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wow Spoilers on Major Characters in Legion #3

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The revelations from the Alpha of Legion continue in this third installment of the Spoilers series.


There have been multiple new builds in the Legion Alpha lately and with them, some new spoilers on the lore of Legion have surfaced.


It’s been a long time since we’ve done one of these articles. If you want to freshen your memory, here are the two previous ones:

  • Part 1, where we discuss Varian and Anduin, Vol’jin, Sylvanas, Tirion, Cenarius and Ysera
  • Part 2, where there is mention mostly of Thrall, Vol’jin, Sylvanas, Magni and Eitrigg, Malfurion and Ysera

This time, we will explore the fate of characters we haven’t seen in the previous articles. We have a good selection of spoilers again, so be aware!


The anti-climactic return of Alleria and Turalyon




Everyone has been waiting for the return of Alleria Windrunner and her husband, Turalyon, for many years now. Even the occasional loading screen tip has been teasing players with their disappearance. Alleria and Turalyon (along with Khadgar and Danath Trollbane) were part of the Alliance expedition to Draenor, after the events of the Second War.


However, the expedition went south and the company was forced to seal the Dark Portal from inside Draenor, while the planet was about to be destroyed by chaotic energies unleashed by Ner’zhul. Khadgar, Alleria, Turalyon and the rest managed to escape this destruction by temporarily fleeing into another world. When they returned to Draenor, the planet had been shattered but they were all alive and well. However, years after, when the Dark Portal was reopened, Alleria and Turalyon were nowhere to be found and nobody knew of their fate.


Fans have been wondering in which expansion the couple would make their return and this has been a popular topic in lore Q&A panels in BlizzCon. Finally, it was announced that they would be returning in Legion. Alas, it is not what you’d expect. Alleria and Turalyon had a son, the half-elf Arator, who can be found in the Paladin Order Hall. In a message from Arator's parents, discovered by the leaders of the Paladin Order, it is explained that they hunted the Burning Legion through space and time in order to secure a safer Azeroth for their son. However, they failed in the final battle and they send this very message to warn their son and Azeroth that the Burning Legion is coming. After all this time, Alleria and Turalyon were dead…


The Four Horsemen are back!



The old Four Horsemen in Naxxramas


The Four Horsemen were one of the most iconic fights of Naxxramas. As part of the Death Knight Order Hall campaign, Thassarian, one of the Death Knight leaders, advocates that the Four Horsemen are needed to combat the Legion. However, we won't see the return of Sir Zeliek, Lady Blaumeux, Thane Korth'azz and Baron Rivendare, but a new team of Horsemen:


Nazgrim is the first one to be raised. Since his first appearance in Wrath of the Lich King, Nazgrim rose through the ranks of the Horde and was always extremely loyal to his faction. So loyal that he couldn't betray his deranged leader, Garrosh Hellscream, and thus sided with him during the Siege of Orgrimmar, where he is killed by the players. Nazgrim will return as an Order Hall follower, much like the current Garrison followers.


The second Horseman to be raised by Death Knight players is Thoras Trollbane. He was the king of the human Kingdom of Stromgarde, in Arathi Highlands. Thoras was one of the founding members of the Alliance and he was renowned for his physical prowess and strength as a warrior. He died under mysterious circumstances and was succeeded by his son, Galen Trollbane. The power of Kingdom of Stromgarde eventually diminished and Galen was turned into an Undead by Sylvanas Windrunner. When you go raise Thoras, you learn that he was killed by his own son. Having failed as both a father and a ruler, Thoras has a second chance to redeem himself by fighting against the Legion.


The third known Horseman (or Horsewoman) is Sally Whitemane, also known as High Inquisitor Whitemane. She was a Priestess and the leader of the Scarlet Crusade, as well as the last boss of Scarlet Monastery. At a young age, Sally Whitemane saw her family die from the plague of undeath. This personal tragedy drove her insane; she formed the Scarlet Crusade, where she fought both living and undead along with the rest of her fanatical following. Like Thoras, Whitemane can redeem herself as part of the Horsemen and she is seen training as a Death Knight Initiate.


Who is the fourth Horseman, though? So far, there are only quests for three out of the four Horsemen. Wowhead has datamined the parts of a last scenario: it looks like the fourth Horseman might be… Tirion Fordring! As we’ve said in our first article, Tirion will die during the Retribution Paladin artifact questline. Even though it’s not 100% sure that he is the fourth Horseman and despite the overall shock value, it makes sense in a way. The Knights of the Ebon Blade owe a great deal to Tirion, since it was he who freed their will from the grasp of Arthas. He was also one of the greatest Paladins ever and he is definitely a threat for the Burning Legion. Plus, as Baron Rivendare was sort of the leader of the old Four Horsemen, Tirion can be the star of the new Four Horsemen.


What happened at the Broken Shore?



We witness the beginning of the battle of the Broken Shore in the amazing Legion cinematic trailer. The Alliance version of the Broken Shore questline has been made available in the Alpha recently. At the end of this questline, Varian Wrynn presumably dies during a cinematic that is not yet in the Alpha. The player then goes to Stormwind, where the Alliance leaders and the Human citizens pay respects to their former king. Of course, there are always voices among the community that advocate in favour of a "no body = not dead" theory, but personally I think Varian is really dead.


From the dialogues of the other Alliance leaders, especially Genn Greymane’s and Jaina Proudmoore’s, you get the feeling that something transpired at the Broken Shore, an event that might deteriorate the conflict between the Alliance and the Horde. It seems that the Horde abandoned the Alliance and retreated at the last moment. This has enraged Genn and Jaina, who has changed her opinion on the Horde for the third time now (really?). On the other hand, some earlier Sylvanas voice lines - datamined by Wowhead since February 2016 - may indicate that the battle of the Broken Shore may in fact have been a trap set by the Legion and the Horde had no choice but to retreat. We don’t know the truth, since the Horde version of the questline hasn’t been released yet. At least, King Anduin Wrynn is being level-headed about it, despite his grief.


The return of Thunderaan the Windseeker




This is part of the Shaman Order Hall Campaign. After enlisting the help of a slightly reluctant Neptulon (he is back too), the Earthen Ring plans to reanimate Thunderaan to take Al’Akir's place as Windlord. As you know, during Cataclym Al’Akir was defeated in his own plane, thus making his death permanent.


To remind you a bit of his story, Thunderaan’s essence was consumed by Ragnaros after the betrayal of the Firelord’s lieutenants, Baron Geddon and Garr. To this date, the respective bosses in Molten Core still hold the two bindings of Thunderaan’s essence. By getting both of these bindings, players can start the questline for acquiring Thunderaan’s blade, Thunderfury. At the last stage of the quest, you have to defeat the Windseeker himself. Since he is defeated in Azeroth, Thunderaan doesn't actually die, though.


In Legion, the shamans of the Earthen Ring will enlist the help of the Elemental Lords for the fight against the Burning Legion. Shaman players will travel to the Vortex Pinnacle, they will even get hold of Thunderfury (that easily) and they will restore Thunderaan back to life as Windlord. The only question that remains is: who will replace Ragnaros as Firelord?


Illidan’s role in Legion and the real villains




He may be the protagonist of Legion and appear on its cover, but so far Illidan hasn’t graced us with his presence in the Alpha. However, we do get a glimpse of Illidan’s fate in the recently released novel World of Warcraft: Illidan. Even though the novel mostly tells Illidan’s story during the events of the Burning Crusade, in its end Illidan has a vision of the future:


Before Illidan could defend himself in any way, a bolt of pure Light blasted from the Naaru. It struck his empty eye sockets and filled them with a golden glow. Illidan braced himself for a blast of Agony that did not come. In the pastsuch magic had always racked him with pain. It would normally have done the same to any user of fel magics. His vision shimmered and faded, and he found himself looking down on a terrible battlefield.

Amid mountains of corpses, a winged figured battled at the head of the legions of Lights. A golden glow surrounded his warglaives. He cleft demons asunder with mighty blows. The soldiers surrounding him gazed up in awe and wonder at their leader. It took Illidan a moment to realize that this being's features were his own, transformed, his eyes glowing fiercely. This avatar of the Light looked calm and strong and at peace. His face was filled with confidence, shorn of all suffering.

As Illidan watched, the winged figure rose above the battle, defying gigantic entities of darkness, creations of the evil of the Void. A halo played around his head. His body began to glow brighter than the sun, and from his outstretched arms, rays of Light emerged to strike down his foes.

There was a sense of rightness about this, as if he looked upon a vision of the unborn future. For a moment he could not believe in it, but then his doubts rushed back. This could not be true. It was not any path he had ever set out on. It was not who he was. He was a fighter and a killer , as driven by darkness and his own desires as he was by any urge to do right.

"You will defy death," the naaru's voice said as the vision faded. "I have seen this. Whatever you were, whatever you are, a champion of Light is what you will be."

There was utter certainty in the naaru's voice, and it communicated itself to Illidan. For a moment, he felt the Light embrace him, and his heart was at rest. He had been given a vision of redemption beyond any he had hoped for. Peace filled him as he communed silently with the naaru. The moment lasted only a heartbeat, but when it ended, Illidan felt as if it might have been a lifetime.

"You will be a hero," said the naaru. "But there will be a price."

"There always is."


This piece of information can potentially be linked with two new models of Illidan datamined by Wowhead (they can be found here and here, notice the second one). We should also not forget the new data on Azeroth’s lore from World of Wacraft: Chronicle vol. 1; especially the fact that there are beings far more nefarious than Sargeras’ Burning Legion: the Void Lords. It’s not sure if we will see these Void Lords in an expansion called Legion, but you never know. It is without doubt, though, that Illidan will get his redemption story and he is the mightiest opponent of any force threatening Azeroth.



As this article comes to its end, we have one last remark. It's nice to see all these familiar faces come back and joining the respective Order Hall. On the other hand, it is slightly disappointing if their role is restricted merely to that of mission followers. It would be awesome to see all the heroes of Azeroth - players and NPCs alike - unite in an epic final battle against the Legion. Still, this might not be possible since each Order Hall has recruited several legendary characters from Warcraft's lore and the battlefield might get chaotic with all these Warcraft celebrities!


What do you think the ingame role of these followers will be? And what do you have to say about today's round of spoilers?

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As a death knight i love the horsemen concept (almost makes up for messing up our class). Naz was a bro and it was sad to fight him in SoO. So him coming back is like having an old friend come back to visit except now kinda zombie undeadish. Also the irony of getting the top pally on our side is ironic and fun :D


dem voidlords though, dat lore retcon though, i mean the burning legion is getting a little played out, 3 expacs sorta based around em is a bit much. so its cool they got the next bad guy lined up. so we'll see how it plays out. i can't help but wonder though, instead of everything being green will it now be purple?

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Is therazane(forgot her name) the earth elemental mother helping the shamans too ?

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Is therazane(forgot her name) the earth elemental mother helping the shamans too ?


Sorry, just saw your response! She will be present in at least one artifact weapon questline. So yeah, she will help Shamans :)

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      Frost The two bottom rows of Death Knight Honor Talents have been significantly redesigned: Choose one of: Deathchill, Frozen Center, or Delirium Choose one of: Tundra Stalker, Overpowered Rune Weapon, Chill Streak Chill Streak Damage increased, cooldown reduced to 45 seconds (was 60 seconds). Remorseless Winter’s snare now cannot be dispelled. Unholy Unholy Mutation duration reduced to 8 seconds (was 12 seconds). DRUID
      Many talents have changed positions in the Druid Honor Talent tree. Pouncing Strikes now affects Maim and Rip, but no longer affects Rake. Pouncing Strikes no longer causes you to leap towards the target. Tranquility now heals for double the amount in PvP. Disentanglement now causes Efflorescence to remove all snare effects from friendly targets when it heals. Thorns now deals 5% of the attacker’s total health in Nature damage. Nourish has been re-designed: Reduces the cast time of Healing Touch by 0.5 seconds and automatically applies one of your missing healing-over-time spells to the target. If all of them are present, Healing Touch critically heals. MONK
      Fast Feet now also reduces the duration of snares by 20%. Brewmaster Yulon’s Gift has been replaced with Niuzao’s Essence. Casting Purifying Brew now dispels all snare effects. Mighty Ox Kick cooldown reduced to 30 seconds (was 60 seconds). Mistweaver Refreshing Breeze now refreshes the duration of Essence Font on targets rather than Renewing Mist. The Soothing Mist from Ancient Mistweaver Arts mana cost reduced, and healing increased slightly. Dome of Mist duration increased to 8 seconds (was 6 seconds). Fortune Turned healing bonus increased to 50% per stack for 2 stacks (was 15% per stack for 3 stacks). Healing Sphere healing increased by about 40%, and its cooldown reduced from to 45 seconds (was 60 seconds). Windwalker Grapple Weapon is a sixth tier Honor Talent. Disarms the enemy for 6 seconds, with a 60 second cooldown. Spinning Fire Blossom generates 1 Chi, costs 50 Energy. Spinning Fire Blossom is now affected by Mastery: Combo Strikes. Heavy-Handed Strikes now causes Fists of Fury to reduce the movement speed of targets by 70% for 2 seconds each time it deals damage. Heavy-handed Strikes has been moved to the sixth tier. The first tick of Fists of Fury will knock down and stun targets. Zen Meditation has been replaced by Zen Moment: Costs 5 Chi. Has a 45 second cooldown and a 10 second duration. Reduces damage taken by 20%, increases healing taken by 20%. Each attack that triggers Combo Strikes (in non-consecutive ability use) reduces the effect by 5%.  Zen Moment fades if it reaches 0%. Whirling Kicks has been replaced by Control of Mists: Every 20 seconds, Effuse is instant-cast. You gain a Control of Mists debuff with a 20 second duration after casting Effuse instantly. Each Chi spent while Control of Mists debuff is active will reduce its remaining duration by 1 second. Yulon’s Gift now only affects Flying Serpent Kick. Rushing Tiger Palm has been replaced with Disabling Reach: Disabling Reach now increases the range of Disable by 7 yards. PALADIN
      Retribution Vengeance Aura now only affects targets who have your Greater Blessings. SHAMAN
      Restoration The Honor Talent version of Spirit Link cooldown reduced to 30 seconds (was 60 seconds). Earth Shield’s protection now activates when the target takes an attack equal to 6% of their total health (was 10%). WARLOCK
      Destruction Multiple Honor Talents have changed positions in the Honor Talent tree. Cremation has been redesigned: Cremation now makes Immolate an instant cast, and Conflagrate deals an additional 8% of the target’s total health in Fire damage. New Honor Talent: Focused Chaos Focused Chaos increases the damage of your Chaos Bolt by 200%, but it no longer is also cast on your targets afflicted by your Havoc. New Honor Talent: Entrenched in Flame Conflagrate roots targets until cancelled. This effect is not broken by damage. Bane of Havoc no longer replaces Havoc, and both can be used. PROFESSIONS
      Blood of Sargeras Illnea Bloodthorn now sells valuable materials: 5 Felslates can be purchased for 1 Blood of Sargeras. 3 Starlight Roses can be purchased for 1 Blood of Sargeras. 3 Leylight Shards can be purchased for 1 Blood of Sargeras. 20 Unbroken Claws or Unbroken Teeth can be purchased for 1 Blood of Sargeras. All other items sold in lots of 10 for 1 Blood of Sargeras. Cooking Nomi now has a chance to drop Slightly Burned Food instead of Badly Burned Food. Nomi will now always return 1 of the meat you gave him. Nomi can now teach tier 3 recipes such as Nightborne Delicacy Platter, even if you don’t know a required precedent tier 2 recipe, such as Barracuda Mrglgagh. Fishing Extended the base duration of the following bait buffs to 5 minutes: Blessing of the Thistleleaf (Val’sharah) Salmon Lure (Highmountain) Ravenous Flyfishing (Oceanic) A bait duration extension has been added to the Confused Seerspine Murloc (Suramar). USER INTERFACE
      Addons and Macros Nameplate options made less confusing. Addons can no longer access the positions for player, party, and raid members in instances. Addons can no longer perform actions on nameplate tokens. The icons in the icon picker for macros and guild bank tabs are larger. New macro conditions for “reticle” spells: @cursor and @player.  
      Items Set pieces are now called out in the personal loot banner. A transmogrification chat message is now displayed whenever any bind-on-equip item becomes bound to you. In mail, a player’s other characters have been added to the auto-complete list. There is now a confirmation dialog box when sending gold or items through mail and trade.  
      Maps and Questing Flight map now shows party and raid members as well as all turn-in quests and your mini-map yellow arrow quest. Clicking on the dungeon/raid icon on the world map will open the Dungeon Journal. So that you can now see what you are on top of, Player icon on World map no longer has a tooltip. Honor rewards now appear on World Quest tooltips. Added Auction House sorting by unit price and buyout. World quests Bonus Objectives will now always show in the tracker, even if you have a lot of tracked quests. When you click on an emissary button on the world map, the map now moves to a zone with an uncompleted World Quest for that emissary. World quests can be filtered by reward.  
      Social and Grouping Added support for new Quick Join system. You can now show the in-raid self-highlight without a circle. Group Finder now shows raid and wing names in the LFR dropdown and tooltips.  
      Miscellaneous Improvements made to how the UI scaling work better with 4K monitors. Now allowing for scaling of the cursor for 4K monitors. Added new “For the Horde” and “For the Alliance” emotes. (Source)
    • By Stan
      I had this new gold flipping idea today that involves the Spirit of Harmony Trader Danky. He offers a variety of MoP reagents and you can buy Spirit of Harmony in the Auction House.
      For this method, I was comparing prices of my realm, which is US-Illidan (Oct 24)
      Filtering the Goods
      First of all, Spirit of Harmony needs to be up in the Auction House for a reasonable price. I got 1x for 150g, which is perfectly fine.
      I've checked my realm for goods offered by the vendor in exchange for a single Spirit of Harmony and found that I will be operating with the following:
      Green color indicates profit per 1x Spirit of Harmony spent (given I've purchased one for 150g).
      Red color indicates current prices of exchanged goods on my realm US-Illidan (in case I'd decide to sell right away).
      5x Black Trillium Ore (46.43g/pc)*5 > 232.15g (+81.15g) 5x White Trillium Ore (38.75g/pc)*5 > 193.75g (+43,75g) 20x Ghost Iron Ore (6.75g/pc) I have Mining, so I'm smelting them into 10x Ghost Iron Bars (23.49g/pc) > 234.9g (+84.9g). Note that the vendor sells a lot of other goods and its up to you to compare your realm's prices to what is worth your exchange. Like, for me, spending spirits on 20x Kyparite is a bad idea, because I've bought a Spirit of Harmony for 150g and the twenty ores are priced 2.7g each.
      What Next?
      Good question. I've been doing a little research on what is and isn't worth it. I came to the following conclusions:
      Prospecting the items would be a bad idea in both cases and would bring either no or RNG-based income. Prospecting 5x Ghost Iron Ore will yield 1-2 green MoP gems most of the time (5% chance to prospect MoP rare gems), which are worth only a few gold. e.g. Alexandrite worth 7.65g/pc, Pandarian Garnet worth 6.8g/pc, Roguestone worth 2.95g/pc, Tiger Opal worth 3g/pc, Lapis Lazuli worth 1.94g/pc and finally Sunstone worth 8.09g. Prospecting 5x Black Trillium Ore or 5x White Trillium Ore will give 1-2 rare MoP gems (17% chance), which isn't worth it, compared to the AH price of both items. Even though rare MoP gems are still a desirable commodity, because Jewelcrafters use them for various panther mounts, e.g. Primordial Ruby (155.56g) > Ruby Panther. Smelt Ghost Iron is good as it gives our Ghost Iron Ore a lot more value (as seen above). Ghost Iron Bars are used in Blacksmithing / Engineering to craft various rare items. 5x Ghost Iron Bars are needed to craft Contender's Spirit Bracers (646.88g) or Contender's Revenant Bracers (674.77g). You can craft 2 of these items for a single Spirit of Harmony. Smelt Trillium also gives our Black Trillium Ore & White Trillium Ore more value. We need two of each (that's 170,36g) to craft a single Trillium Bar (179.75g - currently the price is somewhat low, was 214g an hour ago). Sales

      So I came to the conclusion that I should sell raw Black Trillium Ore  if I wanted to make profit and don't have Mining. (Note that the ore prices vary per realm and selling Black Trillium Ore only could lead to a decrease in their overall price, which is why I like to sell various good types, hence smelt them).If you have Mining, sell Trillium Bars. There's nothing bad by smelting the ores into Ghost Iron Bars and sell. If you happen to have Blacksmithing, you could sell even gear produced from the bars.
    • By Starym
      7.1 is here tomorrow, but when is Trial of Valor opening? Blizzard give us a preview of the raid as well as the release schedule. It'll take a while before we get in there, but it'll be worth it to finally finish the job we started in both Halls of Valor and Maw of Souls!
      Since Loken’s betrayal, Odyn has been trapped within the Halls of Valor as Helya plots in the shadows to claim the souls of his valarjar champions. In recent days, however, great heroes have arrived in the lands of Stormheim in the Legion’s wake. Hoping that their might and determination could tip the scales and end Helya’s reign, Odyn summons these champions for a final test.
      Helheim was just the beginning of Helya’s bid for the souls of the valarjar champions and her machinations for Odyn. In the new raid dungeon, Trial of Valor, Azeroth’s heroes will be able to journey further into this tale of betrayal when the doors open on November 8.
      Developer Insights: The idea for this raid was hatched during development of our Halls of Valor and Maw of Souls dungeons, and as we were playing through the zone of Stormheim internally. We had established both Odyn and Helya as titanic figures that couldn’t be completely vanquished by a 5-player group, and during questing players could only hope to sneak past the guardian Guarm through deception. In the past, we have at times failed to resolve minor plot arcs like this, and we wanted to make sure that we didn’t repeat that mistake here. Mechanically, Trial of Valor is positioned as an interlude between the Emerald Nightmare and the upcoming Nighthold raid, offering a new challenge that complements the Emerald Nightmare without obsoleting its rewards.
      Minimum Level: 110
      Location: Stormheim
      Bosses: 3
      Odyn: In ages past, Odyn led the titan-forged armies against the Black Empire of the Old Gods. For millennia he has been confined to the Halls of Valor by the curse of his bitter nemesis, Helya. Odyn seeks mortal champions to vanquish the ruler of Helheim and secure his freedom.
      Guarm: Helya’s vicious three-headed hound stands guard at the gates of Helheim. Bred to require neither comfort nor sleep, Guarm remains ever-watchful for any invaders who come to challenge the reign of his cruel mistress.
      Helya: Though she once served as Odyn’s right hand, the vengeful Helya will stop at nothing to ensure that her ancient curse binds the titan keeper to the Halls of Valor. No longer satisfied with ruling her shadowy realm, Helya now commands her vast kvaldir army to plague the lands of the living.
      Raid Unlock Schedule
      November 8 - Normal and Heroic
      November 15- Mythic and Raid Finder