Jump to content
FORUMS
Sign in to follow this  
oni

Shadow and Hit (/Spirit)

Recommended Posts

So, I have a question on Hit for Priests. (Which, is also affected by Spirit, of course)

To my understanding, Shadowpriests have been able to get away with fudging on their Hit a bit. In fact, ElitistJerks has said that, the greater your haste, the less you have to worry about being Hit capped.

My own Spriest's hit tends to be closer to 14% (instead of the 15% cap), allowing me to reforge into a bit more Crit after the Haste cap. I rarely miss anything, as far as I can tell. Except, when it is a fight mechanic, like with the second boss of MSV. (And, with that fight, I once put on a Spirit flask to see if it would let me overcome the Hit reduction in the first phase of that fight... it didn't make a difference)

Recently, someone in another forum told me that I need to bring my Hit back up to 15%. His justification for this was the 5% buff to Shadowform damage in 5.2. Which, as far as I can tell, doesn't have anything to do with Hit mechanics. But, perhaps someone here can illuminate me on whether I'm doing it wrong?

Share this post


Link to post
Share on other sites

I'm no Shadow Priest specialist, but I think Affliction Warlocks are in a similar state. Let's assume that, theoretically, all your secondary stats (Critical Strike Rating, Haste Rating, and Mastery Rating) are better than Hit Rating.

Does it mean that you should reforge away from Hit? I think not. For Affliction Warlocks, where simulations have always clearly showed that Haste Rating and Mastery Rating are better than Hit Rating, most players still prefer reaching the 15% hit cap. The reason is simple. It takes a lot of skill to make up for missing applications of your DoTs, especially in the case of Affliction Warlocks because a lot of their damage revolves around properly using Haunt and if a cast of Haunt misses, you need to react properly to make up for it.

My guess is that not being hit capped makes playing a Shadow Priest harder, so it's not necessarily recommended, unless you're going for World Firsts.

All that was assuming Hit Rating is not good, but I've just run all the Shadow Priest profiles of Simulation Craft and I can assure you that Hit Rating is much more beneficial than any of the other secondary stats.

Share this post


Link to post
Share on other sites

My guess is that not being hit capped makes playing a Shadow Priest harder, so it's not necessarily recommended, unless you're going for World Firsts.

Yeah there's really no good reason not to be hit capped these days.

The more damage you do, the more valuable hit rating becomes. Since a miss is also a wasted GCD and the damage you could have done in a GCD increases with gear (and the 5% shadowform buff).

And if you miss 1% of your attacks, it essentially nullifies the benefit of 1% extra crit. So you've gained absolutely nothing, but made the fight a little more stressful due to having to double check that all of your dots are landing, or having to recast Mind Blast/DP/Mind Sear/etc. And don't even think about the disaster that missing a Mind Flay Insanity cast would cause to your DPS...

End of the day, it's easily capped and the negatives of not capping wildly outweigh any positives gained by a little extra crit.

Edited by Stasis

Share this post


Link to post
Share on other sites

Actually, reforging out of my crit now to stack haste higher and higher. With 5.2, haste has much more value, and stacking crit (after a haste breakpoint) isn't apparently as good.

But I still hardly miss anything at around 14%. A once-in-a-raid-night thing, as far as I can tell.

And like I said, the more haste you have, the less that Hit begins to matter as much, from what the eggheads say at several authoritative sites.

Edited by oni

Share this post


Link to post
Share on other sites

I'm a little late to this party it seems, but as Damien pointed out, Hit is actually quite good for Shadow. You basically do want to cap it. Sure, you can go a few tiny points below if your character is better optimized like that, but it's not worth giving up any meaningful amount of hit for other stats at this point.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Tomseno
      Raid/Class Spots Are Open To Any Applicant If The Player Is The Right Fit
      A guild formed with an ambition for progression and a love for M+ we decided to make the move from Silvermoon Alliance and form a guild to take our focus to the next level, Cutting Edge in 10.1 being the next step.
      We believe in building a guild by recruit players of a similar goal and mentality whether it be for raiding or for push score in Mythic plus. We value loyalty, honesty and a positive attitude towards setbacks. Communication skills are an absolute must.
      Raid Schedule
      Wednesday 20:30-23:00 Sunday 20:30-23:00
      Current Progression
      9/9HC 5/9M
      What are we looking for recruitment wise?
      We're currently open to recruiting DPS classes listed above, as we aim to solidify a stable 25-player roster. We're looking to provide competition to existing members and choose the best 25 players to proceed with for next tier.
      Contact Information:
      Discord; tomsen and lora1506
      Think you'd be a good fit?
      If you believe that you are a player that is looking to achieve the same goals as us then why not contact us and see if we can achieve our goals together!
    • By positiv2
      This thread is for comments about our Shadow Priest Leveling Guide.
    • By positiv2
      This thread is for comments about our Holy Priest Leveling Guide.
    • By Daevilmonkie
      Welcome Adventurers! The time has come upon us, FINALLY! The moment in Classic WoW history us diehard, loyal WoW nerds have all been waiting for. WRATH CLASSIC! Arthas Did Nothing Wrong (ADNW) has just begun recruiting (For WotLK Classic) hard-core, casual, rp, pvp, pve, raiders, anything you can think of, you are welcomed here. Although our main focus in ADNW will be progressive raiding, 10 and 25 man and pvp content, we look to have someone for just about anything. Currently we are recruiting for our CORE 10M team composed entirely of irl / internet homies. We are in need of just 1 HEALER (Highly prefer a disc priest with a shadow off spec) and another DPS. Preferably lock or Shadow priest. We are looking to fill our B 10m team entirely, so we can pool together for 25 man’s when it comes time to crush 25m. This guild was founded by a group of tight nit friends recently, who have been around since TBC. WOTLK was our turning point in WoW, and we CANNOT wait to get another crack at this and MAKE IT RIGHT. Come join the adventure of a chill environment full of helpful hands and knowledge. Feel free to reach out to me Via Discord: Daevilmonkiexp#9239 OR Bnet: Daevilmonkie#1280 just let me know you are interested in the guild and we can have a convo! ARTHAS DID NOTHING WRONG!
    • By OneShotGamingMLG
      To all who read,
      I am a WoW player and have been since vanilla, I’ve played several variances of classes through the expansions and this round settled with shadow priest which I ran through the majority of Legion and BfA. I have never written a guide or forum post before but decided I wanted to share my thoughts and opinions and see how other players in the same position feel as well.

      I would like to ask people to respect everyone’s opinion as this forum topic will be a place for unusual class builds, talent choices, and stat priorities. Everyone plays the game for fun and should be able to build a toon that is effective utilizing a multi style approach. I do believe that the simulators are awesome for checking gear and choices when it comes to specific cases perhaps PvP. That being said though, I feel as though sims are not really a good indicator of a talent choice or gear piece’s level of effectiveness. I am by no means a tremendously good player, probably average to be honest, but ask any top tier player and they will tell you very rarely does a pull go “perfect” for their class. these simulations then are only showing if something goes perfect, so I thought why not build a class around what “actually” happens versus the “perfect pull”, so that is what I did.
      I would love to hear what other players thoughts on the matter are and list what your individual stat priorities are and maybe discuss why!
      mine are as follows;
      1.) Mastery = Versatility
        (both of these boost damage output but versatility is not limited by number of DoTs so it helps if you are struggling to keep skills on targets.)
      2.) Haste (this increases the amount of ticks per cast, when paired with high Vers and mastery you deal large DoT damage which is great if you’re in a high movement fight.)
      3.) Critical
       This for many reasons is great. First, shadowy app procs, and secondly just plain damage bumps. Lastly, and arguably most important though is the shadow word death damage boost. When we execute (comparing to warrior skill) it deals increased damage naturally to targets below 20% health I believe. When you pair this with high mastery Vers and a decent crit chance you can execute for incredibly high amounts of damage to help that end fight dps chart! 
       
       
×
×
  • Create New...