Damien

Legendary Fast Freeze Mage Standard

31 posts in this topic

I'm having a lot of trouble with healing when i cant get ice barrier. Is refreshment vendor worth including? The removal of antique healbot hurt this deck a lot.

Share this post


Link to post
Share on other sites

How can I replace Bloodmage Thalnos? Its the only card I do not have =(

Share this post


Link to post
Share on other sites

How can I replace Bloodmage Thalnos? Its the only card I do not have =(

Kobold, anything giving you +1 spell damage I guess.

Share this post


Link to post
Share on other sites

Is it worth it crafting alexstrasza, one ice block and one doomsayer from dust I have after dusting gvg and naxx?) I guess I would use Alexstrasza in Control Warrior (I have Grommash already)

Share this post


Link to post
Share on other sites

There is a lot of Loatheb in this. Isnt he banned from standard now?

Share this post


Link to post
Share on other sites

This deck is simply awesome... as always! I've replaced Pyro with Anthonidas, due to warriors mu. This list is really solid btw. Thank u <3

 

 

Share this post


Link to post
Share on other sites

There is a lot of Loatheb in this. Isnt he banned from standard now?

There isn't. Maybe guide a little outdated, Loatheb can't ruin play now.

Share this post


Link to post
Share on other sites

Yeah, the remaining references to Loatheb were an oversight, i've fixed the guide now and it should be updated soon.

Share this post


Link to post
Share on other sites

Is it worth it crafting alexstrasza, one ice block and one doomsayer from dust I have after dusting gvg and naxx?) I guess I would use Alexstrasza in Control Warrior (I have Grommash already)

What is worth and what isn't is different for each player. If freeze mage is your dream, go for it. If it's just a deck you won't really use, craft cards for the deck you want the most. It also depends on your priorities. If you want to play in tournaments asap, just craft cards for cheap decks. If you want to grind ranked, craft cards for one strong deck. If you want to play just for fun, craft whatever you want. 

Share this post


Link to post
Share on other sites

 

Is it worth it crafting alexstrasza, one ice block and one doomsayer from dust I have after dusting gvg and naxx?) I guess I would use Alexstrasza in Control Warrior (I have Grommash already)

What is worth and what isn't is different for each player. If freeze mage is your dream, go for it. If it's just a deck you won't really use, craft cards for the deck you want the most. It also depends on your priorities. If you want to play in tournaments asap, just craft cards for cheap decks. If you want to grind ranked, craft cards for one strong deck. If you want to play just for fun, craft whatever you want. 

 

I'd like to have equally strong decks for each class, grinding with one deck is not right I think, especially Freeze Mage)

Share this post


Link to post
Share on other sites

What do you think, about Cabalist's tome. I'm testing it. I remplaced the arcane or the acolite. I liked the last. 3 spell for 5 or 4 (if you get the emperator). This spell can give to you even the arcane intelec or Cabalist's tome, so you can get 3 more spell.

Share this post


Link to post
Share on other sites

I'd like to have equally strong decks for each class, grinding with one deck is not right I think, especially Freeze Mage)

In that case if you feel mage is your weakest class, crafting those cards will definitely help a lot. Those cards have unique effects that can't be replaced easily. The other side of the coin is that Ice Block is used only in Freeze Mage and Majordomage, and Doomsayer only in Freeze Mage and Murloc Pally (not even every build runs them). If you are a bit greedy with your dust, I recommend you to craft cards for a generic C'thun deck, since you can be sure that the cards will be most definitely used in a high-level deck.

(tl;dr: have a lot of expendable dust? - do it; don't want to spend dust? - craft cthun cards).

Share this post


Link to post
Share on other sites

After playing with this deck a bit, I would recommend another Loot Hoarder. If you don't have one of the three 2 drops in your hand early on, your early turns can be very inefficient. You can end up doing nothing but pinging on turn 2 and casting ice block/barrier or arcane intellect or forgotten torch during turns 3-5. A solid board from the opponent makes jamming Tharissan on turn 6 a little awkward.

Share this post


Link to post
Share on other sites

After playing with this deck a bit, I would recommend another Loot Hoarder. If you don't have one of the three 2 drops in your hand early on, your early turns can be very inefficient. You can end up doing nothing but pinging on turn 2 and casting ice block/barrier or arcane intellect or forgotten torch during turns 3-5. A solid board from the opponent makes jamming Tharissan on turn 6 a little awkward.

 

So don't jam Emperor on 6? You have to be flexible with this deck, every game is very, very different. But yeah, more cycle is never going to be bad.

Share this post


Link to post
Share on other sites

How can I replace Bloodmage Thalnos? Its the only card I do not have =(

use the kobold geomancer, thalnos is so rarely used for cycle that it's practically the same

 

 

 

the issues I have with the deck is that playing 4 secrets is so slow without mad scientist

-2 ice barrier, +1 cone, +1 loot hoarder might be better

Share this post


Link to post
Share on other sites

Don't you think running 2 cones instead of barrier and 2 loot hoarders is just better? Cone of cold addresses the board and blocks more damage most of the time, playing ice barrier from hand feels like such a weak overly passive play for even freeze mage and you can combo the cones with doom sayer which is kinda of nice I guess since doom sayer is alot more likely to go off later in the game atm. You rarely just have 3 mana spare where you want to play something like barrier, just my opinion though.

Share this post


Link to post
Share on other sites

Hi Sottle

Do you think Reno has a place in this deck to cover the healing lost from Healbot, increase survivability, and to catch people by surprise? I run Reno in this deck, I add one azure drake to replace one novice engineer (so less 2 copies of cards, spell damage bonus is awesome as well and takes attention off your hero), as I only have 1 blizzard I replace the missing one with a flamestrike, i swap pyroblast for antonidas since i don't have it and i add in an additional loot hoarder for better early game

Your thoughts?

Share this post


Link to post
Share on other sites

This deck is really good in this meta!

Share this post


Link to post
Share on other sites

Don't you think running 2 cones instead of barrier and 2 loot hoarders is just better? Cone of cold addresses the board and blocks more damage most of the time, playing ice barrier from hand feels like such a weak overly passive play for even freeze mage and you can combo the cones with doom sayer which is kinda of nice I guess since doom sayer is alot more likely to go off later in the game atm. You rarely just have 3 mana spare where you want to play something like barrier, just my opinion though.

 

I think you definitely keep at least one Barrier, but I can understand cutting one for sure.

Share this post


Link to post
Share on other sites

What are your thoughts on 

 

a ) Cabalist Tome

 

b ) Yogg Saron

 

in the deck?

Edited by Kobal

Share this post


Link to post
Share on other sites

I think n'zoth pally should also get a mention in the match up description, as it's easily the most complex match up for the deck right now.

Share this post


Link to post
Share on other sites

Bloodmage Thalnos works well with MOST mage decks.  Oh wait....it doesn't and hasn't ever...Never mind....cool deck?

Share this post


Link to post
Share on other sites

I think n'zoth pally should also get a mention in the match up description, as it's easily the most complex match up for the deck right now.

The strategy vs N'Zoth paladin is easy in theory, difficult in execution.

 

Your goal is to OTK them from 25-26 health.

In order to achieve that, you need to survive until you have enough burn in your hand and then drop Emperor Thaurissan to prepare for the OTK turn.

 

Example :

 

Fireball + Fireball + Forstbolt + Frostbolt + Ice Lance + Ice Lance = 6 + 6 + 3 + 3 + 4 + 4 = 26 damage for 14 mana, meaning you will need to have at least 4 pieces of this combo in your hand when you drop emperor.

 

Keep in mind that the roaring torches make the above equation easier, cause they are fireballs for 3 instead of 4 mana.

 

Also another thing to note if you are not in a very high rank : inexperienced players might drop sylvanas on the board, take full advantage of that by playing doomsayer and killing sylvanas for a guarranteed board clear.

 

 

Bloodmage Thalnos works well with MOST mage decks.  Oh wait....it doesn't and hasn't ever...Never mind....cool deck?

Bloodmage thalnos works extremely well in this deck, i don't understand the irony in your comment.

 

Not only does is provide card draw, which is essential for this deck, it also provides that extra damage with the spell power, which can give you a chance to find enough damage to win an unfavoured matchup (a warrior, or a nzoth paladin).

 

If it is THAT bad, then why does every single one of the pros include it in this deck?

Edited by CodeRazor

Share this post


Link to post
Share on other sites

 

I think n'zoth pally should also get a mention in the match up description, as it's easily the most complex match up for the deck right now.

The strategy vs N'Zoth paladin is easy in theory, difficult in execution.

 

Your goal is to OTK them from 25-26 health.

In order to achieve that, you need to survive until you have enough burn in your hand and then drop Emperor Thaurissan to prepare for the OTK turn.

 

Example :

 

Fireball + Fireball + Forstbolt + Frostbolt + Ice Lance + Ice Lance = 6 + 6 + 3 + 3 + 4 + 4 = 26 damage for 14 mana, meaning you will need to have at least 4 pieces of this combo in your hand when you drop emperor.

 

Keep in mind that the roaring torches make the above equation easier, cause they are fireballs for 3 instead of 4 mana.

 

Also another thing to note if you are not in a very high rank : inexperienced players might drop sylvanas on the board, take full advantage of that by playing doomsayer and killing sylvanas for a guarranteed board clear.

 

 

Bloodmage Thalnos works well with MOST mage decks.  Oh wait....it doesn't and hasn't ever...Never mind....cool deck?

Bloodmage thalnos works extremely well in this deck, i don't understand the irony in your comment.

 

Not only does is provide card draw, which is essential for this deck, it also provides that extra damage with the spell power, which can give you a chance to find enough damage to win an unfavoured matchup (a warrior, or a nzoth paladin).

 

If it is THAT bad, then why does every single one of the pros include it in this deck?

 

I'm aware of that, I'm just saying that since there's a write up for most match ups that force you into an alternative gameplan, you might as well do it for n'zoth pally too.

 

By the way, the match up isn't nearly as one dimensional as you're making it sound. If the paladin has multiple high end threats(especially if he runs ragnaros the firelord) you probably won't get enough time to set up otk unless you draw extremely well, at which point your best bet is to just use alex and pray he doesn't have healing.

 

Another possible strat is something similar to the renolock match up, where you try to ping off health from the paladin to try and flush out some of his healing cards, although this is easier said than done considering he has a lot of them.

 

Overall, I wouldn't say it's one of the worst match ups for freeze mage compared to things like warrior, but in terms of gameplay complexity it certainly is one of the most complicated.

Edited by batanete

Share this post


Link to post
Share on other sites

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Violentravi
      Hello,
      Adelante is currently recruiting DPS & Heals, however, all competent players will be considered.  We are a Horde guild on Arthas and our current progression is 8/10N NH 4/7M EN and 3/3H TOV.  As far as classes go we do not have a Moonkin, Mage, Feral Druid, Rogue, or any type of Monk. We only raid two nights a week, Tuesday and Wednesday from 7:00 PM until 11:00 PM Eastern.  Thursday is not considered a raid night, but we will often clear Heroic and Normal on this evening for AP and it is not required. We are pushing progression on Il'gynoth, and look forward to finishing off EN then moving on to Nighthold, we will be intermittently working on Mythic TOV.
      From you, we would expect 100% attendance during your trial period; after that, if you cannot make a raid or will be late it is mandatory to keep the raid leader updated.  In order to continue making good progression while raiding only two nights a week, we expect that you know your class inside-out and will research any bosses you are unfamiliar with prior to raids.
       If you are interested, you can either reply to this thread and link your most recent combat logs for review, make a character on our realm and inbox me, or hit me up on real ID (violentravi#1826).  Alternatively, if you are old school, please apply via our website:  http://www.adelante-guild.com
      Thank you for your consideration
      Xoxo
      Violentnacho & the Guild
    • By Damien
      This thread is for comments about our Gul'dan Strategy guide.
    • By TheBeninator
      So the latest expansion, Mean Streets of Gadgetzan, has been out for more than a month now, and I was curious what everyone´s opinion on it was. Personally, I love the set. It adds more synergy with types of cards that weren´t as popular beforehand. For example, sets like secret mage, demon warlock, taunt warrior, and beast druid/hunter, have all gotten big buffs and can be viable in the meta. I got rank 13 with secret mage and taunt warrior alone, and hope to get to legend with them. What about you?
    • By Damien
      This thread is for comments about our Wizard Manald Channeling Build.
    • By Zadina
      The live Q&A with the two well-known Hearthstone devs took place yesterday and we've made a recap of the most interesting points.
      First of all, if you want to watch the whole thing, the VOD can be found here (it starts at 14:10). If you prefer a shorter version, Redditor EpicMelon has made a 10-min video of everything important said. Ultimately, if you don't feel like watching videos, we've made a summary of anything worth noting from yesterday's Q&A.
      Ben started talking about the new player experience, a topic he has discussed again this week. He repeated that most new players start off by playing versus A.I., some go to Casual and a minority goes to Ranked. The team has made it so that in Casual new players are exclusively matched against other new players and their MMR is kept to a 50% winrate.
      One of the currently most discussed hot topics in the Hearthstone community is the Ranked ladder. The team is satisfied with how clear the current system is in how it works. However, they do realise that its grindiness and the monthly reset can be a disadvantage and feel repetitive. To counter that, they are looking into short-term increasing the amount of bonus stars players can gain. This will hopefully increase the number of players in medium and higher ranks and move veterans away from Rank 20. However, they don't want everyone to be a Legend player either, since this would devalue the ranking. New breakpoints are also an idea the Hearthstone team is considering. As far as winstreaks stopping at Rank 5 are concerned, the idea behind this is that they wanted players to get to Legend "legit"; this could change as well, though.
      Moving to the topic of Arena, Dean announced that they are thinking of moving it to Standard format. Moreover, they want to try decreasing the amount of commons you get, as well as the amount of neutral Classic and Basic cards (especially minions). Some of these changes for Arena are already ready to be added to the game they are just waiting for the right time to patch them in. In early February, top 100 rankings for Arena will be published - just like the Ranked season ones. These rankings will be calculated based on highest average wins per run basis with a minimum requirement of 30 runs.
      The guys had a few things to say about the current meta, too. Pirate Warrior represented 30% of the meta game near the launch of Mean Streets of Gadgetzan, while there were also a lot of Pirate Shamans and Rogues. Thankfully, these numbers have dropped as other decks (like Jade Druid and Reno decks) started surfacing. Pirate decks are slightly more popular than Team 5 would like and decks with the pirate package feel same-y. If this persists, they might take a look at Pirates. Hunters and Paladins are having a hard time at the moment because they can't keep up with the aggro pirate decks. Overall, the internal meta report shows a stability in the meta: there is only a 3% difference between the winrates of the top deck and the 11th best deck.
      Lastly, there was mention of the Wild format. Ben admitted that they could do some things better for Wild. For example, it's possible that Blizzard will encourage more Wild tournaments in the future. The upcoming rotation will be interesting since Wild will have more card sets than Standard. Wild is far from dead: it's just half as popular as Standard, although Ben hasn't looked in the numbers recently. Earlier in the stream, Ben also said that the team is considering two options to keep Standard fresh: either nerfing cards or just move them to Wild.
      Lastly, Ben and Dean talked about various other small topics like the possibility of reprinting cards (no actual answer given), more Hunter and Paladin talk, wording inconsistencies and rewriting old cards, how a healthy meta is defined and Team 5 itself.