Sign in to follow this  
Followers 0
Damien

patch 5.3 Catching Up to 5.3

1 post in this topic

Blizzard Official WoW Blog

IU17GJV3TV7D1348101731028.jpg

There's a ton of content worth experiencing in Mists of Pandaria—but if you’re leveling alts or just looking to get to the highest gear levels to see the newest content, the “best” route is not always clear. We get a lot of questions on what to focus on, so hopefully this article can provide some helpful guidance.

Back in the Day

In the initial months after Mists of Pandaria launched, the primary method to gear up a new level 90 was to run Scenarios and Heroic dungeons, and then do daily quests (beginning with Golden Lotus and Klaxxi, and then progressing to Shado-Pan and August Celestials) to earn reputation to unlock the vendors that sold higher-level epics. Along the way, players would qualify for the Raid Finder version of Mogu’shan Vaults, and then eventually the Raid Finder versions of Heart of Fear and Terrace of Endless Spring, supplementing the gear they unlocked and purchased with Valor Points.

While all of that content, along with the original reputation vendors and associated progression, remains in the game, patch 5.2 introduced several new, more efficient ways to get a fresh level 90 caught up and ready to jump right into the Throne of Thunder raid.

Get to ‘da Island!

The core of the current gearing system revolves around the new Isle of Thunder, and the vastly accelerated rate at which Elder Charms of Good Fortune can be obtained on the Isle. Elder Charms are used for bonus rolls when defeating raid bosses from the expansion’s first set of raids—Mogu’shan Vaults, Heart of Fear, Terrace of Endless Spring—as well as Mists of Pandaria’s original world bosses, Sha of Anger and Galleon. By obtaining Elder Charms, defeating bosses, and using bonus rolls, you’ll receive more chances to acquire upgrades, helping you gear up at a faster pace.

The Isle of Thunder also offers other ways to acquire Elder Charms. By defeating rare-spawn enemies on the Isle of Thunder, looting a Trove of the Thunder King, or defeating common enemies, players can receive a Key to the Palace of Lei Shen (one per week, with a small chance at extras from the coffers awarded at the conclusion of daily quest arcs). Players can take the key to Taoshi in the Shado-Pan encampment located in the swamp at the center of the Isle for a chance to do a Treasure Room run. In these runs, players have 5 minutes to open as many chests as possible and make it as far as they can through a dangerous, trap-laden vault. These runs are not only a ton of fun, but can be extremely lucrative in providing gold and Elder Charms. Foregoing a race to the finish line and instead systematically opening every chest you can get your hands on will likely yield a significant number of Elder Charms—it’s not uncommon to emerge from a single run with over a dozen. Additional Elder Charms can be obtained by using Incantations that also drop from creatures on the Isle and taking them to the graveyard in the mogu ruins on the west side of the Isle.

In 5.2, we significantly increased drop rates in the Raid Finder versions of Mogu’shan Vaults, Heart of Fear, and Terrace of Endless Spring, so it’s quite possible to walk into the Raid Finder and have enough Elder Charms to use a bonus roll on every boss you kill (with greatly increased drop chances) for a tremendous loot yield. You can also run Raid Finder more than once per week if you have more Elder Charms. You won’t receive normal drops from the boss, but your bonus rolls will have a chance of rewarding an item.

Misc. Stuff We Couldn’t Think of a Title For

If you’re into PvP, recent changes have made PvE gear pretty decent in PvP, and vice-versa. Outside of sockets and set bonuses, you can get a bunch of Honor (or Justice Points, and covert them to Honor at the Justice Trade Good vendors in Orgrimmar and Stormwind) and buy Item Level (ilvl) 476 PvP gear to help fill in any gaps and help you get into the higher rungs of PvE content.

Like Sha of Anger, the world boss Galleon now respawns much more frequently. The world boss Nalak is also now accessible on the Isle of Thunder, and the Shado-Pan Assault vendor is selling a neckpiece for Valor Points with no additional reputation requirements. In addition, the Isle of Thunder factions sell an ilvl 476 belt for gold at Honored reputation, which makes doing their dailies pretty enticing.

What the Future Holds

In Patch 5.3: Escalation, you’ll head to the Barrens and participate in an uprising that will lead to the ultimate challenges in 5.4, and a variety of patch 5.3 content will award ilvl 476 to ilvl 489 items for participating in and completing quests. It’s important to note that the 5.3 world event will only be available for a limited time, as the story continues in 5.4. In addition, the XP required to level from 85 to 90 is being reduced by 33% in patch 5.3. If you’re looking to level and gear up alts, patch 5.3 may be a good time to do so with these additional options.

Between all of these sources, an adventurous player should be should be able to walk right into the Raid Finder Throne of Thunder within a week or two of hitting level 90, even without touching any of the mainland reputations.

Content ilvl Requirements

  • ilvl 440 required for Heroic dungeons
  • ilvl 460 required for Mogu’shan Vaults
  • ilvl 470 required for Heart of Fear and Terrace of Endless Spring
  • ilvl 480 required for Throne of Thunder
Posted ImagePosted Image

Your characters average ilvl can be found in the Advanced section of your Character stats in-game, or by searching for your character on WorldofWarcraft.com.

Gearing for Throne of Thunder

Posted Image XP required to level from 85-90 reduced by 33% in patch 5.3

Posted Image ilvl 440 required for Heroic dungeons. Quest rewards from Townlong Steppes as well as Dread Wastes will bring you up to 440. It may be worthwhile to begin these zones earlier in the leveling process

Posted Image At 90 head to the Isle of Thunder and progress through the quests each day and hunt for a Key to the Palace of Lei Shen each week. The portal to the Isle can be found at the Shado-Pan Garrison in western Townlong Steppes

Posted Image The Arena of Annihilation scenario has a mini-quest inside that rewards an ilvl 450 weapon

Posted Image Key to the Palace of Lei Shen looted once per week from rare spawns, Trove of Thunder King chests, or by defeating common enemies on the Isle of Thunder

Posted Image There’s a small chance for Throne of Thunder LFR gear to come from the chests after you’ve completed your run

Posted Image Loot run provides Elder Charms of Good Fortune

Posted Image Elder Charms provide bonus rolls when defeating bosses in Mogu’shan Vaults, Heart of Fear, Terrace of Endless Spring, as well as the 5.0 world bosses Sha of Anger and Galleon

Posted Image You can run LFR more than once per week if you have more Elder Charms. You won’t receive normal drops from the boss but your bonus rolls still do have a chance of rewarding an item

Posted Image With Elder Charms of Good Fortune acquired, and an average ilvl of 460, head into Mogu’shan Vaults, you can queue using the Raid Finder (default shortcut key: i)

Posted Image Crafted PvP items (ilvl 458) can help get you over the hump into Heroic dungeons

Posted Image Crafted ilvl 476 items (Gloves/Chest/Weapons/etc.) can help jumpstart you into LFR

Posted Image 5.3 Battlefield Barrens quests will award ilvl 476 and 489 items

Posted Image 476 belt is purchasable from the Isle of Thunder Kirin Tor Offensive (A) or Sunreaver Onslaught (H) for gold

Posted Image 476 Epic boots available from a quest received by killing Sha of Anger (loot Claw of Anger)

Posted Image 476 PvP items purchased with Honor can help fill in any gaps and raise your average ilvl with little negative effect to your overall ability in raids

Posted Image Shado-Pan Assault ilvl 522 neck available at Neutral for 1250 Valor Points

Posted Image Lesser Charms of Good Fortune can be exchanged at your faction’s shrine in the Vale of Eternal Blossoms for Mogu Runes of Fate. Mogu Runes provide bonus rolls for 5.2 bosses including those in the Throne of Thunder, and world bosses Oondasta and Nalak

Did we miss something? Share your gearing tips in the comments below.

(source)

Blizzard wrote a detailed blog entry explaining the best ways to gear up new characters in Patch 5.3.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Copymark
      Hello everyone!
       
      As mentioned in the title of this thread, I am currently unsure about what spec I should play with my Mage. Especially because patch 5.4 is only 2 weeks away from being released, I need some serious advice on what spec will be dominant in the beginning of 5.4. (I am currently playing Frost, since my equip always lacked some crit)
       
      When 5.2 came out, we Mages were more or less forced to play Frost. But since Fire scales so ridiculously with your gear, it became the dominant spec as people started to farm the raid. Now here comes my question. I had a little WoW-Pause during 5.2 progression and have recently started to do some of the HCs in order to get some gear for 5.4 raiding. I used to play Fire always but in 5.2 until now, my gear lacked the amounts of crit I needed to play Fire successfully. With a gearscore of about 515 I usually ended up with something like 25% crit (unbuffed) which made the Fire rotation feel like playing a slotmachine. As a result, I switched to Frost and was very happy with the outcome. That is until now.
       
      Frost seems to scale rather badly with gear, so I thought that with my new gearscore of 532, it would be a good idea to go back to Fire and have some great results this time. Now, I don't know whether my equip will offer enough crit for me to play Fire effectively, neither do I know if Fire will even be the dominant spec in the beginning of 5.4 (with a 532 itemlevel) or if Frost will be chosen by most mages once again. And since I don't want to go Fire for 2 weeks now and then go back to Frost as soon as the new Patch is released, I seek your mighty advice.
       
      So I started this thread to get some help from you guys.
       
      Here's my armory: http://eu.battle.net/wow/en/character/eredar/Copymark/advanced
       
      I hope to hear from you soon and I am excited to see what you guys think of my situation
    • By Damien
      Blizzard Official WoW Blog
      Now that the patch is on the horizon, we’ve narrowed down some of the key things you might want to know before the big day. If you want to find out more about everything that’s coming, you can check out the latest Public Test Realm patch notes, or even download and play on the PTR itself.
      Be Prepared
      Hold on to some of those currencies you’ve been earning over the course of patch 5.2. The gear-upgrading Void Binders are returning in patch 5.3, but it will be cheaper to upgrade items using Valor and Justice Points. Upgradeable PvP items from Season 12 will be eligible for upgrade once again at their original costs. In addition, Heirloom items will be cheaper to upgrade, whether you’re using Justice Points, Honor Points, or Darkmoon Faire tickets. We’re also speeding up the leveling process from 85 to 90. Here are the details:


      The experience required to level from 85 to 90 will be reduced by 33%. Time to dust off those alts!
      The Void Binders are coming back!
      Items upgraded with Valor will now cost 250 Valor Points to upgrade per 4 Item Levels, for a total of 500 Valor for 8 Item Levels per item. This applies retroactively to all items that can be upgraded using Valor.
      Items upgraded with Justice will now cost 750 Justice Points to upgrade for 8 Item Levels. They can only be upgraded once, for a total of 750 Justice and 8 Item Levels per item. This applies retroactively to all items that can be upgraded using Justice.
      Malevolent Gladiator’s Conquest (Season 12) items that have upgrades available will still be upgradable at their original Conquest Point costs (750 Conquest Points per 4 Item Levels, with two upgrades possible).
      Dreadful Gladiator’s Honor (Season 12) items that have upgrades available will still be upgradable at their original costs (one upgrade at a cost of 750 Honor Points for 8 Item Levels).
      No other PvP items will be able to be upgraded.

      The amount of Justice, Honor, and Darkmoon Faire tickets needed to upgrade Heirloom items will be reduced by 60%.

      Item Level Requirements
      Are you ready to face the Raid Finder, Heroic dungeons, and new Heroic Scenarios? Make sure that you’re geared up to dive right in:
      Heroic Scenarios require an average Item Level of 480; unlike normal Scenarios, you’ll need a pre-made party to enter. An average Item Level of 440 is required for Heroic dungeons. An average Item Level of 460 is required for the Raid Finder version of Mogu’shan Vaults. An average item level of 470 is required for Raid Finder versions of Heart of Fear and Terrace of Endless Spring. An average Item Level of 480 is required for the Raid Finder version of Throne of Thunder. Lesser Charms of Good Fortune
      We’re adding more ways to acquire Lesser Charms of Good Fortune in patch 5.3. In addition to the changes that took effect in patch 5.2, which reduced the number of Lesser Charms of Good Fortune required to purchase three Mogu Runes of Fate from 90 to 50 and allowed players to earn Lesser Charms from Pet Battles, these new sources of Lesser Charms will be available in patch 5.3:
      Outdoor world creatures level 90 and above now have a chance to drop Lesser Charms of Good Fortune. Rare spawns in Pandaria (except Zandalari Warscouts and Zandalari Warbringers) and bosses encountered as part of the Battlefield: Barrens quest event in Kalimdor will drop Lesser Charms of Good Fortune. PvP Season Update
      PvP Season 13 is still in full swing. We discussed many of the changes coming to PvP gear in our PvP Gear in 5.2 and Preparing for PvP in Patch 5.3 blogs, and the changes below are explained in greater detail there. As a reminder, the 7,250 Conquest Point requirement to purchase non-elite Conquest Point weapons is being removed with patch 5.3.
      A number of significant changes are coming to PvP and PvP gear:
      All characters now have a base Resilience of 65%. Battle Fatigue now reduces the effectiveness of healing and absorb spells and abilities by 45% (was 30%). PvP Power bonus to healing is now based on class and specialization. Healing specializations receive a 100% bonus to healing from PvP Power. Damage specializations for Druids, Monks, Paladins, Priests, and Shaman receive a 70% bonus to healing from PvP Power. All other specializations and classes (including tanking) receive a 40% bonus to healing from PvP Power. Patching Smoothly
      It’s easy to make sure that you’re ready to play when the realms become available on patch day. If you haven’t played in a while, one of the simplest things you can do is open the World of Warcraft launcher and allow the updater to download the latest available game files. If you use user interface add-ons, make sure you have the latest versions and that they’re updated and ready to go for the new patch. This is also a good time to update your video card’s drivers.
      If you experience any patching issues, there’s a technical support forum thread all about patching that could help. You can also follow @BlizzardCS on Twitter for the latest support-related news.
      Getting Additional Account Help
      If you’re having an issue with your account, a number of resources are available to you. If other players are experiencing a similar issue, they may have already posted about it on the Customer Support forum located here, so that can sometimes be a good first stop. If you need more information or direct assistance, the Battle.net Support site will allow you to search through available solutions, submit a support ticket, or contact customer support directly.
      A compilation of resources and information can also be found on the Customer Support forum, including information on in-game support, reporting bugs and cheats, submitting suggestions, reporting forum violations, and sharing forum feedback.
      Good luck, and we’ll see you in Azeroth!
      (source)
      Blizzard published a short guide to help you prepare for Patch 5.3. Make sure to read it, if you have not been following up on recent PTR changes.
    • By Damien
      Battle.net
      //bnetcmsus-a.akamaihd.net/cms/blog_header/TAN8CU94KV8P1290560945223.jpg Here you'll find a list of hotfixes that address various issues related to the recently released World of Warcraft patch 5.3: Escalation. Hotfixes are updates we make on our end without requiring you to download a new patch. Some of the hotfixes below take effect the moment they were implemented, while others may require your realm to be restarted to go into effect. Please keep in mind that some issues cannot be addressed without a client-side patch update. We will continue to update this list as additional hotfixes are applied.
      Patch Information
      5.3 Escalation Round-up 5.3 Patch Notes 5.3 Known Issues Technical Support & Troubleshooting   Classes Shaman Talents Ancestral Guidance should now properly interact with Battle Fatigue. Previously, Battle Fatigue was being incorrectly applied a second time while healing nearby party or raid members. RestorationAncestral Awakening should now properly interact with Battle Fatigue. Previously, Battle Fatigue was being incorrectly applied a second time while healing nearby party or raid members. Quests
      A Scarlet Letter: Lilian Voss is no longer attackable for Alliance players. Celestial Blessings: Fixed an issue where Neltharion's Tears could become unkillable for Hunters that use Feign Death. Raids, Dungeons, and Scenarios
      Throne of Thunder Twin Consorts Fixed an issue where Suen was not using her abilities properly if Lu'lin is defeated first.


      Creatures
      Spirit of Warlord Teng should now properly give credit towards the It Was Worth Every Ritual Stone achievement when defeated. Isle of Thunder Additional fixes for situations where players using incantations to summon bosses were receiving the error message "You can't do that right now." Brawler's Guild
      Fixed a crash in the client affecting some players that occurred when Ahoo’ru used their Divine Circle ability. Battlefield: Barrens
      Alliance players that are hostile with the Steamwheedle Cartel should no longer be immediately attacked by Ratchet Bruisers when teleporting into Ratchet from Shrine of Seven Stars. (source)
    • By Damien
      Battle.net
      //bnetcmsus-a.akamaihd.net/cms/blog_header/TAN8CU94KV8P1290560945223.jpg Here you'll find a list of hotfixes that address various issues related to the recently released World of Warcraft patch 5.3: Escalation. Hotfixes are updates we make on our end without requiring you to download a new patch. Some of the hotfixes below take effect the moment they were implemented, while others may require your realm to be restarted to go into effect. Please keep in mind that some issues cannot be addressed without a client-side patch update. We will continue to update this list as additional hotfixes are applied.
      Patch Information
      5.3 Escalation Round-up 5.3 Patch Notes 5.3 Known Issues Technical Support & Troubleshooting   Classes
      Paladin Holy Mastery: Illuminated Healing's damage absorption shield should now properly interact with Battle Fatigue on both the initial application and when refreshed. Previously, Battle Fatigue was being incorrectly applied to the damage absorption shield a second time on refresh. Guardian of Ancient Kings (Holy version) should now properly interact with Battle Fatigue. Previously, Battle Fatigue was being incorrectly applied to the ability's subsequent heals.


      Quests
      Last Rites: Thassarian should now allow players to speak with them, allowing the quest to be completed. The Darkness Within: Captain Doren should no longer get stuck in evade mode if the player dies when he has less than 3000 health. (source)
    • By Damien
      Battle.net
      //bnetcmsus-a.akamaihd.net/cms/blog_header/TAN8CU94KV8P1290560945223.jpg Here you'll find a list of hotfixes that address various issues related to the recently released World of Warcraft patch 5.3: Escalation. Hotfixes are updates we make on our end without requiring you to download a new patch. Some of the hotfixes below take effect the moment they were implemented, while others may require your realm to be restarted to go into effect. Please keep in mind that some issues cannot be addressed without a client-side patch update. We will continue to update this list as additional hotfixes are applied.
      Patch Information
      5.3 Escalation Round-up 5.3 Patch Notes 5.3 Known Issues Technical Support & Troubleshooting   Classes
      Mage Talents Fixed an issue where certain situations could cause Mages to not receive the Invoker's Energy buff after successfully completing an Evocation.


      Quests
      Battle for Razor Hill: Fixed an issue where players were becoming stuck because the Zulu Rock buff was not being removed when the player dies. Mogu Incursions: Master Snowdrift should no longer be engaging in combat with Shan'ze Invaders, allowing players to turn-in the quest. Raids, Dungeons, and Scenarios
      Throne of Thunder Ra-den Fixed an issue where Protection Warriors are unable to receive bonus loot upon defeating Ra-den.
      [*]Scenarios Blood in the Snow: General chat has been temporarily removed from the scenario to fix an issue affecting General chat in Dun Morogh. A proper fix for this is in the works in an upcoming patch.

      Isle of Thunder
      Made additional fixes for an issue where players may be unable summon incantation bosses. (source)