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Damien

Isle of Thunder and Horridon guides released

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Today, we released two new guides for Patch 5.2: Isle of Thunder and Horridon.

The Isle of Thunder is a new area introduced with Patch 5.2. The guide we wrote for it is the most comprehensive and longest article we have ever published. That should say something about how much there is to do there.

Horridon is the second boss of the Throne of Thunder. We should have released it much earlier, but we had a few schedule issues that prevented us from properly working on it until today.

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    • By nokcihc
      I've always been curious how this should be handled. As a healer I don't keep up with DPS theorycrafting too much other than to know rotations so spot when someone isn't doing what they should be.
      However, my guild is currently stuck on Heroic Horridon and when comparing our logs other guilds, it seems like we're fairly low on the DPS numbers for a guild in Heroics. Our top DPS on Horridon is usually doing at max 150k and on average our DPS do about 130k. Comparing this to other guilds(even guilds on my server that we are ahead of in progression) that seems fairly low.
      Now my reasoning behind this is that my guild focus fires down the big adds on every door before worrying about cleaning up the small adds. Basically that means next to no AoE minus AoE that is included in single target rotations and small amounts of actual AoE as we're cleaning up the smaller adds.
      A good example of this in my opinion is that our Survival Hunter does about 140k on the fight fairly consistently compared to another hunter on server in about the same gear level doing over 200k.
      So anyway, my question here is on a fight like Horridon where there are priority targets that need to die ASAP, should AoE rotations still be used? Or should the adds be burned down one by one?
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      This thread is for comments about our Horridon encounter guide.