Blainie

overwatch 7 Tips for Competitive Overwatch!

8 posts in this topic

rzrU9H1.jpg

In preparation for the influx of new players queuing up in competitive, we've put together 7 of the most important factors that you need to consider before playing! Check them out!

  1. Make sure you have enough time to play the games: This one is incredibly simple, yet it is constantly overlooked. In competitive, you're going to be playing much longer sets of matches given how the system works. If you don't have enough time to play a full game (could be 5+ king-of-the-hill matches), don't queue up! There's nothing worse than having to leave early and then abandoning your team to a loss.
     
  2. Communication is key: Overwatch is, by definition, a team game. Trying to escort a payload by yourself is just making things harder for yourself. Whether you are using the team chat or your mic, speak to your team mates and organise a strategy, even if it's just to let your team know your ultimate is ready.
     
  3. You can't always choose the role you want: In an ideal world, we would all be matched up with perfect team mates and the ability to fill the role we play best. Unfortunately, this won't always happen. If you go into a game with the mindset of "I only play snipers", you might find yourself trying to fill a role that isn't required. Someone that doesn't normally play tank might have just picked tank to help the team, so why not pick a support when it is needed? 

    If you're about to fill a role you aren't sure about, I'd suggest the following heroes for each:

    Offense: Soldier: 76 or Reaper
    Defense: Mei or Junkrat
    Tank: Reinhardt
    Support: Lucio for Attack and Mercy for Defense
     
  4. You aren't an X main: Overwatch is specifically designed to allow for in-game fluidity with team compositions. It doesn't matter if you have 200+ hours played with Bastion, you shouldn't be picking him on attack. You're going to severely frustrate your team, as well as most likely lose the game. The game is made around versatility, so be versatile.
     
  5. Overtime: This is one of those concepts that, for some reason, many players are yet to grasp. I understand that your K:D ratio is incredibly important, but so is winning the game. If you're playing, for example, Pharah and you just watched your team get wiped in overtime, it's your job to get on that point. There's no point flying around the edges and never triggering the overtime clock-restart, just for the sake of not dying. It doesn't matter if you're alive and the game is lost.
     
  6. Focus the objective: Again, this is so important and yet often so overlooked. I understand that heroes such as Genji and Tracer like to flank; however, there is a very clear distinction between flanking for kills and flanking for a purpose. If you're single-mindedly flanking to kill the Widowmaker that shot you once and dying in the process, you're not only denying your team the aid of their 6th player, you're also feeding the ultimates on the enemy team. If you are playing a flanking hero, make sure your plays have a purpose. Clear the way for your team by eliminating important threats. If it's not working, whether due to heroes like Symmetra defending their backliners or a strong chokepoint position, then swap heroes and rejoin your team. 3 minutes of dying alone helps nobody but the other team.
     
  7. Be friendly: This is the key point. Overwatch will often irritate us as we lose, whether due to a hero we hate (looking at you, Mei) or a lack of teamplay. The worst thing you can do is to provoke other players by flaming them or trying to argue with them. If you come across toxic players that refuse to be polite, simply ignore them. If you enter into a slanging match in the middle of a game, you're severely decreasing your chances of winning. Be friendly, be polite and work together!

If you've got any of your own tips, make sure to put them down below! Good luck in all the placement matches that will no doubt be taking place and make sure to work together, heroes!

 

Share this post


Link to post
Share on other sites

number 4 is such a big one, even for normal mode its just a good courtesy, if your team has 4 reinhardts DON'T PICK REINHARDT.

Share this post


Link to post
Share on other sites

I feel like this goes without saying, but trying your very hardest should be priority number one. You're playing ranked/competitive to get better, so going 5 Hanzos or 2 Widows is not okay.

Share this post


Link to post
Share on other sites
13 minutes ago, demonardvark said:

number 4 is such a big one, even for normal mode its just a good courtesy, if your team has 4 reinhardts DON'T PICK REINHARDT.

Yeah, this happened to me in one of my placement matches. 2 guys said they torb mains, both refused to change. Attack Numbani.

4 minutes ago, Wally said:

I feel like this goes without saying, but trying your very hardest should be priority number one. You're playing ranked/competitive to get better, so going 5 Hanzos or 2 Widows is not okay.

I saw a post on Reddit recently that was straight on point. For ages, people have said in quick matches: why are you mad about losing? It's not competitive, so who cares?

Now, we have people trying out new heroes for fun in competitive and then telling people to "get a life" when they are upset about losing. Yeah, it's a game, but competitive isn't the place to try out weird new things. You play there to win.

Share this post


Link to post
Share on other sites
20 hours ago, Blainie said:

Yeah, this happened to me in one of my placement matches. 2 guys said they torb mains, both refused to change. Attack Numbani.

I saw a post on Reddit recently that was straight on point. For ages, people have said in quick matches: why are you mad about losing? It's not competitive, so who cares?

Now, we have people trying out new heroes for fun in competitive and then telling people to "get a life" when they are upset about losing. Yeah, it's a game, but competitive isn't the place to try out weird new things. You play there to win.

I mean torb is pretty glorious (for now) so can you really blame them? :P

Share this post


Link to post
Share on other sites
3 hours ago, demonardvark said:

I mean torb is pretty glorious (for now) so can you really blame them? :P

Thing is, they didn't even leave the base area. They sat in/near our spawn building their turret and waiting for the enemy to come and spawn camp us. No attempts at pushing, nothing.

Share this post


Link to post
Share on other sites
3 hours ago, Blainie said:

Thing is, they didn't even leave the base area. They sat in/near our spawn building their turret and waiting for the enemy to come and spawn camp us. No attempts at pushing, nothing.

So, I'm at work screaming at my computer screen because just reading your story filled me with rage. Just because you are a "defensive" hero doesn't mean you can't be aggressive or go on the attack. I think this just shows there is a big difference between always playing a specific character and actually being good at it (LoL anyone?).

Share this post


Link to post
Share on other sites

It's missing the most basic advice is to aim properly :p 

1 person likes this

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Zadina
      Overwatch is about to experience its very first Christmas next week and some primary info on the event has already surfaced.
      The Christmas Spirit will grace the world of Overwatch with its presence next Tuesday the 13th of December, as it was confirmed earlier today on Twitter.
      Placeholder for tweet 806196531795673088 French site JudgeHype has done some digging and has datamined some first details on this upcoming event. First of all, there will be a special Christmas-themed weekly Brawl, while one to three maps will probably feature festive decorations. All heroes will receive a new emote, spray and voice line, as well as one or two skins, emotes and highlight intros. Lastly, Torbjorn is probably getting a Santa skin, along with a respective emote and highlight intro.
      Hopefully we will know more about the even soon! Are you looking forward to it?
    • By Stan
      Blizzard was nominated in several categories in the Game Awards 2016 and Overwatch won two!
      Game of the Year: Overwatch
      Overwatch won the Best Game of the Year award. Other nominees included Titanfall 2, Doom, Inside and  Uncharted 4: A Thief's End.
      Placeholder for tweet 804538964010860544 Best Game Direction: Blizzard (Overwatch)
      The second award for Best Game Direction was won by Blizzard for Overwatch. Other nominees were Dice, Naughty Dog, id Software and Respawn.
      Placeholder for tweet 804532014376361985 Congratulations!
    • By Starym
      The third season of Overwatch competitive play has gone live and brought with it some changes in they way skill rating is calculated, and there was also a smaller patch with just bug fixes deployed earlier today. You can check out both below:
      Blizzard
      BUG FIXES:
      Arcade
      Fixed a bug that prevented Ana from being selected in 1v1 matches
      Heroes
      Fixed a bug that allowed Mercy to receive Ultimate charge when using her Cadueus Staff to increase teammates’ damage when they’re not damaging enemies Fixed a bug preventing Reinhardt from deactivating his Barrier Field after being hacked by Sombra Fixed a bug preventing Sombra’s Hack from cancelling Soldier: 76’s Sprint ability Sombra no longer receives credit toward her on-fire meter when her EMP ultimate hits Symmetra’s turrets When multiple Sombras attempt to hack a health pack, the player that initialized the hack first will now control it Fixed a bug preventing Sombra from seeing practice bots, whose health has fallen below 50%, through the walls on the Practice Range Fixed a bug preventing Sombra’s reticle from consistently expanding while firing her machine pistol  
      Blizzard
      Season 3 has begun! Before you crack your knuckles and kick off your placement matches, here’s a quick overview of what's new in Competitive Play.

      If you’re an avid player, you undoubtedly noticed that Competitive Play wasn’t completely disabled when Season 2 ended last week. Instead, it was replaced with an Off-Season mode, which allows you to continue using the Competitive Play ruleset without your skill rating being affected.

      This gives everyone the freedom to break away from the meta and experiment with new hero combinations and strategies without having to worry about being moved to a lower tier. Players in the Diamond, Master, and Grandmaster tiers can also take a week-long breather and avoid any skill rating decay.
      We’re expecting each off-season to last about seven days, after which everyone will need to complete their placement matches for the new season.

      After giving the Skill Rating system a major overhaul in Season 2, we noticed both the Gold and Platinum tiers were significantly overpopulated. This meant that some players were initially achieving inappropriately high skill ratings and then experiencing a downward adjustment within the first few matches of the season. This also meant that competition within the Gold and Platinum tiers could vary widely from match to match.

      To address these issues, we’ve made some slight adjustments to the Skill Rating system—and, as a result, skill ratings will be more widely distributed across all tiers for Season 3. Many players will be ranked lower than expected after their Season 3 placement matches; however, this should normalize as the season progresses.

      Now that you're up to speed on the latest changes to Competitive Play, it’s time to put your skills to the test! Season 3 is live right now on PC, Xbox One, and PlayStation 4.
      Be sure to follow us on Facebook, Instagram, and Twitter for a steady stream of Overwatch information, and we’ll see you on the battlefield.
       
    • By Starym
      The developer update video goes into how Symmetra will be the first OW Hero to have 2 ultimates and also talks more changes coming to her on the PTR soon.
       
      It's time for Game Director Jeff Kaplan to discuss the very long awaited Symmetra changes, coming to the PTR soon. He talks about how situational she currently is, the long amount of time she needs to set up and more.
      But the headline is that she'll be the first OW Hero to have 2 ultimates to choose from at all times. You'll be able to toggle between the current teleporter and a shield generator that puts a substantial shield on all team mates in a large radius, ignoring line of sight. Check out the full video for a more in-depth description as well as other Symmterish topics:
       
    • By Starym
      This one goes straight into the rumor department, but there's a fair amount of evidence and common sense backing it up: Blizzard have posted two jobs in the "unannounced games/projects" section, working on a first person engine.
      This one goes straight into the rumor department, but there's a fair amount of evidence and common sense backing it up: Blizzard have posted two jobs in the "unannounced games/projects" section, working on a first person engine. They have also recently cancelled a large graphic novel that was going to go into the backstory and founding of the Overwatch organization, saying that the story has changed since its inception. The other reason behind it might be because they want to tell that story in an actual separate game, using the Overwatch engine. With the main game being so popular, having so many well liked/loved characters and the animated shorts adding more and more backstory and character to the Heroes, it seems Blizzard may have decided to go full out and make a whole single player experience around it.
      Now, usually these job listings will at least mention the franchise they're related to, even for an unannounced project, so this could still be related to a new IP or even a first person foray into a different franchise (anyone remember Starcraft: Ghost?). In any case, Overwatch seems to be the perfect candidate, especially since Blizzard had already said there will probably be an Overwatch 2.
      Blizzard job opportunities
      Lead Software Engineer, Engine
      Unannounced Games/Projects Blizzard Entertainment is seeking an experienced engine engineer to work on a robust first-person engine for an unannounced project. The ideal applicant has demonstrated ability to lead a team of engineers to success, has a vision for how a scalable, performant and technically excellent engine should be built, and has a passion for adopting state of the art rendering technology to implement visually stunning games.
      Pluses
      Previous experience working on first-person or other action-oriented games.   (Full listing)
      Lead Software Engineer, Tools
      Unannounced Games/Projects
      Blizzard Entertainment is seeking an experienced tools engineer to work on an unannounced project that utilizes a robust first-person engine. The ideal applicant has demonstrated ability to lead a team of engineers to success, has a vision for how tools should be built, and has an unwavering passion for developing content creation tools.
      Pluses Previous experience working on first-person or other action-oriented games.   (Full listing)