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Green Fire: Quest Line + Kanrethad strategy

234 replies to this topic Started by Damien, Mar 06 2013 03:05 PM warlock green fire kanrethad
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Posted 06 March 2013 - 03:05 PM

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Damien
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We have released a video for the Green Fire quest line, which you can find embedded above. While the quest line is not that difficult, the fight against Kanrethad Ebonlocke (which starts at 03m47s in the video) is very complex.

The video should provide you with the proper strategy for the fight, but we feel that it is important to also have a written format of the guide (especially for things that we could not put in the video, like macros).

We would like to thank Zinnin (Youtube / Twitch) from the US guild Midnight Sanctuary for providing us with footage of the boss.

The first piece of advice for this boss is to use Grimoire of Sacrifice. You will not be able to use a demon for this fight, as you will have to enslave a Pit Lord. So, if you were using one of your demons, it would end up being dismissed anyway.

Once Kanrethad is summoned, you will be able to attack him freely for 20 seconds without him doing anything, so pop up cooldowns and burn him down.

After 20 seconds, he will summon a Pit Lord, which you need to enslave. We strongly recommend making an Enslave Demon macro:


/target Pit Lord
/cast Enslave Demon

Otherwise, you run the risk of him stunning you before you finish casting Enslave Demon, wasting a few seconds.

Once enslaved, the Pit Lord will assist you against Kanrethad. He has three abilities that you will find useful.

  • Fel Flame Breath deals 25k damage every second to every unit and player in its path. It lasts 3 seconds and every time you take damage from it, it dispells a debuff from you. This ability will be extremely useful. You will need to make two macros for
    it, see below.
  • Charge enables you to stun Kanrethad for a few seconds. This ability is designed to help you interrupt Cataclysm, an ability that would otherwise kill you.
  • Health Funnel heals you for about 300k on a 20-second cooldown. Bind it and use it as often as possible.

The first macro will cast Fel Flame Breath on you, use it to remove the debuffs that Kanrethad applies on you (see below).


/cast [@player] Fel Flame Breath

The second macro will cast Fel Flame Breath on a random Wild Imp (adds that Kanrethad sometimes spawn and that you should keep grouped up).


/target Wild Imp
/petattack
/cast Fel Flame Breath
/targetlasttarget
/petattack

The next thing Kanrethad will do is cast Curse of Ultimate Doom on you. From that moment on, you have 7 minutes to kill him before you die. He will also keep trying to apply Excruciating Agony and Seed of Terrible Destruction on you. You must keep dispelling them with the Pit Lord's Fel Flame Breath.

Approximately every minute, Kanrethad will cast Chaos Bolt at you. While you can interrupt his cast with the Pit Lord's Charge, we recommend you saving it for Cataclysm. Instead, use Sacrificial Pact and Twilight Ward to mitigate the damage from Kanrethad's Chaos Bolt.

Shortly after, Kanrethad will cast Cataclysm. Interrupt it with Charge. For the next 6 seconds, Kanrethad will take 100% increased damage, so try to do as much damage on him as possible during that time.

Roughly 1 minute after summoning the Pit Lord, Kanrethad will summon Wild Imps. Your goal here is to run all the way back as far as you can, so that the Imps group up in the center. Then, use Shadowfury to stun them and use the Pit Lord's Fel Flame Breath macro to damage them. Finally, use your Demonic Gate to reset your threat and your Pit Lord will keep aggro on them. His subsequent casts of Fel Flame Breath should eventually kill them. You can use some of your AoE abilities to finish them off, if necessary.

Other than trying to apply his debuffs on you, Kanrethad will also often target you with Rain of Fire, which you need to move out of, and Soul Fire, which deals unavoidable damage.

Approximately 1 minute after summoning the Wild Imps, Kanrethad will summon 3 Felhunters. Killing these Felhunters as fast as you can is the most crucial part of the fight. They have the ability to dispel your Enslave Demon off of the Pit Lord, which can be extremely problematic. When Kanrethad is summoning
the Felhunter, you should use your Demonic Circle to travel as far as you can from the portal. Then instruct your Pit Lord to run as far away from you as possible. This will ensure that the Pit Lord is out of range from the Felhunters.

When the Felhunters spawn, use all your offensive cooldowns to kill them fast. Also, make sure to make good use of your defensive cooldowns, because Kanrethad will use his very damaging Chaos Bolt shortly after you kill the Felhunters.

One minute later, Kanrethad will summon a Doom Lord. We advise to let the Pit Lord get aggro on it by hitting it with the Fel Flame Breath. Then use the Demonic Gate to reset your aggro. This way, the Doom Lord will keep attacking the Pit Lord and will not pose any threat to you.

From that moment on, the fight is just a repetition of itself. After 1 minute, you will get a new wave of Imps and 1 minute later, a new wave of Felhunters. You need to deal with these waves in the exact same manner as you previously did. We advise you to refresh your Enslave Demon on the Pit Lord before the second wave of Imps, so that it does not expire while you are fighting the Imps.

The second Doom Lord should be handled by keeping him banished.

 

Community suggested weak aura string:

http://www.icy-veins...rategy/?p=17778

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Posted 06 March 2013 - 03:36 PM

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Damien
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There's a small issue with the video, it's shorter than it should be. I'll fix it ASAP.

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Posted 06 March 2013 - 03:46 PM

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Cthuulhu
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do you know where the tome drops from? there seems to be some confusion amongst the various websites i've search with the initial 5.1 version and the 5.2. do they drop from any mob in isle of thunder or am i looking for zandalari scouts in pandaria or mobs in krasarang?

Edited by Cthuulhu, 06 March 2013 - 03:46 PM.

Posted 06 March 2013 - 04:07 PM

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Damien
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As far as I know, they drop from mobs on the Isle of the Thunder. It's just a rare drop that you will have a low chance to loot from almost every mob, although rare elites may have a slightly higher chance to drop them.

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Posted 06 March 2013 - 05:14 PM

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Stunlocked
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It drops from rare mobs on the Isle of Thunder. Blizzard has said they will probably increase the drop rate/availability in future patches.

Posted 06 March 2013 - 07:48 PM

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Damien
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I uploaded a new version of the video :)

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Posted 06 March 2013 - 09:51 PM

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Chobani
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Thank you. This is hands down one of the most challenging things I've ever experienced in the game. I got the Tome after 6 or so kills of rare spawns. I got extremely lucky. You DO NOT have to be the first person/lock to target a rare spawn. Everyone that taps it has their own RNG loot table so if you see a Tome drop but can't loot it, it dropped for another Warlock and not you. No idea if it drops off normal mobs, but it's not worth trying to grind them. Also, Glyph of Enslave Demon is nice.

Posted 06 March 2013 - 09:59 PM

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Blynks
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When I did it I just expected the felhounds to dispel the enslave demon. I found it easier than worrying about running away and getting my pit lord out of range, etc. when the felhounds were getting summoned I would just send my pit lord as far away as possible, havoc/CB two of the felhounds, then shadowfury all 3 and fear the pit lord while I finished off the felhounds. I found this worked a lot easier and was a lot more repeatable. Also I just banished the first Doom Lord and rebanished as necessary. With my item level (513) I was able to kill the boss just before the 2nd wave of felhounds. Definitely a rewarding and unforgiving fight. I'd expect people with item levels below 500 to struggle a bit. I don't think it would be impossible, but I do think Blizzard tuned the encounter with 500+ in mind.

Posted 06 March 2013 - 10:57 PM

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When I did it I just expected the felhounds to dispel the enslave demon. I found it easier than worrying about running away and getting my pit lord out of range, etc. when the felhounds were getting summoned I would just send my pit lord as far away as possible, havoc/CB two of the felhounds, then shadowfury all 3 and fear the pit lord while I finished off the felhounds. I found this worked a lot easier and was a lot more repeatable.

Also I just banished the first Doom Lord and rebanished as necessary. With my item level (513) I was able to kill the boss just before the 2nd wave of felhounds.

Definitely a rewarding and unforgiving fight. I'd expect people with item levels below 500 to struggle a bit. I don't think it would be impossible, but I do think Blizzard tuned the encounter with 500+ in mind.


I'm 499 and this is easily the most difficult thing I've ever encountered in the game. I heard it was hard and didn't really believe it. I'm wondering if anyone under 500 has been able to do it because I'm losing hope. I'm on hour six. It still seems doable, hardest part is burning the felhunters down faster enough. If you put the Pit Lord too far out, he won't be able to get back in time to interrupt Cataclysm.

I think this is FUCKING awesome though. Like.. WAY awesome. First off, the lore is incredible. Really makes you feel something to play a lock. Secondly, you have to know this class in and out. Truly feels like something that's earned. *Still have yet to kill him. Some tips:

-macro for Doom Lord

/tar Doom Lord
/focus
/cast Banish
- helps me manage banishing

hotkey the pet's Move To in order to place the Pit Lord faster. hotkey everything.

I had a derp moment of noticing that once enslaved, the pit lord doesnt default attack. I had to change that and I also throw out a fel flame breath too at first because I can dispell the first dot with imp sac.

One the first set of felhunters, use a intellect potion. That should help immensely with getting them down quick enough. Can save Infernal for second set of felhunters.

Edited by Chobani, 07 March 2013 - 11:18 AM.

Posted 07 March 2013 - 03:25 PM

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Cruzan
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Great guide guys!
I've been bashing my head against the wall named Kanrethad for about 3 hours and its pretty damn frustrating lol. It's definitely a blast though to actually be challenged and know that the only thing holding me back is myself.

I'm 489 ilvl and I think this is doable, but holy crap...I struggle with the first rotation and once it comes to juggling 2 doomlords its pretty much gg. I haven't come close to the 7 min "debuff timer" yet and from what I can tell if I just could handle the mechanics I'd have it dps-wise. Having a 500+ ilvl would definitely be a nice buffer, but I think this is good so that people with casual lock alts won't be able to get it as easily.

I'll keep trying Posted Image, but it always seems that just when I think I'm doing everything right I realize that there's a chaos bolt headed for my face...lol

Note: I've used a blend of the strategy posted here and the strat I watched Lore from TS use since I watched him stream it yesterday. My best advice for the Felhunter phase beyond using DPS CDs is that SacPact is definitely your friend. That FFB macro made things a helluva lot easier as well!

Posted 07 March 2013 - 09:28 PM

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Chobani
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Try to enter the second imp phase with him under 20%. The second you get the Pit Lord, chain stun him and precast a chaos bolt. You'll be able to land two with his increased damage buff. If he tries to cast cata before the first imp phase, it always fails so you don't risk not having charge on CD. I was being extremely liberal with the charge CD. If you've wiped long enough like me, youll know when you can get away with charging.

Posted 07 March 2013 - 09:43 PM

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Zagam
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GOD I WANT THIS TOME! Why are all the Warlocks who can't beat this guy getting the tome?! :(

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Posted 07 March 2013 - 10:03 PM

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GOD I WANT THIS TOME! Why are all the Warlocks who can't beat this guy getting the tome?! Posted Image


Zagam, you should put the fight with Kanrethad on youtube when you find the tome.

Anyone know the drop chance on the Tome?
Posted Image

Posted 07 March 2013 - 10:10 PM

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Stream my kill? Oy...maybe. Depends on how confident I am. I just want to try it. The Tarecgosa chain was brutal enough...if this is harder...well, let's just say I'll have to do it on a Saturday morning.

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Posted 07 March 2013 - 11:23 PM

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I love these fight , great guide at all :) but found it after i killed that good man :D

Posted 07 March 2013 - 11:33 PM

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Damien
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GOD I WANT THIS TOME! Why are all the Warlocks who can't beat this guy getting the tome?! :(


LOL! It dropped for me on my Mage! Just kidding :P

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Posted 08 March 2013 - 12:33 AM

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Try to enter the second imp phase with him under 20%. The second you get the Pit Lord, chain stun him and precast a chaos bolt. You'll be able to land two with his increased damage buff. If he tries to cast cata before the first imp phase, it always fails so you don't risk not having charge on CD. I was being extremely liberal with the charge CD. If you've wiped long enough like me, youll know when you can get away with charging.


You are my hero! I wasn't using Charge except during Cataclysms, but using it whenever I could without risking it being on CD for a Cata helped so much! GGGGRRRRRREEEEEENNNNN FFFFIIIIRRRRREEEEEE Woot! Posted Image

Killed him right before the 3rd imp phase with a 489 ilvl.

Sorry. I'd normally celebrate in guild chat, but noone is on atm lol

Edited by Cruzan, 08 March 2013 - 12:34 AM.

Posted 08 March 2013 - 01:13 AM

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Chobani
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You are my hero! I wasn't using Charge except during Cataclysms, but using it whenever I could without risking it being on CD for a Cata helped so much! GGGGRRRRRREEEEEENNNNN FFFFIIIIRRRRREEEEEE Woot! Posted Image

Killed him right before the 3rd imp phase with a 489 ilvl.

Sorry. I'd normally celebrate in guild chat, but noone is on atm lol


Congrats! I got it too shortly after trying this strat out. Ugh. That was awesome.

Posted 08 March 2013 - 03:03 AM

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Omaric
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FYI: You don't have to run the Pit Lord all the way to the boondocks to avoid enslave dispel. Just put him around the corner of one of the big dragon hand statue things and park him there. Make sure you put him on passive or else he'll come back out and start assisting you again.

Cl5g2ap.png

Posted 08 March 2013 - 04:07 AM

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Just thought I'd add my two cents in hopes it might help someone who is stuck on this. I definitely had to go Destro for this, which I wasn't thrilled about, but it really did make the fight easier.

The important part that I am going to add was that I found the imp (counter to most people saccing the VW for Shadow Bulwark) to be the best choice for sacrificing on this encounter because of Singe Magic via Command Demon. While it is incredible in general because of the constant dots that Kenrethad has rolling on you, but most especially for the transition after Kanrethad casts Cataclysm and he is about to summon the felhunters. Having Singe Magic and spamming it on cooldown whenever your Pit Lord is across the room and unable to dispell you is clutch, and is literally the difference between living and dying.

Also, I'm not sure if the video explained this already, but in case it hasn't, Purification Potion removes the Curse of Ultimate Doom that kills you after 7 minutes. You can use it once during the fight, so use it when there is about a minute or so before it is going to hit, which will give you a few extra minutes to kill him.

Grats to fellow locks who also have that green juice; good luck to those who are working on it, and I hope this helped somebody out there.

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