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heroes HotS: Upcoming Hero Reworks

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Friday was a day of big reveals for Heroes of the Storm. We learnt about the new upcoming Heroes, Chromie and Medivh, as well as the Ranked Play revamp. There are also some major reworks coming for three Heroes!

 

Arthas and Anub'arak are getting an overhaul, while there will be big changes for Falstad too. Most of the following information has been gathered thanks to some very dedicated Redditors, who transcribed the revealed info from streams (like Grubby's).

 

The Arthas rework has already been teased by the Heroes of the Storm official Twitter account.

 

 

Arthas' fans have been asking for a rework for a long time now - and Blizzard has heard their calls! In the future, Arthas will feel more like a Tank and an Assassin at the same time. u/Dark_Magicion has transcribed all Arthas changes and his new talents. It has also been speculated that Arthas might receive a new model altogether.

 

Tier 1 (lvl 1)

Eternal Hunger (D) - Using Frostmourne Hungers on an Enemy Hero permanently increases the mana it restores by 4 up to 40. After hitting 10 heroes, Frostmourne Hungers will also have a permanent 25% damage boost.

Frost Presence (W) - CD reduction still 3 secs but becomes 6 secs if you land it (not sure if it must hit a Hero or if it can be on minions etc).

Apparently Regen Master has been removed.

 

Tier 2 (lvl 4)

There is a Death Coil (Q) talent that increases range and reduces CD by 2secs

 

Tier 3 (lvl 7)

Immortal Coil comes from lvl 16 down to lvl 7, but now if you use Death Coil on enemy heroes, the healing you get is twice.

Relentless (or possibly a new talent called Icebound Fortitiude) has been moved from lvl 13 to lvl 7, is now an active ability that reduces damage taken by 25% for a period of time. Not entirely sure if it retains the original effect.

 

Tier 4 / Ultimates (lvl 10)

No changes

 

Tier 5 (lvl 13)

Trail of Frost (W) - Does what is normally does, also increases Range by 30%. Casting time seems to be faster.

Frost Strike (D) has been moved from lvl 7 to lvl 13

Biting Cold (E) - Reduces attack speed by 8%. Grubby said that apparently more people standing in the Frozen Tempest results in a higher reduction in attack speed ie. 5 people standing in there will result in a collective reduction of attack speed of 40% but I think it's more like standing in the Frozen Tempest for every second builds up attack speed reduction from 8% up to 40%.

 

Tier 6 (lvl 16)

Remorseless Winter (E) - Enemy Heroes who remain in the Frozen Tempest for 3secs are rooted for 2secs. This effect can only happen every 10secs.

Apparently Stoneskin has been removed.

 

Tier 7 / Storm Talents (lvl 20)

Ultimate related talents are still the same

Hardened Shield has been removed

New Active talent that blocks 100% of spell damage for a period of time. Arthas will then regenerate 25% of all spell damage he would've taken.

Death's Advance - Active talent that gives Arthas 30% movement speed. Also probably gives a passive of 10% movement speed.

(source)

 

Anub'arak has received some nice buffs and he will feel more tanky now. u/mrrreow has transcribed all the talent changes, which can be found in the spoiler tag below.

 

Lvl 1

Extended Spikes: Increases Impale's range and damage by 25% (previously only range increase)

Dampen Magic (new)

Assault Scarab: 30% bonus damage for beetles (up from 25%)

Regeneration Master (generic ability reworked into quest talent, +500 health after gathering 30 globes)

 

Lvl 4

Underking: Increase Burrow Charge range by 20%, increase damage by 100% (previously no damage increase. not sure if old cd -2 sec remains)

Locust Needles: Buffed to splash damage to 60% of basic attack (up from 50%)

Legion of Beetles: No change

Mercenary Lord: Removed

 

Lvl 7

Shed Exoskeleton: 30% movement speed increase (up from 25%)

Chitinous Plating: (Moved from 13) While Hardened Carapace is active, taking damage from enemy abilities reduces its cooldown by 0.75 sec up to 3 sec. (previously increased shield by 40%)

Leeching Scarabs: No change (50%)

Urticating Spines: Moved to 13

Bed of Barbs: Moved to 13

 

Lvl 10

No change

 

Lvl 13

Burning rage: No change

Urticating Spines: (Moved from 7) Casting Hardened Carapace will also deal 80 damage to nearby enemies (down from 105), double damage to enemy heroes (new)

Bed of Barbs: (Moved from 7) Create a bed of spikes along Impale's path that slows enemies by 30% and deals 46 damage per second (up from 26)

Chitinous Plating: Moved to 7

 

Lvl 16

Epicenter: Increases burrow charge surface area by 85% and lowers cooldown by 4 sec for each enemy hero hit (previously no cd reduction)

Beetle Juiced: Every third basic attack against enemy heroes spawns a beetle

Blood for Blood: No change

Imposing Presence: Removed

 

Lvl 20

Crypt Weave: Staying near the cocoon allows Anub'arak to extend the duration of each cocoon by up to 4 sec (no longer need to channel)

Hardened Shield: No change

Rewind: No change

Hive Master: No change

(source)

 

Lastly, u/Captain_Flemme has compiled all revealed info on the upcoming changes in a single thread. He also has some additional details on the Falstad rework and miscellaneous info. Below, you can find the Falstad changes:

 

  • Overdrive removed.
  • Power Throw removed and is now incorporated into Secret Weapon talent.
  • Hammer Time removed
  • Season Marksman is now a quest that stacks and can be activated to increase attack speed.
  • Epic mount nerfed to 25 seconds cooldown.
  • Some of the talents have been moved around E.g. Static Shield moved to level 4 talent.
  • First Aid talent removed from his talent tree

 

It is not known when these reworks are going live: perhaps they are coming during the week of June 14 along with the Ranked Play revamp, or sooner or after that. Are you excited about them?

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