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Zadina

overwatch Overwatch Developer Update: Beta Is Back!

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The Overwatch Beta is finally back and game director Jeff Kaplan had a few words to say about some of the most exciting new features.

 

Jeff Kaplan gave a short overview of what the Overwatch development team has been working on since the Closed Beta went on break in December. The Beta returned in the evening of Tuesday and we will be making a short round-up of all the info in a future article. For now, let's see what Jeff had to say; we have provided a summary of the video right below it:

 

 

First of all, Jeff talked about the new progression system. Players can earn levels with experience points that they gain by playing matches. For each level, players will be rewarded with a loot box, which will contain random cosmetic rewards. These cosmetic rewards include skins, emotes, new voice lines, sprays, avatars and highlight intros. The levels are infinite and they don't affect competitive play at all.

 

Two new game modes will also be introduced. The first one is Play versus A.I and it's pretty self-explanatory. The inspiration came from Heroes of the Storm and it will involve six actual players playing against six A.I. opponents. You can still earn levels and loot boxes in this game mode.

 

The other game mode is called Control and it's similar to King of the Hill mode in other FPS games. There will be three different points on each of the control maps. Once a team captures a point, it accrues progress towards victory. When the point is captured, you don't need to sit on it and control it, but you can move on to the next one. If your team captures the first 2 points, you will win the game. If you win the first point and your opponents get the second one, then both teams will need to compete for the third tiebreaker point.

 

Jeff Kaplan also teased the two new Control maps. The first one will be Nepal; the setting is the beautiful Himalaya mountains, homeland of Zenyatta. The other one is a futuristic map called Lijiang Tower, an amazing skyscraper in China.

 

Lastly, the development team significantly changed the Private Game feature, which was renamed to Custom Game. Since people requested various different game modes, the team thought it would be better to blow out the number of rule options for Custom games as a response to this demand. There will be plenty of room for customisation in these rules; for example, you can ban a specific hero, you can ban skins, you can have a headshot-only mode, you can scale health etc. If there is a specific set of rules/features that is very popular, the team might incorporate in in Quick Play mode in the future.

 

Stay tuned for more Overwatch Beta news!

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