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We decided to use Paracel's suggestion and make it into a weekly round-up thread.
Jade Druid Gadgetzan Standard Deck Jade Druid No Giants Gadgetzan Standard Deck (fixed) Budget Jade Druid Gadgetzan Standard Deck Hunter
Midrange Beast Hunter Gadgetzan Standard Deck Mage
Nothing yet :( Paladin
Aggro Paladin Gadgetzan Standard Deck Murloc Aggro Paladin Gadgetzan Standard Deck (actually contains murlocs this time :P ) Budget Murloc Aggro Paladin Gadgetzan Standard Deck Budget Aggro Paladin Gadgetzan Standard Deck Priest
Dragon Priest Gadgetzan Standard Deck Reno Priest Gadgetzan Standard Deck Dragon Priest No Cleric Gadgetzan Standard Deck Budget Dragon Priest Gadgetzan Standard Deck Rogue
Questing Miracle Rogue Gadgetzan Standard Deck Aggro Rogue Gadgetzan Standard Deck Shaman
N'Zoth Control Shaman Gadgetzan Standard Deck Kobold Midrange Shaman Gadgetzan Standard Deck Warlock
Reno Combo Warlock Gadgetzan Standard Deck Reno Warlock Gadgetzan Standard Deck Warrior
Pirate Aggro Warrior Gadgetzan Standard Deck N'Zoth Control Warrior Gadgetzan Standard Deck Dragon Warrior Gadgetzan Standard Deck If you have any suggestions or questions, feel free to leave them in the comments.
The new meta is still forming, but even at this early stage it seems that Kazakus will be a large part of it. This article shows all of the available potions, and explains how the ordering of the spells when cast is likely to change.
The first trick to remembering all of the options is to realise that in the potion creation stage, nearly all of the choices are fundamentally the same no matter whether the spell costs 1, 5, or 10 mana. The cost of the spell simply powers up the effect. There are ten different effects to choose from, which are outlined below. The spells are remembered more easily when you group the effects by numbers.
1, 2, 3 effects:
Icecap: Freezes 1, 2, or 3 enemy minions.
Ichor of Undeath: Summons 1, 2, or 3 friendly minions that died this game.
Kingsblood: Draws 1, 2, or 3 cards.
Shadow Oil: Adds 1, 2, or 3 random Demons to your hand.
Other effects in number order:
Felbloom: Deals 2, 4, or 6 damage to all minions.
Goldthorn: Gives your minions 2, 4, or 6 extra health.
Netherbloom: Summons a 2/2, 5/5, or 8/8 demon.
Heart of Fire: Deals 3, 5, or 8 damage.
Stonescale Oil: Gives 4, 7, or 10 Armor.
Mystic Wool: This card is unique in that it has no effect for 1 mana. It either turns a random enemy minion into a 1/1 Sheep, or all enemy minions into 1/1 Sheep.
At the moment, many of the pairings work according to the game engine, rather than in the best order, which means that Kazakus is not working as intended. An example of this would be minions that are getting killed by damage are then getting frozen before leaving play. This is correct in terms of how the game works, as deaths are always processed last, but the spells are going to be made to work outside of the regular game engine. This will make them more powerful and intuitive.
We are already working on this. Feel free to post stuff like this on our bug forums. (source) This reply on Reddit confirms that the idea of the custom Spell is that it will resolve in an order beneficial to the caster, and that it will likely be changed very soon.