Sign in to follow this  
Followers 0

wow Blue Posts: 6.2.4, Hotfixes and Polls

1 post in this topic


Is that even more blue posts on the horizon? You bet! The blues have been busy answering questions and outlining what we should expect in 6.2.4. We've also got the most recent hotfixes to hit the live servers in 6.2.3. Check it out!

Our first blue post is the hotfix patch notes from 19th February concerning a small number of changes on the live servers. While they aren't the most monumental changes, it seems Challenge Modes might become slightly easier now that Ragewing in UBRS won't always hit you with his breath ability.

Blizzard Icon 6.2.3 Hotfixes - 19th February

Bug Fixes
Creatures and NPCs
  • Fixed an issue that could cause Mahka, a quest NPC in Southern Barrens to become unresponsive.

Raids and Dungeons

  • Upper Blackrock Spire: Fixed a situation on Challenge Mode and Mythic Difficulty that could cause Ragewing the Untamed's Engulfing Fire ability to be unavoidable.


  • Lovely Luck Is On Your Side: Fixed an issue that could cause players to not correctly receive credit for completing this achievement.


Our next blue post in an update on the 6.2.4 patch notes that were published a while ago. Many players were outraged at the fact that the naming of a new patch indicated some form of new content, but in reality there was on bullet point of changes being introduced. Blizzard have since explained the meaning of the patch and what is going to be changed in it. 

Blizzard Icon 6.2.4 Notes Explained

Greetings everyone,
I wanted to provide some insight into the 6.2.4 patch and hopefully, answer outstanding questions you may have regarding features and areas to test.
In 6.2.4 World of Warcraft will transition to a new infrastructure. While this infrastructure change contains a multitude of backend improvements for communication between WoW and, there are also a number of changes that will directly affect you. It is our goal to make sure these changes don’t negatively impact existing systems, and functionality remains as it was prior to this migration.
To help us with this task, we’d like PTR testers to focus on the following areas:
  • Social features, including whispers between characters, different Blizzard games, the app and other in-game characters.
  • Realm List functionality.
  • Authentication, logging in, and security features.
  • Parental controls.
  • 3rd party add-on functionality.
  • In-game shop functionality.
  • Character Boosts.
  • Faction, Race, and Name changes.

Development for patch 6.2.4 is ongoing so there may be issues during testing regarding things like logging in and selecting realms. Random disconnects from may also occur. It is important that things of this nature are reported in the forums to help ensure a resolution before 6.2.4 goes live.
I hope this provides a little more insight into what PTR testers should be on the lookout for in this patch. Thank you all for helping to make World of Warcraft an epic experience time and time again!

Our last blue post of the day is a big one and it concerns the polls that Blizzard occasionally put out on the main page. While some players see this as a bit of fun to take part it, the comments are often riddled with numerous complaints stating that Blizzard are wasting their time on polls instead of working on the game itself. 
Personally, I see no harm in the polls. They are a bit of fun, such as with the Valentine's "best couple" poll and get users to perhaps look into parts of the game they wouldn't have before. I highly doubt doing a small poll once in a while is delaying Legion for months each time.
The user also states that Blizzard should use the polls as a means of feedback rather than for fun. If we use the Legion forums as evidence, people leaves walls and walls of text for feedback. A simple poll will never, ever give sufficient evidence or feedback due to the complete lack of assessment in regards to the answers given. 
In my opinion, keep the polls fun, leave the discussion to the forums.

Blizzard Icon Polls and Feedback

I don't understand why the blues are continually putting up these random and completely arbitrary polls that mean nothing for the well being of the game. Blizzard, why don't you look at the reaction to your game and understand the discontent that people have with it. Start by bring up some polls that narrow down what people hated about trashran and what they liked about it, that way you can use that information to improve and create new content that will actually cater to what your player base wants.
It's pretty obvious that garrisons worked, maybe a bit too well. They are wonderful safe havens that allow people to make gold and relax without actually having to play the game, which is kind of counter intuitive. Create a poll narrowing down what people liked about their garrisons and what they didn't like.
Just some odd suggestions, I expect this thread to be censored and/or moved to the garbage can, but hopefully it resonates for a second
Polls aren't generally meant as a means for collecting feedback. They are designed as a way to engage the community in interesting/entertaining topics. (Hopefully - At least for those who choose to take part.)Feedback occurs on these forums and in the game (among other places) and is ongoing. We read/watch/collect as we go. 
When we have used polls in the past for collecting information it's been done very deliberately and with much care due to the inherent pitfalls polls can present such as a smaller portion of the community taking part or undue weight being put on the results by those who did take time to vote.
We (in community) spend a lot of time thinking about the need to manage expectations because if we over promise we've failed to deliver. If we under promise, we're not telling people enough of the 'real' news. It's a like walking a slackline (tightrope is so yesterday). We have to maintain balance or at least try to maintain balance.
I would hope that the devs have better metric tools. They can put in measurements to see what we're doing and use that to see what people are actually doing. Not just complaining about
Yep. They do. We watch for what people are both saying and what they are actually doing in game.
I assume that Blizzard has some really smart people that can do amazing math with data. I guess they do more than purely look at what people do as Ashran probably would have been really highly rated based off of that metric. (For some of the expansion it was practically required, and the easiest way of getting a reward) It makes me wonder if what people spend the most time doing is related to enjoyment or reward. Eh, I know they probably have a whole team dedicated to looking at many different sets of data to try to find what is enjoyable, not just usage time.
We have some wicked smart people here that can drill down into the data. It's true. As with anything, the data tells a lot of the story, but not the whole story. Being able to understand "why" is also looked into which includes what people are saying. Thus why it's so important to put the two together. We have a much larger pool of information that comes from within the game and the vocal community while passionate enough to speak up, aren't the majority so we have to be careful about how we weight the types of feedback.
Polls as a tool can be used in many ways. For us, the larger value is more in engaging than getting wide ranging thoughts and opinions.
There will always those who are fine with "still working on it" and those who aren't and see it as giving something and then taking it away when it doesn't happen. It's not anyone's 'fault'. It's just human nature. It's why the study of human behavior is such a large wide-reaching field and there are so many books on just what makes people tick. But those will never encapsulate what all people want and neither can a poll.
*Yes, we know what you did last weekend. 


Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  
Followers 0

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      The Suramar campaign continues in Patch 7.1 with new quests, and a variety of rewards including items, a mount and Artifact Power.
      The Nightborne storyline continues in Patch 7.1.
      If you thought you'd be finished with Suramar after hitting Exalted, you merely had a break! In Patch 7.1, the campaign continues with a nine-week quest series culminating in the Insurrection achievement. Arcanist's Manasaber reward will likely require the Nighthold to open first. Finishing parts of the quest line award items with an item level range of 830 - 850 and Artifact Power as usual. If you've got Alchemy, don't forget to grab the new elixir recipe Recipe: Potion of Prolonged Power.
      Patch 7.1 Suramar Campaign Quests
      To start the quests, you need to have Exalted reputation.
      The following quest series have been added:
      Visitor in Shal'Aran Waning Refuge Sign of the Dusk Lily Break An Arm Trial by Demonfire Staging Point The Seal's Power Felborne No More Breaching the Sanctum Felborne No More If you hate spoilers, stop reading right now or proceed at your own risk. You have been warned.
    • By Stan
      Here are some changes that were not present in 7.1 Patch Notes.
      Legion Companion app has been updated with Artifact Research. Galakras  can now be soloed. It takes only two shots from the same cannon to bring her down. Mount drops now get announced in Guild Chat. Ancient Mana Nodes in Suramar appear as blue icons. Withered J'im is now required for Unleashed Monstrosities. Funny fact, because we've got him up twice in a row by accident. Deepening Shadows animation is now purple and harder to see during the Cordana Felsong encounter. Sephuz's Secret has been nerfed. Silence or CC damage-dealing abilities will no longer proc it. Dalaran Guards will now tell you where the Transmogrifier is (same place as Enchanting). Followers can now be right-clicked and added to missions. Players can now hide their belts at the Transmogrifier. Weapons that disappeared when sheathing now appear properly. Weapon positioning for fist weapons has been improved. Items granting Artifact Power that are channeled, can be now consumed while moving. Crafted gear can now be upgraded with Obliterum up to item level 855 (up from 850). Glyph of the Blazing Savior should work now. Crystal Vials can now be purchased in stacks of 20 (up from 5). Questing
      Active Quests number tracking is back! The quest at the end of the Order Hall to unlock the third relic slot has had its World Quest requirement reduced to 20 (down from 30). Class Hall Upgrades that complete a World Quest no longer count toward emissary bounty chests. Selecting the emissary icon will change maps to that specific zone, where you need to complete the World Quests. Class Changes
      Death Knight
      Wraith Walk  can now be used while dead. Druid
      Travel Form has the same speed as mounts. Troll's Flight Form makes bat noises again. The Druid's Class Hall had a Mailbox added. The Order Hall set acts now as a dress, instead of chest & legs. Druids entering Suramar City now get transformed into a mana saber when shapeshifted. The same should apply for Shaman's Ghost Wolf. Mage
      Teleport abilities have had icons updated. Felo'melorn's fire balls now have slightly different styles based on your Artifact appearance. They can be turned off entirely by talking to Archmage Melis. Priest
      Shadowform no longer affects mounts. There's a proc icon when Holy Fire is reset. Shaman
      Earthbind Totem has returned. Glyph of the Spectral Raptor now uses an updated model with more pixels! Warlock
      Demonic Gateway activation & travel time decreased. Enslave Demon's cap has been decreased to 109 (down from 110). Glyph of the Voidlord now has a unique model. Contagion is now 15% (up from 12%). Casting Circle no longer grants immunity when you stand in it.
    • By Starym
      The first hotfixes for the new patch are in! A lot of PvP stuff as well as M+ questing issues, among many smaller fixes.
      New patch, new problems that need to be fixed, but Blizz was on the case very quickly as we already have the first hotfixes of 7.1! A lot of fixes, predominately in the PvP area, with the biggest one being Kara attunement and the weekly bonus event being completable in M+ dungeons.
      October 25th
      Bonus Event
      Completing a dungeon on any Mythic Keystone difficulty will now count towards progress on the weekly Bonus Event quest, "Emissary of War". Classes
      Luffa Wrappings should once again function correctly for non-Feral Druids. Prowl should once again have the correct stealth effectiveness. Mass Entanglement should now reliably chain to nearby targets. Paladin
      (Retribution) Fixed a bug preventing the Sword of Light passive from being fully calculated into baseline damage. Shaman
      (Restoration) Lava Burst should correctly deal a critical strike against targets with Flame Shock, at level 20 or higher. Warrior
      (Arms) Fixed a bug preventing the Seasoned Soldier passive from being fully calculated into baseline damage. Dungeons and Raids
      Quest Items related to Karazhan attunement now drop in Mythic Keystone dungeons in addition to Mythic difficulty dungeons. Game Client
      (Work in progress) Sheathing and unsheathing a weapon should no longer cause the game to crash. PvP
      Warden Towers temporarily rewarded 150 Honor. They have been convinced to once again reward 300 Honor. Honor rewards from Tol Barad have been reduced by 50%. Class Adjustments Relentless reduces crowd control duration by 20% (was 25%). Developers’ Notes: We feel Relentless is over-represented in a lot of situations, so we’re slightly reducing its effect. Demon Hunter Fixed a bug that was preventing Imprison modified by Detainment from being removed by Divine Shield and Ice Block. Fury of the Illidari no longer causes reduced damage in PvP. Mage (Fire) Stamina reduced by 10% in PvP. (Frost) Stamina reduced by 10% in PvP Developers’ Notes: Fire and Frost Mages have felt a bit too tanky. (Frost) Deep Shatter increases the damage of Frostbolt by 150% (was 200%). Monk (Mistweaver) Surge of Mist now causes Enveloping Mist to incur an 8 second cooldown (was 6 seconds). Developers’ Notes: Mistweavers Monks have often relied on Soothing Mist to do most of their healing. Now, when choosing Surge of Mist, you may have to cast another healing spell during the Enveloping Mists cooldown. (Mistweaver) Counteract magic increases the healing of Renewing Mist by 125% (was 150%). Developers’ Notes: Counteract Magic has felt a bit too strong against damage-over-time compositions. Paladin Avenging Crusader now properly increases the cooldown recovery rate of Judgment and Crusader Strike. Avenging Crusader no longer increases the cooldown recovery rate of Tyr's Deliverance. Priest (Discipline) Searing Light increases the damage of Smite by 15%, down from 30%. Developers’ Notes: The Discipline Priest is intended to be an offensive healer, but we feel they were over-performing in 2v2 Arena. Rogue Agility reduced by 10% in PvP. Stamina reduced by 5% in PvP. Developers’ Notes: Rogues are intended to be strong, yet vulnerable to focused-fire. We feel they have too much survivability while dealing too much damage with both utility and survivability, so we’re toning them down. (Assassination) System Shock duration reduced to 2 seconds (was 4 seconds). (Subtlety) Stamina reduced by 5% in PvP. (Assassination, Outlaw) Stamina reduced by 15% in PvP. Shaman (Enhancement) Agility reduced by 10%. Warlock (Demonology) Doom, Doubled now increases the damage of Doom by 33% in PvP situations. (Demonology) Grimoire of Synergy increases the Warlock's and Pet's damage by 30% in PvP situations. (Demonology) Implosion damage reduced by 20% in PvP situations. Warrior Bladestorm now deals full damage in PvP situations. Developers’ Notes: Bladestorm is intended to be a strong damage cooldown for the Arms Warrior. In Legion Beta testing, Arms Warriors felt too strong, so we reduced the damage Bladestorm did in PvP. We feel we’re back to a place where returning it to full damage makes sense. Execute now deals 15% more damage in PvP situations. Developers’ Notes: Execute is designed to be a signature strength of the Warrior, and should always be the right choice on targets within Execute range in PvP. We’ve found that there are some situations where that wasn’t true, so we’re increasing the damage of Execute to make it always the right choice. Quests
      Players should no longer fail to get credit for completing world boss World Quests. Players with a full inventory should now be able to complete “Edict of the God-King” and accept “Unwanted Evidence” after defeating God-King Skovald in Halls of Valor. The quest drops for “Uncovering Orders” should now come from the final boss in each of the three named dungeons, Assault on Violet Hold, Black Rook Hold, and Vault of the Wardens. World
      Bloodgazer Falcosaurs should now respawn more quickly. Previous Hotfixes.
    • By Stan
      All our class guides have been updated for Patch 7.1.
      Good news, everyone! All our class guides have been updated for Patch 7.1!
      Feedback As we strive to constantly improve our guides, constructive feedback is always welcome. Each guide has its appropriate section for feedback indicated by the comments count at its beginning. Death Knight
      Blood Frost Unholy Demon Hunter
      Havoc Vengeance Druid
      Balance Feral Guardian Restoration Hunter
      Beast Mastery Marksmanship Survival Mage
      Arcane Fire Frost Monk
      Brewmaster Mistweaver Windwalker Paladin
      Holy Protection Retribution Priest
      Discipline Holy Shadow Rogue
      Assassination Outlaw Subtlety Shaman
      Elemental Enhancement Restoration Warlock
      Affliction Demonology Destruction Warrior
      Arms Fury Protection
    • By Stan
      With Patch 7.1 releasing today, there's so much to do after maintenance!
      Karazhan Attunement
      Karazhan attunement starts with Khadgar in Dalaran. You'll have to farm a few dungeons on Mythic difficulty to get attuned.
      Edict of the God-King - Defeat God-King Skovald in Halls of Valor on Mythic difficulty. Unwanted Evidence - Bring the Fel Crystal Fragment to Archmage Khadgar in Dalaran. Uncovering Orders - Recover the Fragment of Spite from Blackrook Hold (Mythic), the Fragment of Power from Violet Hold (Mythic), and the Fragment of Torment from Vault of the Wardens (Mythic). Addon Update
      Don't forget to update your addons for the newest patch. World Boss
      Drugon the Frostblood is up this week.
      World Boss Loot Tables
      Assorted Dragonscale Bracers Drugon's Snowglobe Ettin Fingernail Ettinbone Bracers Giant's Handkerchief Snowdrift Bracers Wax-Sealed Leather Bracers Mythic+ Affixes (US)
      Sanguine, Volcanic, Fortified Mythic+ Affixes (EU)
      TBA Legion Dungeon Event
      Sign of the Warrior is active this week: The final boss of each Legion dungeon will drop an extra item. The quest can now be picked up from within the Adventure Journal. To get Cache of Nightmarish Treasures, you have to finish 4 dungeons in Mythic difficulty, which shouldn't be an issue given the Karazhan attunement. Other
      Hallow's End continues until October 28. For a complete overview, don't forget to check our Survival Guide.