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Fire mage dungeon spec help.

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Greetings fellow mages. I'm gonna post this because i couldn't find any related topics in the forum. I'm a casual player who only raids occasionally and usually only do mythic dungeons, and i have to ask if this build would be optimal for dungeon runs. My ilvl is 717 (744 ring) no tier pieces and i have 6/6 SMP. 46.12% crit after AB buff.  Cold snap definitely for double breaths. I have been running with Living bomb, Incanter's flow and Crystal for the most part but i've been wondering if meteor might be a overall dmg boost for dungeons. 

And if i am taking meteor opting out crystal, Should i go for more crit as the only reason im staying at this crit level is to crit cap with SMP on crystal?

Cheers!

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From my experience fire will not do well for you in mythic dungeons. Don't get me wrong I love the spec but unless the overall group dps is garbage you will not get enough time to build up a good combustion and have it tic for any good length of time. A lot of dungeon bosses require a bit a movement as well so your PC can be hit or miss. At 717 I would use frost for mythics.

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For the same reasons stated by @Drkdragon I've never been a fan of Fire in dungeons. I'd usually play Frost or Arcane.

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