Sign in to follow this  
Followers 0
Vlad

Heroes of the Storm Li-Ming

16 posts in this topic

I like your Li Ming building guides but after the last patch you must update them!

Share this post


Link to post
Share on other sites

I like your Li Ming building guides but after the last patch you must update them!

 

It has been, it has been. Full guide in the works.

Share this post


Link to post
Share on other sites

temporal flux definitely outclasses tal rasha's after the nerf, it helps you land missiles in the seekerball (balanced) build, it functions basically as a long range, 2.5 second root (that can be blinked out of) for utility in teamfights, and has good value overall, while 10% ability power isn't really that worth it now

Share this post


Link to post
Share on other sites

temporal flux definitely outclasses tal rasha's after the nerf, it helps you land missiles in the seekerball (balanced) build, it functions basically as a long range, 2.5 second root (that can be blinked out of) for utility in teamfights, and has good value overall, while 10% ability power isn't really that worth it now

Definitely agree. In fact HotsLogs shows a better win rate when Temporal Flux is taken. The amount of times this talent has helped me single handed-ly turn around a match simple by slowing enemies enough to be killed either by myself or someone from my team is countless.

Share this post


Link to post
Share on other sites

Tal Rasha being listed as best is an artifact of pre-nerf, when it used to yield 20%. I changed the recommendation to Temporal Flux some time last week after experimenting some more.

Share this post


Link to post
Share on other sites

for the love god,odin,allah,buddha and the spaghetti monster pls delete the Teleport All-In Build: high risk high reward area of effect burst it is good only when the enemy team is crap and the "REWARD" part is so small it is not justifying the danger it puts the poor and SQUISHY liming in.

I am asking from anybody who is reading this message too not go for this build and go any other build ,likeOrb or Missiles Build which does a lot more Damage with a lot less risk involved .     

Share this post


Link to post
Share on other sites

for the love god,odin,allah,buddha and the spaghetti monster pls delete the Teleport All-In Build: high risk high reward area of effect burst it is good only when the enemy team is crap and the "REWARD" part is so small it is not justifying the danger it puts the poor and SQUISHY liming in.

I am asking from anybody who is reading this message too not go for this build and go any other build ,likeOrb or Missiles Build which does a lot more Damage with a lot less risk involved .     

 

Teleport build is actually the most popular build as of today, so I'm not sure what to tell you there. Even if it wasn't, it would see niche play versus Murky and TLV.

Share this post


Link to post
Share on other sites

you should go for tal rashas elements with the teleport build. much better than upgraded ult.

 

and don't mind this guy (kaltkrieg). he has been posting this comment on every single hots related site. he clearly does not have a clue.

Share this post


Link to post
Share on other sites

you should go for tal rashas elements with the teleport build. much better than upgraded ult.

 

and don't mind this guy (kaltkrieg). he has been posting this comment on every single hots related site. he clearly does not have a clue.

 

I'm having a hard time deciding with Tal'rasha. It's just 10% damage under perfect conditions - not a bad amount at all, but I feel that the 40% slow is just always there for you. I feel much stronger when that talent hits, and hate having to deal with it myself.

Share this post


Link to post
Share on other sites

I could debate with you about the Mirrorball vs Fireflies thing when accompanied with Seeker as it could:
- Make it easier to land Q
- More sustained damage overall
- If aim correctly most of the time, synergies better than Mirror with Seeker as it can proc Seeker too, though less reliable.
But it also have:
- Less burst damage
- Not as good kiting potential as you need to turn back every 2 seconds to cast
- Doesn't synergies well with Tal'rasha or Critical Mass
But If you have played her for some time you should be used to landing all 3 projectiles so with Fireflies makes it even easier right? Since I have trouble landing all 5 projectiles and because they start at the farther end of the ability and they travel slower by comparison, so I tend to swing to Fireflies when I go for a more kiting-favored build, but I still go for Mirrorball if I need the burst potential. In summary, you shouldn't just flat out saying that Fireflies are not as good as Mirrorball in all scenarios. 

Share this post


Link to post
Share on other sites

There's a typo in our guide: "instnatly" instead of instantly.

Share this post


Link to post
Share on other sites
On 4/22/2016 at 4:45 AM, Guest VirusLove said:

I could debate with you about the Mirrorball vs Fireflies thing when accompanied with Seeker as it could:
- Make it easier to land Q
- More sustained damage overall
- If aim correctly most of the time, synergies better than Mirror with Seeker as it can proc Seeker too, though less reliable.
But it also have:
- Less burst damage
- Not as good kiting potential as you need to turn back every 2 seconds to cast
- Doesn't synergies well with Tal'rasha or Critical Mass
But If you have played her for some time you should be used to landing all 3 projectiles so with Fireflies makes it even easier right? Since I have trouble landing all 5 projectiles and because they start at the farther end of the ability and they travel slower by comparison, so I tend to swing to Fireflies when I go for a more kiting-favored build, but I still go for Mirrorball if I need the burst potential. In summary, you shouldn't just flat out saying that Fireflies are not as good as Mirrorball in all scenarios. 

It's a hard call, but when cooldown resets come into play, I'd say that burst damage is king. Let's have a simplified example of what I mean: 

Say, 

Mirrorball: 5 damage every 3s.
Fireflies: 3 damage every 2s.

The dps is similar (1.666 repeating versus 1.5).

However, when your cooldowns reset due to Critical Mass, cooldowns are no longer part of the equation. As such, the ability that deals the most damage (despite having a longer cooldown) ends up having a significantly higher potential. Of course, you could argue that Fireflies makes it easier to land kills, but again, this is not true when crowd control becomes part of the question as well.

Anyway, they're both good; I just think Mirrorball has more potential given Li-Ming's nature.

On 6/4/2016 at 9:05 PM, Stan said:

There's a typo in our guide: "instnatly" instead of instantly.

oh no! I'll get on it instnatly.

Share this post


Link to post
Share on other sites

Really great guide, though there is one point I think should be included with regard to the Seeker talent: PvE. Seeker will trigger on merc camps, bosses, and even structures, and since it's quite easy to hit the AI with skillshots that's an almost guaranteed damage boost against all non-player controlled characters (even without Mirrorball). I find myself going Seeker on maps that heavily favor single target PvE (such as Garden of Terror, Battlefield of Eternity, and Sky Temple), or versus player controlled targets that are big and thus easier to hit (heroes like Azmodan, or the Dragon Knight/Garden Terror), or sometimes when we lack a good siege specialist.

I mostly think you should include that info because the first time I played Li Ming I used this guide and thought "why would you ever pick seeker? It's tricky to land all missiles on a hero with no mobility at all, never mind more mobile heroes like Illidin, Greymane, or Li Ming herself." After playing her a lot I've realized its true strength is siege potential/map objectives, where it outshines the Orb sometimes depending on build. It doesn't melt creepwaves as good, but its damage to structures is fantastic.

1 person likes this

Share this post


Link to post
Share on other sites
On 8/29/2016 at 5:48 PM, Mongrel said:

Really great guide, though there is one point I think should be included with regard to the Seeker talent: PvE. Seeker will trigger on merc camps, bosses, and even structures, and since it's quite easy to hit the AI with skillshots that's an almost guaranteed damage boost against all non-player controlled characters (even without Mirrorball). I find myself going Seeker on maps that heavily favor single target PvE (such as Garden of Terror, Battlefield of Eternity, and Sky Temple), or versus player controlled targets that are big and thus easier to hit (heroes like Azmodan, or the Dragon Knight/Garden Terror), or sometimes when we lack a good siege specialist.

I mostly think you should include that info because the first time I played Li Ming I used this guide and thought "why would you ever pick seeker? It's tricky to land all missiles on a hero with no mobility at all, never mind more mobile heroes like Illidin, Greymane, or Li Ming herself." After playing her a lot I've realized its true strength is siege potential/map objectives, where it outshines the Orb sometimes depending on build. It doesn't melt creepwaves as good, but its damage to structures is fantastic.


That's a very good point, thank you. I just tend to consider her level 7 talents so bloated that it's hard to make room for Seeker, but that's still a solid comment.

Share this post


Link to post
Share on other sites

Your content will need to be approved by a moderator

Guest
You are commenting as a guest. If you have an account, please sign in.
Reply to this topic...

×   You have pasted content with formatting.   Remove formatting

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

Loading...
Sign in to follow this  
Followers 0

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Damien
      This thread is for comments about our Wizard Manald Channeling Build.
    • By Stan
      A new in-development video previews Valeera's abilities, several new skins and three mounts!
      Blizzard has released a new in-development video on the Heroes of the Storm YouTube channel. Earlier today, they teased with Thistle Tea on Twitter. Maybe Valeera will use Energy as a resource and Sinister Strike will generate combo points. Eviscerate would deal damage based on the number of combo points she has.
      Valeera Abilities
      She seems to be a faithful copy of WoW's assassination rogue. Here are her abilities based on WoW tooltips to give you a better idea of her kit.
      [D] -  Vanish (Trait)
      [Q] - Sinister Strike
      [W] - Blade Flurry
      [E] - Eviscerate
      [R1] - Smoke Bomb
      R2 - Cloak of Shadows
      Valeera also comes with a "Demon Hunter" skin that will be part of a bundle. The skin has themed abilities.
      New Skins
      Master Valeera Demon Hunter Valeera Lunar Li-Ming Monkey King Samuro New Mounts
      Felsaber

      Nimbus Cloud

      Lunar Rooster

      Screenshots were taken from the in-development video below.
       
    • By Stan
      Blizzard announced on Twitter that Valeera arrives on Public Test Realm tomorrow. 
      Zul'jin got released without testing, but Valeera is hitting PTR soon and she will probably go live the week after. We'll be adding her abilities and talents once they become available. Remember, if you purchase a Hero on PTR, it will automatically unlock for the region of your choice when the patch goes live.
      Placeholder for tweet 82102422531821158
    • By Stan
      The Free-to-Play Hero rotation has been updated for the week of January 10. Don't forget that this week's sale includes new bundles for the Chromie & Kharazim skins!
      Update: Blizzard decided to change the rotation for last week and it is as follows
      Free-to-Play Hero Rotation: January 10 - 17, 2017
      Li Li E.T.C. Leoric Tychus Thrall Gazlowe Kharazim (Slot unlocked at Player Level 5) Jaina (Slot unlocked at Player Level 7) Anub'arak (Slot unlocked at Player Level 12) Abathur (Slot unlocked at Player Level 15) The rotation that was initially for the week of January 10 is instead the rotation for this week. (Edited Jan 16)
      Free-to-Play Hero Rotation: January 17 - 24, 2017
      Raynor Muradin Johanna Falstad Uther Nazeebo Tyrande (Slot unlocked at Player Level 5) Rexxar (Slot unlocked at Player Level 7) Sgt. Hammer (Slot unlocked at Player Level 12) Ragnaros (Slot unlocked at Player Level 15) (Source)
    • By Stan
      After the free Hero weekend, the standard rotation returns with 10 new Heroes that have been selected for gameplay, it's weird that it matches the rotation that Blizzard posted last week, but they decided to change last week's rotation on short notice.
      Free-to-Play Hero Rotation: January 17 - 24, 2017
      Clicking on a Hero name will take you to the corresponding build guide.
      Raynor Muradin Johanna Falstad Uther Nazeebo Tyrande (Slot unlocked at Player Level 5) Rexxar (Slot unlocked at Player Level 7) Sgt. Hammer (Slot unlocked at Player Level 12) Ragnaros (Slot unlocked at Player Level 15) (Source)