Sign in to follow this  
Followers 0
Zadina

overwatch Overwatch Open Beta Had More Than 9.7 Million Players!

7 posts in this topic

20749-overwatch-open-beta-had-more-than-

Everyone knew that Blizzard's new gaming title is highly anticipated, but we didn't think that it would enjoy a popularity of this scale. Blizzard announced that more than 9.7 million players tried the Overwatch Open Beta.

 

Blizzard had some very impressive stats to announce about the Open Beta of Overwatch, which was the company's biggest Open Beta ever. More than 37 million matches were created and participants played the game for more than 81 million hours - which is roughly 8 hours per person for all days the Beta lasted.

 

Needless to say, it is pretty certain that Overwatch is going to have tremendous success when it is released on May 24.

 

Blizzard Icon Blizzard Entertainment

OVERWATCH® IS BLIZZARD’S BIGGEST OPEN BETA EVER WITH 9.7 MILLION GLOBAL PLAYERS

 

Blizzard Entertainment’s futuristic team-based shooter launches on PS4™, Xbox One, and PC starting May 24

 

IRVINE, Calif.—May 12, 2016—Blizzard Entertainment today announced that more than 9.7 million players around the world played its upcoming team-based shooter Overwatch® during the Open Beta for PlayStation®4 computer entertainment system, Xbox One, and Windows® PC, making it Blizzard’s biggest open beta ever. By the time the Open Beta came to a close on May 10, participants had joined forces for more than  4.9 billion minutes (over 81 million hours) across more than 37 million matches of intense competitive action, incredible teamwork, and all-out fun.

“We're thrilled that such an incredible number of players from around the globe got a chance to check out Overwatch during the Open Beta,” said Mike Morhaime, CEO and cofounder of Blizzard Entertainment. “Our mission was to make sure as many console and PC gamers as possible could experience the full game ahead of its launch—the response was overwhelming, and we hope that everyone had a blast.”

 

In Overwatch, players choose from a diverse cast of 21 heroes—each with their own unique arsenal of extraordinary weapons and incredible abilities—and team up to complete objectives on battlefields set in locations around the globe. Blizzard’s first-person shooter will arrive in stores on Windows PC, PlayStation 4 computer entertainment system, and Xbox One starting May 24. Heroes from around the world can join the coming conflict by pre-purchasing Overwatch today at www.playoverwatch.com/buy.

 

Overwatch will be available in English, Latin American Spanish, Brazilian Portuguese, German, European Spanish, French, Italian, Polish, Russian, Korean (PC only), Japanese (PC and PS4™ system only), and traditional and simplified Chinese (PC only). Overwatch has been rated T for Teen by the ESRB.

 

For more information about Overwatch, visit the official website. For screenshots, videos, and other media, visit the Blizzard Entertainment press site at http://blizzard.gamespress.com/overwatch.

(source)

 

If you want to check some after-Beta impressions and statistics, after conducting the poll in r/Overwatch, GLHF posted a video with its results. You can find out which Hero was the most popular one in general and per role, which Heroes were considered overpowered or underpowered and which ones need a post-launch buff or nerf.

 

 

Currently, there is also another poll of similar nature in Overwatch's Reddit and you can find it here. Additionaly, feel free to share your experiences from the Open Beta with us in the comment section below!

 

The release date is only 10 days away!

Share this post


Link to post
Share on other sites

I cannot wait.  I have been in the beta since November and love every aspect of this game.  May 24th cannot get here sooner!

1 person likes this

Share this post


Link to post
Share on other sites

I cannot wait.  I have been in the beta since November and love every aspect of this game.  May 24th cannot get here sooner!

 

Literally cannot agree more. This game is like a drug, I can't stop playing it!

1 person likes this

Share this post


Link to post
Share on other sites

While its essentially a carbon copy of TF2 with expanded roles, this isn't a bad thing. TF2 was great. This is great. Modern FPS's have gotten such a cookie cutter, assembly line feel to them that the player hardly forms a connection with their games. But Blizzard has clearly put the time and effort into designing both maps and characters that have personality and aesthetic. When you play Junkrat you feel like a mad bomber. When you play reaper you feel like the shade of death.

 

Its nice that carrying your team doesn't necessarily entail getting the most kills, either. With the objective-based gameplay you can hop on a tank or a healer and be just as, if not more, useful as an assassin. And with the post-match recognition system they have, when players get accolades for most healing or damage blocked they're more likely to keep playing those support roles.

 

All of this lends to the immersion and is probably why players were averaging 8 hours a day during the last open beta.

Share this post


Link to post
Share on other sites

While its essentially a carbon copy of TF2 with expanded roles, this isn't a bad thing. TF2 was great. This is great. Modern FPS's have gotten such a cookie cutter, assembly line feel to them that the player hardly forms a connection with their games. But Blizzard has clearly put the time and effort into designing both maps and characters that have personality and aesthetic. When you play Junkrat you feel like a mad bomber. When you play reaper you feel like the shade of death.

 

Its nice that carrying your team doesn't necessarily entail getting the most kills, either. With the objective-based gameplay you can hop on a tank or a healer and be just as, if not more, useful as an assassin. And with the post-match recognition system they have, when players get accolades for most healing or damage blocked they're more likely to keep playing those support roles.

 

All of this lends to the immersion and is probably why players were averaging 8 hours a day during the last open beta.

 

What you have described here is exactly what was missing from World of Warcraft. When you stand at the front of your team as Reinhardt, you feel the immersion. You feel the teamplay right behind you. Your team is alive because of you, standing in front of them blocking the damage.

 

The game was just spectacular. It felt like the other Blizzard games used to and I really hope it is a sign of things returning to this style of immersion.

 

Overwatch gave me a feeling about the game that I haven't had while testing a game in a long time.

Share this post


Link to post
Share on other sites

WoW started to lose its immersion when they began to cater to the people who were leaving the game. Every major patch started to have a couple new "quality of life" gimmicks and it felt like the message was "please don't go" instead of "this is why you should stay". In Vanilla/BC/LK it felt like players had goals and things to aspire to. By the time WoD was halfway through, we were all hobbits; secluded and alone in our garrisons, queuing for LFR with random people from different servers who we'd never see again.

 

Yes 40 man raids were somewhat difficult to organize, especially on lower population servers. But you got to know your comrades. Guilds had their class and role hierarchy's where you could find mentors and apprentices. It felt more like the fantasy world we were all trying to be a part of.

1 person likes this

Share this post


Link to post
Share on other sites

It was fun to play overwatch even it was in beta.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Zadina
      Overwatch is about to experience its very first Christmas next week and some primary info on the event has already surfaced.
      The Christmas Spirit will grace the world of Overwatch with its presence next Tuesday the 13th of December, as it was confirmed earlier today on Twitter.
      Placeholder for tweet 806196531795673088 French site JudgeHype has done some digging and has datamined some first details on this upcoming event. First of all, there will be a special Christmas-themed weekly Brawl, while one to three maps will probably feature festive decorations. All heroes will receive a new emote, spray and voice line, as well as one or two skins, emotes and highlight intros. Lastly, Torbjorn is probably getting a Santa skin, along with a respective emote and highlight intro.
      Hopefully we will know more about the even soon! Are you looking forward to it?
    • By Stan
      Blizzard was nominated in several categories in the Game Awards 2016 and Overwatch won two!
      Game of the Year: Overwatch
      Overwatch won the Best Game of the Year award. Other nominees included Titanfall 2, Doom, Inside and  Uncharted 4: A Thief's End.
      Placeholder for tweet 804538964010860544 Best Game Direction: Blizzard (Overwatch)
      The second award for Best Game Direction was won by Blizzard for Overwatch. Other nominees were Dice, Naughty Dog, id Software and Respawn.
      Placeholder for tweet 804532014376361985 Congratulations!
    • By Starym
      The third season of Overwatch competitive play has gone live and brought with it some changes in they way skill rating is calculated, and there was also a smaller patch with just bug fixes deployed earlier today. You can check out both below:
      Blizzard
      BUG FIXES:
      Arcade
      Fixed a bug that prevented Ana from being selected in 1v1 matches
      Heroes
      Fixed a bug that allowed Mercy to receive Ultimate charge when using her Cadueus Staff to increase teammates’ damage when they’re not damaging enemies Fixed a bug preventing Reinhardt from deactivating his Barrier Field after being hacked by Sombra Fixed a bug preventing Sombra’s Hack from cancelling Soldier: 76’s Sprint ability Sombra no longer receives credit toward her on-fire meter when her EMP ultimate hits Symmetra’s turrets When multiple Sombras attempt to hack a health pack, the player that initialized the hack first will now control it Fixed a bug preventing Sombra from seeing practice bots, whose health has fallen below 50%, through the walls on the Practice Range Fixed a bug preventing Sombra’s reticle from consistently expanding while firing her machine pistol  
      Blizzard
      Season 3 has begun! Before you crack your knuckles and kick off your placement matches, here’s a quick overview of what's new in Competitive Play.

      If you’re an avid player, you undoubtedly noticed that Competitive Play wasn’t completely disabled when Season 2 ended last week. Instead, it was replaced with an Off-Season mode, which allows you to continue using the Competitive Play ruleset without your skill rating being affected.

      This gives everyone the freedom to break away from the meta and experiment with new hero combinations and strategies without having to worry about being moved to a lower tier. Players in the Diamond, Master, and Grandmaster tiers can also take a week-long breather and avoid any skill rating decay.
      We’re expecting each off-season to last about seven days, after which everyone will need to complete their placement matches for the new season.

      After giving the Skill Rating system a major overhaul in Season 2, we noticed both the Gold and Platinum tiers were significantly overpopulated. This meant that some players were initially achieving inappropriately high skill ratings and then experiencing a downward adjustment within the first few matches of the season. This also meant that competition within the Gold and Platinum tiers could vary widely from match to match.

      To address these issues, we’ve made some slight adjustments to the Skill Rating system—and, as a result, skill ratings will be more widely distributed across all tiers for Season 3. Many players will be ranked lower than expected after their Season 3 placement matches; however, this should normalize as the season progresses.

      Now that you're up to speed on the latest changes to Competitive Play, it’s time to put your skills to the test! Season 3 is live right now on PC, Xbox One, and PlayStation 4.
      Be sure to follow us on Facebook, Instagram, and Twitter for a steady stream of Overwatch information, and we’ll see you on the battlefield.
       
    • By Starym
      The developer update video goes into how Symmetra will be the first OW Hero to have 2 ultimates and also talks more changes coming to her on the PTR soon.
       
      It's time for Game Director Jeff Kaplan to discuss the very long awaited Symmetra changes, coming to the PTR soon. He talks about how situational she currently is, the long amount of time she needs to set up and more.
      But the headline is that she'll be the first OW Hero to have 2 ultimates to choose from at all times. You'll be able to toggle between the current teleporter and a shield generator that puts a substantial shield on all team mates in a large radius, ignoring line of sight. Check out the full video for a more in-depth description as well as other Symmterish topics:
       
    • By Starym
      This one goes straight into the rumor department, but there's a fair amount of evidence and common sense backing it up: Blizzard have posted two jobs in the "unannounced games/projects" section, working on a first person engine.
      This one goes straight into the rumor department, but there's a fair amount of evidence and common sense backing it up: Blizzard have posted two jobs in the "unannounced games/projects" section, working on a first person engine. They have also recently cancelled a large graphic novel that was going to go into the backstory and founding of the Overwatch organization, saying that the story has changed since its inception. The other reason behind it might be because they want to tell that story in an actual separate game, using the Overwatch engine. With the main game being so popular, having so many well liked/loved characters and the animated shorts adding more and more backstory and character to the Heroes, it seems Blizzard may have decided to go full out and make a whole single player experience around it.
      Now, usually these job listings will at least mention the franchise they're related to, even for an unannounced project, so this could still be related to a new IP or even a first person foray into a different franchise (anyone remember Starcraft: Ghost?). In any case, Overwatch seems to be the perfect candidate, especially since Blizzard had already said there will probably be an Overwatch 2.
      Blizzard job opportunities
      Lead Software Engineer, Engine
      Unannounced Games/Projects Blizzard Entertainment is seeking an experienced engine engineer to work on a robust first-person engine for an unannounced project. The ideal applicant has demonstrated ability to lead a team of engineers to success, has a vision for how a scalable, performant and technically excellent engine should be built, and has a passion for adopting state of the art rendering technology to implement visually stunning games.
      Pluses
      Previous experience working on first-person or other action-oriented games.   (Full listing)
      Lead Software Engineer, Tools
      Unannounced Games/Projects
      Blizzard Entertainment is seeking an experienced tools engineer to work on an unannounced project that utilizes a robust first-person engine. The ideal applicant has demonstrated ability to lead a team of engineers to success, has a vision for how tools should be built, and has an unwavering passion for developing content creation tools.
      Pluses Previous experience working on first-person or other action-oriented games.   (Full listing)