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Vlad

Overwatch Symmetra

7 posts in this topic

There seems to be some general confusion about her photon projector beam and whether it loses its charge when it breaks off of or switches targets. I'm not certain of specifics, but I do know this is not exactly the case. I've maintained max charge switching between multiple targets and often get multi-kills this way. What I'm not sure of is if the full charge is maintained by holding down the fire button or not. In either of those cases, I don't know the mechanics of the cool-down such as how fast it is or how long it takes to start.

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From reading several other guides, it seems her passive skill is very powerful. They state avoiding a shooting at enemies shielded by her, to avoid making her damage very high.

I Would like to see this addressed in her guide as a positive tactic, and how it functions.

 

 

 

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On June 24, 2016 at 11:48 PM, Guest Energy Passive? said:

From reading several other guides, it seems her passive skill is very powerful. They state avoiding a shooting at enemies shielded by her, to avoid making her damage very high.

I Would like to see this addressed in her guide as a positive tactic, and how it functions.

 

 

 

I believe you are referring to Zarya's Projected Barrier and not to Symmetra. And yes, shooting at Zarya barriers is very bad. It's addressed in that guide (though I'll emphasize it more) and also in our Beginner Guide.

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In section 3.2.3 there is a simple error.

The end of the second paragraph reads "informing them of your location." Those two subjects should be flipped to read "informing YOU of THEIR location."

That's all :)

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I love Sym on attack and control maps and get called a griefer for it yet she is very powerful in close range attack situations and in knowing the map you can truly create frustration with your orbs and turrets against any foe. Pharah and Roadhog are my two favorite targets as a Sym main as they are almost always overconfident in a 1v1 situation. 

If you place your turrets very high Pharah will not see them coming, roadhog will have a difficult time if you are jumping around him with your short range attack and he is a very easy target for orbs.

If you get the teleporter in a tunnel on Dorado or Hollywood or even the castle map you can really frustrate enemies with turrets, orbs and the teleporter, using your short range attack for a last resort.   

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17 hours ago, Guest SymetraMain105 said:

 Pharah and Roadhog

The issue here is that you need to be facing a bad one of both. As soon as Roadhog lands his hook, Symm dies, and a Pharah doesn't even need to be in range of you. She can also just clear your turrets with a single rocket.

17 hours ago, Guest SymetraMain105 said:

If you get the teleporter in a tunnel on Dorado or Hollywood or even the castle map you can really frustrate enemies with turrets, orbs and the teleporter, using your short range attack for a last resort.   

I agree and disagree. Yes, she can be useful, but because of how the attack/defense dynamic works, a teleporter will very rarely survive a team wipe. If you hang back to protect it from defensive flankers, your team is fighting 5 v 6. 

Symm on attack CAN be good, but she can also be absolutely dreadful.

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