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The latest build brings additional class changes and tuning, but they are not as big as those made in Patch 7.1.5's Build 23109.
PTR Patch 7.1.5 Build 23178: Class Changes
Sweeping Claws Vampiric Blood DEMON HUNTER
Demon's Bite Mastery: Demonic Presence Talent Changes
Chaos Blades Soul Barrier DRUID
Moonkin Form Moonkin Form (Balance) Survival Instincts PvP Talent Changes
Celestial Guardian Focused Growth Malorne's Swiftness HUNTER
Bursting Shot Explosive Trap Flanking Strike Freezing Trap Harpoon Lacerate Tar Trap Waylay Talent Changes
Butchery Caltrops Disengage Expert Trapper Guerilla Tactics Guerilla Tactics (Survival) Serpent Sting Snake Hunter Spitting Cobra Steady Focus Sticky Bomb MAGE
Arcane Blast Arcane Explosion Talent Changes
Arcane Explosion PvP Talent Changes
Frozen Touch MONK
Refreshing Breeze Talent Changes
Dampen Harm Elusive Dance Gift of the Mists Mystic Vitality Ring of Peace Rushing Jade Wind Summon Black Ox Statue PvP Talent Changes
Refreshing Breeze PALADIN
Hand of the Protector PRIEST
Mind Sear Vampiric Touch Shadow Word: Pain The situation of Shadow Priests in 7.1.5 is discussed in the Shadow Priest Changes Feedback on the official forums. It's an interesting read. Here's the latest post.
To clarify on the 18 seconds thing: The changes to Insanity drain are obviously an overall nerf to Surrender to Madness. That's intentional. We just disagree that it is proportionately more of a problem for lower-skilled players. If you weren't pushing Surrender past 100 stacks already anyway, the difference for you won't be as substantial. If anything, those players are likely to see an increase in duration of their non-Surrender Voidforms.
That said, there's obviously a lot changing for Shadow in 7.1.5, and once things stabilize, we intend to take another look at the rate of Insanity drain to make sure things end up where they should be.
Couple other notes for you: We're planning to increase Void Bolt's DoT extension to 3 seconds, up from 2. We're also increasing Shadow's damage across the board in the next build. (Source)
Mind Bomb PvP Talent Changes
Greater Fade Premonition Trinity ROGUE
Feint Blind Talent Changes
Gloomblade Prey on the Weak PvP Talent Changes
Thick as Thieves SHAMAN
Earthbind Totem PvP Talent Changes
Control of Lava Spirit Link Thundercharge WARLOCK
Seed of Corruption Pet Changes
Firebolt Lash of Pain Shadow Bite Talent Changes
Channel Demonfire Contagion Empowered Life Tap Grimoire of Synergy Haunt Malefic Grasp Sow the Seeds PvP Talent Changes
Curse of Shadows WARRIOR
Charge Intercept Revenge Shield Block Talent Changes
Warbringer PvP Talent Changes
As you may know, one of the artifact appearance recolors is locked behind the final Legion archaeology achievement, This Side Up, which takes 16 weeks to finish and until yesterday it was not account-wide. As players finally unlocked the achievement and then went to alts to make use of it there as well, you can imagine the less-than-great revelation provoking quite an outcry.
But luckily, within a day of complaints over it reaching reddit's frontpage a fix has appeared and the artifact appearance is now indeed account-wide! Hopefully when we finally finish Improving on History aka Balance of Power that appearance will also be available for alts.
Thanks to Feywhelps for noticing, both when it wasn't and was working!
[The Venture Co/Maelstrom/Lightninghoof][H] <Converge> (EN 7/7 N 7/7 H TOV 3/3 N 1/3 H) Looking for Ranged DPSBy Babblet
Location: Horde – US Connected Realms: The Venture Co - Maelstrom - Lightninghoof
Converge has been around since WoW Vanilla and has been raiding together since Molten Core; most of our members have been playing together for years. In its older days, when most of us where young, we were more raid focused and demanded a lot from our members. Over the years we had to adjust our playtime and priorities with a growing list of RL responsibilities and are now, for all intents and purposes, a semi-casual raiding guild.
At this point in time we are trying to round out our roster and eventually attempt Mythic raids once we feel comfortable with our raid composition.
Raid Times: 8:00 PM – 12:00 AM Eastern Time – Monday/Tuesday.
Recruitment: Currently we are only accepting Ranged DPS.
[EN] 7/7 Normal - 7/7 Heroic
[ToV] 3/3 Normal - 1/3 Heroic
Trial of Valor Odyn fix, Guarm Mythic tuning and Helya nerfs and fixes are the headlines for this batch of hotfixes, along with the usual class and quest fixes.
Fixed a bug that sometimes allowed the leech from Soul Rending to persist after Metamorphosis ended. Hunter
Freezing Trap will no longer cause the target's next cast to fail in certain cases. Mage
Ice Block's cooldown will correctly reset at the end of an encounter. Priest
You can now activate and deactivate Shadowform while mounted.
Players who were unable to submit Artifact Knowledge Work Orders should now be able to again.
Dungeons and Raids
Players in a dungeon during a server shutdown should no longer receive the Deserter debuff. Throne of Tides
Fixed a bug that was causing Mindbender Ghur’sha to be non-interactable. Trial of Valor
The Patient Zero achievement should now be obtainable, as intended. Guarm
Increased the radius of Guarm's Multi-Headed from 8 yards to 30 yards on Mythic difficulty. Decreased Guarm's health by 5% on Mythic difficulty. Developers’ Notes: The Mythic difficulty change to the Multi-Headed mechanic is intended to require the use of 2 tanks on the encounter. We also slightly reduced Guarm’s health alongside this change in order to minimize the effect on groups that were accustomed to only using 1 tank. This is already active in the NA/ANZ region, and will take effect in other regions with their weekly restarts.
The magnitude of Corrupted Axion's healing absorb now properly scales down as the size of a raid decreases from 30 players to 10 players. Resolved an issue that would cause Fetid Rot from targeting more players than intended on non-Mythic difficulties. Reduced the health of several enemies in the Helya encounter on Normal and Heroic difficulties. On non-Mythic difficulties, Adjusted Orb of Corrosion no longer targets Helya's tank targets, similar to its behavior in Mythic difficulty. Odyn
Fixed an issue that could cause Odyn to sometimes cast a lethal Unerring Blast during the final phase of the encounter.
Many trinkets available from Timewalking holiday dungeons and vendors have had their effects adjusted to more closely match the power level of Legion trinkets.
Player versus Player
Mass Invisibility can no longer be cast on allies holding battleground flags and orbs.
Havi's message when a player completes "Now That's Just Clawful" will no longer be displayed to all players in the area. World Quest map markers for Kirin Tor World Quests should now function correctly. During “Barrels o’ Fun”, a swirling holy light now radiates from the barrel that needs to be tracked. Players no longer get roadblocked if they teleport out of Well of the Forgotten after interacting with the Bone Pile for the quest "The Rite of the Executioner". Previous Hotfixes.
Patch 7.1.5 adds new Legendary items and every build so far included changes to existing Legendaries to make them more viable.
Patch 7.1.5 Legendary Item Changes
A list of changes that went live throughout the testing phase
Initial build additions & changes Build 23109 Item Changes PTR Build 23178 Legendary Item Changes
The latest build added changes to these items
Shared Legendary Items
Cinidaria, the Symbiote Velen's Future Sight Death Knight
Seal of Necrofantasia Demon Hunter
Loramus Thalipedes' Sacrifice Druid
The Emerald Dreamcatcher X'oni's Caress Hunter
Butcher's Bone Apron Mage
Ice Time Koralon's Burning Touch Marquee Bindings of the Sun King Zann'esu Journey Monk
Firestone Walkers The Emperor's Capacitor Rogue
Mantle of the Master Assassin Shaman
Al'Akir's Acrimony Spiritual Journey Warrior