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Damien

Invoker Thorns Crusader

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In the skill overview it says 'consecration - frozen groud' (which is not even possible) and in the description it says you use 'consecration - bed of nails'. Took me a good few minutes to figure out what was going on. Quick fix might be a smart idea :)

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Guest Kelvarr

I just set up this build, and this is currently my strongest build yet.  I am able to solo Grift 64, which was up 6 from my previous best (HOTA Barbarian).  I still need a few more Ancient pieces (currently opting for non-Ancient due to more desirable rolls), but this build is very nice.  I should mention that I play on PS4.

 

I was wondering if anybody could chime in on the gems for this build?  Currently, I have the following:

Aquila Cuirass:  Ruby(3)

Pig Sticker:  Topaz

Invoker Pants:  Ruby, Amethyst

Traveler's Pledge:  Boyarski's Chip

Justice Lantern:  Bane of the Trapped

Compass Rose:  Bane of the Stricken

 

 

In particular, are the pants.  I have tried Ruby(2), Diamond(2), Amethyst(2), Ruby/Amethyst.  My observations seem to be:
Base Thorns:  ~272k

Ruby(2):  Lowest sheet armor (190M), lowest sheet recovery (16M)

Amethyst(2):  Mid-grade sheet armor (196M), Mid-grade recovery (16.6M), Highest sheet Thorns (275.5k)

Diamond(2):  Highest sheet armor (206M), Highest recovery (17.7M)

Ruby/Amethyst:  Obviously a mix.  Sheet armor (194M), Recovery (16.2M), Slight increase in sheet Thorns (274k)

 

I know that sheet numbers can/do lie and don't tell the whole story, but that's about all I have to go on.  I tested each combo in a lvl 60 Grift.  My observations seem to be that 2 Ruby's or 2 Amethyst's seem to proc about the same damage.  I see hits around 20B +/- 2B Dmg.  Diamond seems to be the worst, as I cannot recall many hits over 15B.  I definitely notice that Diamond(2) is the strongest defense though, as my health meter rarely dropped below 80%.  With the Ruby(2) or Amethyst(2), it dropped lower, but I can only recall 1 time it dropped below ~40% (that was with Ruby's).

 

Am I reading any of this right?  I am trying to optimize my gems, but I am genuinely confused as to which helps Thorns damage the most.  According to the Heart of Iron, Thorns is increased by 300% of Vitality (~9500).  According to the 2.3 patch notes:

  • Thorns damage is now increased by 100% of your primary stat damage bonus

 

My Strength is ~12.5k.  I guess my question is which helps more?  Is the 100% increase by the patch meaning that Thorns damage is increased by 12.5k?  Adding two Ruby's would add another 320?  Whereas adding two Amethysts would add 960 (320 * 300%)?

 

I know this is long, and thank you for reading.

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I know this is long, and thank you for reading.

 

No problem, in short - Vitality gems will never compete with Strength gems for added damage. Vitality assists damage provided by Strength and gear Thorns rolls, it cannot serve as a replacement. All in all, full rubies for best damage, full diamonds for best toughness. A split for a little of both.

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I know this is long, and thank you for reading.

 

No problem, in short - Vitality gems will never compete with Strength gems for added damage. Vitality assists damage provided by Strength and gear Thorns rolls, it cannot serve as a replacement. All in all, full rubies for best damage, full diamonds for best toughness. A split for a little of both.

 

 

So there is no point in using Amethysts at all?  I still don't understand the full effect of Strength on Thorns.

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So there is no point in using Amethysts at all?  I still don't understand the full effect of Strength on Thorns.

 

 

There is no point in slotting Amethysts if optimal damage is what you're after, yes. While it doesn't reflect in your sheet Thorns value, every point of Strength is a direct multiplier to your Thorns damage.

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Hey Deadset,

 

A couple of questions for this build of yours...

 

1. I noticed, that you dont use Bombardment as an active skill in your build. This will not give the Bombardment from the belt the Barrels of Spikes run - and thus not do much damage. I have taken Steed Charge off my build to make room for Bombardment, which also adds for a second burst of damage for elites/Guardians after popping Iron Skin. 

 

2. I'm playing Hardcore, so Indestructible is ofcourse a must for me, but I'm not sure, what will benefit me more for the 4th slot. Finery or Hold Your Ground. More offense or more defense. 

 

My build is not yet complete, as I have not found a Blood Brother yet, so I'm using The Mortal Drama in the cube instead to get double the amount of impact from Bombardment. Timed right that will give me 20 Barrels of Spikes. 10 from the active skill and 10 from the belt with quite awesome damage, if I may say. At least for my current build. More on that in the end...

 

I still lack 5 pieces compared to your build. All 3 jewelry pieces as well as weapon and shield. For weapon I'm using The Burning Axe of Sankis. Simply cause it's an Ancient one I have and gives some form of survivability from the chance of "fighting through the pain" and Coven's Criterion (45-60% less damage for blocked attacks) for shield as I found that as my best bet until I get the Akarat's Awakening. As for jewelry I'm just doing as much damage as I can until I get the right ones. Currently rolling with a Stone of Jordan and random Ancients.

 

Obviously playing Hardcore as mentioned does require me to make some sacrifice in the build. Dying is not really an option. I know this may not make a lot of sense as to dropping Steed Charge for Bombardment, but I just feel the extra damage gained from the run alone is worth it. :)

 

Currently I'm at Grift 49 (completed in 8 minutes) and working on it. How high would you think this build could go in Hardcore without too much hassle? 

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Hey Deadset,

 

A couple of questions for this build of yours...

 

...

 

Heya!

 

1. Indeed, Bombardment was not taken because there isn't a particular focus on its damage in this build (no Mortal Drama, no skill damage rolls, no Lord Commander passive...) It is only taken as means of Damage Reduction via Belt of the Trove. Lacking Steed Charge makes you less flexible when pushing, I feel that mobility is an important factor in GRs.

 

2. I would stick to Finery.

 

Without much hassle and good gear/paragons I would say this build will easily break GR75. When perfected and in full control of the playstyle, it'll pass 80.

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Guest Velociraptor

Have you ever considered Hack for this build in place of Pig Sticker? Or running Spiked Barding instead of Endurance for Steed Charge?

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Have you ever considered Hack for this build in place of Pig Sticker? Or running Spiked Barding instead of Endurance for Steed Charge?

 

Hack's unique property regrettably only applies to a single target, whereas the Sticker provides universally good stats. That being said, you can still use Hack in the 70s range of GRs.

 

Spiked Barding is an option for a little more damage, but will not make an impact in high GRs. I take Endurance to more efficiently seek out elites. You can use it in Torment farming though.

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Guest Benrix

Started my crusader this past weekend with an eye toward this build and to get the seasonal rewards. I haven't played D3 in a while so I solo'd to lvl70 without rushing and just started running normal rifts last night (so not much in the way of gear yet). I have admit I am pleasantly surprised!

 

Now that I have a few Grift stones I want to do some group runs with some (better equipped) friends and start getting some of the suggested gear.

 

Thanks Deadset for posting this build and info.

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Guest norQ

Hello Deadset,

 

I really like your build and the guide attached to it. It's clear, simple and creates a really enjoyable experience as far as the gameplay goes.

 

As you have already explained doubts concerning Hack I've few more question

 

1) Vo'toyias Spiker and Provoke - damage amplification from these two seems to be really effective; have you considered running it instead of Akarat's Awakening and (let's say) Laws of Justice?

 

2) As I looked at the Crusader ladder recently I quickly realised that almost every Crusader utilizes a build putting heavy weight on Bombardment and LoN set. (as it happens you're also the author of that one ;-) )  Can Punish/Thorns compete with that?

 

3) A bit off topic - I really like the idea of Phalanx bodyguards. With the addition of so many items synergizing with the Phalanx (like Kassar's Helmet) would it be possible to make it a viable thing? 

 

Cheers!

 

 

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Guest Velociraptor

 

Have you ever considered Hack for this build in place of Pig Sticker? Or running Spiked Barding instead of Endurance for Steed Charge?

 

Hack's unique property regrettably only applies to a single target, whereas the Sticker provides universally good stats. That being said, you can still use Hack in the 70s range of GRs.

 

Spiked Barding is an option for a little more damage, but will not make an impact in high GRs. I take Endurance to more efficiently seek out elites. You can use it in Torment farming though.

 

Thanks for the insight, Very helpful!

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Guest phil

i want to ask about the weapon , i was wondering if it wont be better the the HACK ,  which gives 100% thorn dmg on every attack ?

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Guest John Doe

i want to ask about the weapon , i was wondering if it wont be better the the HACK ,  which gives 100% thorn dmg on every attack ?

 

Cmon mate, just read the posts above yours...

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Guest norQ

Okay; 64 GR so far with relatively little time invested - doing pretty good; with Hack and Provoke shield though

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Started my crusader this past weekend with an eye toward this build and to get the seasonal rewards. I haven't played D3 in a while so I solo'd to lvl70 without rushing and just started running normal rifts last night (so not much in the way of gear yet). I have admit I am pleasantly surprised!

 

Now that I have a few Grift stones I want to do some group runs with some (better equipped) friends and start getting some of the suggested gear.

 

Thanks Deadset for posting this build and info.

Still running this build and having fun with it. Dropped a Flawless Royal Topaz into my Swiftmount and ran T9, GR37 and finished with ease last night. I made a hellfire amulet just to see what I would get and it not only has a socket, but gives me the fervor passive. So that opens up a passive slot for something else (except Heavenly Strength). Currently using Vigilant for the 20% non phyiscal dam reduction. Any suggestions for passives to run with my current build?

 

Starting to see a few ancient pieces drop but nothing I really wanna use....

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Any suggestions for passives to run with my current build?

 

Outside of the ones recommended in the guide, I would recommend Indestructible. If you feel like you're not taking enough damage to make a cheat death passive worth it, you can play around with Vigilant (as you already are), Long Arm of the Law (double the law duration - very effective toughness increase) and Holy Cause (minor increase to damage) to see which one you prefer.

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Started my crusader this past weekend with an eye toward this build and to get the seasonal rewards. I haven't played D3 in a while so I solo'd to lvl70 without rushing and just started running normal rifts last night (so not much in the way of gear yet). I have admit I am pleasantly surprised!

 

Still running this build and having fun with it. Dropped a Flawless Royal Topaz into my Swiftmount and ran T9, GR37 and finished with ease last night. I made a hellfire amulet just to see what I would get and it not only has a socket, but gives me the fervor passive. So that opens up a passive slot for something else (except Heavenly Strength). Currently using Vigilant for the 20% non phyiscal dam reduction. Any suggestions for passives to run with my current build?

I'm up to GR 47 with this build. Anything over that and I start dying a lot. Cannot seem to get an Akarat's Awakening to drop (sigh). I tried Indestructible on higher GR's (over 47) and even tho it saves me, I still tend to die before it resets. I put on belt of the trove and aquila curiass last night and that seems to help reduce damage a bit more. Can't seem to find a blood brother or convention of elements either....

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I'm up to GR 47 with this build. Anything over that and I start dying a lot. Cannot seem to get an Akarat's Awakening to drop (sigh). I tried Indestructible on higher GR's (over 47) and even tho it saves me, I still tend to die before it resets. I put on belt of the trove and aquila curiass last night and that seems to help reduce damage a bit more. Can't seem to find a blood brother or convention of elements either....

 

 

Keep at it! :) Belt of the Trove and Aquila will help a lot with Toughness. I can check your gear and give advice if you'd like, just post a link to your bnet character.

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I only played one game after adding Belt of the Trove and Aquila night before last. Played for a solid 4 hrs last night on T10. Ran normal rifts and GR's (up to 49 now!) farming for gear. On the next to last run (normal rift), CoE (ancient) and Akarat's Awakening both dropped. Check me out. Crusader

 

Only made one run after getting Akarat's Awakening (GR49). At first I wasn't real impressed, but I started to notice those cool down counters dropping much faster (esp. in big fights). I will probably really appreciate it the more I play.

 

I actually have the endless walk set, but I'm having a hard time turning loose of my hellfire amulet with the fervor passive. I had not tweaked the HF amulet until last night and got a really nice 5.7k thorns added to it. I'm not particularly hung up on the Occulus Ring, but I do step into that ring every chance I get.

 

I'm running long arm of the law right now and it really seems to work with my play style. I plan to try out indestructible and vigilant with this gear and as I run higher GR's to see how they work.

 

Overall it's still a great build and I feel like I'm progressing, just at a slower rate. 

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Great build, feels old school hack & slash.

 

Slightly nitpick questions about Paragon points:

As there is nothing that uses Wrath, should gold find come before RCR?

Also, Strength is listed as the 2nd core stat. Given that there is no cap of strength, Should I ever upgrade vitality, or just dump it all into strength forever?

 

Can't find the dang shield or blood brother, but I've hit GR55, and think I can go higher.

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Guest Humbe

Nice build. Hoping it might be a good build to push GR solo. For doing easy content, other builds with ranged AoE that can get overpowered at TX seems simpler/faster.

 

Managed to get all the items in no time using blood shards, smithing, cube upgrade from rare and cube transform set piece to other piece, in addition to jewelry I had laying around, though sadly with dex boost instead of strength. All I'm missing from the optimal pieces suggested is the pig sticker that I haven't found. But had a Hack laying around which works nicely at GR levels I'm at. Currently around GR50, but got some ways to go in order to get items rolling a decent combo of boosts and get jewelry with strength base.

 

But would like to understand more about mechanics of thorns build. Had a shield with almost 8000 thorns damage, but replacing it with Akarat's awakening that didn't roll thorns at all didn't seem to change my paper doll thorns much at all. It has high strength, but strength bonus isn't accounted for in paper doll stats as you say.

 

Some questions:

  - When does the 2 piece bonus proc to deal thorns to all within 15 yards? Every time any mob hit me from any range, all in 15 yard range, in addition to the mob doing the damage if further away than 15 yards, everyone will be hit by my thorns? From the wording I'm guessing this doesn't apply to thorns applied with hack or from punish and 6 set bonus.

  - Why isn't hack worth it at high GR? Is it because the 6 set bonus already does this x6 so it only adds 16% damage on these attacks?

  - Thorns from vitality and Heart of Iron. Is that X vitality adding X to the paperdoll thorns value (similar to an item giving X thorns), and then boosted by strength percentage bonus later?

  - Is pig sticker good just because it's fast, and having a fifth primary bonus? If so, I guess a lot of other weapons could be equally good or better until you actually find a pig sticker with a good roll.

  - Why is attack speed important? As punish is single target, and 2 piece seems to proc of every mob hitting us, it sounds like we will do a lot of the damage not through attacking. Are we doing most of the damage by actively attacking with punish rather than getting hit? Or I guess we might need it against hard single targets.

  - How far can one progress with this build prior to having lots of ancients and prior to boost stats on ancients with cube?

 

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All of the links to Belt of the Trove are showing incorrect hover tooltips.  For a while it was consistently for Burden of the Invoker, but now some of them are showing (apparently random?) other items.

 

I realize this is probably a site bug, not anything wrong with the guide itself.  The actual URL/links are correctly pointing to the Belt, it's just the hover that's completely screwed.

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Guest Guest

what do you think of using doom bringer instead of pig sticker. surely an extra 20% physical dmg would be better then .10 extra attacks per second?

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      Any changes made to the below between the PTR and now, and any new additions, have been marked in red.
      Barbarian
      Might of the Earth Increased the damage of Earthquake, Avalanche, Leap, Ground Stomp, Ancient Spear and Seismic Slam to 37,500% from 20,000%. The Legacy of Raekor Hitting enemies with Furious Charge or Weapon Throw increases the damage of your next Ancient Spear by 2,500% from 5,500% and causes it to release multiple spears from its target. This effect stacks and each spear throw consumes a maximum of 5 stacks. Crusader
      Roland's Legacy Increased the damage of Shield Bash and Sweep Attack to 40,000% from 17,500%. Aegis of Valor Increased the damage of Fist of the Heavens and Heaven's Fury to 15,000% from 20,000%. Akkhan's Manacles Blessed Shield damage is increased by 400-500% for the first enemy it hits. Additionally, this bonus continues and is reduced by 50% for each subsequent non- Shattering Throw target. Blade of Prophecy Condemned enemies also trigger Condemn's explosion and the damage of Condemn is increased by 600-800%. Faithful Memory Each enemy hit by Falling Sword increases the damage of Blessed Hammer by 60-80% for 10 seconds. Max 10 stacks. Each stack of this buff can now stack between uses instead of resetting. Denial Each enemy hit by your Sweep Attack increases the damage of your next Sweep Attack by 100–125%, stacking up to 5 times between uses. Each stack lasts up to 5 seconds. Demon Hunter
      The Shadow's Mantle Impale’s additional damage increased to 120,000% weapon damage from 75,000% to the first enemy hit, and to 40,000% from 25,000% to subsequent enemies. Embodiment of the Marauder Your primary skills, Elemental Arrow, Chakram, Impale, Multishot, Cluster Arrow, Companions, Vengeance, and Sentries now deal 9,500% increased damage, previously 12,000%, for every active Sentry. Monk
      Raiment of a Thousand Storms Your Spirit Generators increase the weapon damage of Dashing Strike to 60,000% for 6 seconds and Dashing Strike increases the damage of your Spirit Generators by 14,000%, instead of 6,000%, for 6 seconds. Uliana's Stratagem Increased the damage of your Exploding Palm from 9,000% to 12,500% and your Seven-Sided Strike detonates your Exploding Palm. Kyoshiro's Blade When the initial impact of your Wave of Light hits 5 or fewer enemies, previously 3, the damage is increased by 200-250%. Necromancer
      Pestilence Each corpse you consume grants you an Empowered Bone Spear charge that increases the damage of your next Bone Spear by 6,000% from 3,300%. In addition, Corpse Lance and Corpse Explosion damage is increased by 6,000% from 3,300%. Each enemy you hit with Bone Spear, Corpse Lance, and Corpse Explosion reduces your damage taken by 3%, up to a maximum of 75%. Lasts 15 seconds. Inarius Bone Armor also activates a swirling tornado of bone, damaging nearby enemies for 1000% weapon damage and increasing the damage they take from the Necromancer to 19,000% from 10,000%. Trag'Oul's Avatar Your Life-spending abilities deal 6,250% increased damage, previously 10,000%, and your healing from skills is increased by 100%. Masquerade of the Burning Carnival Bone Spear cast by you and your Simulacrums deals 5,500% increased damage, previously 9,000%. Simulacrums gain triple this bonus. Bloodtide Blade Death Nova deals 300-400% increased damage for every enemy within 25 yards, up to 10 enemies, previously 25 enemies. Grasps of Essence When an exploded corpse damages at least one enemy, your Corpse Explosion deals 150-200% increased damage for 6 seconds, stacking up to 4 times, previously 5 stacks. Corpsewhisper Pauldrons Corpse Lance damage is increased to 50-75% from 20-30% for 3 seconds when you consume a corpse. Max 20 stacks. Witch Doctor
      Raiment of the Jade Harvester Soul Harvest reduces damage taken by 50% for 12 seconds and consumes your damage over time effects on enemies, instantly dealing 26,000 seconds worth of remaining damage, previously 10,000. Helltooth Harness After casting Wall of Death, gain 37,500% increased damage, previously 17,500%, for 15 seconds to your primary skills, Acid Cloud, Firebats, Zombie Charger, Zombie Dogs, Gargantuan, Grasp of the Dead, Piranhas, and Wall of Death./li> Mundunugu's Regalia Spirit Barrage deals 17,500% increased damage, previously 20,000% plus an additional % equal to 5 times your Mana Regeneration/Second. Spirit of Arachyr The damage of your creature skills is increased by 11,500%, previously 25,000%. Creature skills are Corpse Spiders, Plague of Toads, Firebats, Locust Swarm, Hex, and Piranhas. Zunimassa's Haunt Enemies hit by your Mana spenders take 13,000% increased damage, previously 15,000%, from your pets for 8 seconds. Wizard
      Delsere's Magnum Opus Enemies affected by your Slow Time and for 5 seconds after exiting take 20,000% increased damage, previously 12,500%, from your Arcane Orb, Energy Twister, Magic Missile, Shock Pulse, Spectral Blade, Electrocute, and Arcane Torrent abilities. Tal Rasha's Elements Attacks increase your damage by 1,000%, previously 2,000%, for 8 seconds. Arcane, Cold, Fire, and Lightning attacks each add one stack. At 4 stacks, each different elemental attack extends the duration by 2 seconds, up to a maximum of 8 seconds. The Smoldering Core Lesser enemies are now lured to your Meteor impact areas. Meteors deal 40-50% increased damage on consecutive hits to the same target. This stacks up to 3 times, previously 10. The Twisted Sword Energy Twister damage is increased by 125-150% for each Energy Twister you have out up to a maximum of 3, previously 5. The Raging Storm rune is automatically applied to Energy Twister and allows the tornado to merge with 3 additional Energy Twisters. Return to Top
    • By Staff
      The Darkening of Tristram returns to Diablo 3 on January 3. Find out more about the event in the official blog post!
      (Source)
      Diablo’s anniversary is right around the corner, along with the Darkening of Tristram event! Whether you’re a series veteran craving nostalgia, or a newcomer hungry for your first taste of the franchise’s past, this annual loving homage to the earliest days of Diablo is for you.
      Read on for more, including a closer look at the anniversary dungeon and its unique rewards.

      Stop the Cultists
      Your journey begins on the trail of a group of mysterious cultists causing trouble in Sanctuary. As you hunt them down in Adventure Mode, you’ll uncover clues leading to a portal into Tristram’s past, and the terrifying darkness that took hold of the town so many years ago. . . .

      Explore the Cathedral
      Follow the clues and you’ll soon find yourself in a realm of glorious RetroVision™, where an all-too-familiar cathedral looms. Explore the depths and you’ll discover familiar enemies and iconic items, all brought to life in the Diablo III engine. Meanwhile, deep beneath the catacombs, the Dark Lord himself awaits any intrepid adventurer who dares to challenge him. . . .

      Discover Precious Loot
      What is a Diablo game without shiny new loot to call your own? Completing activities in the anniversary event yields unique transmogrification effects, achievements, portraits, pets, and more.
      While some rewards are easy to find, others may have you scouring every nook or unlocking every achievement before you can get your hands on them. Can you earn them all? There’s only one way to find out!

      Your Journey Begins…
      Exclusive rewards and challenging enemies await you, but they won’t last forever! The cultists will appear on December 31 at 4 p.m. PST, and the portal opens January 3 at the same hour. Both parts of the event end January 31 at 4 p.m. PST.
      Enter the dungeon, reap your rewards, and survive the evils within—or die in the process, never to be heard from again. . . .
    • By Staff
      The Diablo 3 patch PTR is up and we have all the details on it! From the new permanent Rites of Sanctuary and Visions of Enmity features to class balance and more, let's take a look at what's coming.
      Patch 2.7.7 PTR (Source)
      Hail, Nephalem! We welcome you to the Diablo III Patch 2.7.7 PTR. From December 5–12, we’ll need your help in testing balance changes for all Classes and 2 returning Season themes that are being permanently added to the game for all modes—Rites of Sanctuary and Visions of Enmity.
      Seasonal Journey
      PTR Focus and Details
      PTR Testing Tips
      New Permanent Features: Rites of Sanctuary and Visions of Enmity
      Class Balance Changes
      How to Participate in the PTR
      PTR Character Copy
      Please note that this is a preview for PTR content, which is subject to change. As this is a test server, please anticipate uneven game performance, and note that restarts and downtime may occur without warning. Thank you, and we look forward to your feedback!

      PTR Focus and Details
      The Patch 2.7.7 PTR will soon be under way. During this time, there may be periodic maintenances, outages, hotfixes, or minor patches. We urge you to focus your playthrough on the following:
      Rites of Sanctuary and Visions of Enmity: Based on positive community feedback, we saw these Season themes were such a hit that we’ve decided to make them permanent. Players can harness the might from the Altar of Rites and Diabolical Fissures to dream up unique Class builds and achieve new levels of power. Class Balance: To ensure that the most significant class changes receive an ample amount of attention, we'd love for you to focus testing and providing feedback on the balance changes for all Classes. PTR-unique buffs will be active to help you on your journey: increased experience gains, and double Blood Shard drops. You can also buy new gear for testing from the special PTR vendor, Djank Mi'em, who will exchange Blood Shards for class-specific bags full of Legendary Items that we'd love for you to test! So that we can efficiently review your posts, please provide feedback in the PTR Feedback forum and bug reports in the PTR Bug Report forum.
      Back to Top

      PTR Testing Tips
      As with our previous PTRs, this testing period is short, so it's best to hit the ground running. Whether you’re a PTR veteran or newcomer, we thought we’d pass along a few tips to get you started.
      Because of the limited duration of this PTR, we ask that participants pick a particular portion of this update to focus on testing. For example, if you’re primarily a Witch Doctor player, consider what changes impact the Witch Doctor specifically. What you like best, what you think may still need adjustment, and what you’d want to see in the future (even if that may be beyond the scope of this patch) are all good questions to ask yourself before submitting feedback. Try to break things! Just tell us when you do so we can make sure that the patch’s launch is as smooth as possible. When providing feedback, focus less on a solution and more on your experience. How did the changes make you feel? Did something seem incorrect or insufficient? Suggestions are always welcome but identifying the issues themselves is most important. Back to Top

      New Permanent Features: Rites of Sanctuary and Visions of Enmity
      Back by popular demand, the Rites of Sanctuary and Visions of Enmity Season themes have become a permanent fixture of Diablo III. While we are extremely excited to make these features always available, to ensure your time slaying demons remains balanced, we had to make some adjustments to the bonuses provided by the Altar of Rites. When existent alongside Visions of Enmity, continual Season themes, and adjustments to Class balance, we felt the game’s balance would benefit from adjustments to Rites of Sanctuary. Here’s what has changed:
      Force Decreased damage to +100 from +200. Shadow Decreased Missile Damage Reduction to 5% from 25%. Exodus Decreased Movement Speed (Uncapped) to +10% from +25%. Command Increased damage against Elites reduced to 5% from 15%. Tenacity Increased damage reduced to 5% from 20%. Reverence Reduces damage taken from Elites by 5%, previously 25%. Numb 25% Decreased Melee Damage Reduction to 5% from 25%. Nature Highest elemental skill damage bonus increased by 5%, previously 10%. Prowess Increased damage against Elites reduced to 5% from 20%. Roar Damage done to Bosses increased to 5% from 50%. Elegance Chance to Dodge increased by 5%, previously 15%. Malice Decreased to +5% Damage from +30% Damage. Father Power pylon has been removed from random Shrine effect. Mother Triune of Love Circle now increases damage by 50%, previously 100%. Back to Top

      Class Balance Changes
      Striking a middle ground between fun and balanced is our top priority when it comes to Classes. As we mentioned in our Season 29 article, going forward, a series of iconic themes from Seasons past will be reintroduced roughly every 3 months. The below Class balances changes were made to ensure each Class remains both fun and balanced as powerful Season themes return to Diablo III.
      Barbarian
      Might of the Earth Increased the damage of Earthquake, Avalanche, Leap, Ground Stomp, Ancient Spear and Seismic Slam to 37,500% from 20,000%. The Legacy of Raekor Hitting enemies with Furious Charge or Weapon Throw increases the damage of your next Ancient Spear by 2,500% from 5,500% and causes it to release multiple spears from its target. This effect stacks and each spear throw consumes a maximum of 5 stacks. Crusader
      Roland's Legacy Increased the damage of Shield Bash and Sweep Attack to 40,000% from 17,500%. Aegis of Valor Increased the damage of Fist of the Heavens and Heaven's Fury to 15,000% from 20,000%. Akkhan's Manacles Blessed Shield damage is increased by 400-500% for the first enemy it hits. Additionally, this bonus continues and is reduced by 50% for each subsequent non Shattering Throw target. Blade of Prophecy Condemned enemies also trigger Condemn's explosion and the damage of Condemn is increased by 600-800%. Faithful Memory Each enemy hit by Falling Sword increases the damage of Blessed Hammer by 60-80% for 10 seconds. Max 10 stacks. Each stack of this buff can now stack between uses instead of resetting. Demon Hunter
      The Shadow's Mantle Impale’s additional damage increased to 120,000% weapon damage from 75,000% to the first enemy hit, and to 40,000% from 25,000% to subsequent enemies. Embodiment of the Marauder Your primary skills, Elemental Arrow, Chakram, Impale, Multishot, Cluster Arrow, Companions, Vengeance, and Sentries now deal 6,500% increased damage, previously 12,000%, for every active Sentry. Monk
      Raiment of a Thousand Storms Your Spirit Generators increase the weapon damage of Dashing Strike to 60,000% for 6 seconds and Dashing Strike increases the damage of your Spirit Generators by 14,000%, instead of 6,000%, for 6 seconds. Uliana's Stratagem Increased the damage of your Exploding Palm from 9,000% to 12,500% and your Seven-Sided Strike detonates your Exploding Palm. Kyoshiro's Blade When the initial impact of your Wave of Light hits 5 or fewer enemies, previously 3, the damage is increased by 200-250%. Necromancer
      Pestilence Each corpse you consume grants you an Empowered Bone Spear charge that increases the damage of your next Bone Spear by 6,000% from 3,300%. In addition, Corpse Lance and Corpse Explosion damage is increased by 6,000% from 3,300%. Inarius Bone Armor also activates a swirling tornado of bone, damaging nearby enemies for 1000% weapon damage and increasing the damage they take from the Necromancer to 19,000% from 10,000%. Trag'Oul's Avatar Your Life-spending abilities deal 6,250% increased damage, previously 10,000%, and your healing from skills is increased by 100%. Masquerade of the Burning Carnival Bone Spear cast by you and your Simulacrums deals 5,500% increased damage, previously 9,000%. Simulacrums gain triple this bonus. Bloodtide Blade Death Nova deals 300-400% increased damage for every enemy within 25 yards, up to 10 enemies, previously 25 enemies. Grasps of Essence When an exploded corpse damages at least one enemy, your Corpse Explosion deals 150-200% increased damage for 6 seconds, stacking up to 4 times, previously 5 stacks. Corpsewhisper Pauldrons Corpse Lance damage is increased to 50-75% from 20-30% for 3 seconds when you consume a corpse. Max 20 stacks. Witch Doctor
      Raiment of the Jade Harvester Soul Harvest reduces damage taken by 50% for 12 seconds and consumes your damage over time effects on enemies, instantly dealing 26,000 seconds worth of remaining damage, previously 10,000. Helltooth Harness After casting Wall of Death, gain 37,500% increased damage, previously 17,500%, for 15 seconds to your primary skills, Acid Cloud, Firebats, Zombie Charger, Zombie Dogs, Gargantuan, Grasp of the Dead, Piranhas, and Wall of Death. Mundunugu's Regalia Spirit Barrage deals 15,000% increased damage, previously 20,000% plus an additional % equal to 5 times your Mana Regeneration/Second. Spirit of Arachyr The damage of your creature skills is increased by 11,500%, previously 25,000%. Creature skills are Corpse Spiders, Plague of Toads, Firebats, Locust Swarm, Hex, and Piranhas. Zunimassa's Haunt Enemies hit by your Mana spenders take 13,000% increased damage, previously 15,000%, from your pets for 8 seconds. Wizard
      Delsere's Magnum Opus Enemies affected by your Slow Time and for 5 seconds after exiting take 20,000% increased damage, previously 12,500%, from your Arcane Orb, Energy Twister, Magic Missile, Shock Pulse, Spectral Blade, Electrocute, and Arcane Torrent abilities. Tal Rasha's Elements Attacks increase your damage by 1,000%, previously 2,000%, for 8 seconds. Arcane, Cold, Fire, and Lightning attacks each add one stack. At 4 stacks, each different elemental attack extends the duration by 2 seconds, up to a maximum of 8 seconds. The Smoldering Core Lesser enemies are now lured to your Meteor impact areas. Meteors deal 40-50% increased damage on consecutive hits to the same target. This stacks up to 3 times, previously 10. The Twisted Sword Energy Twister damage is increased by 125-150% for each Energy Twister you have out up to a maximum of 3, previously 5. The Raging Storm rune is automatically applied to Energy Twister and allows the tornado to merge with 3 additional Energy Twisters. Back to Top

      How to Participate in the PTR
      To participate in the public test, you must have a Diablo III game license attached to a Battle.net account in good standing (i.e. one that hasn't been suspended or banned). In addition, you will also need to download and install the Blizzard Battle.net desktop app if you have not already done so.
      Step 1: Restart the Battle.net desktop app.
      Step 2: Navigate to the Diablo III tab on the left-hand menu.
      Step 3: On the Diablo III screen, there is a drop-down menu right above the "Play" button (note that this may say "Install" if you do not have Diablo III currently installed). Select "PTR: Diablo III" from this drop-down menu before proceeding.
      Step 4: Click Install to begin the installation process.
      Your PTR account will be created automatically if you do not already have one. The PTR is available in all supported languages, and accounts from all regions are eligible to participate. For additional assistance with installing and launching the PTR, click here.
      Back to Top

      PTR Character Copy
      The option to copy your existing Diablo III characters from your live account to the PTR will be available and can be done directly through the PTR client. However, only one region per account can be copied at a time. So, if you choose to copy characters from your account in a different region, any previously copied PTR characters will be lost.
      Step 1: Log into the live game and then log out.
      Step 2: Log into PTR client and create a level 1 character. After you're done, return to the main character screen.
      Step 3: Click on the "PTR Copy" button located in the upper right-hand corner. (The PTR Copy button will not appear in-game until you have created a new level 1 character.)
      Step 4: Select your region.
      Step 5: Click "Copy." This will copy all characters on your account from the selected region.
      Step 6: You will be disconnected from the PTR client.
      Step 7: Log back in. Your copied characters will be available for play.
      Please note that you can only copy characters from one gameplay region at a time. If you choose to copy characters from a different region, any previously copied PTR characters will be lost. In addition, you can only copy characters over to your PTR account once every 24 hours. Attempting to copy characters before this cooldown is up will result in an error.
      We hope you enjoy the PTR!
      -The Diablo III Development Team
      Back to Top
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    • By Staff
      Patch 2.7.7 is hitting the PTR starting December 5 and Blizzard needs your help to test balance changes for all classes and 2 returning Season themes that are being permanently added to the game for all modes: Rites of Sanctuary and Visions of Enmity.
      (Source)
      Hail, Nephalem!
      We welcome you to the Diablo III Patch 2.7.7 PTR. From December 5–12, we’ll need your help in testing balance changes for all Classes and 2 returning Season themes that are being permanently added to the game for all modes—Rites of Sanctuary and Visions of Enmity.
      Seasonal Journey
      PTR Focus and Details
      PTR Testing Tips
      New Permanent Features: Rites of Sanctuary and Visions of Enmity
      Class Balance Changes
      How to Participate in the PTR
      PTR Character Copy
      Please note that this is a preview for PTR content, which is subject to change. As this is a test server, please anticipate uneven game performance, and note that restarts and downtime may occur without warning. Thank you, and we look forward to your feedback!

      PTR Focus and Details
      The Patch 2.7.7 PTR will soon be under way. During this time, there may be periodic maintenances, outages, hotfixes, or minor patches. We urge you to focus your playthrough on the following:
      Rites of Sanctuary and Visions of Enmity: Based on positive community feedback, we saw these Season themes were such a hit that we’ve decided to make them permanent. Players can harness the might from the Altar of Rites and Diabolical Fissures to dream up unique Class builds and achieve new levels of power. Class Balance: To ensure that the most significant class changes receive an ample amount of attention, we'd love for you to focus testing and providing feedback on the balance changes for all Classes. PTR-unique buffs will be active to help you on your journey: increased experience gains, and double Blood Shard drops. You can also buy new gear for testing from the special PTR vendor, Djank Mi'em, who will exchange Blood Shards for class-specific bags full of Legendary Items that we'd love for you to test! So that we can efficiently review your posts, please provide feedback in the PTR Feedback forum and bug reports in the PTR Bug Report forum.
      Back to Top

      PTR Testing Tips
      As with our previous PTRs, this testing period is short, so it's best to hit the ground running. Whether you’re a PTR veteran or newcomer, we thought we’d pass along a few tips to get you started.
      Because of the limited duration of this PTR, we ask that participants pick a particular portion of this update to focus on testing. For example, if you’re primarily a Witch Doctor player, consider what changes impact the Witch Doctor specifically. What you like best, what you think may still need adjustment, and what you’d want to see in the future (even if that may be beyond the scope of this patch) are all good questions to ask yourself before submitting feedback. Try to break things! Just tell us when you do so we can make sure that the patch’s launch is as smooth as possible. When providing feedback, focus less on a solution and more on your experience. How did the changes make you feel? Did something seem incorrect or insufficient? Suggestions are always welcome but identifying the issues themselves is most important. Back to Top

      New Permanent Features: Rites of Sanctuary and Visions of Enmity
      Back by popular demand, the Rites of Sanctuary and Visions of Enmity Season themes have become a permanent fixture of Diablo III. While we are extremely excited to make these features always available, to ensure your time slaying demons remains balanced, we had to make some adjustments to the bonuses provided by the Altar of Rites. When existent alongside Visions of Enmity, continual Season themes, and adjustments to Class balance, we felt the game’s balance would benefit from adjustments to Rites of Sanctuary. Here’s what has changed:
      Force Decreased damage to +100 from +200. Shadow Decreased Missile Damage Reduction to 5% from 25%. Exodus Decreased Movement Speed (Uncapped) to +10% from +25%. Command Increased damage against Elites reduced to 5% from 15%. Tenacity Increased damage reduced to 5% from 20%. Reverence Reduces damage taken from Elites by 5%, previously 25%. Numb 25% Decreased Melee Damage Reduction to 5% from 25%. Nature Highest elemental skill damage bonus increased by 5%, previously 10%. Prowess Increased damage against Elites reduced to 5% from 20%. Roar Damage done to Bosses increased to 5% from 50%. Elegance Chance to Dodge increased by 5%, previously 15%. Malice Decreased to +5% Damage from +30% Damage. Father Power pylon has been removed from random Shrine effect. Mother Triune of Love Circle now increases damage by 50%, previously 100%. Back to Top

      Class Balance Changes
      Striking a middle ground between fun and balanced is our top priority when it comes to Classes. As we mentioned in our Season 29 article, going forward, a series of iconic themes from Seasons past will be reintroduced roughly every 3 months. The below Class balances changes were made to ensure each Class remains both fun and balanced as powerful Season themes return to Diablo III.
      Barbarian
      Might of the Earth Increased the damage of Earthquake, Avalanche, Leap, Ground Stomp, Ancient Spear and Seismic Slam to 37,500% from 20,000%. The Legacy of Raekor Hitting enemies with Furious Charge or Weapon Throw increases the damage of your next Ancient Spear by 2,500% from 5,500% and causes it to release multiple spears from its target. This effect stacks and each spear throw consumes a maximum of 5 stacks. Crusader
      Roland's Legacy Increased the damage of Shield Bash and Sweep Attack to 40,000% from 17,500%. Aegis of Valor Increased the damage of Fist of the Heavens and Heaven's Fury to 15,000% from 20,000%. Akkhan's Manacles Blessed Shield damage is increased by 400-500% for the first enemy it hits. Additionally, this bonus continues and is reduced by 50% for each subsequent non Shattering Throw target. Blade of Prophecy Condemned enemies also trigger Condemn's explosion and the damage of Condemn is increased by 600-800%. Faithful Memory Each enemy hit by Falling Sword increases the damage of Blessed Hammer by 60-80% for 10 seconds. Max 10 stacks. Each stack of this buff can now stack between uses instead of resetting. Demon Hunter
      The Shadow's Mantle Impale’s additional damage increased to 120,000% weapon damage from 75,000% to the first enemy hit, and to 40,000% from 25,000% to subsequent enemies. Embodiment of the Marauder Your primary skills, Elemental Arrow, Chakram, Impale, Multishot, Cluster Arrow, Companions, Vengeance, and Sentries now deal 6,500% increased damage, previously 12,000%, for every active Sentry. Monk
      Raiment of a Thousand Storms Your Spirit Generators increase the weapon damage of Dashing Strike to 60,000% for 6 seconds and Dashing Strike increases the damage of your Spirit Generators by 14,000%, instead of 6,000%, for 6 seconds. Uliana's Stratagem Increased the damage of your Exploding Palm from 9,000% to 12,500% and your Seven-Sided Strike detonates your Exploding Palm. Kyoshiro's Blade When the initial impact of your Wave of Light hits 5 or fewer enemies, previously 3, the damage is increased by 200-250%. Necromancer
      Pestilence Each corpse you consume grants you an Empowered Bone Spear charge that increases the damage of your next Bone Spear by 6,000% from 3,300%. In addition, Corpse Lance and Corpse Explosion damage is increased by 6,000% from 3,300%. Inarius Bone Armor also activates a swirling tornado of bone, damaging nearby enemies for 1000% weapon damage and increasing the damage they take from the Necromancer to 19,000% from 10,000%. Trag'Oul's Avatar Your Life-spending abilities deal 6,250% increased damage, previously 10,000%, and your healing from skills is increased by 100%. Masquerade of the Burning Carnival Bone Spear cast by you and your Simulacrums deals 5,500% increased damage, previously 9,000%. Simulacrums gain triple this bonus. Bloodtide Blade Death Nova deals 300-400% increased damage for every enemy within 25 yards, up to 10 enemies, previously 25 enemies. Grasps of Essence When an exploded corpse damages at least one enemy, your Corpse Explosion deals 150-200% increased damage for 6 seconds, stacking up to 4 times, previously 5 stacks. Corpsewhisper Pauldrons Corpse Lance damage is increased to 50-75% from 20-30% for 3 seconds when you consume a corpse. Max 20 stacks. Witch Doctor
      Raiment of the Jade Harvester Soul Harvest reduces damage taken by 50% for 12 seconds and consumes your damage over time effects on enemies, instantly dealing 26,000 seconds worth of remaining damage, previously 10,000. Helltooth Harness After casting Wall of Death, gain 37,500% increased damage, previously 17,500%, for 15 seconds to your primary skills, Acid Cloud, Firebats, Zombie Charger, Zombie Dogs, Gargantuan, Grasp of the Dead, Piranhas, and Wall of Death. Mundunugu's Regalia Spirit Barrage deals 15,000% increased damage, previously 20,000% plus an additional % equal to 5 times your Mana Regeneration/Second. Spirit of Arachyr The damage of your creature skills is increased by 11,500%, previously 25,000%. Creature skills are Corpse Spiders, Plague of Toads, Firebats, Locust Swarm, Hex, and Piranhas. Zunimassa's Haunt Enemies hit by your Mana spenders take 13,000% increased damage, previously 15,000%, from your pets for 8 seconds. Wizard
      Delsere's Magnum Opus Enemies affected by your Slow Time and for 5 seconds after exiting take 20,000% increased damage, previously 12,500%, from your Arcane Orb, Energy Twister, Magic Missile, Shock Pulse, Spectral Blade, Electrocute, and Arcane Torrent abilities. Tal Rasha's Elements Attacks increase your damage by 1,000%, previously 2,000%, for 8 seconds. Arcane, Cold, Fire, and Lightning attacks each add one stack. At 4 stacks, each different elemental attack extends the duration by 2 seconds, up to a maximum of 8 seconds. The Smoldering Core Lesser enemies are now lured to your Meteor impact areas. Meteors deal 40-50% increased damage on consecutive hits to the same target. This stacks up to 3 times, previously 10. The Twisted Sword Energy Twister damage is increased by 125-150% for each Energy Twister you have out up to a maximum of 3, previously 5. The Raging Storm rune is automatically applied to Energy Twister and allows the tornado to merge with 3 additional Energy Twisters. Back to Top

      How to Participate in the PTR
      To participate in the public test, you must have a Diablo III game license attached to a Battle.net account in good standing (i.e. one that hasn't been suspended or banned). In addition, you will also need to download and install the Blizzard Battle.net desktop app if you have not already done so.
      Step 1: Restart the Battle.net desktop app.
      Step 2: Navigate to the Diablo III tab on the left-hand menu.
      Step 3: On the Diablo III screen, there is a drop-down menu right above the "Play" button (note that this may say "Install" if you do not have Diablo III currently installed). Select "PTR: Diablo III" from this drop-down menu before proceeding.
      Step 4: Click Install to begin the installation process.
      Your PTR account will be created automatically if you do not already have one. The PTR is available in all supported languages, and accounts from all regions are eligible to participate. For additional assistance with installing and launching the PTR, click here.
      Back to Top

      PTR Character Copy
      The option to copy your existing Diablo III characters from your live account to the PTR will be available and can be done directly through the PTR client. However, only one region per account can be copied at a time. So, if you choose to copy characters from your account in a different region, any previously copied PTR characters will be lost.
      Step 1: Log into the live game and then log out.
      Step 2: Log into PTR client and create a level 1 character. After you're done, return to the main character screen.
      Step 3: Click on the "PTR Copy" button located in the upper right-hand corner. (The PTR Copy button will not appear in-game until you have created a new level 1 character.)
      Step 4: Select your region.
      Step 5: Click "Copy." This will copy all characters on your account from the selected region.
      Step 6: You will be disconnected from the PTR client.
      Step 7: Log back in. Your copied characters will be available for play.
      Please note that you can only copy characters from one gameplay region at a time. If you choose to copy characters from a different region, any previously copied PTR characters will be lost. In addition, you can only copy characters over to your PTR account once every 24 hours. Attempting to copy characters before this cooldown is up will result in an error.
      We hope you enjoy the PTR!
      -The Diablo III Development Team
      Back to Top
    • By Staff
      The final new season of Diablo 3 has started and we have all our class guides for you to check out! The solo self found, Fissure dungeon Season of Enmity is bringing a lot to the table and there's been plenty of class changes as well. You can check out the full season preview with the notes here. 

      Barbarian:
      Leveling and Fresh 70 Guide
      Boulder Toss Build with the Raekor Set (Top) Support GR Build with Raekor and HotNS Sets (Top) Rend Build with Wrath of the Wastes Set (High) Frenzy Build with the Horde of the Ninety Savages Set (High) Hammer of the Ancients GR Build With LoD (High) Seismic Slam Build with Might of the Earth Set (Mid) Leap/Earthquake Build with Might of the Earth Set(Mid) Furious Charge Build with Immortal King and Raekor Sets Hammer of the Ancients Build with the Immortal King Set
       
      Crusader:
      Leveling and Fresh 70 Guide
      Fist of the Heavens Build with Aegis of Valor Set (Top) Condemn Build with Akkhan Set (Top) Heaven's Fury Build with Aegis of Valor Set (High) Thorns Build with Invoker Set (High) Bombardment Build with Legacy of Dreams Set (High) Blessed Hammer (Hammerdin) Build with Seeker of the Light Set (Mid) Sweep Attack Build with Roland's Set (Mid) Blessed Shield Build with Legacy of Dreams (Mid) Thorns Bombardment Build with Akkhan, Crimson and Aughild Sets (Mid) Shield Bash Build with Roland's Set Condemn Build with Legacy of Dreams
       
      Demon Hunter:
      Leveling and Fresh 70 Guide
      Support Build with Gears of Dreadlands/Marauder (Top) Spike Traps Build with Natalya (Top) Multishot Build with Marauder Set (High) Cluster Arrow Build with Marauder Set (High) Multishot Build with Unhallowed Essence Set (High) Hungering Arrow Build with Gears of Dreadlands (Mid) Impale Build with Shadow's Mantle (Mid) Rapid Fire Build with Legacy of Dreams (Mid) Chakram Build with Unhallowed Essence Set Grenade Build with Unhallowed Essence Sets
       
      Monk:
      Leveling and Fresh 70 Guide
      Mystic Ally Build with Inna's Mantra Set (Top) Wave of Light Build with Legacy of Dreams (Top) Support Build with Inna's Mantra Set (Top) Wave of Light Build with Sunwuko Set (High) Tempest Rush Build with Sunwuko Set (High) Tempest Rush Build with the Patterns of Justice Set (High) Lashing Tail Kick Build with Sunwuko Set (Mid) Crippling Wave Build with Raiment and Shenlong Sets (Mid) Crippling Wave Build with Raiment and Shenlong Sets Lashing Tail Kick Build with Legacy of Dreams Seven-Sided Strike Build with Uliana's Stratagem Set
       
      Necromancer:
      Leveling and Fresh 70 Guide
      Blood Nova Build with Legacy of Dreams (Top) Death Nova Build with Trag'Oul  (Top) Necromancer Support Build With Pestilence Set (Top) Army of the Dead Build with Rathma Set (High) Corpse Explosion Build with Legacy of Dreams (High) Bone Spear Build with the Masquerade set (High) Generator Build with Grace of Inarius Set (Mid) Corpse Explosion Build with Inarius Set (Mid) Poison Scythe Build with Legacy of Dreams (Mid) Corpse Lance Build with Legacy of Dreams Set (Mid) Thorns Skeletons Build with Legacy of Dreams Corpse Explosion Build With Trag'Oul and Jesseth Sets Corpse Lance Build with Pestilence or Trag'Oul Set Skeletal Mage Singularity "Rat" Build with Legacy of Dreams
       
      Witch Doctor:
      Leveling and Fresh 70 Guide
      Carnevil Poison Dart Build with Zunimassa Set (Top) Angry Chicken Build with Spirit of Arachyr Set (Top) Carnevil Dagger of Darts Build with Legacy of Dreams (High) Corpse Spiders Build with Spirit of Arachyr Set (High) Spirit Barrage Build with the Mundunugu's Regalia Set (High) Firebats Build with Spirit of Arachyr Set (Mid) Soul Harvest Build with Jade Harvester Set (Mid) Zombie Bears Build with Helltooth Set (Mid) Spirit Barrage Build with Legacy of Dreams (Mid) Gargantuan Build with Helltooth Set Gargantuan Build with Zunimassa Set Grasp of the Dead Build with Helltooth Set (Low)
       
      Wizard:
      Leveling and Fresh 70 Guide
      Meteor Build with Tal Rasha (Top) Meteor Build with Legacy of Dreams (Top) Mammoth Hydra Build with Legacy of Dreams (High) Energy Twister Build with Legacy of Dreams (High) Explosive Blast Build with Firebird Set (High) Flame Blades Build with Firebird Set (High) Frost Hydra Build with Typhon's Veil (Mid) Archon Build with Vyr and Chantodo Sets (Mid) Energy Twister Build with DMO Set (Mid) Frozen Orb Build with Legacy of Dreams (Mid) Frozen Orb Build with DMO Set (Mid) Frozen Orb Build with Tal Rasha Arcane Orbit Build with DMO Set Explosive Blast Farming Build with Tal Rasha Set
        You can get a great overview of the new season with the Season 29 compendium here! You can also check out our build rankings for:
      Solo Push Solo Speed GR Solo Speed T16 Rankings Group Meta Group RGK Rankings Group TK Rankings Group XP Farming
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