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overwatch Everything You Need to Know About the Return of the Overwatch Beta

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Blue posts, patch notes, blogs, screenshots, videos, tweets... We have rounded up all the important details on the Overwatch Beta!


Jeff Kaplan already gave us a glimpse of the most exciting new features in the Beta. Now, it's time to break down each and every one of them - starting with the patch notes!


Patch Notes


The new Beta patch is almost 5 GB big, so it's natural that the patch notes are equally massive. It took six posts in a single thread for all of them. Click below to view the patch notes - if you dare:


Blizzard Icon Blizzard Entertainment

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A new beta patch is now live. Read below to learn about the latest changes.

To share your feedback, please post in the Beta Feedback forum.
For a list of known issues, visit our Beta Bug Report forum.

Please note that some changes may not be documented or described in full detail.



New Game Mode: Control
In this update, we’re introducing a brand new game mode: Control. On Control maps, two teams fight over a series of objective areas in a best-of-three format. When a team is in control of the round’s objective area, they will make progress toward capturing it, and whichever team gets to 100% first wins the round. Each round (up to 3 total) will feature a new objective area located in a different part of the map.

Two Control maps are currently available for testing: Lijiang Tower and Nepal.

New Control Map: Lijiang Tower
Lijiang Tower was built in the heart of a modern Chinese metropolis, its busy streets lined with stores, gardens, restaurants, and famous night markets, where foods from around the region are available at all hours. The tower itself is home to one of the leading companies in China’s state-of-the-art space industry, Lucheng Interstellar, an organization with a long pioneering history that is currently pushing the boundaries of space exploration.

New Control Map: Nepal
Years ago, a group of omnic robots experienced what they described as a spiritual awakening. They abandoned their preprogrammed lives to establish a monastery high in the Himalayas of Nepal, where like-minded omnics could gather to meditate on the nature of their existence. Led by their spiritual leader, Tekhartha Mondatta, they took over the ruins of an ancient monastery and turned it into the home of the Shambali, a place where omnics and humans alike make pilgrimages in the hopes of finding a greater truth.

New Play Mode: Play vs. AI
No interest in playing against humans? No problem! Players can now team up and battle against A.I.-controlled characters in our new, aptly named mode: Play vs A.I.

To join a Play vs. A.I. game, select "Play" from the main menu and then select "Play vs. A.I." You can queue up solo or in a party, and you’ll be matched into a 6 player vs. 6 A.I. game.

New Feature: Player Progression
While we strongly believe that playing Overwatch should feel exciting and rewarding on its own, we also know how fun it can be to work toward long-term goals. To this end, and as a way to thank you for your time invested, we’ve added a brand new progression system to the game.

Progression in Overwatch is built around earning experience and leveling up your account. Moving forward, you will now gain experience by completing Quick Play and Play vs. A.I. games. Earn enough experience, and you’ll level up. Level up and you'll receive a Loot Box!

Loot Boxes contain a random selection of items that can be used to customize the look of your hero and express yourself in-game, including skins, animations, emotes, custom dialogue options, sprays, and more. In addition to collecting these items from Loot Boxes, players can also unlock them by spending a new in-game currency called credits.

Players can customize their heroes, view items they’ve unlocked, and spend credits to unlock new items in the Hero Gallery.

To learn more about player progression, click here.



Private Games
  • Private Game has been changed to Custom Game
  • Players can now right click on a friend’s name to join their Custom Game
  • Players can now alter the following rules for a Custom Game:
    • Map Options:
      • Map Rotation (Random, List Order, and Single Map)
      • Return to Lobby (Never, After a Game, After a Mirror Match)
      • Players can now customize which maps are enabled for their Custom Game
    • Hero Options
      • Hero Selection Limit (None, 1 Per Team, 2 Per Team, 1 Per Game, 2 Per Game)
      • Role Selection Limit (None, 2 of Each Role Per Team)
      • Allow Hero Switching (On, Off)
      • Respawn as Random Hero (On, Off)
      • Player can now customize which heroes are enabled for their Custom Game
    • Gameplay Options:
      • Players can now set their Custom Game as a skirmish
      • Players can now set modifiers for the following stats: Health, Damage, Healing, Ultimate Charge Rate, Respawn Time, Ability Cooldown
      • Players can now enable or disable the following options: Skins, Health Bars, Kill Cam, Kill Feed, Headshots Only
    • Team Options:
      • Team Balancing (Automatic, Off)
      • When Balancing Occurs (After a Game, After a Mirror Match)
  • Custom Game A.I. options have been improved:
    • Players can now add friendly A.I. to their team
    • Players can now select which A.I. they want to play against
    • Players can now set the difficulty of each A.I. in the game
    • A.I. can now play in all game modes
  • Several small quality-of-life changes have been made to Custom Game spectating
    • Scrolling the Mouse Wheel will now zoom you in and out of third-person view
    • When spectating in third-person, right-clicking will now detach the camera at its current location
    • The third-person camera will now orient based on where the spectated player is aiming



  • A new work-in-progress Training mode has been added: the Practice Range
  • A new work-in-progress profile system has been added (under “Career Profile”)
  • Initial support for AMD Crossfire and NVIDIA SLI has been added
  • Jeff Kaplan’s beard progression has been reset



  • All healing effects now work on shields
  • Quick Melee now pauses weapon recovery time while active
  • Ammo will now reload in the middle of a weapon’s reload animation, instead of at the end of it
  • Several adjustments have been made to in-combat visual effects:
    • Enemy team ability colors should now be more clear
    • Muzzle flash has been re-tuned for several weapons
  • Several adjustments have been made to in-combat audio:
    • It should now be more obvious when you are being healed by indirect healing sources like the payload or Lúcio’s Crossfade ability
    • It should now be more obvious when you are attacking invulnerable players
    • Explosions at a distance should now be more audible


Ultimate Charge (All Heroes)

  • Players no longer gain Ultimate charge from taking damage
  • Ultimate charge will now generate slowly over time for all heroes
  • To accommodate for these changes, many heroes’ Ultimate cost has been rebalanced


Developer comments: Allowing heroes to generate Ultimate charge when taking damage created several balance issues. For example, it was often a bad idea to attack an enemy hero if they were being healed, since that would charge up the enemy’s Ultimate and their healer’s Ultimate much more quickly. To help address these issues, we’ve removed the ability for damage taken to generate Ultimate charge and made it so that all heroes will now generate Ultimate charge at a slow and constant rate.


  • Base health increased by 50 armor (now 200 HP/100 Armor)
  • Configuration: Recon
    • Minimum weapon spread has been removed
    • Maximum weapon spread increased by 10%
    • Weapon spread will now start to recover more quickly
  • Configuration: Sentry
    • Transforming from Sentry to Recon decreased from 1 second to 0.5 seconds
    • Aim restrictions have been removed (Bastion can now aim in 360 degrees)
    • Weapon spread decreased by 20%
    • Weapon reload speed decreased from 2.5 seconds to 2 seconds
    • Bullet damage decreased by 33%
    • Bastion’s survivability in Sentry Mode has been rebalanced:
      • Now grants 300 armor
      • Frontal barrier has been removed
      • Bastion’s core is now exposed when deployed in Sentry mode, located on its back. All successful attacks to the core will deal triple damage.
  • Self-Repair:
    • Now heals 25% of total health per second, instead of a flat value

Developer comments: While we love the way that Bastion can turn the tide of battle, the hero felt too powerful against less experienced players and too weak against more experienced players. The goal of these changes is to make Bastion more viable at all skill levels, as well as provide more flexibility in how the hero can be played and supported by a team.


  • When D.Va’s mech is destroyed due to damage taken, it will now despawn immediately instead of a few seconds after D.Va is ejected
  • Defense Matrix
    • Size decreased by approximately 50%
    • Shape changes to be more cylindrical than conical

Developer comments: Previously, D.Va could become a problem when there were multiple people playing her in a game, especially when they were crowded around a small capture point or escort objective. Between the size of her Defense Matrix and the fact that her destroyed mech could be used to block line of sight, she was often simply too difficult to kill. These changes are designed to reduce her overall defensive footprint and give players more ways to counter her.


  • Scatter Arrow
    • Now has a fixed spread pattern
  • Sonic Arrow
    • Can now stick to and move along with enemy targets and barriers
  • Dragonstrike
    • Hanzo can now turn while using Dragonstrike

Developer comments: These quality-of-life changes are intended to make some of Hanzo’s abilities work a little more intuitively.


  •     Guardian Angel
    • Can now target the souls of dead allies
  •     Resurrect
    • Ultimate charge cost decreased by 25%
    • Activation time decreased from 1.5 seconds to 1 second
    • Range decreased from 40 meters to 15 meters
    • No longer locks aim during activation


Developer comments: Mercy is a very strong support hero with a very strong Ultimate, so it’s no surprise that many teams consider her mandatory. We don’t want any hero—or any hero ability—to feel like an “auto pick.” Our goal with these changes is to tone down Resurrect by allowing opponents to counter it, but still make sure it can feel game-changing.


  • Jet Pack
    • Will no longer refuel while Pharah is sliding on an un-walkable surface

Developer comments: Players discovered a way to make Pharah hover indefinitely across some surfaces. While we initially allowed this neat trick to persist, it ultimately proved detrimental to map balance, so it needed to go.


  • Earthshatter
    • Damage decreased by 50%
    • Cone width decreased by 40%
    • Reinhardt can now turn while using Earthshatter
    • Now renders Reinhardt immune to Zarya’s Graviton Surge
      • If Reinhardt activates Earthshatter while trapped inside a Graviton Surge, he will now be dropped to the ground and the ability will activate at that point (rather than it activating in mid-air)

Developer comments: Ideally, players should be using Earthshatter as a setup move for their team. However, this ability was doing so much damage that Reinhardt could use it as a setup and finishing move, eliminating multiple enemy heroes without much assistance. These changes are intended to bring Earthshatter more in line with other heroes’ Ultimates, while still allowing Reinhardt to be the big playmaker he has been.


  • Chain Hook
    • Stun duration after being hooked has been slightly increased

Developer comments: It’s always been intended that, after successfully hooking a target, Roadhog would have a chance to act before his target recovered; however, there were some situations in which this wasn’t happening, particularly at higher latencies. We’ve slightly increased the stun duration following Chain Hook to compensate.

Soldier: 76

  • Heavy Pulse Rifle
    • New reticle added
    • Long-range damage falloff added
    • Spread recovery now begins instantly, instead of after a delay
    • Spread now has a curve, which makes it more accurate at the start but then quickly becomes less accurate

Developer comments: These changes are aimed at making Soldier:76’s weapon feel better when firing, as well as provide more experienced players the opportunity to gain accuracy at longer ranges (via burst-firing). To ensure that Soldier: 76 doesn’t become too powerful as sniper, however, we also added some long-range damage falloff to compensate.


  • Symmetra’s turrets will no longer generate Ultimate charge when dealing damage to barriers
  • Teleporter
    • Ultimate cost reduced by 40%
    • Symmetra no longer gains Ultimate charge while her Teleporter is active

Developer comments: These changes have two primary goals. First, we want it to be easier for Symmetra to get her first Teleporter up. Second, we want to eliminate those frustrating situations where Symmetra is able to immediately deploy another Teleporter as soon as it’s found and destroyed by an enemy team.


  • Torbjörn’s turrets will no longer generate Ultimate charge when dealing damage to barriers
  • Scrap
    • Maximum Scrap increased from 100 to 200
    • Amount of Scrap per pickup decreased from 30 to 20
    • Indicators have been added to help players locate Scrap more easily
  • Rivet Gun
    • Primary Fire
      • Damage increased by 25%
      • Fire rate decreased by 20%
    • Alternate Fire
      • Damage increased by 50%
      • Damage falloff increased at minimum range
      • Fire rate decreased by 33%
      • Now shoots projectiles that need to be aimed
  • Build Turret
    • Upgrading the turret no longer costs Scrap and occurs more quickly
    • Level 1
      •  Damage increased by 15%
      •  Health decreased from 250 to 150
    • Level 2
      • Damage increased by 15%
      • Health decreased from 425 to 300
      • Can no longer be upgraded to level 3 with Forge Hammer (see Molten Core changes below)
    • Level 3
      • Bullet damage increased by 15%
      • Bullet fire rate increased by 25%
      • Rocket Launcher damage decreased by 50% but now fires in bursts of 4
      • Rocket Launcher fire rate decreased by 33%
      • Rocket Launcher explosion radius decreased by 40%
      • Rockets no longer cause knockback
      • Health increased from 600 to 800
  • Armor Pack
    • Cooldown has been removed
    • Armor granted increased from 50 to 75
    • Packs are no longer visible to enemies
  • Molten Core
    • No longer fills Scrap meter
    • No longer makes abilities cost 0 Scrap
    • Can now be activated while moving
    • Now automatically upgrades level 2 turrets to level 3 turrets while Molten Core is running (turrets will revert back to level 2 once Molten Core ends)

Developer comments: Similar to Bastion, Torbjörn was a hero that often felt too powerful against less-experienced players, but underwhelming against more experienced players. In particular, we found that less-experienced players had a difficult time figuring out how to deal with Torbjörn’s level 3 turret. On the flipside, more experienced players could easily prevent Torbjörn from setting up a level 3 turret or otherwise getting too established, which in turn made him feel helpless. To help solve these issues, we’re making his Rivet Gun stronger; improving the damage output of his level 1 and level 2 turrets, but reducing their health; and linking his Level 3 turret to his Ultimate, Molten Core (thus limiting its duration).



  • The game's Main, Social, and Options menus have been redesigned


Game Options

  • Gameplay
    • An "Always Skip Kill Cam" option has been added
    • A "Kill Feed Display" option has been added
  • Sound
    • Volume sliders have been added for Music, Sound Effects, and Voice Chat


In-Game UI

  • Scoreboard
    •  Scoreboard statistics have been reworked for all heroes

Social Features

  • Commendations
    • New commendations have been added for several heroes
    • Players can no longer receive more than one commendation during end-of-round voting
  • Voice Chat
    • An on-screen notification will now appear when players are speaking in other channels



  • Having a controller connected no longer prevents menu navigation
  • Made improvements to how the game handles widow creation and transitions between Fullscreen and Windowed modes



  • Performance improvements have been made for all maps (most significantly on Numbani)
  • Player collision improvements have been made across all maps


  • Interrupting Hanzo’s bow draw should no longer prevent the bow from being re-drawn if Mouse Button 1 is still held down
  • Junkrat’s RIP-Tire should no longer fall through sloped surfaces
  • Reinhardt’s Fire Strike damage can no longer be calculated as a headshot against an enemy player



Player Progression Preview


The new progression system got its own dedicated blog post.


Blizzard Icon Blizzard Entertainment

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At its core, we've designed Overwatch to be a game that's exciting and satisfying to play on its own. However, we also know how fun it can be to work toward long-term goals and be rewarded for the time and effort you've put into playing.

To this end, we've added a brand-new player progression system to the game, which gives you the ability to earn levels and unlock loot to customize the appearance, sounds, and other cosmetic aspects of your heroes—and it's available to check out right now in Phase 2 of our Closed Beta test.

Read on to learn more about how this system works, and be sure to check out our beta patch notes for all the latest changes!



Progression in Overwatch is based on earning experience and leveling up your account.

Currently, you can gain experience by completing Quick Play and Play vs A.I. games. The amount of experience you earn will be determined by a variety of factors including overall participation, whether or not your team won, what medals and commendations you received, and more. Quick Play games will also award more experience than Play vs A.I. games to account for the difference in difficulty between the two modes.




It doesn't matter which hero you play, as experience is earned on an account-wide level. Earn enough experience, and you'll level up. Level up and you'll receive a Loot Box!


Each Loot Box contains four random items that can be used to customize the appearance of your heroes and personalize the way you express yourself in-game. Items come in common, rare, epic, and legendary quality levels, and every Loot Box includes at least one rare quality or better item.


To open a Loot Box, either navigate to the main menu and click the "Loot Box" option, or bring up the Escape menu (default: ESC) and click the bright orange "Open Loot Box" button. You can open one Loot Box at a time, and you'll have a chance to preview or equip your new items before moving on to the next Loot Box.



In Overwatch (as in many Blizzard games), different colors are associated with different item qualities.   Blue is rare, purple is epic, and orange is legendary. These colors will appear in several locations throughout the game—even unopened Loot Boxes will glow in a color corresponding to what items are inside.


Hundreds of different items are available from Loot Boxes, including player icons, skins, emotes, sprays, voice lines, victory poses, and highlight intros, as well as credits that you can spend to unlock items of your choice.


  • Player Icons – Customize your player profile with an icon reflecting your favorite character, ability, Blizzard game, and more.
  • Skins – Dress for success with new looks for all 21 heroes, including rare color variations and legendary skins such as Safari Winston or Punk Tracer.
  • Emotes – Taunt your enemies and cheer on your allies with a series of new in-game emotes.  
  • Sprays – Make your mark on the battlefield with graffiti-like sprays based on heroes, maps, logos, and more (default: T).
  • Voice Lines –  Chat up your fellow players variety of new voice lines available through the communications wheel (default: C).
  • Victory Poses – Strike a pose and tailor how your hero appears in your team’s photo finish.
  • Highlight Intros – Add a little flair to your Plays of the Game with special animated introductions for each hero.

If a Loot Box contains an item that is already in your collection, you will instead receive credits, a new in-game currency that can be spent in the Hero Gallery to unlock items you don't already own (see below for more information). Credits can also be earned randomly from Loot Boxes—the higher the quality of the box, the more credits you’ll receive.



It’s important to note that all of these items are purely cosmetic, which means they won't provide any additional player power. They will, however, give you a plethora of ways to express yourself within the world of Overwatch. Enjoy the default settings or mix-and-match—the choice is yours!



Players can customize their heroes, view items they’ve unlocked, and spend credits to unlock new items in the Hero Gallery.


To access the Hero Gallery, navigate to the game's main menu and click on Hero Gallery. From the gallery, you can select the hero you'd like to customize, and then see all of the skins, emotes, victory poses, voice lines, sprays, and highlight intros available for that hero. Equip an item you want to use from your collection, or click the "Unlock" button to spend credits and unlock that skin or spray you've been eyeing.

Note: Items unlocked with credits cannot be refunded, so spend them wisely!



Eventually, player icons will also be able to be managed and unlocked through the Hero Gallery, but for now any adjustments to your selected icon must be done through the Career Profile > Player Icons page.



Please note that this system is still a work in progress, and many features and functionality may change before the game is released.

For example: In the Closed Beta right now, Loot Boxes can only be earned by leveling up your account, though we also intend for players to be able to purchase them with real money once the game is live. We'll share more details in the weeks ahead, including pricing information and how Loot Box purchasing will work, so stay tuned.


The development of player progression in Overwatch has been a labor of love, and we'd love to hear your feedback on the system—from the frequency and variety of unlocks to how player levels are displayed. Let us know what you think by posting in our Beta Feedback forum, creating a new discussion on Reddit, or sending a tweet to @PlayOverwatch.

We look forward to seeing how you use your loot to change the face of battle!



Videos for the Highlight Intros and the Victory Poses


As you saw, Highlight Intros and Victory Poses are two of the possible rewards from the Loot Boxes. The Highlight Intros are short clips that will be shown as an intro for the plays of the game for each hero. Each hero has 3 intros, for now. YouTuber Sildee has gather all of them in the video below:



Moreover, Sildee has made a video with all new Victory Poses:



New Skins


Reddit user CandiceSwanpoel has compiled a list from various sources (both images and videos) containing all 167 new skins for all Overwatch heroes. Head over to Reddit to view all of them! Sildee has also made a 13-min video with all the skins:



Screenshots from the new maps


Finally, French site JudgeHype has two albums with some very nice screenshots from the new Control maps, Nepal and Lijiang Tower.



Click here for the rest of the Nepal album



Click here for the rest of the Lijiang Tower album


Who is getting in the Beta?


Obviously, a lot of people will want access to the Beta, so they can see for themselves all these amazing new features. There might still be a chance for some, since Blizzard is still rolling out some invites. Don't forget to check your email, your launcher or your Account Summary to see if your account is flagged for an invite!


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      Amp It Up Healing-per-second has been decreased by 10% Zarya
      Particle Barrier Power gained from barriers decreased by 20% Projected Barrier Power gained from barriers decreased by 20% Torbjörn
      Scrap is now automatically generated over time The amount of scrap collected from a fallen enemy has been decreased by 40% Forge Hammer Swing speed increased by 25% Damage decreased by 27% (source) Lastly, Jeff Kaplan answered a player's question on the official forums as to if some heroes will still be considered the worst or "troll picks" after the current balance update. Jeff claimed that the team is doing its best to keep all heroes viable and to maintain a healthy hero balance. He mentioned Symmetra and Torbjörn specifically, and affirmed that the team is looking at ways to make them more fun. They stilld don't want to make changes that are too drastic, because this can be disruptive for a certain percentage of the playerbase.
      Jeff Kaplan
      + Show- Hide [...]My question is: Will the current effort toward hero balance will completely erase or dissipate those "troll" pick?[...]
      3 hours ago
          10/21/2016 07:32 AMPosted by Suns
          Since the release of Overwatch in may 2016, we've seen a lot of changes concerning heroes balances.
          Since Overwatch has become very popular, a lot of pro player find new meta each months.
          Because of the evolving metagame, which pretty much dictate all heroe pick in the competitive format, not all heroes are regarded as equal.
          Heck, some heroes pick are considered "troll", like Symmetra and Torbjorn.
          Thoses heroes flagged as 'useless' are not healthy for anyone.
          My question is: Will the current effort toward hero balance will completely erase or dissipate those "troll" pick?
          I like all heroes. I understand some perform better than other. But no heroes deserve to be so underwhelming that no one wants to see them ever.
      It's never our intention to have a hero be perceived as a "troll pick", but that will inevitably happen sometimes. Let's say that we all agreed that all of the heroes were perfectly balanced (just pretend with me), even if we touched nothing, eventually the balance would shift over time due to evolving playstyles, strategies and meta-trends. A lot of us like pro sports and tend to think of those games (soccer, football, hockey, basketball) as "timeless". But if you follow those games closely, the leagues have had to make minor tweaks to the games to keep them fun and balanced over time. It's a weird analogy, but it is very similar to hero balance in a game like Overwatch. In those pro sports, players and coaches evolved their ways of thinking about the game that required the game itself to change at times.
      We will absolutely do our best to make sure all of our heroes our viable. With so many heroes, I do believe the playerbase will (at times) decide that certain heroes are out of fashion and therefore deem them as "troll picks". Sometimes this will be very valid. And sometimes it will be perception.
      Both Torb and Symmetra are being looked at right now. We want to try to improve them in ways that makes them more fun to play, more enjoyable to have on your team and try to make sure they are not infuriating to play against.
      We wrestle with the issue that players get very upset at us when they perceive "the meta is stale" and certain heroes are not viable. Yet it's also very disruptive to the playerbase for us to make changes. It's a bit of a Catch-22 but we do our best to responsibly look at all heroes all the time and make sure nothing is terribly unbalanced or worse, un-fun. (source)
    • By Starym
      The game continues to grow and hit higher and higher user milestones
      Well, it seems Titan's cancellation turned out well for Blizzard after all. While it wasn't the next huge MMO everyone and their grandparents play, it's fall did bring us Overwatch and Overwatch is very much here to stay. In case you still doubted the game's potential longevity (and inevitable sequels), a little  announcement got lost in all the Halloween rumbling yesterday, as Blizzard also announced that the game had over 20 million registered players!
      "We also want to share the news that Overwatch has crossed a new milestone—20 million players—making this special holiday treat all the sweeter," Blizzard said in a press release, according to PvPlive.
      In this era of free to play that's a huge deal as OW is still a 40$ title, or even 60$ if you're on the consoles, so getting these kinds of numbers is even more impressive. Now, some of the 20 million are playing the game in PC bangs and similar lan cafes, so it might not be exactly 20 million units sold, but it's still impressive nonetheless. But the bigger news here is that the game is still growing, with it having started at 7 million in its first week and reached 15 million 2 months ago.
      So why should we specifically care for this sales trend? Well, it also means that we'll be seeing plenty of content for the game to come, as it has a healthy and growing community around it. Add to that the lootbox system also being a steady income and you can be sure Overwatch will be sticking around for a long, long time.
    • By Zadina
      With some of its pages leaked previously, the new Halloween-themed Overwatch comic "Junkenstein" has been officially released.
      This comic takes us back to the nostalgic time when the original Overwatch crew were still together and got along well. A party is hosted on Halloween night and Reinhardt starts recounting the terrifying story of the mad scientist, Junkenstein.

      The comic has been released along with the Halloween patch and doesn't contribute much to the story of Overwatch and everything we know so far. The only interesting element is the presence of the man dressed in a pirate costume. We haven't heard this name in a while with all the Sombra hype, but could this be Liao?
      You can read the comic here or enjoy the Madefire motion book version here.
    • By Starym
      Horde mode/brawl is in, Ana, Widowmaker and Junkrat changes and more.
      It seems the co-op brawl/horde mode is in fact part of the Halloween patch today although, as expected, Sombra was not. Here's the official trailer for the event:
      And here are the patch notes for the event itself, as well as some additional tweaks and fixes:
      October 11
      New Seasonal Event: Overwatch Halloween Terror
      When the shadows grow long and the nights grow cold . . . when witches cackle in the night, and ghosts roam the streets . . . it can mean only one thing: Halloween has arrived in Overwatch! Starting today, Overwatch's regular Loot Boxes have been replaced with limited-edition Halloween Loot Boxes. Each contains at least one of more than 100 Halloween-themed sprays, icons, skins, victory poses, emotes, and highlight intros. And the bravest heroes will test their mettle against a mad scientist's metal minions in Overwatch's first co-op PvE brawl: Junkenstein’s Revenge.
      Welcome to Overwatch Halloween Terror!
      To learn more about the event, click here.
      New Feature: Leaderboards
      In-game leaderboards will now show off the top 500 competitive players from each region, and a separate leaderboard will allow players to see how their competitive performance stacks up against their friends. Plus, we’re adding leaderboards for the Overwatch Halloween Terror event that’s happening right now!
      Note: After downloading the latest patch, players will need to complete at least one Competitive Play match before they’ll appear on the friend leaderboards.
      Static cameras are now supported in spectator mode Team names can now be edited in custom games Raised the volume of Hanzo's Dragonstrike voice line while wearing the Okami/Lone Wolf Skin Heroes hit by Ana's Nano Boost have a new voice line that informs other players Increased frequency of Reinhardt's "barrier failing" voice line Custom Games can now be paused  
      Competitive Play
      Players who leave or are disconnected from a competitive match can now rejoin anytime while the match is still in progress Teammates of a disconnected player can now exit a match after 2 minutes have elapsed (formerly 1 minute), and they will not receive a leaver penalty. However, they will receive a loss  
      Camera movement in Spectator Mode has been improved  
      Nano Boost
      Ultimate cost has been increased by 20% Biotic Grenade
      Radius has been increased from 3 to 4 meters
      Developer Comments: So far, we haven't seen any indication that Ana is too strong overall, but her ultimate charges a little too fast, especially considering the impact it can have on a match. Also, her Biotic Grenades are getting a small boost to help her hit multiple targets.
      Widow's Kiss
      Scoping-in animation time has been reduced from 0.5 to 0.33 seconds
      Developer Comments: This change will help Widowmaker acquire new targets more quickly and speed up her reaction time in fast-paced situations.
      Ability now activates more quickly
      Developer Comments: Junkrat can be an extremely effective hero in the right hands, but RIP-Tire often felt underpowered when compared to his counterparts.
      Hero Gallery now signify which items were unlocked during the Overwatch Halloween Terror event Several minor aesthetic changes have been made to the game’s Main, Social, and Options menus Removed several stats that were duplicated for certain heroes throughout the career profile Graphics, typography, and layout have been updated in the Player Profile menu Controller users can now choose between two aiming modes
      Dual-Zone mode (New default): The vast majority of the thumbstick's range moves with reduced sensitivity and relatively high acceleration. However, when the thumbstick crosses to the outer 10% of its range, it will move with high sensitivity and relatively low acceleration. This mode will allow for more precise aiming, while still allowing players to turn around quickly
      Exponential Ramp mode (Old default): As the thumbstick moves toward the outside of its range, the sensitivity is ramped up exponentially. The acceleration remains relatively high throughout  
      Social Features
      Certain commendations will now appear less frequently during end-of-round voting, and others will appear more frequently (e.g. Torbjörn's Armor Packs Created will appear less frequently while Offensive Assists will appear more frequently)  
      Enemy players that are knocked down no longer lose their red outline Highlight Intros previewed after opening a loot box now loop Fixed a bug that prevented custom key bindings from saving after relaunching the game Fixed a bug that kept players from binding Take Screenshot to other keys Fixed a bug preventing any non-default sprays from appearing during the Play of the Game Heroes that appeared on the main menu screen are no longer visible in the background while viewing items in the hero gallery  
      Competitive Play
      [PS4, XB1] Fixed an issue that was incorrectly displaying a top 500 icon for certain players, even though they had not yet broken into the top 500  
      Fixed a bug that allowed D.Va to reach unintended locations on several maps when using Self-Destruct Fixed a bug that allowed players to capture first objective on King’s Row from extremely high above the point Fixed a bug that allowed the payload to heal players, even when they were negatively affected by Ana’s Biotic Grenade Fixed a bug preventing the health bars on the Practice Range bots from displaying the effects of Ana’s Biotic Grenade Fixed a bug preventing sprays from being applied correctly to some surfaces on Eichenwalde Fixed a lighting issue, causing certain objects to appear darker than intended inside the Eichenwalde castle  
      Smoothed the animation during Ana’s zoom-release transition Fixed a bug causing Bastion’s bullet shells to eject backwards while in Configuration: Sentry mode Fixed a bug causing D.Va to be teleported back to a re-spawn point if her Boosters are used inside the team’s dropship Fixed an issue preventing Hanzo’s Sonic Arrow from appearing when selected Fixed a bug preventing Junkrat’s statistics from correctly tracking RIP-Tire kills Fixed a bug that prevented Junkrat’s “Roadkill” achievement from being awarded after obtaining 4 kills with RIP-Tire Fixed an issue preventing Mercy’s staff from appearing in some highlight intros while wearing the Valkyrie, Sigrún, and Cobalt skins Fixed a bug causing Tracer’s highlight intros to render at a lower resolution when accessed from the Highlights menu Fixed a bug that allowed Widowmaker to use her Grappling Hook on basketballs Symmetra's “Car Wash” achievement now correctly lists the number of beams required (6 instead of 7) Fixed a time calculation issue that was causing Zenyatta's “Rapid Discord” achievement to be more difficult than intended  
      Spectators are now able to see the Assemble Heroes countdown timer on all maps during a Custom Game You are no longer able to see your killer’s red outline while spectating your team before respawning