Damien

Guardian Druid 7.1.5

103 posts in this topic

The talents recommended could use a little further clarification and discussion.  

In a single target fight, properly timing Bristling Fur and SotF will generate more rage over the course of the fight.  In multi Target fights, Galactic Guardian and Blood Frenzy will generate more rage.

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The Tier 5 talents are not very good described. Galactic Guardian gives you 15 rage when you use moonfire after it triggers. from a mathematic standpoint Galactic Guardian is nearly twice as good as Soul of the Forest without even considering the that it can trigger on every damaging event! Also it does more damage than soul of the forest, It should be described as the best talent in this tier with Guardian of Elune being the best for burst and soul of the forest being behind.

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It may be useful to consider that Crit also directly increases our Dodge, which should slightly increase its value.

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18 hours ago, Guest Raamak said:

The talents recommended could use a little further clarification and discussion.  

In a single target fight, properly timing Bristling Fur and SotF will generate more rage over the course of the fight.  In multi Target fights, Galactic Guardian and Blood Frenzy will generate more rage.

 

14 hours ago, Guest Atreyou said:

The Tier 5 talents are not very good described. Galactic Guardian gives you 15 rage when you use moonfire after it triggers. from a mathematic standpoint Galactic Guardian is nearly twice as good as Soul of the Forest without even considering the that it can trigger on every damaging event! Also it does more damage than soul of the forest, It should be described as the best talent in this tier with Guardian of Elune being the best for burst and soul of the forest being behind.

Thank you both. We pushed a rather large update through last night that I think addressed these (and other) issues. Hopefully.

10 hours ago, Guest Rrah said:

It may be useful to consider that Crit also directly increases our Dodge, which should slightly increase its value.

Thank you, I'll be adding this mention.

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hi thinkin ov rerollin gardian druid in legion do u have any tips or can u help me with a guide ? 

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1 hour ago, dranet said:

hi thinkin ov rerollin gardian druid in legion do u have any tips or can u help me with a guide ? 

Personally, I would recommend the guide at this link. It's very good, at least in my opinion. 

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Not convinced by your reasons for taking resto affinity over feral (but always open to the possibility that I'm the one who's wrong).

The passive from resto is a 3% heal every 5 seconds. In raids where you might have downtime, you can shift out of bear form and cast Swiftmend. I haven't played the test servers, but seem to recall Blizz saying they were working on minimizing tank downtime.

Feral, on the other hand, gives an always convenient 15% movement buff AND 35% faster energy regeneration.

At the very least this sounds like a viable option, while you make it sound one-sided.

 

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Though it sort of obvious, but I would suggest adding a brief note about Guardian of Elune talent: its important to track the buff and make sure not to override it using Mangle unless you pooling rage for a specific event as it reduces value of the talent / AM uptime.

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Not convinced by your reasons for taking resto affinity over feral (but always open to the possibility that I'm the one who's wrong).

The passive from resto is a 3% heal every 5 seconds. In raids where you might have downtime, you can shift out of bear form and cast Swiftmend. I haven't played the test servers, but seem to recall Blizz saying they were working on minimizing tank downtime.

Feral, on the other hand, gives an always convenient 15% movement buff AND 35% faster energy regeneration.

At the very least this sounds like a viable option, while you make it sound one-sided.

Good thoughts!
Since you already have really good mobility with Dash, Stampeding Roar and Displacer Beast/Wild Charge (If you chose one of them) I wouldn't say that the 15% movement speed increase is needed.
I'd recommend going for Balance Affinity if you feel that the passive healing aint beneficial.

5 yards increased range on all your spells should be prioritized over 15% movement speed in most scenarios.
Since you will be sitting in Bearform almost all the time (Might be a few fights where its not needed) the 35% energy regeneration is not going to benefit you alot.

 

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Though it sort of obvious, but I would suggest adding a brief note about Guardian of Elune talent: its important to track the buff and make sure not to override it using Mangle unless you pooling rage for a specific event as it reduces value of the talent / AM uptime.

I'll describe this talent more briefly, thanks for letting me know!

Cheers,
Naowh

Edited by Naowh

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Hi. I would see if anyone could give advice. I'm really struggling to keep aggro with this spec!  Any suggestions would greatly help 

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Hi. I would see if anyone could give advice. I'm really struggling to keep aggro with this spec!  Any suggestions would greatly help 

Hi FuzzyFace5,

I noticed this yesterday aswell during our mainraid, both on my monk and druid. 
The TPS (threat per second) is pretty unbalanced right now, since your Artifact plays a big role.

I guess we sadly have to wait for Legion..
Although, Incarnation: Guardian of Ursoc is great for threat. Just make sure to spam mangle and use Growl to build as much as you can while its active.

Cheers,
Naowh

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I do not understand the recommendation to ever use Maul. Ever. Maul does not trigger Gore, and it does less damage than Swipe. A rage dump is not a justifiable excuse for the damage loss/missed Gore proc.

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I do not understand the recommendation to ever use Maul. Ever. Maul does not trigger Gore, and it does less damage than Swipe. A rage dump is not a justifiable excuse for the damage loss/missed Gore proc.

Hi archlael.

Maul should only be used when sitting on full Rage and your AM (Active Mitigaion) aint needed, for example when you're not actively tanking.
Maul is not on the GCD (Global Cooldown) and that is why you should use it to dump excessive Rage. Swipe is on the GCD however, and that is why it should only be used as a filler when your other abilities are on cooldown.

Cheers,
Naowh

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On July 22, 2016 at 7:42 AM, Naowh said:

Hi FuzzyFace5,

I noticed this yesterday aswell during our mainraid, both on my monk and druid. 
The TPS (threat per second) is pretty unbalanced right now, since your Artifact plays a big role.

I guess we sadly have to wait for Legion..
Although, Incarnation: Guardian of Ursoc is great for threat. Just make sure to spam mangle and use Growl to build as much as you can while its active.

Cheers,
Naowh

I am so glad to hear you say this. I play with a DK co-tank and did with a pally co-tank as well. Both are better geared than me, but it wasn't too dramatic. Prior to the patch I had no trouble holding aggro. After the patch I literally could not hold AE aggro in any situation. They had to tank everything or just auto attack. Even in single target situations I would commonly have to taunt back. It was extremely discouraging / worrying to me. 

Has anyone tanked as a guardian in a raid in Legion beta? I love my bear but I cannot go through the expansion like this. 

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I am so glad to hear you say this. I play with a DK co-tank and did with a pally co-tank as well. Both are better geared than me, but it wasn't too dramatic. Prior to the patch I had no trouble holding aggro. After the patch I literally could not hold AE aggro in any situation. They had to tank everything or just auto attack. Even in single target situations I would commonly have to taunt back. It was extremely discouraging / worrying to me. 

Has anyone tanked as a guardian in a raid in Legion beta? I love my bear but I cannot go through the expansion like this. 

Hi Ebonhorn,
Yeah I had to use my taunt button frequently last raid, I feel you..

I've been playing BrM / Guardian / Blood DK in Legion raids so far, and I havn't noticed anything special when it comes to threat.
Aritfact weapons plus all traits are going to play a big role for Legion so it's hard to say much right now, but atleast it's looking way better!

Cheers,
Naowh

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On 7/21/2016 at 2:12 AM, Arrawnn said:

Not convinced by your reasons for taking resto affinity over feral (but always open to the possibility that I'm the one who's wrong).

The passive from resto is a 3% heal every 5 seconds. In raids where you might have downtime, you can shift out of bear form and cast Swiftmend. I haven't played the test servers, but seem to recall Blizz saying they were working on minimizing tank downtime.

Feral, on the other hand, gives an always convenient 15% movement buff AND 35% faster energy regeneration.

At the very least this sounds like a viable option, while you make it sound one-sided.

 

Resto Affinity isn't that good, also it doesn't heal for 3% in Bear Form, in Bear Form it only heals for 1.5%. But out of bear form it heals for 3%. Bear form has a passive effect that reduces its effect by 50%, as can be seen on wowhead as well as in game by doing the math on the amount it heals you for in bear form.

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23 hours ago, Guest Super Bear said:

Resto Affinity isn't that good, also it doesn't heal for 3% in Bear Form, in Bear Form it only heals for 1.5%. But out of bear form it heals for 3%. Bear form has a passive effect that reduces its effect by 50%, as can be seen on wowhead as well as in game by doing the math on the amount it heals you for in bear form.

Really not convinced that any of the talents on that tier are must-haves. Extra range on Thrash and Swipe is ok, but most mobs come to us anyway and it's not hard to dance around thrashing to bring them all in. My bear is around 718 atm, with 850k health, and resto is giving him 12k heals every 5 seconds. And then there's feral with its 15% movement buff, which can be handy on Mannoroth or for any fight where you're running stuff out of group more frequently than roar comes off CD.

I've been spec'ing feral mostly as a QoL choice. It's just nice being a wee bit faster all the time.

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I strongly disagree with the tier 3 talent choices. Feral affinity is by FAR the best and really only good choice in this tier. If you are running 5 mans then balance could come into play for when a dps accidentally aggros another mob but other than that the extra range is kind of pointless and the heal from resto is just bad. Feral affinity is currently offering ~30% dps increase which is HUGE. However, the playstyle completely changes with it. You guys should add that feral is the top choice and give a in dept guide over how to bearcat.

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On 7/24/2016 at 1:23 AM, Guest Super Bear said:

Resto Affinity isn't that good, also it doesn't heal for 3% in Bear Form, in Bear Form it only heals for 1.5%. But out of bear form it heals for 3%. Bear form has a passive effect that reduces its effect by 50%, as can be seen on wowhead as well as in game by doing the math on the amount it heals you for in bear form.

If this isn't a bug, this is pretty stupid overall.  

3% is already borderline not competitive.  

Also, I just tested it and it is 1.5% whether you are in Bear Form or not, just by being in Guardian spec.  I tested in Caster, Bear, and Cat, still 1.5% in all of them.  

No tooltip anywhere in-game lists a reduction in the effect and every tooltip for Ysera's Gift says 3% while in Guardian spec, regardless of form.

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On 30.7.2016 at 3:08 AM, Guest Phyraan said:

I strongly disagree with the tier 3 talent choices. Feral affinity is by FAR the best and really only good choice in this tier. If you are running 5 mans then balance could come into play for when a dps accidentally aggros another mob but other than that the extra range is kind of pointless and the heal from resto is just bad. Feral affinity is currently offering ~30% dps increase which is HUGE. However, the playstyle completely changes with it. You guys should add that feral is the top choice and give a in dept guide over how to bearcat.

How does movement speed increase your damage? Or are you talking about the few encounters were you can leave bear for like 5-10 seconds? Either way 30% more dps sound like you made something up.

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I've just started with this build, and my buttons for Ironfur and Frenzied Regeneration are grayed out and never pop. Am I doing something wrong? Is it bugged? Should I petition it? I've been reading and some guides say that Ironfur isn't in the game currently?

Thanks for any help! I usually run a BrM or DK tank, so this is all new to me.

 

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I'm a tad confused about Mastery/Haste as our stat priority when Crit/Mastery is what is on our artifact...

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I have a question for the artifact, even if it's not in this guide yet. Which golden trait should we pick first as guardian ?

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I've just started with this build, and my buttons for Ironfur and Frenzied Regeneration are grayed out and never pop. Am I doing something wrong? Is it bugged? Should I petition it? I've been reading and some guides say that Ironfur isn't in the game currently?

Thanks for any help! I usually run a BrM or DK tank, so this is all new to me.

Both Ironfur and Frenzied Regeneration requires Rage as a resource.
Both spells are in the game currently, so it seems like a bug to me since I havn't had any problems with this myself.

Try sending a ticket to blizzard!

Cheers,
Naowh

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      Spell trace tracks which units are hit when a particular spell is cast. Very useful for tracking healing from 'smart' like Prayer of Healing, PW: Radiance, Chain Heal, Trail of Light, etc. You can use a build-in Spell Trace bouquet or create your personal one.
      Enable the ability here:

      and choose where to show tracked spells in HoT icons tab:

       
      SPELLS
      Here you can bind you spells, actions or macros to any button of your mouse and keyboard.

      Go to Spells→ Mouse→ Modifier Key → None Open up your spellbook and drag your primary healing spells to the ‘Mouse Key’ Left and Right Buttons and to the ‘Mouse Wheel’ Up and Down sections. Note that the Mouse Wheel section will only work when it’s mouseovering your VuhDo frames. If you scroll outside of the frames, you will zoom in and out of the screen. You can assign more spells / commands / macros to Modifier Key → Shift, Modifier Key → Ctrl and so on. All your mouseover macros will work perfectly with VuhDo frames  
      PANELS
      On the ‘Panels’ tab, make sure that General→ Ordering → Alignment → Horizontal is ticked. It’s much easier to move your mouse in the left-right directions rather than up and down. Chose ‘Grouped’ and ‘Hide Empty’ in Ordering, if you prefer to always see your actual groups in the raid. a) Leave ‘Sort by...’ with ‘Unit ID’ if your choice is to see raid as actual groups.
       
      3b) There is another option for sorting: Tank => MDPS => RDPS => Healer. It's great if you like to always know which part of the raid takes damage. If you choose this option, you have to change the ordering to Loose. It technically works for Grouped ordering too: the difference is that when you are 'Grouped', the sort method is applied for each group, not across all groups.

      Do not forget to press ‘Apply All’ to apply your changes to all the groups (and not just to the current one)
       
      On the ‘Panels’ tab, click on the ‘Sizing’ option on the right hand side. For Bar Height, choose something like 37-40 to make the bars taller. Spacing and gaps as you like.
       
      BARS
      On the ‘Panels’ tab, select the ‘Bars’ option on the right hand side. Decrease the Mana bar height to 3 - you really don’t need it any bigger than this. You can play around with the rest of the options here.

       
      HEADERS
      On the ‘Panels’ tab, click on the ‘Headers’ option on the right hand side. Tick ‘Show’ on Headers if you want to see panels names (Group 1, Group 2, target, etc.). Untick ‘Class Color’ on Header Text if it was ticked by default. TEXT
      On the ‘Panels’ tab, click on the ‘Text’ option on the right hand side. Tick ‘Class Col.’ on Bar Text so you will see player’s nickname in his class color. Hitpoints → Show → Percent. Show Text → Name & Flags (untick ‘class’ and ‘pet owner’ if it was ticked by default. You can play around with the rest of the options (text size, color, position) here.
      HOT ICONS
      On the ‘Panels’ tab, click on the ‘HoT Icons’ option on the right hand side. In the ‘Own HoTs’ section, choose one of 2 masters that shows where your HoTs will appear and use the buttons below to view your HoTs as ‘Icons’ and ‘Text.’ In the ‘HoT Order’ section, you can assign any of your or other players HoTs, Absorbs, Shields, Procs, personal and Raid CDs to any of the 6 spots shown in the ‘Own HoTs’ diagram. You should always leave Slot 7 (the middle slot) for the ‘AoE Advice’ icon. Or not...
      Another nice option here - to change the HoT icons size.
      Click on the button “More” from the right side of HoTs positioning masters and adjust.

       
      BOUQUETS
      You maybe noticed some options in the HoT Order section that are shown on my screenshot but couldn’t be find in your options. They are the Bouquets: custom groups of Buffs / Debuffs / HoTs / CDs that could be created by a player himself.
      Let’s create a custom bouquet for example for tracking of Tank personal CDs in your raid where the tanks are Warrior and Paladin.

      Go to General→ Bouquets. Type a name for a new Bouquet and press ‘New’ Press ‘Add’ button it the Bouquet Details part Type a spell name in the ‘...or enter Buff / Debuff / HoT name’ line In ‘Select default icon’ dropdown menu always chose ‘None / Default’, otherwise you wouldn't see the appropriate icon. Add all the spells you would like to track in your ‘My tanks’ bouquet. There will be situations when you’ll have multiple CDs or HoTs that were popped simultaneously to track. Because all the spell icons from one bouquet are shown in the same place, you should use the Priority Arrows to assign the importance of every one of them (e.g. the highest priority will be shown first).
      Another possibility to work with bouquets is just to edit the defaults.
      For example, we can chose a default ‘Raid Cooldowns’ bouquet and remove, add or change priority of CDs based on our raid composition.

      After creating or editing a bouquet you can use it in the HoT icons assignments.

       
      BUFFS
      As you've may have noticed, VuhDo has a separate Buff frame as part of the package. Personally, I don’t believe there is any need for VuhDo to show your buffs. I use WeakAuras to trace my mandatory buffs (on myself and others) and you should have something similar. So, I advise that you go to the ‘Buffs’ tab → General → Uncheck ‘Enable.’ If you want to play with it later - feel free to do so.
       
      DEBUFFS
      Extremely useful in raids. You can see most of the debuffs by default in your healing frames, but sometimes the addon is not updated yet for a new raid zone or the authors wouldn’t add some debuff that you want to trace. In this section you can add or remove any debuff / buff / proc that is applicable to a player.

      Go to Debuffs→ Custom Type buff / debuff  Spell ID in the line (you can find Spell ID on Wowhead in the address line. For example: “http://www.wowhead.com/spell=642/divine-shield”- Spell ID for the Divine Shield is 642). Now it will appear in the (de)Buff list. Tick the appropriate positions if you want to see stacks or timers for the debuff. Tick 'Bar Color' if you want to see a specific debuff in some different from the default color and pick the color from palette. Click ‘Save’ Do not click ‘Apply all’ or you’ll rewrite the defaults of all the debuffs.
      If you want to remove some buff / debuff / proc from the list, choose it from the dropdown menu and click ‘Delete’.
      There is an option for a complete reset of your custom debuff settings.  This can be done under 'VuhDo Options > Tools > Reset > Buffs/HoTs > Custom Debuffs' but beware you will loose all the debuff settings you customized.
       
      PROFILES
      If you ever wanted to save your VuhDo configuration for more than one toon / spec / raid size / encounter type or to share what you have with other VuhDo users, this is the place for you.
      Saving profiles for different specs / toons:
      Go to VuhDo Options->Tools Tab->Profiles.

      On the left side in 'Profiles' part you will see a line '...or enter profile name' with some name already typed in. Change it to a name that will make you remember what exactly you are saving here. I normally use a toon name with encounter type or a toon name with a group size, but if you are going to store profiles for different specs, it may be a good idea to mention a spec too.
      I stopped on profile naming in such a details because the default name is a bit weird - it's just made of a chain of nicknames for every toon you ever saved this profile for, so after having 2-4 toons in the chain it almost impossible to understand what exactly is stored there.
       
      Type a new name for your profile and press 'Save' Button. Do not confuse 'Save' with 'Apply' or you will cancel all the changes you made.
      After saving a profile, you can choose in the central part of the Tab the activation type: by group size and / or by spec. You will be able to choose it only after profile is saved, so don't be surprised if you are not able to check anything there.
      If you want to make this profile a default for all the new characters on the account, check 'Default Profile' button.
      Loading and deleting a profile:
      If you don't want VuhDo to activate profiles for you automatically or you want to load some specific profile for a new toon, go to the 'Select a profile' dropdown menu, choose whatever you need from there and hit 'Apply'.
      To delete a profile, choose it from the same dropdown menu and hit 'Delete'.
      Settings:
      Two useful buttons: 'Quiet mode' allows you to get rid of Confirmation Dialog spam, 'Lock' prevents an accidental overwriting of a profile.
      Key Layouts:
      An important note: Spell assignments are not saved in Profiles. To save, load or delete Spell and HoTs assignments you should go to Tools->Key Layouts:

      Export and share profiles:
      You can export selected features, share or receive profiles from other VuhDo users.
      To be able to receive a profile you have to go to 'Tools->Share->Receive Data' and tick 'Enable'.
      To share a profile you should click on a button 'Share' in the 'Send Profile' area. A new window will pop up: a dropdown menu with a line where you can type specific player's name and server. The dropdown menu will show your online guildies and people you are in group / raid with (disregarding of them having or not having VuhDo).

       
      Here's an example of my VuhDo profiles:
      I made a UI screenshot with opened talent tree and VuhDo HoT assignments.
      Key Layouts (how I assign spells to mouse): remember they are configured separately from the main setup and you have to import them separately too in Tools->Key Layouts->Import

      In 5-man HoT icons I track only my HoTs because obviously there are no other healers. Threat and personal CDs people may use are being tracked through Indicators (General->Advanced->Indicators). In this bouquet everyone should add his group specifics if you are aiming for Mythic+: I found a bit redundant to keep there damage mitigation abilities for all the classes.
      Regarding the Hot Keys you see on the screen - it may be a bit confusing because I don't really use all of them but:
      1,2,3 - dps abilities
      = - Tranq
      F1 - Barkskin
      F2 - Dash
      F4 - Inner
      F - Efflorescence
      G - shapeshift
      Q - Artifact spell
      D - Ironbark mouseover macro
      J - Cenarion Ward mouseover macro
      E,H - interrupts
      T - Flourish
       
      The raid setup:
      I'm raiding Mythic so my healing frames are tuned for 20-man.

      As you can see, HoT icon section changed - now I track what other healers are doing too so we wouldn't overlap with the healing and I'm be sure that assigned damage mitigation spells are used.
      The actual strings to import are in this separate thread because it's technically problematic to update them here in guide.
       
      I have to say that there are loads of options that I didn’t speak about here. But I tried to keep it short and basic.
      I always can answer any of your questions about VuhDo or you can continue to dig it by yourselves.