Sign in to follow this  
Followers 0

Entry lvl Mythic Rogue Qs

8 posts in this topic

Posted (edited)

So as my raid starts to progress into mythic (Strength in All @ Stormrage) and I don't have any other rogues on the team to talk to, I want to compare and contrast rotations/openers.  I've been pulling top 5 dps so I know I'm doing something right (69-80k DPS (W/ 726 Ilvl) depending on fight mechanics)(Also keeping near 100% uptimes on rupture and S&D)öngers/advanced


Opener: Prep @ -10 sec, Pot + Slice&Dice ~1.5 sec, Shadow Reflect > Ring & Vanish > Rupture > Ambush until Subterfuge is done ( usually burn some CPs for an extra ambush)


Rotation after opener: dump CPs, pool energy until Find Weakness (FW) is nearly down, Shadow dance, Ambushes, wait for FW to go down, Vanish / Shadowmeld + Prep + Ambush (If vanish is 10+ seconds on CD)

Rinse and repeat.


So my main question here is it better to pair Shadow Reflection with ring or with Shadowmeld(EDIT: ShadowDance), I've experimented with both and they pull similar numbers.

Edited by Drueger

Share this post

Link to post
Share on other sites

I'm no pro raider, but I believe it's better if you pair up everything, including Shadow Dance. It's your main burst, why would you not use it together with your other two main CDs?

Share this post

Link to post
Share on other sites

Posted (edited) of the reset on Vanish, Shadow Dance gens a lot of Combo Points for the cd reduction, and you dont stack vanish and shadow dance b/c they serve the same purpose of amping dmg by applying Find Weakness (which allows you to bypass 100% of the boss's armor)


Stacking leads to a direct loss of uptime on the debuff which in turn is a dps loss

Edited by Drueger

Share this post

Link to post
Share on other sites

Posted (edited)

Vanish works for an additional purpose of amplificating damage by itself due to T18 2PC. If you're pairing with your heaviest hitting skill (Ambush, due to trinket), you'll have a better DPS than just pushing Find Weakness duration. Even more, you'll have Vanish on a very short cooldown due to the amount of finishers you'll be dumping.


From what I've seen (and I'm doing accordingly, even if I don't have 4PC yet) goes like this:


Prem 12s > Snd + Pre Pot > Vanish + SR > Rupture > SD + Ring > Ambush up to ~7CP + Evisc > Rupture if down > SnD if down > Prep > Vanish > rinse and repeat, with some minor variations due to RNG and lag.


Perhaps Carrn can give you a better insight, since you two are in similar levels.


Edit for typos.

Edited by lipsinch

Share this post

Link to post
Share on other sites

Using Vanish before the pull allows you to get off your entire Shadow Dance with the bonus damage. Stacking all of your cooldowns into Soul Capacitor will show you much better results.


Pull -12s: Premed
Pull -2s: SnD

Pull -1s: Prepot + Vanish

SR > Rupture + Ring > SD > Ambush/Evis rotation


Rupture is applied with the 5 combo points from Vanish, and your SR clone will copy it. 


Ring should be popped after your clone is out so it benefits from the damage as well. At some point around 3s left in your Shadow Dance you'll run out of energy for another Ambush - spend that gcd on Preparation to reset the cd on Vanish, then finish your Dance with Ambush. Assuming you use your second Vanish (after the Prep reset) properly, your second Vanish will let you have even more damage available to you going into your Ring detonation.


Make sure to watch and check that Soul Capacitor isn't up when your Ring is about to go off, or it will absorb all the damage and do nothing. For this reason you should have a /cancelaura Spirit Shift macro


The benefit of stacking is to do a metric asston of damage at once, because everything is multiplied together. You don't do a lot of damage outside of your cooldowns, so there's little to no benefit in keeping up Find Weakness any longer than your cooldowns are up for. That said, you should delay Vanish by up to 6s if SD will come off cooldown in that time, and up to 12s if SD and SR will both be available.

Share this post

Link to post
Share on other sites

Alright, ill try the SD, Vanish stack, but dont you want to pop SR before Vanish? so it also gets the dmg buffs, not sure if there is an issue where the shadow does not get the tier dmg boost.

Share this post

Link to post
Share on other sites

The clone doesn't get the tier damage boost because it doesn't have any tier pieces lol. It gains the bonus damage from the Ring because the Ring applies an aura to every ally in the area, and it's an ally unit

Share this post

Link to post
Share on other sites

Thought I'd check, there are quite a few weird interactions in wow, btw raided last night and stacking the SD and Vanish leads to about the same dps except in larger chunks, which is much more preferable for some mechanics. Thanks for the help :D

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  
Followers 0

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      2 days, 2 hotfixes, with relatively minor changes, but Warlocks can now be Warlocks again and enslave demons above level 109! And, as usual with hotfixes there is one "finally, why did it take them this long!" in here as well, as we'll stop getting as many follower item level missions if we have all of them maxed out on ilevel!
      October 26th
      Death Knight
      Fixed a bug that caused Dark Transformation to not trigger some additional effects, and not correctly transform abominations into flesh golems. Druid
      Fixed a bug where Shred could sometimes fail to deal damage or generate combo points. Full Moon is again in the Arcane school. Hunter
      Bestial Fury will correctly increase Bestial Wrath's damage bonus to your pet and Hati. Warlock
      Enslave Demon can correctly target enemies up to one level above the caster. Class Halls
      Missions will be less likely to offer follower armor set items to players that have maxed out the item level of all their champions. Items
      The legendary Rogue ring Insignia of Ravenholdt should now be able to hit creatures with large hitboxes. The legendary Warlock belt Power Cord of Lethtendris should no longer incorrectly have a chance to be activated by targets that already have Unstable Affliction. PvP
      Honor Talents
      Thorns now has a 1 second cooldown between procs. Quests
      Killing the Waking Nightmare first during quest, "Waking Nightmares" will no longer prevent players from seeing Slumbering Nightmare. Previous hotfixes.
    • By Okeo

      The Ragged Banner is recruiting new blood!

      Be prepared to receive waves of Steamy Romance Novels from our tank, be set on fire by our rogue and deal with onslaughts of seagulls.

      We focus on mythic + and are working our way through the keystones. The aim is to keep the guild very small with flexible, active members and keep a good atmosphere, after all it's a game not a second job!

      Specifically we're interested in:

      Guardian Druid / Protection Warrior

      Resto Druid / Resto Shaman / Holy Priest / Mistweaver Monk (because my brain doesn't work as Mistweaver) / Holy Paladin

      Ranged DPS:
      Balance Druid / Mages(of all kinds) / Hunters (the ones which pull everything)

      Melee DPS:
      Fury / Arms Warrior

      If your spec isn't in the list, don't hesitate to contact us anyway! We're always welcoming more and can weave you into the dungeon runs!

      Contact myself or any member of the rag tag bunch in game or on this forum for more information.

    • By Kathriana
      Guild Vengeance (Alonsus) is recruiting for hc/mythic raids in legion!
      We are a mature 18+ guild with a core team of experienced players. Atm we are raiding EN hc, our progress is 7/7 hc. We are ready to start on mythic and are currently looking for active and dedicated players to complete our raiding team. Our raiding days: wed, thus, mon 20-23 ST.
      What we expect from players: Have you char raid ready with appropriate raiding specs, enchants, gems and consumables, for a raiding rank to be able to attend at least 2-3 raids per week, be prepared with tactics and have at least some heroic raiding experience. Be mature and have positive raiding attitude.
      What we will provide: As a guild we have existed since TBC and we have cleared all raids on heroic and mythic difficulty in previous expansions. During our raids we make sure that we have solid tactics that is always adjusted to the group composition, we provide fast and effective problem solving if there are any issues occurring during the encounter. And most importantly we have a good and enjoyable raiding atmosphere, we make sure we progress, kill bosses and have fun at the same time!
      Who we are recruiting: Currently we are looking for Ranged DPS. Any other exceptional applicants might be considered.
      To Apply:
      For any questions:VR1#2581
    • By Stan
      Remember Violet Signet of the Archmage? New versions of the old Karazhan rings have been added. They can be obtained through a series of quests that could potentially lead to Nightbane.
      There are four versions of the ring ranging from item level 850 up to 875.
      Violet Seal of the Archmage Fragments of the Past need to be completed to get the initial version of the ring. Violet Seal of the Archmage Complete Book Wyrms followed by Rebooting the Cleaner to get the first ring upgrade. Violet Seal of the Archmage Now for the third upgrade there are no quests in any databases. I fiddled around with in-game linking and found two more quests, which will likely upgrade the ring to its 860 version.
      The horseshoes can be a drop from Attumen or Midnight.

      Violet Seal of the Grand Magus The last ring has the same item level as Nightbane loot and offers a teleport to Karazhan on a 4-hour cooldown. I assume it's the final reward after defeating Nightbane. Nightbane
      Update 2: ZosynPriest has discovered Nightbane is a timed event, similar to Zul'Aman. Once you enter the instance, you'll have a fixed timer, indicated by the "The strange chill of a dark presence winds through the air" emote and from that moment you have exactly eight minutes to finish the Opera event and click Soul Fragment.
      Failing the Event gives you the following emote: "The air grows slightly warmer".
      After collecting the first fragment, you will get a buff Medivh's Echo, which is now your new timer.
      You can gain +5 minutes for every fragment you collect.
      1 is in Opera audience 1 before the Maiden of Virtue 1 after killing Moroes 1 in the Spider Room 1 after Curator When you manage to complete it in time, your buff will change to Medivh's Presence. Go to Nightbane's room and talk to Medivh. It awards the One Night in Karazhan and he will summon Nightbane for you. After wipes Nightbane won't despawn.
      Update: It seems some players have already summoned Nightbane. Observing the player's armory he doesn't have the last boss achievement. Maybe he finished the quest line already by switching lockouts.
      My theory was that Nightbane became available during the final part of the quest. Why? Look at the list of the following items. All are a requirement for the above quests and guess what? The items are always +1 by ID and go from first to last (all are quest items related to Karazhan ring quest line).
      Empty Box of Motivator Crystals Box of 'New' Horseshoes Bouquet of Roses Positive Review Negative Review Negative Review Little Red's Cape  Charred Bone Fragments (party loot) start the following quest that isn't in-game yet. We'll probably assemble Nightbane from the bone fragments -> Nightbane Transform.