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wow Legion Alpha Returns!

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The Legion Alpha servers have officially returned after the holiday break. Make sure to check out the new build, which includes new mounts, specialisations, dungeons, quests and even the Shamans!

 

Specialisations

 

In the latest build, one of the larger updates, a huge number of new specialisations have opened up. To add to the current list available, the new ones are:

  • Vengeance Demon Hunter
  • Guardian Druid
  • Restoration Druid
  • Marksmanship Hunter
  • Discipline Priest
  • Elemental Shaman
  • Enhancement Shaman

You read it right, the Shamans have finally appeared on the Alpha! 

 

New Zone and Dungeon

 

We're also going to see a new questing zone unlocked: Val'sharah. If you're interested in the lore behind this zone, make sure to check out our post detailing the story, as well as an album of screenshots. New quests also means the new level cap has increased to level 106.

 

Contained within the new zone is another 5-man dungeon that has been made available: Darkheart Thicket. You can check out a video of the dungeon by @Sco, the Guild Master of Method, below.

 

 

The dungeon follows the players as they attempt to free Malfurion Stormrage from the Emerald Nightmare. The adventurers must cut their way into the heart of the Thicket, where they will face the Shade of Xavius.

 

Xavius was the councilor to Queen Azshara during the War of the Ancients. He convinced her that Sargeras was actually a god that must be summoned by the Highborne, the mages of the elves. Xavius was successful in summoning huge numbers of demons, including high ranking commanders such as Hakkar the Houndmaster, Mannoroth and Archimonde.

 

Malfurion eventually interrupted Xavius' spell by venturing into the Emerald Dream, where he destroyed Xavius completely. Sargeras was unhappy with his minion and punished him for his failures. He tortured the elf's spirit, but eventually realised that Xavius could still be of use to him.

 

Sargeras returned Xavius to life, but not as he once was. He gave him a new body, with hooves and horns, claws and a tail. He made him a satyr. Sargeras tasked Xavius with two things: turn as many Highborne into satyrs and bring Malfurion to Sargeras.

 

Xavius conducted these tasks with glee, promising the elven mages unlimited power and a seat at the side of Sargeras. The second task proved more difficult, however, since Malfurion was not alone. With the aid of Shandris Feathermoon, a follower of Tyrande, they killed Xavius. Shandris pierced Xavius with an arrow, allowing Malfurion to turn Xavius into a tree. The tree sucked the energy from the body of the satyr, feeding off of his life. Malfurion sent the tree to the bottom of the sea.

 

This wasn't the end for Xavius; through the presumed intervention of the Old Gods, he survived the Shattering and ended up returning 10,000 years later in the Emerald Nighmare. In his new form, he corrupted the Emerald Dream by manipulating Fandral Staghelm into planting a branch of his tree into Teldrassil, the new World Tree. 

 

It is in this new form of the Nightmare Lord that we see Xavius in Darkheart Thicket.

 

New Mounts

 

The new build has also seen a number of new models popping up in the client. Make sure to check out the videos below from PyPGamers Network, with 3D models of the new mounts:

 

 

 

 

 

UI Changes 

 

As noted by @Elvinelol in this image, it looks like the default frames of the Blizzard UI are now going to track DoTs for us. They might just be able to replace most add-ons at this rate!

 

Challenge Mode Keystone Affixes 

 

The Legion Challenge modes are going to be using Keystones to unlock different difficulties, similar to the keystones of Diablo III rifts. It looks like there are going to be extra buffs and debuffs to keep them challenging at higher levels of play:

  • Decay - All players suffer 5000 damage every 3 sec while the challenge is active.
  • Skittish - Threat generated on all enemies decays very rapidly.
  • Attenuated - Player damage dealt to all enemies is reduced the farther the attacker is from a target, up to a maximum of 50%.
  • Necrotic - All enemies' melee attacks apply a stacking disease that inflicts damage over time and reduces healing received.
  • Teeming - Additional non-boss enemies are present throughout the dungeon.
  • Raging - When any non-boss enemy reaches 30% health remaining, it enrages, dealing 100% increased damage until defeated.
  • Bolstering - When any non-boss enemy dies, its death cry empowers nearby allies, increasing their maximum health and damage by 20%.
  • Tyrannical - Boss enemies have 50% more health and inflict up to 30% increased damage.

 

Blue Posts and Tweets Concerning Alpha

 

Blizzard Icon Celestalon's Alpha Build Notes

+ Show

Hey all,

 

There’s a new Alpha build today, which includes a number of new additions and changes. We’d like to provide some additional context and info, and also focus discussion on the topics that will provide the most useful feedback at the moment.
 
Tank and Healer Abilities and Cooldowns - Tanks and Healers will notice significant changes to the tuning on many of their defensive abilities. These may appear to be “nerfs” at first glance, but are actually part of a widespread adjustment to improve overall tank (and tank healer) gameplay, that includes reducing the strength/frequency of defensive cooldowns, and adjusting creature tuning to compensate. We’ve made a separate thread to give full context about these changes here: http://us.battle.net/wow/en/forum/topic/20420493025
 
New Logging Feature - The Advanced Combat Log now includes additional data that will be of use to developers and users of data analysis sites and tools. We’ve made a separate thread to provide the data structure for the new COMBATANT_INFO log event here: http://us.battle.net/wow/en/forum/topic/20419432775
 
New Specializations Unlocked – There are 7 new specializations ready for testing! Several additional specializations have been unlocked for testing. We’d love any and all feedback about their gameplay, artifact quest lines, abilities, etc.
  • Vengeance Demon Hunter – NOTE: Vengeance abilities, talents, and artifact traits are still preliminary and are being heavily iterated on.
  • Guardian Druid
  • Restoration Druid
  • Marksmanship Hunter
  • Discipline Priest
  • Enhancement Shaman
  • Elemental Shaman
Honorable Medallion – This build includes our solution for the “CC break trinket” for low level classes. Upon entering a battleground or arena for the first time, players will learn the “Honorable Medallion” (temp name) spell. This spell removes all movement impairing effects and all effects which cause loss of control of your character while in PvP combat and has a 3 minute cooldown. Players can learn this spell at any level and it resides in the General section of your spell book. The first row of PvP talents then modifies the Honorable Medallion. This will provide the “CC break trinket” mechanic for all levels of PvP player. Feedback on this solution would be appreciated!
 
Talent Design Status - We’ve reached a ‘first draft’ level of design for talents for all specializations. There are some that we still have outstanding plans to revise or replace, but the vast majority are ready for feedback. Tuning has not been done, so you’ll have to imagine that numbers are adjusted such that talents are balanced, but we’d love to hear feedback about what talents you like or dislike. Especially useful is feedback on particular talent rows, and whether they feel like interesting choices or not (again, assuming numbers will be balanced).
 
Artifact Trait Design Status - More artifacts are available, and you’ll be able to unlock further traits on existing artifacts. At this time, feedback is welcome on artifact traits, but we still have much work to do on them, and have many revisions planned. Expect significant change to many of the artifact traits in the future.
 
Thanks, and we look forward to your feedback!
 
 
Our first tweet is a reply to a question concerning the raid level relics in Legion. The user wanted to know whether or not we can choose which trait on our artifacts is improved with the raid level relics.
 
 
Our second tweet is in response to concerns that tank changes in Legion are simply going to make the game more passive, rather than adding exciting gameplay. 
 
 
Our last tweet is looking at the new wardrobe system in Legion, where Tabards will finally be removed from our bags and added into Transmog!
 
 
If you managed to get an invite to the Alpha, make sure that you follow the instructions set out by Blizzard in their post. It seems the majority of players aren't receiving invites via e-mail, but rather through their Battle.net client. Make sure to check and enjoy the Alpha if you're in!

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      * Du har respekt för andra spelare, andra spelares nationalitet och har förståelse över att folk inte har samma bakgrund/uppväxt.[/ul]
      Vi söker ALLTID duktiga spelare inom alla klasser och specs - så tveka inte på att slänga in en applikation på vår hemsida eller whispra oss ingame!
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      Kika in på vår hemsida: http://www.overskattad.se och släng in en apply, alternativt kontakta oss ingame för en intervju över discord:
      Turbs (GM), btag: turbofarfar#2932
      Dominato (Officer), btag: wizziz#2458
      Tyrena (Officer), btag: endast ingame kontakt
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    • By turbo
      Överskattad är en helsvensk guild på Kazzak EU med tight teamspirit som söker  ranged dps i form av: mage/hunter/boomkin samt 1 resto druid eller holy paladin för vidare mythic progress. 
      ==RAIDTIDER==
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      Torsdagar 19.00-22.00
      Söndagar 19.00-22.00
      Ibland förekommer extra raids på måndagar i form av HC clear och annat skoj, utöver detta lirar vi mycket mythic+ med varandra och håller gearet i check.
      ==PROGRESS==
      För närvarande är vi 4/7M och 2/3H och siktar in på att nå 7/7M och 3/3M innan Nighthold.
      ==AMBITIONER OCH MÅL/STRÄVAN==
      Som progress guild satsar vi på att nå långt i mythic raids och uppnå achievementet "Cutting edge" i alla raids som kommer att släppas i Legion.
      Vi är ett gäng med bra laganda och vi värnar oerhört mycket om våra guildmembers. Det är viktigt att vi trivs med varandra socialt och vi lägger ner mycket vikt på att få ihop ett stabilt team som pushar framåt men samtidigt har kul och trivs tillsammans. Vi ser oss själva som en andra familj utöver "real life" när folk vill fly ett tag från verkligheten och bara ha det kul. Därför är det viktigt för oss att hålla god kvalitet under raids och vara omringade av stabilt folk som vill sträva mot samma mål.
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      I ledningen sitter officers med över 10 års erfarenhet av World of Warcraft. Ledningen lyssnar oerhört mycket på övriga members för att uppnå en så hög standard som möjligt. Det är viktigt att ha någon att vända sig till om det skulle uppstå konflikter, därför består våra officers av mogna och erfarna spelare med ålder på 25+ med många års erfarenhet i diverse guilds. Vi anser att det är viktigt att se problem från olika synvinklar och lösa dom internt istället - detta innebär att ledningen alltid är beredda på att ge folk en extrachans så länge vi ser att viljan och ambitionerna finns hos spelaren i fråga.
      ==VAD VI SÖKER==
      För oss är det viktigt att hitta spelare som främst dyker upp till raids och som kan spela sin klass, men det är också viktigt att ställa vissa krav på dig som söker sig till oss i Överskattad - dels för att hålla god kvalitet i raids, men också för att bygga upp en trivsam atmosfär och ett i särklass socialt och trevligt team. Därför ställs följande krav:
      [ul]* Du är aktiv och engagerad i din klass när det kommer till gear (via t.ex. mythic+, simcraft samt patch-changes).
      * Du dyker upp i tid och informerar minst 24h innan raiden hålls.
      * Du kommer till raids med fullt fokus och fullt förberedd, taggad på att pusha framåt(runes, flasks, pots, respecc tomes, healing pots och påläst på taktiker).
      * Du kan ta konstruktiv kritik för att kunna förbättras som spelare (vi är aldrig elaka när vi ger denna kritik - det är endast för att vi ska kunna utvecklas som team).
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      * Du är hängiven och pålitlig och sköter dig när du inte spelar med guilden (för att undvika att dåliga rykten om guilden sprids).
      * Du har respekt för andra spelare, andra spelares nationalitet och har förståelse över att folk inte har samma bakgrund/uppväxt.[/ul]
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      ==KONTAKTA OSS==
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      Turbs (GM), btag: turbofarfar#2932
      Dominato (Officer), btag: wizziz#2458
      Tyrena (Officer), btag: endast ingame kontakt
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      Hey all,
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      (Source)
      Shaman (Enhancement)
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      Our intent is that if you want to use an ability every GCD, you should choose one of the other options in that row. Boulderfist should result in an overall more methodical pace that is more about having a little time to plan upcoming abilities. When Boulderfist is the hands-down best option in that row, that doesn’t feel like much of a choice, and as we continue tuning for 7.1.5, we hope to address this by bringing it in line with the others.
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      We've heard it reiterated over and over (and over) again by the developers that if something about a spec felt too mandatory, it would just get rolled into the spec. I play this spec as my main because it is fun; if I cared strictly about maximum overall damage output, I'd focus on my Rogue instead. Changing a mechanic like this runs counter to the design philosophy that's been so oft repeated.
      Thanks for all the feedback; this has been a consistent theme throughout the thread and elsewhere. And we don't want to disrupt the familiar playstyle of 7.1 Enhancement, if in fact the specific pacing of Boulderfist's recharge time is a major part of what makes it work so well. We will still have to address the power level in some way without diluting the feel that's been discussed here. We are currently planning the following for PTR (uncertain on timing):
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      Warlocks
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      That's all fine and dandy, now get to work fixing warlocks.
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    • By Starym
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    • By Stan
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      Lore
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      For more clarity on why: we're getting to the point of the PTR development cycle where we're starting to make heavy changes intended for overall performance balance between classes. In the past, this would have been done by changing each affected spell individually, which can be a slow process. To allow for more rapid iteration during the PTR process, we're instead those putting changes into a passive aura for each spec. That means only 1 "spell" needs to be modified, instead of several, which allows us to make more adjustments in total per build.

      Once the PTR cycle is concluded, these adjustments will most likely be moved from that passive aura into the baseline spells, but in the meantime, please be aware that what's seen via datamining may not immediately show all of the actual changes that have taken place.
      (Source)
      Legendary Item Updates
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      Greenskin's Waterlogged Wristcuffs Tier 19 Set Bonuses
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      Hunter
      Item - Hunter T19 Beast Mastery 4P Bonus Item - Hunter T19 Survival 4P Bonus Priest
      Item - Priest T19 Discipline 2P Bonus Item - Priest T19 Discipline 4P Bonus Rogue
      Item - Rogue T19 Outlaw 2P Bonus Warlock
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      Demonic Appetite  DRUID
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      Gory Fur Talent Changes
      Displacer Beast Galactic Guardian Soul of the Forest MAGE
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      Ray of Frost MONK
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      Mind Sear Void Bolt Voidform ROGUE
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