Deathsreaper, on 01 March 2013 - 03:42 PM, said:
You may want to check but if I am correct the only time that two heads appear at the back is if you kill a head while it is not in wild state. There should be two states that the heads can be in and if you kill a head while it is in Wild state then no head will spawn when you kill it. If you kill it when the head is in the other state I think its called focus then two of the same heads will spawn after killing it.
Well, I initially tried going with the way in which the fight is presented by the One Body, Many Heads
ability, but I found that to be not only extremely confusing, but not really how the fight worked. So, instead, I explained the fight exactly as we experienced it on the Beta. If it turns out that that was not the intended behaviour (or that I misunderstood something), we'll of course update the guide as soon as we know more. I won't go into too many details, but, for example, this sentence was not happening on the PTR: "After twenty seconds all heads stop being Focused and start being Wild."
Mico, on 05 March 2013 - 05:11 AM, said:
I think tanks switching during phase 2 (when 2 haeds are up) isnt good idea. For a while heads will be faced to the raid and might damage non tank players with cone attack. Also when tank leaves his current head that head will eather attack and probably one shot melee player or heads will enrage if noone is in melee range. I think tanks can survive stacking debuff because heads die fast. Tanks will get rid of stacking debuff as soon as 1st phase start again (when 3 heads are up)
That's a good point. It's quite possible that that will turn out to be quite viable indeed. I'll update when we know more.