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I decided to move the discussion from Cabalist's Tome Tempo Mage as it was off-topic. If you want to continue with the discussion, please do so here.
Since the first two posts of the discussion were relevant to the topic, I decided not to move them and rather quote them here, and since third post was mine, it is just below these two.
@BlainieBlizzard seems to have pushed the released so they could release a new expansion in january. I might be wrong, but the release dates seem different enough to make me paranoid (August 2015 for TGT, April 2016 for WotoG).
I can no longer say I'm new just not great at building decks. Those on this site have helped me greatly as well as the arena guides. In any case I'm going to have saved enough dust to craft a legendary soon. I dusted all the cards that went the way of the wild and was able to craft Sylvanas and ysera. Other notable legendaries I've been lucky enough to open are happy rag Tyrion and the shaman wind lord aliakbar or whatever. Because of that I focused on shaman for a while but since I'm not great with Aggro I can't really hit top ranks with it. Priest was my other focus but by the time I got ysera it seems like dragon priest is no longer as strong as it may have once been. I've found I'm best with control and midrange decks. The highest I've made it on the ladder is rank 8 with the midrange shaman deck on this site and dragon priest. Generally I hover somewhere between 12-15. I was trying to decide between Nzgoth or the twin Cthun guy to have the final piece for a priest Cthun deck and to get closer to Cthun Druid and warrior but some googling tells me maybe I should go with ragnaros. I'd also like to experiment with Nzgoth because of my Sylvanas and Tyrion and also the hunter bug death rattle rare I got that automatically triggers a death rattle. I've got all the adventures so I also have those cards available. I'm missing critical epic cards to effectively play warrior and rogue and I'm not very good with rogue although I do have bloodmage. I do like playing Mage as well but haven't had a ton of experience with it or paladin but since opening Tyrion would really like to give paladin more love. Any suggestions? I'd really like to get a strong ladder deck going.
This Guide is no longer valid
(Only valid during Warlords of Dreanor. Before Patch 7.0.3)
So I've been watching some Youtube videos (MetaGoblin) and found several videos regarding how to make gold using your garrison in WoD and Legion, spending about 5 minutes each day per character for about 1000g per day per char.
Section 1: Garrison Setup:
Barracks Level 3 (Simply for the +5 Follower Perk)
Trading Post Level 1
Lunarfall Inn / Frostwolf Tavern Level 3
Gem Boutique Level 2 (Assign Follower)
Scribe's Quarters Level 2 (Assign Follower)
Salvage Yard Level 3 (Pre-Legion)
Alchemy Lab Level 2 (Can replace the Salvage Yard)
Pet Menagerie Level 3 (Pet Battle Dailies)
Shipyard Level 3
Section 2: Followers and Missions
Using the above setup, you should have about 23 followers able to do Follower Missions. Ideally you should have followers with the Treasure Hunter trait, which can be recruited weekly from your Inn/Tavern.
The Level 3 Inn/Tavern Perk allows you to do Follower Missions that rewards gold, and with each follower doing the mission with the perk increases these rewards.
There are also some follower missions that reward a Medallion of the Legion, Champion's Honor and Ogre Cache (Resources) that can be sold on Auction House
I suggest you get the addon called Master Plan. This allows you to optimally send followers out on missions.
You can get about 200g per character per day simply doing these follower missions.
Section 3: Shipyard
The shipyard occasionally has missions missions rewarding gold. Simply see the Icy Veins' Garrison Shipyard guide.
Section 4: Trading Post
This will allow you to trade those Garrison Resources (GR) that are automatically generated for materials. The only 2 traders you need to be using are:
Pyxni Pennypocket - Sells Herbs at a 1:4 ratio.
Trader Yula / Elder Surehide - Sells Ores and Furs at a 1:4 ratio.
Section 5: Menagerie
Simply see Peelyon's guide:
These reward 8-10 Pet Charms per character per day. Also in Legion, you will need about 2000 Charms to buy the new pets and toys.
Section 6: Small Buildings
When you assign a follower, you can do a daily quest. These quests can be completed without having the Jewelcrafting profession by using the NPC inside the building.
Rewards a bag containing 180-250g.
The follower can craft partial orders every day per character. Once you combine 2 partial orders of the same name it can be vendored for about 75-250g.
You can craft the Draenic Philosopher's Stone simply to vendor it for 25g
Follower missions reward a chest that contains items which can be vendored or sold on auction house for gold. I suggest you keep all your boxes until the Transmorg/Wardrobe system is available before opening the chests so you have all the transmorgs that they will provide.
First and foremost a massive thank you to all that watched and also those that engaged in the stream last night. I have received a lot of positive feedback and I hope that you enjoyed the show!
I have created this thread to link the VoDs from the stream and also to allow you guys to post any feedback you may have (good or bad!).
Hopefully as the channel grows so will the number of viewers and the overall content of the stream itself!
The VoD is currently available here https://www.twitch.tv/icyveinscom/v/76774873 for a limited time and I will link the Youtube video of the stream when it has been processed!
Here's to more gold for all of us!
This is a guide for Overwatch mechanics that might be useful. It will constantly be updated, with new info and additions. If you have any suggestions/corrections to enrich the topic, feel free to share them below.
Shields & Barriers
Shields are a vital part in Overwatch as they can protect yourself and your allies from enemy fire. But do they always protect you?
The answer is no. Melee attacks as well as Reinhardt's Rocket Hammer, Torbjörn's Forge Hammer and Symmetra's Energy Ball ignore enemy shields. Additionally, Winston's Tesla Cannon will hit both the shield and the enemy behind it.
Zarya's barriers grant 200 barrier to herself or an ally for 2 seconds and they are not visible on the health bar whatsoever. On the other hand, Lúcio's ultimate ability (Sound Barrier) grants 500 barrier to himself and allies within a 30 meter range, which immediately begins decaying 83 points per second until empty (6 seconds total duration), and it is visible on the health bar.
Barriers don't reduce damage, don't regenerate, and can't be healed. Shields don't reduce damage , but regenerate 20.5 points per second after you have taken no damage for 3 seconds.
Bastion, Reinhardt, Winston, and D.Va have armor by default. Torbjörn can drop armor packs which grant 75 armor to any ally that picks it up, He can also gain 300 armor for 12 seconds when using his ultimate ability (Molten Core), while Bastion gains 150 armor for 8 seconds when using his own ultimate ability (Configuration: Tank).
Whenever armor takes damage, it reduces the damage by half, but not by more than 5 damage per individual hit. Critical hits (Headshots) double damage before any armor reduction. For instance, Widowmaker's headshot would deal 295 damage (120 x 2.5 = 300 - 5 = 295).
Certain abilities in Overwatch can boost a character's damage output either by boosting their own actual damage or by amplifying the damage the enemy will take. Those abilities are Mercy's Caduceus Staff and Zenyatta's Orb of Discord, respectively. Mercy's ability will increase an ally's damage for 30% while Zenyatta's Orb will amplify the damage your enemy will take by 50%.
When combined, the bonuses are additive, not multiplicative, meaning that utilising both will increase your damage by 80%. Finally, damage boosts do not stack, so in other words, getting boosted by two Mercies will still give you just 30%.
Headshots (Critical Hits)
Headshots can be game-changing as they can finish off your opponents much easier and give your team more space to focus on targets and handle a situation. Headshots have a x2 multiplier meaning that an 100 damage body shot will translate into a 200 damage hit if it was a headshot. Melee attacks and auto-aim abilities like Symmetra's Photon Projector or Winston's Tesla Cannon, cannot crit. The only exception to the headshot multiplier applies to Widowmaker, as she has a x2.5 headshot multiplier, meaning an 120 damage body shot will deal 300 headshot damage, instead of 240.
Heroes Health & Hit Points
Each hero in Overwatch has a different Health Pool and a sum of Hit Points, and you can see each of them below:
600 Health Heroes: Roadhog 300 Health Heroes: Reinhardt 400 Health Heroes: Winston 250 Health Heroes: Reaper, Mei 200 Health Heroes: Genji, McCree, Pharah, Soldier: 76, Hanzo, Junkrat, Torbjörn, Widowmaker, Lúcio, Mercy, Bastion, Zarya 150 Health Heroes: Tracer, D.Va Pilot 100 Health Heroes: D.Va Mech, Symmetra 50 Health Heroes: Zenyatta These numbers might seem strange to you, and you would be right as you are used to see the combined hit points. Of course Zenyatta doesn't have only 50 points to shoot him at. The following heroes have armor or shield additions to their basic health points.
Bastion and Winston have an added 100 points Armor, Reinhardt has a 200 points one and D.Va Mech a respectful 400 points Armor.
Zarya has 200 added points of Shield while Symmetra and Zenyatta have an 100 points one.
Healing & Health Packs
In every map you can find various Health Packs. The small ones will heal for 75 health while the big ones will heal for 250 health, practically making them a full heal for almost every hero. The small packs have a respawn rate of 10 seconds while the big ones have a 15 second respawn window.
When you receive healing, it applies in a specific order to each type of hit points until that type is full. The order stands as below:
Health Armor (Not the ability-granted armor) Shields
Junkrat's traps, his ultimate ability (RIP-Tire) and Torbjorn's Turret can be healed if they are placed over health packs, but they can't be healed in any other way.
Lúcio's Crossfade, when toggled to healing mode, passively heals allies and himself within 30 meters (when in sight), for 12.5 hit points per second, or 40 hit points per second during Amp It Up (which lasts 3 seconds). Mercy's Caduceus Staff heals an ally for 50 hit points per second in a range of 15 meters. Soldier: 76's Biotic Field heals himself and allies within 5 meters for 40 hit points per second. Zenyatta's Orb of Harmony heals the targeted ally for 30 hit points per second. His ultimate ability (Transcendence) heals all allies, as well as himself, within 10 meters for 130 hit points per second for 6 seconds. In maps including a payload, the payload will heal heroes on the attacking team for 10 hit points per second while they are within a 5 meter range (the same distance required to actually move the payload forward). Last but not least, the Spawn Room will heal you for a vast 400 hit points per second.