Mico, on 04 March 2013 - 02:58 PM, said:
I would like to say 2 things.
-Heroism should be used at 1st conductive water imo. You said we shouldn't use cds at pull so everyone will have their cds at first conductive water. At 3rd or final conductive water it is less likely.
-When boss creates focused lighting he turns in the direction of player who will be targeted by that spell. 1 second after he turns in that direction he will slam the ground and create focused lighting. Just like Wind Lord, 4th boss in HoF when he is throwing boomerang. He first turns and 1 sec after he throws the boomerang and players have enough time to move out. Same for Jin'rokh. If players are not placed in cone they will know who is targeted by focused lighting before boss casts the spell. They have 1-2 secs to run to safe location before the spell appears. Other players (especially melee) should move aswell if boss is turned close to their direction since focused lighing pulse damage every 0.5 secs to nearby enemies while reaching its target. Best solution for overcoming focused lighting is that marked player and non-marged players move in opposite side direction. Marked player to the left rest to the right.
Thank you for these suggestions. I'll incorporate them into the guide
GraySoleil, on 04 March 2013 - 05:44 PM, said:
Wonderful guide here -- just what we've come to expect from Icy-Veins. First-rate in all regards.
We all understand how things keep changing on the PTR, so with that I mind I offer a correction and ask about a clarification in the loot sections:
-- Worldbreaker's Stormscythe: You list it's type as a sword; the tooltip calls it an axe.
-- Jin'rokh's Soulcrystal: You list the main stats as "Intel / Strength / Dodge. The tooltip only lists strength and dodge. Are there other versions of this trinket with intel?
And, a very subjective question: How difficult, or how "do-able" is this boss? Is it necessary for a group to clear most or all of 5.1 content before attempting this one? Any suggestions about minimum i-level?
Thanks again for all you folks at Icy-Vens do.
Thanks for all your compliments. Regarding your second question, it is subjective indeed. It's hard to tell. On the PTR, your item level is automatically adjusted to a level that Blizzard deem suitable for that encounter. I'm not sure how much we had for Jin'rokh, but it may have been about 502. At that level, the fight felt reasonable in all respects (damage taken, DPS requirement). Add to that also that I tested the boss with a pretty strong group; Inner Sanctum have a world rank of 117 for Tier 14, so it's probably going to be more difficult for less experienced raids. Moreover, the PTR server was very laggy for us (playing from Europe). Finally (phew), I'd add that for me personally, most fights seemed to get harder on live than they were on the PTR/Beta.
To wrap it up, I'd say that it's an entry level boss and it works well in that regard. Well-progressed raids will find it a walk in the park. Most organized and coordinated groups with a good item level should find it killable. Less experienced raids will struggle on it, but I'm confident that they can kill it within the first (or possibly second) lockout. Pug groups... probably won't do so well.
Ruby, on 05 March 2013 - 12:10 AM, said:
Thank you so much for the effort you guys at IV put in to these guides. It's extremely appreciated =)
You are welcome!