wow Mount Series: Obtaining the 300 Mounts Achievement (Part 1)

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Our new WoW series on mounts has begun!

Our new WoW series has just started! Check out our first installment in this mount collector's series, where we will detail the different and fastest ways to collect 300 mounts.

The Artifact Series has now come to a close and we are ready to get going on the next series! Welcome to the "Road to 300", where we will take you step by step through the different ways of obtaining every mount in the game, the fastest routes to farm them and everything you can do to speed up your runs. In this introductory post, we're going to be looking at the best ways for you to prepare before embarking on this journey.
I'd like to put out a PSA and inform you all that you cannot expect to farm these mounts overnight. You will have to throw everything you have into this, spending time, effort and huge amounts of currency on the mounts. You might even have to throw your computer at it too. I came pretty close!
The first rule of any mount collector is to understand RNG. I could describe to you all the various statistics of mount collecting, but I think an example might illustrate my point better. As an avid mount collector, I hunted Invincible's Reins for an extremely long time. The mount did eventually drop on my 512th run and I was overjoyed. The fact that it took 512 runs, 16 characters and so much time shows exactly what RNG is. It's random.
There is no way to guarantee the drops of mounts from raids. Doing a backflip and running through the door sideways on the way to the Lich King won't make the mount drop. These are nothing but superstitions started by one individual in the community who did it and made the mount drop.
RNG is RNG. The only thing you can do to fight RNG is give yourself as many chances as possible against it. This leads us on to the first topic of conversation for today's article: characters and classes.

Series Posts 


You can check out the rest of the series below:

Characters for Mount Farming 


I cannot stress how important this part is. As I stated above, RNG can be an incredibly unfair thing. You need to have as many characters as possible to farm with, so that you give yourself the maximum number of opportunities each week.
I'm sure you're thinking something along the lines of: I don't have time to level all my characters to 100, what's wrong with this guy?
That's the beauty of it. You don't need mount farming characters to be level 100. Let's take Icecrown Citadel as an example. There is no need to go and level a character to 100 if a level 90 can do the same thing, but slightly slower. It's important to understand which instances and raids can be completed by different classes. This also applies to certain fights within raids, for example Alysrazor in Firelands. The buff there allows some level 85s to solo the boss, but they would struggle on other bosses.
Understand your limitations, but also understand what is necessary and what isn't. If you want to farm Throne of Thunder, I can understand leveling to level 100, but there is no need to do so for farming lower level raids. This can also apply to dailies, such as at the Argent Tournament, where level 80s can easily complete them.
Now that we've discussed level, let's take a look at the other half of the discussion: class.

Best Classes for Mount Farming 


This is an interesting topic because quite a few of the classes shine in very different ways. The first class I'll cover is the Death Knight, since they are extremely unique in their ability to solo.
The Death Knight is an amazing class for mount farming since you can roll them on different servers at level 55, meaning they can be leveled way faster than other classes. They are excellent at soloing, meaning you can only level them to 85-90 and still comfortably solo many raids. On the other hand, they are extremely weak for speed farming. The class is incredibly slow in regards to movement speed, so you'll need to look elsewhere for this. I'd recommend a Rogue, especially when it comes to farming dungeons. The Rogues have an incredible ability for speed farming with the use of ability_stealth.jpgStealth and rogue_burstofspeed.jpgBurst of Speed.
I would strongly recommend any serious mount farmer rolls some form of Rogue alt, since they are simply unparalleled in their ability to farm dungeons such as Stratholme, Stonecore or Vortex Pinnacle. They also can skip large areas of raids, such as Ulduar or Black Temple via the use of ability_rogue_shadowstep.jpgShadowstep.
You can also use a Mage, due to the added bonus of their teleports. It's important to note, however, that there are a number of items that can help with this. We'll detail these items later in this post.
The other classes that I would recommend rolling are Warlocks and Hunters, due to their ability to pet tank bosses, but there is of course the problem of leveling them. If you are serious about mount farming, I would recommend just leveling multiple Death Knights as fast as you can, getting 1 Rogue to 100 and then farming!
When Legion releases, Demon Hunters will be the class to roll, since they will enter the world (after their starting zone) at level 100, meaning they can already solo most raids. They use a tank spec with decent toughness, so there should be no issues there. 
Now that you've got your levels and classes sorted, let's take a look at some of the gearing options you've got for your characters!

Gearing Characters for Mount Farming 


There are a few tricks you can use to ensure your characters are suitably geared in order to start farming. Make sure you follow these for each character to ensure that you can farm to the maximum potential:

  • Always remember to purchase the overpowered Bind-on-Equip gear for certain levels, for example, inv_axe_2h_draenorcrafted_d_01_a.jpgSteelforged Greataxe on a level 91 Death Knight can cause some serious damage.
  • The old Justice Points vendors can be extremely useful, since they sell normal level gear that is still good. For example, a level 85 Death Knight used to solo Utgarde Pinnacle can fill their slots with 397 gear from the vendors.
  • Tag along with any group going to raids at your level. If you have a friend to help it's even better. You'd be amazed how powerful some of the Heroic/Mythic trinkets can be and you'll have no competition for them from the higher levels. The same can be said for some of the older tier sets, such as the Throne of Thunder set for Protection Warriors, which allows them to heal through the constant use of Victory Rush in combat.
  • As a level 90-91 character, the Timeless Isle can provide a good basis to build gear from, since it still provides plenty of 496-535 gear. It can be an easy way to fill some of your less important slots.

So, you've got your gear, classes and leveling sorted. Let's take a look at how you're going to be getting around the world in order to start farming!

Modes of Transport


We're going to start this off by looking at the various portals and transport vehicles you should be aware of in order to properly mount farm. There are a number of them that can really cut down on your travel time, such as:

  • The capital city portals in Vale of Eternal Blossoms, as well as portals to Shattrath and Dalaran.
  • The Blasted Lands portal, located in either the Mage Tower in Stormwind or the Cleft of Shadow in Orgrimmar. This provides quick access to both Karazhan and Zul'Gurub.
  • The Caverns of Time portal in Dalaran, which provides quick access to Dragon Soul. You can also fly up from here to reach Onyxia's Lair as Alliance.
  • You can also teleport to the Caverns of Time by speaking to Zephyr in Shattrath City. You need to be revered with the Keepers of Time for this.
  • Mages can provide portals to Theramore, a quicker route to Onyxia for Alliance, or Stonard.
  • They can also provide a portal to the old location of Dalaran in the Hillsbrad Foothills.
  • All of your Challenge Mode teleports (should you have done them) will allow you to teleport around the world.
  • Death Knights can bring themselves to the Eastern Plaguelands, very close to Stratholme.
  • There are boats to Theramore and Howling Fjord from Menethil Harbor in the Wetlands.
  • Ratchet provides boats to Booty Bay.

As I'm sure you can see, the list of portals and boats, zeppelins and flight paths really does go on. There are a lot more, but they are very well known to most players. I'd like to instead cover the items that can teleport you around, since many players are actually unaware of these items. I'll warn you all, these can cost a lot of gold, so be prepared to spend a lot if you want them. I personally have all of them on my main character and it saves a great deal of time.

As you can see, there are plenty of items for you to collect when attempting to travel around the world quickly. You don't need all of them, but they can be incredibly useful when it comes to mount farming, since they can cut down your travel time immensely. Get what you can and use them.

Group Farming - Is it needed? 


For some of the mounts that you're going to be farming, you will need groups. Unfortunately, it's unlikely that you are going to solo achievement_boss_hellfire_zone.jpgGlory of the Hellfire Raider. Blizzard are actually making a step towards ensuring that old achievements are soloable by removing achievements from the older metas. You can read more about this here
If you refuse to play with others, you'll find yourself making this entire ordeal a lot more difficult than it needs to be. Work with others when you can, as long as it won't affect your drop rates unless necessary. There's no point trying to solo a set of achievements if you could have brought a few friends and made it 10 times quicker.
Group farming can also be beneficial when you need to farm a reputation for the mount, such as with Emperor Shaohao and the inv_pandarenserpentgodmount_gold.jpgReins of the Heavenly Golden Cloud Serpent.

You are [deleted] prepared! 


Illidan can't believe how quickly you became prepared.

We've had to modify his words slightly, but hopefully you're feeling prepared to go on this journey! In the future, we will present videos along with the text to ensure you are kept well informed along our trip together. Despite them removing achievement_general_dungeondiplomat.jpgHolding Hands from inv_misc_demonsoul.jpgGlory of the Dragon Soul Raider, we can hold hands and embark on this together! The Road to 300 begins.

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Looking forward for the rest of the series.  Currently sitting at 136 mount and a little lost as to where to start my grind to 300.  

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Looking forward for the rest of the series.  Currently sitting at 136 mount and a little lost as to where to start my grind to 300.  


The next portion of the series should be releasing sometime this week, keep an eye out for it in the featured banner! It'll be the Dungeons and Raids section, it's a pretty huge task so it has taken some time.

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      Destruction Multiple Honor Talents have changed positions in the Honor Talent tree. Cremation has been redesigned: Cremation now makes Immolate an instant cast, and Conflagrate deals an additional 8% of the target’s total health in Fire damage. New Honor Talent: Focused Chaos Focused Chaos increases the damage of your Chaos Bolt by 200%, but it no longer is also cast on your targets afflicted by your Havoc. New Honor Talent: Entrenched in Flame Conflagrate roots targets until cancelled. This effect is not broken by damage. Bane of Havoc no longer replaces Havoc, and both can be used. PROFESSIONS
      Blood of Sargeras Illnea Bloodthorn now sells valuable materials: 5 Felslates can be purchased for 1 Blood of Sargeras. 3 Starlight Roses can be purchased for 1 Blood of Sargeras. 3 Leylight Shards can be purchased for 1 Blood of Sargeras. 20 Unbroken Claws or Unbroken Teeth can be purchased for 1 Blood of Sargeras. All other items sold in lots of 10 for 1 Blood of Sargeras. Cooking Nomi now has a chance to drop Slightly Burned Food instead of Badly Burned Food. Nomi will now always return 1 of the meat you gave him. Nomi can now teach tier 3 recipes such as Nightborne Delicacy Platter, even if you don’t know a required precedent tier 2 recipe, such as Barracuda Mrglgagh. Fishing Extended the base duration of the following bait buffs to 5 minutes: Blessing of the Thistleleaf (Val’sharah) Salmon Lure (Highmountain) Ravenous Flyfishing (Oceanic) A bait duration extension has been added to the Confused Seerspine Murloc (Suramar). USER INTERFACE
      Addons and Macros Nameplate options made less confusing. Addons can no longer access the positions for player, party, and raid members in instances. Addons can no longer perform actions on nameplate tokens. The icons in the icon picker for macros and guild bank tabs are larger. New macro conditions for “reticle” spells: @cursor and @player.  
      Items Set pieces are now called out in the personal loot banner. A transmogrification chat message is now displayed whenever any bind-on-equip item becomes bound to you. In mail, a player’s other characters have been added to the auto-complete list. There is now a confirmation dialog box when sending gold or items through mail and trade.  
      Maps and Questing Flight map now shows party and raid members as well as all turn-in quests and your mini-map yellow arrow quest. Clicking on the dungeon/raid icon on the world map will open the Dungeon Journal. So that you can now see what you are on top of, Player icon on World map no longer has a tooltip. Honor rewards now appear on World Quest tooltips. Added Auction House sorting by unit price and buyout. World quests Bonus Objectives will now always show in the tracker, even if you have a lot of tracked quests. When you click on an emissary button on the world map, the map now moves to a zone with an uncompleted World Quest for that emissary. World quests can be filtered by reward.  
      Social and Grouping Added support for new Quick Join system. You can now show the in-raid self-highlight without a circle. Group Finder now shows raid and wing names in the LFR dropdown and tooltips.  
      Miscellaneous Improvements made to how the UI scaling work better with 4K monitors. Now allowing for scaling of the cursor for 4K monitors. Added new “For the Horde” and “For the Alliance” emotes. (Source)
    • By Stan
      I had this new gold flipping idea today that involves the Spirit of Harmony Trader Danky. He offers a variety of MoP reagents and you can buy Spirit of Harmony in the Auction House.
      For this method, I was comparing prices of my realm, which is US-Illidan (Oct 24)
      Filtering the Goods
      First of all, Spirit of Harmony needs to be up in the Auction House for a reasonable price. I got 1x for 150g, which is perfectly fine.
      I've checked my realm for goods offered by the vendor in exchange for a single Spirit of Harmony and found that I will be operating with the following:
      Green color indicates profit per 1x Spirit of Harmony spent (given I've purchased one for 150g).
      Red color indicates current prices of exchanged goods on my realm US-Illidan (in case I'd decide to sell right away).
      5x Black Trillium Ore (46.43g/pc)*5 > 232.15g (+81.15g) 5x White Trillium Ore (38.75g/pc)*5 > 193.75g (+43,75g) 20x Ghost Iron Ore (6.75g/pc) I have Mining, so I'm smelting them into 10x Ghost Iron Bars (23.49g/pc) > 234.9g (+84.9g). Note that the vendor sells a lot of other goods and its up to you to compare your realm's prices to what is worth your exchange. Like, for me, spending spirits on 20x Kyparite is a bad idea, because I've bought a Spirit of Harmony for 150g and the twenty ores are priced 2.7g each.
      What Next?
      Good question. I've been doing a little research on what is and isn't worth it. I came to the following conclusions:
      Prospecting the items would be a bad idea in both cases and would bring either no or RNG-based income. Prospecting 5x Ghost Iron Ore will yield 1-2 green MoP gems most of the time (5% chance to prospect MoP rare gems), which are worth only a few gold. e.g. Alexandrite worth 7.65g/pc, Pandarian Garnet worth 6.8g/pc, Roguestone worth 2.95g/pc, Tiger Opal worth 3g/pc, Lapis Lazuli worth 1.94g/pc and finally Sunstone worth 8.09g. Prospecting 5x Black Trillium Ore or 5x White Trillium Ore will give 1-2 rare MoP gems (17% chance), which isn't worth it, compared to the AH price of both items. Even though rare MoP gems are still a desirable commodity, because Jewelcrafters use them for various panther mounts, e.g. Primordial Ruby (155.56g) > Ruby Panther. Smelt Ghost Iron is good as it gives our Ghost Iron Ore a lot more value (as seen above). Ghost Iron Bars are used in Blacksmithing / Engineering to craft various rare items. 5x Ghost Iron Bars are needed to craft Contender's Spirit Bracers (646.88g) or Contender's Revenant Bracers (674.77g). You can craft 2 of these items for a single Spirit of Harmony. Smelt Trillium also gives our Black Trillium Ore & White Trillium Ore more value. We need two of each (that's 170,36g) to craft a single Trillium Bar (179.75g - currently the price is somewhat low, was 214g an hour ago). Sales

      So I came to the conclusion that I should sell raw Black Trillium Ore  if I wanted to make profit and don't have Mining. (Note that the ore prices vary per realm and selling Black Trillium Ore only could lead to a decrease in their overall price, which is why I like to sell various good types, hence smelt them).If you have Mining, sell Trillium Bars. There's nothing bad by smelting the ores into Ghost Iron Bars and sell. If you happen to have Blacksmithing, you could sell even gear produced from the bars.
    • By Starym
      7.1 is here tomorrow, but when is Trial of Valor opening? Blizzard give us a preview of the raid as well as the release schedule. It'll take a while before we get in there, but it'll be worth it to finally finish the job we started in both Halls of Valor and Maw of Souls!
      Since Loken’s betrayal, Odyn has been trapped within the Halls of Valor as Helya plots in the shadows to claim the souls of his valarjar champions. In recent days, however, great heroes have arrived in the lands of Stormheim in the Legion’s wake. Hoping that their might and determination could tip the scales and end Helya’s reign, Odyn summons these champions for a final test.
      Helheim was just the beginning of Helya’s bid for the souls of the valarjar champions and her machinations for Odyn. In the new raid dungeon, Trial of Valor, Azeroth’s heroes will be able to journey further into this tale of betrayal when the doors open on November 8.
      Developer Insights: The idea for this raid was hatched during development of our Halls of Valor and Maw of Souls dungeons, and as we were playing through the zone of Stormheim internally. We had established both Odyn and Helya as titanic figures that couldn’t be completely vanquished by a 5-player group, and during questing players could only hope to sneak past the guardian Guarm through deception. In the past, we have at times failed to resolve minor plot arcs like this, and we wanted to make sure that we didn’t repeat that mistake here. Mechanically, Trial of Valor is positioned as an interlude between the Emerald Nightmare and the upcoming Nighthold raid, offering a new challenge that complements the Emerald Nightmare without obsoleting its rewards.
      Minimum Level: 110
      Location: Stormheim
      Bosses: 3
      Odyn: In ages past, Odyn led the titan-forged armies against the Black Empire of the Old Gods. For millennia he has been confined to the Halls of Valor by the curse of his bitter nemesis, Helya. Odyn seeks mortal champions to vanquish the ruler of Helheim and secure his freedom.
      Guarm: Helya’s vicious three-headed hound stands guard at the gates of Helheim. Bred to require neither comfort nor sleep, Guarm remains ever-watchful for any invaders who come to challenge the reign of his cruel mistress.
      Helya: Though she once served as Odyn’s right hand, the vengeful Helya will stop at nothing to ensure that her ancient curse binds the titan keeper to the Halls of Valor. No longer satisfied with ruling her shadowy realm, Helya now commands her vast kvaldir army to plague the lands of the living.
      Raid Unlock Schedule
      November 8 - Normal and Heroic
      November 15- Mythic and Raid Finder