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Topic Details
Jin'rokh the Breaker (56 replies to this topic)
Started by Vlad, Feb 20 2013 10:58 PM
comments jin rokh the breaker
#1
Posted 20 February 2013 - 10:58 PM
This thread is for comments about our Jin'rokh the Breaker encounter guide.
#2
Posted 21 February 2013 - 01:22 PM
Yeah you are awesome !
Thank you for this strat,
Any idea when more boss will be available ?
Thank you for this strat,
Any idea when more boss will be available ?
#3
Posted 22 February 2013 - 03:10 PM
Yünalescä, on 21 February 2013 - 01:22 PM, said:
Yeah you are awesome !
Thank you for this strat,
Any idea when more boss will be available ?
Thank you for this strat,
Any idea when more boss will be available ?
Sure, we're going to be releasing the written guides for all the bosses (or at the very least most of them) over the next week. We'll finish up anything that's left in the days following the launch.
#4
Posted 22 February 2013 - 07:54 PM
How hard does Jin'rokh melee for? If Static Wound works the way I'm understanding, then it's probably best for the raid as a whole if the active tank uses minimal physical damage reduction cooldowns and saves mitigation cooldowns for after they've gotten the debuff and been taunted off. Looks like this will be another fight where Disc will be godly. The tooltip reads that Static Wound damage diminishes over time - do stacks slowly fall off or does it do less damage per stack?
#5
Posted 24 February 2013 - 12:34 AM
Really good quality video aswel, you guys gonna continue to make these video guides throughout 5.2 aswel? Gave me a much better view of a fight than the average fatboss guide
#6
Posted 24 February 2013 - 07:51 PM
Nina, on 22 February 2013 - 07:54 PM, said:
How hard does Jin'rokh melee for? If Static Wound works the way I'm understanding, then it's probably best for the raid as a whole if the active tank uses minimal physical damage reduction cooldowns and saves mitigation cooldowns for after they've gotten the debuff and been taunted off. Looks like this will be another fight where Disc will be godly. The tooltip reads that Static Wound damage diminishes over time - do stacks slowly fall off or does it do less damage per stack?
It's my understanding that Static Wound only deals damage to the tank (and the raid) when the tank with the debuff gets meleed.
Hil, on 24 February 2013 - 12:34 AM, said:
Really good quality video aswel, you guys gonna continue to make these video guides throughout 5.2 aswel? Gave me a much better view of a fight than the average fatboss guide 
Thank you. We're going to release video guides for all the bosses using footage from live servers (so after, 5.2 is released). After that, we're probably going to release Heroic guides for them in video format, once we get to do those as well.
#7
Posted 01 March 2013 - 03:19 PM
Nina, on 22 February 2013 - 07:54 PM, said:
How hard does Jin'rokh melee for? If Static Wound works the way I'm understanding, then it's probably best for the raid as a whole if the active tank uses minimal physical damage reduction cooldowns and saves mitigation cooldowns for after they've gotten the debuff and been taunted off. Looks like this will be another fight where Disc will be godly. The tooltip reads that Static Wound damage diminishes over time - do stacks slowly fall off or does it do less damage per stack?
Edited by Tehstool, 01 March 2013 - 03:19 PM.
#8
Posted 04 March 2013 - 02:58 PM
I would like to say 2 things.
-Heroism should be used at 1st conductive water imo. You said we shouldn't use cds at pull so everyone will have their cds at first conductive water. At 3rd or final conductive water it is less likely.
-When boss creates focused lighting he turns in the direction of player who will be targeted by that spell. 1 second after he turns in that direction he will slam the ground and create focused lighting. Just like Wind Lord, 4th boss in HoF when he is throwing boomerang. He first turns and 1 sec after he throws the boomerang and players have enough time to move out. Same for Jin'rokh. If players are not placed in cone they will know who is targeted by focused lighting before boss casts the spell. They have 1-2 secs to run to safe location before the spell appears. Other players (especially melee) should move aswell if boss is turned close to their direction since focused lighing pulse damage every 0.5 secs to nearby enemies while reaching its target. Best solution for overcoming focused lighting is that marked player and non-marged players move in opposite side direction. Marked player to the left rest to the right.
-Heroism should be used at 1st conductive water imo. You said we shouldn't use cds at pull so everyone will have their cds at first conductive water. At 3rd or final conductive water it is less likely.
-When boss creates focused lighting he turns in the direction of player who will be targeted by that spell. 1 second after he turns in that direction he will slam the ground and create focused lighting. Just like Wind Lord, 4th boss in HoF when he is throwing boomerang. He first turns and 1 sec after he throws the boomerang and players have enough time to move out. Same for Jin'rokh. If players are not placed in cone they will know who is targeted by focused lighting before boss casts the spell. They have 1-2 secs to run to safe location before the spell appears. Other players (especially melee) should move aswell if boss is turned close to their direction since focused lighing pulse damage every 0.5 secs to nearby enemies while reaching its target. Best solution for overcoming focused lighting is that marked player and non-marged players move in opposite side direction. Marked player to the left rest to the right.
#9
Posted 04 March 2013 - 05:44 PM
Hi 
Wonderful guide here -- just what we've come to expect from Icy-Veins. First-rate in all regards.
We all understand how things keep changing on the PTR, so with that I mind I offer a correction and ask about a clarification in the loot sections:
-- Worldbreaker's Stormscythe: You list it's type as a sword; the tooltip calls it an axe.
-- Jin'rokh's Soulcrystal: You list the main stats as "Intel / Strength / Dodge. The tooltip only lists strength and dodge. Are there other versions of this trinket with intel?
And, a very subjective question: How difficult, or how "do-able" is this boss? Is it necessary for a group to clear most or all of 5.1 content before attempting this one? Any suggestions about minimum i-level?
Thanks again for all you folks at Icy-Vens do.
Wonderful guide here -- just what we've come to expect from Icy-Veins. First-rate in all regards.
We all understand how things keep changing on the PTR, so with that I mind I offer a correction and ask about a clarification in the loot sections:
-- Worldbreaker's Stormscythe: You list it's type as a sword; the tooltip calls it an axe.
-- Jin'rokh's Soulcrystal: You list the main stats as "Intel / Strength / Dodge. The tooltip only lists strength and dodge. Are there other versions of this trinket with intel?
And, a very subjective question: How difficult, or how "do-able" is this boss? Is it necessary for a group to clear most or all of 5.1 content before attempting this one? Any suggestions about minimum i-level?
Thanks again for all you folks at Icy-Vens do.
#10
Posted 04 March 2013 - 05:58 PM
GraySoleil, on 04 March 2013 - 05:44 PM, said:
Hi 
Wonderful guide here -- just what we've come to expect from Icy-Veins. First-rate in all regards.
We all understand how things keep changing on the PTR, so with that I mind I offer a correction and ask about a clarification in the loot sections:
-- Worldbreaker's Stormscythe: You list it's type as a sword; the tooltip calls it an axe.
-- Jin'rokh's Soulcrystal: You list the main stats as "Intel / Strength / Dodge. The tooltip only lists strength and dodge. Are there other versions of this trinket with intel?
And, a very subjective question: How difficult, or how "do-able" is this boss? Is it necessary for a group to clear most or all of 5.1 content before attempting this one? Any suggestions about minimum i-level?
Thanks again for all you folks at Icy-Vens do.
Wonderful guide here -- just what we've come to expect from Icy-Veins. First-rate in all regards.
We all understand how things keep changing on the PTR, so with that I mind I offer a correction and ask about a clarification in the loot sections:
-- Worldbreaker's Stormscythe: You list it's type as a sword; the tooltip calls it an axe.
-- Jin'rokh's Soulcrystal: You list the main stats as "Intel / Strength / Dodge. The tooltip only lists strength and dodge. Are there other versions of this trinket with intel?
And, a very subjective question: How difficult, or how "do-able" is this boss? Is it necessary for a group to clear most or all of 5.1 content before attempting this one? Any suggestions about minimum i-level?
Thanks again for all you folks at Icy-Vens do.
I'll let Vlad reply to the second question.
For the loot error, I take full responsibility. The errors are now fixed ^^
#11
Posted 04 March 2013 - 06:09 PM
GraySoleil, on 04 March 2013 - 05:44 PM, said:
And, a very subjective question: How difficult, or how "do-able" is this boss? Is it necessary for a group to clear most or all of 5.1 content before attempting this one? Any suggestions about minimum i-level?
They say it in the beginning. This is dps fight. Fight will last 7-8 minutes. if you do it with 5 dps u need 121k, if u do with 6 dps u need 104k average dps. Note: your damage is buffed for 40% for 5-6 minutes of the fight.
#12
Posted 05 March 2013 - 12:10 AM
Thank you so much for the effort you guys at IV put in to these guides. It's extremely appreciated =)
Edited by Ruby, 05 March 2013 - 04:21 AM.
#13
Posted 05 March 2013 - 07:05 PM
Mico, on 04 March 2013 - 02:58 PM, said:
I would like to say 2 things.
-Heroism should be used at 1st conductive water imo. You said we shouldn't use cds at pull so everyone will have their cds at first conductive water. At 3rd or final conductive water it is less likely.
-When boss creates focused lighting he turns in the direction of player who will be targeted by that spell. 1 second after he turns in that direction he will slam the ground and create focused lighting. Just like Wind Lord, 4th boss in HoF when he is throwing boomerang. He first turns and 1 sec after he throws the boomerang and players have enough time to move out. Same for Jin'rokh. If players are not placed in cone they will know who is targeted by focused lighting before boss casts the spell. They have 1-2 secs to run to safe location before the spell appears. Other players (especially melee) should move aswell if boss is turned close to their direction since focused lighing pulse damage every 0.5 secs to nearby enemies while reaching its target. Best solution for overcoming focused lighting is that marked player and non-marged players move in opposite side direction. Marked player to the left rest to the right.
-Heroism should be used at 1st conductive water imo. You said we shouldn't use cds at pull so everyone will have their cds at first conductive water. At 3rd or final conductive water it is less likely.
-When boss creates focused lighting he turns in the direction of player who will be targeted by that spell. 1 second after he turns in that direction he will slam the ground and create focused lighting. Just like Wind Lord, 4th boss in HoF when he is throwing boomerang. He first turns and 1 sec after he throws the boomerang and players have enough time to move out. Same for Jin'rokh. If players are not placed in cone they will know who is targeted by focused lighting before boss casts the spell. They have 1-2 secs to run to safe location before the spell appears. Other players (especially melee) should move aswell if boss is turned close to their direction since focused lighing pulse damage every 0.5 secs to nearby enemies while reaching its target. Best solution for overcoming focused lighting is that marked player and non-marged players move in opposite side direction. Marked player to the left rest to the right.
Thank you for these suggestions. I'll incorporate them into the guide
GraySoleil, on 04 March 2013 - 05:44 PM, said:
Hi 
Wonderful guide here -- just what we've come to expect from Icy-Veins. First-rate in all regards.
We all understand how things keep changing on the PTR, so with that I mind I offer a correction and ask about a clarification in the loot sections:
-- Worldbreaker's Stormscythe: You list it's type as a sword; the tooltip calls it an axe.
-- Jin'rokh's Soulcrystal: You list the main stats as "Intel / Strength / Dodge. The tooltip only lists strength and dodge. Are there other versions of this trinket with intel?
And, a very subjective question: How difficult, or how "do-able" is this boss? Is it necessary for a group to clear most or all of 5.1 content before attempting this one? Any suggestions about minimum i-level?
Thanks again for all you folks at Icy-Vens do.
Wonderful guide here -- just what we've come to expect from Icy-Veins. First-rate in all regards.
We all understand how things keep changing on the PTR, so with that I mind I offer a correction and ask about a clarification in the loot sections:
-- Worldbreaker's Stormscythe: You list it's type as a sword; the tooltip calls it an axe.
-- Jin'rokh's Soulcrystal: You list the main stats as "Intel / Strength / Dodge. The tooltip only lists strength and dodge. Are there other versions of this trinket with intel?
And, a very subjective question: How difficult, or how "do-able" is this boss? Is it necessary for a group to clear most or all of 5.1 content before attempting this one? Any suggestions about minimum i-level?
Thanks again for all you folks at Icy-Vens do.
Thanks for all your compliments. Regarding your second question, it is subjective indeed. It's hard to tell. On the PTR, your item level is automatically adjusted to a level that Blizzard deem suitable for that encounter. I'm not sure how much we had for Jin'rokh, but it may have been about 502. At that level, the fight felt reasonable in all respects (damage taken, DPS requirement). Add to that also that I tested the boss with a pretty strong group; Inner Sanctum have a world rank of 117 for Tier 14, so it's probably going to be more difficult for less experienced raids. Moreover, the PTR server was very laggy for us (playing from Europe). Finally (phew), I'd add that for me personally, most fights seemed to get harder on live than they were on the PTR/Beta.
To wrap it up, I'd say that it's an entry level boss and it works well in that regard. Well-progressed raids will find it a walk in the park. Most organized and coordinated groups with a good item level should find it killable. Less experienced raids will struggle on it, but I'm confident that they can kill it within the first (or possibly second) lockout. Pug groups... probably won't do so well.
Ruby, on 05 March 2013 - 12:10 AM, said:
Thank you so much for the effort you guys at IV put in to these guides. It's extremely appreciated =)
You are welcome!
#14
Posted 05 March 2013 - 08:36 PM
Are you able to kite the Focused lightning through the conductive pools? In the 4th conductive pool can you just drag the lightning through it and to the outside wall or do you need to drop it somewhere else?
#15
Posted 05 March 2013 - 09:12 PM
Goil, on 05 March 2013 - 08:36 PM, said:
Are you able to kite the Focused lightning through the conductive pools? In the 4th conductive pool can you just drag the lightning through it and to the outside wall or do you need to drop it somewhere else?
You can kite the Focused Lightning through the Conductive Water, although I would hardly say that it's advised. As long as no detonation occurs inside the Conductive Water, the main concern is that everyone within 5 yards of the orb will take about 50K Nature damage per second. And of course, since those players are in the pool, they're going to take 80% increased Nature damage. So, it's a very damaging process, and you should avoid doing it, but if you end up clipping a pool while moving the orb (such as the 4th pool, when you're doing really poorly on room), it shouldn't be a disaster. It's important that players who are in the pool move away from the path of the orb, though.
#16
Posted 05 March 2013 - 11:43 PM
Has anyone confirmed if the Static burst shares damage with the raid if the tanks in the water? guide said on PTR it did, but that that was removed from the Djournal on live. is this still the case?
Edited by TehBug, 05 March 2013 - 11:43 PM.
#18
Posted 06 March 2013 - 03:36 AM
Boss is easy...puggable. Log of first kill: http://www.worldoflo...ne/?s=533&e=774

Mal'ganis Logs (old): http://raidbots.com/...al'ganis/zagam/
Cho'gall Logs (current): http://raidbots.com/...cho'gall/zagam/
#19
Posted 06 March 2013 - 09:24 AM
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