Jump to content
FORUMS
Damien

Marksmanship Hunter 7.3

Recommended Posts

I mean, sure, you're correct if you just look at the order in which they are listed in the string, rather than their assigned number. T_T

Share this post


Link to post
Share on other sites
Guest Dienekes

Ah I pasted the entire RAW Paste Data not just the Marksman

( Pawn: v1: "Azor-Marksmanship": CritRating=0.71, Agility=1, HasteRating=0.73, MasteryRating=0.97, Versatility=0.72, Dps=3.24, RangedDps=3.24 )

( Pawn: v1: "Azor-BeastMastery": CritRating=0.63, Agility=1, HasteRating=0.7, MasteryRating=0.65, Versatility=0.67, Dps=1.07, RangedDps=1.07 )

( Pawn: v1: "Azor-Survival": CritRating=0.51, Agility=1, HasteRating=0.42, MasteryRating=0.29, Versatility=0.6, Dps=1, MeleeDps=1 )" and

8 minutes ago, Azortharion said:

I mean, sure, you're correct if you just look at the order in which they are listed in the string, rather than their assigned number. T_T

 

Share this post


Link to post
Share on other sites

With Crit falling out of favor in Legion, what race will be best for MM ? Would greatly appreciate a racial sim for MM and BM

Edited by Bertoga

Share this post


Link to post
Share on other sites
Guest Azarith

It might just be me being stupid, but I find the phrasing in the guide very confusing.

In particular i'm confused about these 2 things:

1.

Cast Marked Shot Icon Marked Shot when it is available, but only if you will not be able to cast another Aimed Shot Icon Aimed Shot before the currently active Vulnerable Icon Vulnerable debuff expires, or if Vulnerable is not present on the target already.

Should I interpret this as:

"Only use Maked Shot if:

  • Vulnerable has less then 2 sec left on target (not enough time to cast another Aimed Shot)
  • I won't have enough focus to cast aimed shot before Vulnerable fades
  • If Vulnerable it is not present at all"

?

2.

  • If you are using the Sidewinders Icon Sidewinders talent, you should only cast it if Marking Targets Icon Marking Targets is active, as indicated by a spell effect around your character. You should also keep it from ever reaching 2 charges, and you should be prepared to use it without Marking Targets active to keep this from happening. You should also not generally cast it until you have 60 focus.

 

Should I interpret this as:

"Only use sidewinders if:

  • you have the Marking Targets buff and your target does not have hunter's Mark debuff
  • I have <= 60 Focus
  • Sidewinders has 2 charges and everything else is unavailable"

?

Share this post


Link to post
Share on other sites

Your interpretations are all correct, except the last one, which should be >= 60 focus rather than <= 60 focus.

The third step is an "or" step, if the 2 others are true then you cast it.

Share this post


Link to post
Share on other sites
9 minutes ago, Azortharion said:

Your interpretations are all correct, except the last one, which should be >= 60 focus rather than <= 60 focus.

The third step is an "or" step, if the 2 others are true then you cast it.

Should it not be "if you have less than 60 focus" so that none generated is wasted (thus current focus <= 60)?

Share this post


Link to post
Share on other sites

>= 60 so you have enough focus to cast your powerfull abilities while vulnerable is up. Focus cap does not occur at this point normally, and if so, it is not so evil in this case.

Share this post


Link to post
Share on other sites
11 hours ago, Guest Azarith said:

"Only use Maked Shot if:

  • Vulnerable has less then 2 sec left on target (not enough time to cast another Aimed Shot)

why 2 sec? are 0,5 sec not enough to cast aimed shot and reach target?

Share this post


Link to post
Share on other sites

Aimed Shot has a 2-second cast time (lowered by Haste) by default. With the 4-piece set bonus, you could probably scrape by with it.

Share this post


Link to post
Share on other sites

Thx for the quick answer.

Two more questions may be allowed pls.


(1) I am unsure about the interpretation of: "Cast Marked Shot when it is available, [...]"


a) Does "available" mean marked shot is right now useable, that is to say the button is already blinking?

b) Or does "available" mean marking targets is up and you should use sidewinders immediately followed by marked shot?


I guess it is a), isn´t it?  But b) were also kind of "available".

 

(2) It says: "You should also keep it (sidewinders) from ever reaching 2 charges, [...]. this statement, especially the word "ever" indicates a high (not to say highest) priority, but it is written within the description of priority  4, which indicates a low priority.

I see a contrariety here, so I am not sure how to behave here exactly.

 

Thx very much for clarification.

Edited by Bumbum

Share this post


Link to post
Share on other sites
Guest Eagleeye @ Proudmoor

I think maybe the stat priorities are not all that great.  Of course it didn't help that our previous-best stat is now our worst, and our previous worst (haste) seems to be tied for first.

My concern is regarding haste being ranked UNDER mastery.  I agree that in the long run, Mastery WILL be the #1 stat, but I think there may be at least a soft cap of haste you want to reach before stacking mastery to the roof.

Let's consider all of the benefits of haste...

1) Increased focus generation

2) Increased proc chances (due to faster auto attacks) on Lock and Load (8% chance on auto attacks is not gonna change, so the only way to get more of these procs is to fire auto attacks faster).  This translates into GCDs that cost no focus, reducing the dead time in the rotation.

3) Reduced recharge timer on sidewinders (this is HUGE)... 20% haste = 2 seconds off that recharge.

4) Reduced GCD from the new top-end of 1.25 down to .75.

 

Honestly I think the goal OUGHT to be to get at least to 25% haste (maybe even more actually) before going for mastery stacking.

 

Has anyone simcrafted this yet?

Share this post


Link to post
Share on other sites

Mastery is better than Haste in SimCraft, that's why it's the recommended stat. I don't know why you'd then ask if anyone has Simcrafted it - that's exactly what the guide is based on.

If Mastery is better than Haste before any softcap, then obviously it's not advantageous to go Haste over Mastery at any point.

1) Correct.

2) Yes.

3) The recharge is nearly irrelevant. Sidewinders usage is limited by Marking Targets proc chance (which Haste also increases).

4) The top end GCD is 1.5s. You need 100% haste to go to 0.75s.

The answer is no, Haste is not worth going for over Mastery. Not even close.

 

 

Share this post


Link to post
Share on other sites
1 hour ago, Bumbum said:

Thx for the quick answer.

Two more questions may be allowed pls.


(1) I am unsure about the interpretation of: "Cast Marked Shot when it is available, [...]"


a) Does "available" mean marked shot is right now useable, that is to say the button is already blinking?

b) Or does "available" mean marking targets is up and you should use sidewinders immediately followed by marked shot?


I guess it is a), isn´t it?  But b) were also kind of "available".

 

(2) It says: "You should also keep it (sidewinders) from ever reaching 2 charges, [...]. this statement, especially the word "ever" indicates a high (not to say highest) priority, but it is written within the description of priority  4, which indicates a low priority.

I see a contrariety here, so I am not sure how to behave here exactly.

 

Thx very much for clarification.

It's a, not sure how I can make it more clear without being very convoluted sounding.

Sidewinders is the last thing you cast anyway. As for the notes on specific Sidewinders usage, that is within the context of Sidewinders usage so to speak. Sidewinders maintains the same priority (else it'd be listed elsewhere), but only if either of those conditions are met. If one isn't met, then move on and see if the next is, so on.

Share this post


Link to post
Share on other sites

Ok, thx.

The reason I asked about the marked shot availability is, when marked shot has highest priority, and its distance to the lower priorities were big enoug (which I do not know how big the distance is, but I believe you that you know^^) it could be valuable to force the availability of marked shot by use sidewinders.

 

1 hour ago, Azortharion said:

Sidewinders is the last thing you cast anyway

If I do so, I experience sidewinders occurs occasionally remaining with 2 stacks for 1 or even 2 seconds (while casting abilities of higher priority).

I assume, 2 stacks are ok in that case. Althouh it would reduce the amount of total infight usage of sidewinders (and therefore marked shots too).

 

Edited by Bumbum

Share this post


Link to post
Share on other sites

You'll only have 12 seconds of Vulnerable per Sidewinders+Marked, the CD of Sidewinders before Haste is 12 seconds, so it's almost impossible for you to fill out Vulnerable windows and still have something to cast when Sidewinders reaches 2 charges.

Share this post


Link to post
Share on other sites

Azortharion,


I have another question. I have Kihra's upgraded ilvl 725 and Chipped Soul Prism and Stone of the Elements. Should I use on normal bosses Kihra's and Chipped or Kihra's and Stone of the Elements? Cause I see most people using Kihra's+ Stone of the Elements, but your ranking list says I can better use Chipped Soul Prism next to it. On Demon Bosses its also just Kihra's and Heirloom trinket right?

Share this post


Link to post
Share on other sites
1 hour ago, Azortharion said:

so it's almost impossible for you to fill out Vulnerable windows and still have something to cast when Sidewinders reaches 2 charges.

Thx for the patience. Ok, I found the fault. I was still haste geared yesterday from BM. The recharge time of sidewinders was to fast, but not fast enough. So it came in competition with the barrage CD, when starting the rotation with barrage followed by sidewinders. The (second) sidewinders came off together or short after the barrage CD, so it had to wait the barrage channeltime with 2 stacks for about 1 or 2 seconds. Now that I changed to mastery, it does not overlap anymore (in general).

Share this post


Link to post
Share on other sites
Guest Azarith
16 hours ago, Azortharion said:

Your interpretations are all correct, except the last one, which should be >= 60 focus rather than <= 60 focus.

The third step is an "or" step, if the 2 others are true then you cast it.

Thanks for the response :)

Great gudie btw. It was just to many ifs and buts in the same instruction for my puny human brain to handle :P

 

5 hours ago, Bumbum said:

why 2 sec? are 0,5 sec not enough to cast aimed shot and reach target?

I'm only playing hunter as an alt and have like ~700 ilvl.

For me casting Aimed Shot is ~1,6 sec iirc. 

Also wanted to be clear what the purpose of the number was, so used the default cast time of the skill.

But yeah, that should be adjusted to aimed cast time + 0,2 sec or so

Share this post


Link to post
Share on other sites

Hallo again,

barrage is put in second while marked shot is put in first place in the priority list. I wonder why barrage is not on top. In my opinion it would have the advantage not unnecessary delaying barrage (1 GCD) an therefore not losing any use in fight. On the other hand prefering barrage has no disadvantage as long as you still can use marked shot without any difficulty within the first vulnerable-cycle, to say immediately after barrage.

This way less vulnerable aimed shots would hit, but in assumption they are not that value as barrage (like indicated in your priority order), there would have to be an overall benefit, woulnd´t it?

 

Another question, the guide do not point this out.

Say we have 50 focus and vulnerable debuff will be one more second up, and barrage is about to come off CD in a few seconds (2s for axample).


What do you think, what is more valuable?

1) Shot another aimed shot and wait a long time focus starved till barrage is usable?
2) Or is it better to wait those 2 seconds for barrage and miss one vulnerable aimed shot?

Edited by Bumbum

Share this post


Link to post
Share on other sites
Guest Josh

If you have marked shot up and Vulnerable with >2 seconds as per guide you would not use it but Aimed Shot instead. However, going down the priority list you should use Barrage over Aimed shot. 

Barrage has a channel time of 3 seconds before haste adjustments. In that case you would need 2,x seconds left to Barrage first and then using Marked Shot. In the hectic of the fight it is problably to risky going for the 2,y window but better to stick with 3 seconds. 

I did not see that explained in the guide but is this the optimal rotation if you have Marked and Barrage up at the same time?

Share this post


Link to post
Share on other sites
9 hours ago, Guest Josh said:

Barrage has a channel time of 3 seconds before haste adjustments. In that case you would need 2,x seconds left to Barrage first and then using Marked Shot. In the hectic of the fight it is problably to risky going for the 2,y window but better to stick with 3 seconds. 

My barrage casttime is 2,6 s and my GCD is 1,3 s. So there are still ~2,0 till 2.1 seconds to cast marked shot. The traveltime should be save too. Just checked the logs: On imps at Mannoroth for example, (wich are eight targets in total) the last shot from marked shot still hits tight under 1 s after casting. Maybe traveltime could rais up to almost 2 s at max range.

I do not see a reason for hectics or risks here, since it is easy predictable.

Edited by Bumbum

Share this post


Link to post
Share on other sites
Guest Josh

I think I was not clear enough:

If Vulnerable Debuff has 2.6 - 3.0 seconds left (whatever the haste adjustment is) and Marked SHot and Barrage is up what shot order would be optimal?

A.Barrage>Marked Shot (risk of not being able to cast Marked under Vulnerable) 

B. Marked Shot > Barrage

Currently guide says if you have more than 2.0 left never use Marked SHot. B would break that rule.

 

Share this post


Link to post
Share on other sites
On 19/07/2016 at 7:57 PM, Asheketchum said:

Have you ever tried Rune of Recreation? I tried it with my Hunter and when it Procs on Ring use you do 400k Aimed Shot Crits (Chim dealt about 800k Crit with Pot and Ring), you can do some rly sick rings with that. But idk how it sims. It procs on Pull every time and you can get 2 chims in those 10 secs.  Tested on Warspear Dummy not on an actual Raid boss (but you'd have raidbuffs there). Could also be sick with ring and multi target sidewinder + marked or maybe with Trueshot and Ring.

If it Procs atm with Mastery Weapon Enchant Proc I go to 9400 Mastery on my Marksman which is something like 60%.

 

e: talking pre patch not beta with 860 something ilvl

What is Rune of Recreation please?

Also 860 ilvl pre patch??

Share this post


Link to post
Share on other sites
1 hour ago, cripplegate said:

What is Rune of Recreation please?

Also 860 ilvl pre patch??

He means the Rune of Reorigination, a trinket from Throne of Thunder (Lei Shen, MoP raid) that takes the lower two of your Crit, Haste, and Mastery ratings, combines the ratings and adds double that value to the highest of the above three stats for its 10s proc duration.  As for the 860 ilvl part, he means that during the pre-patch, not beta/legion where you have 860 ilvl.

Share this post


Link to post
Share on other sites
Guest Andropov

Question regarding trinkets for max dps. I have a 721 (maxed upgraded) chipped soul prism, a 725ilvl (max upgraded) stone of the elements and a 715 (maxed upgraded) kihra's. should i stick to the stone and soul prism, or would the kihras benefit me more in some fights compared to others despite the ilvl decrease.

Share this post


Link to post
Share on other sites

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Staff
      Dragonflight Season 4 adds a new world quest for Spark of Awakening.
      To get your Spark of Awakening, you must complete a different quest every week.
      The weekly quest is available from Therazal in central Valdrakken. There are 3 options, but only one is active every week, similar to how Awakened raids rotate.

      Dragon Isles Quest
      Participate in a Community Feast Participate in a Hunt Lay siege to Dragonbane Keep Zaralek Cavern Quest
      Protect the Researchers Under Fire Loot a Secured Shipment (Suffusion Camp) Complete a Time Rift Amirdrassil Quest
      Earn 50 Bloom during the Superbloom Complete a Superbloom Plant 3 Dreamseeds Quest Rewards
      Completing any of the 3 quests above grants the Season 4 spark via Weekly Awakened Activity and a Cache of Awakened Storms.

    • By Starym
      Today's hotfixes are still very Plunderstorm-heavy, but we do get fixes for more achievement-related mount issues and PvP catch-up, in addition to the limited time event's adjustments.
      March 27 (Source)
      Achievements
      Fixed bugs causing mounts related to A World Awoken to be unavailable, including Bestowed Ottuk Vanguard, Bestowed Trawling Mammoth, Bestowed Thunderspine Packleader, Bestowed Sandskimmer, Bestowed Ohuna Spotter, Coralscale Salamanther, Stormtouched Bruffalon, and Taivan. Player versus Player
      Fixed an issue that prevented Splintered Sparks of Dreams from dropping from PvP sources while eligible for catch-up. Plunderstorm
      The Storm’s fury swells! Lightning strikes during the final stage of the Storm are faster and more dangerous than before. There is now a delay of 20 seconds after being revived where players no longer drop collected Plunder. Additional enemies now spawn at Witherbark Village, the wild area northeast of Go’Shek Farm, and the wild area between Witherbark Village and Boulderfist Hall. Fixed an issue where swapping back to default sword and gun appearances were not saving correctly. Fixed an issue so that now, picking up an additional rank 2 spell while the same rank 2 spell is equipped properly grants the rank 4 version of the spell. The Captain’s Orders quest “X Marks the Spot” now requires 1 item to be picked up (was 2 items).
    • By Staff
      Well that didn't take long! We found out someone had broken the 700,000 Plunder milestone yesterday evening, and we're already done with the full amount now! Soularpower_ managed to grind it out a couple of hours ago in duos, and grabbed the Plunderkind achievement, so huge congratulations! It's been a week and a day since the event was released, and despite there being plenty of Plunder drop buffs since then it's still great to see someone get it all done already. 


      Unsurprisingly, the first thing Soularpower_ after reaching that goal was... play more Plunderstorm! He's actually still at it if now you want to check the stream out. 
    • By Starym
      Here's our first post-patch look at the Mythic+ log rankings. While the patch didn't really touch any of the DPS or tank specs, there's still some movement there, especially in the raw DPS chart. Healers got some solid changes in the patch, and the definitely had an effect.
      Warcraft Logs Points
      The below logs are based on POINTS, and not actual damage or healing, meaning they log the timed completion for the specs, with higher keys getting more points, obviously. The time in which the dungeon is completed is also a factor, but a much, much smaller one, as it grants very few points if you do it significantly faster than just any in-time completion. We're also using the Normalized Aggregate Scores numbers, for clarity, meaning the top spec is marked as 100 and then the rest are ranked in relation to that peak point.
      All Keys
      95th percentile DPS
      The top percentiles are extremely stable, which makes sense since the patch didn't really bring any significant changes for DPS specs. We have to go down to number 7 to see the first bit of movement, as Destruction moves two up, leaving its fellow Warlock down in 9th, as Arms gets between them, gaining 3 spots. Havoc closes out the top 10 three down, and right behind it we find the newly buffed Elemental moving three up. While Augmentation is being properly calculated, we still find an Evoker in the bottom 3, as Devastation drops one down and takes Marksmanship's place.

      Mythic+ All Keys 95th Percentile Data by Warcraft Logs.
      All Percentiles
      It took Shadow a little longer to get into the top in the generalist bracket, as we find it in 3rd now, pushing Outlaw down one. Balance also moves up, 2 spots into 6th, as it and Arms take advantage of Havoc's fall. The Demon Hunter finds itself 3 down in 9th, while Fury remains stable at the very end of the top 10.

      Mythic+ All Keys All Percentile Data by Warcraft Logs.
      Raw DPS U.GG DPS Rankings
      U.gg's rankings are based on actual DPS taken from Warcraft Logs data, focusing on the top players and span the past two weeks.
      While Outlaw remains at the top, pretty much everything's changing beneath it. Shadow and Retribution joined forces and moved two up together, breaking into the top 3. Fire is also on the rise, gaining 3 spots, and right behind it we find another big leaper, as Arms moves a whopping 5 spots up.
      Mythic+ All Keystone DPS rankings by u.gg.
       
      All Percentiles Tank (Points)
      There's actually some solid movement here, as we see Paladin take 2nd away from DK and Druid take Monk down, with Warrior remaining in last place and DH being far ahead of the pack.
      Mythic+ All Keys All Percentile Data by Warcraft Logs.
      Healer (Points)
      Healers had some significant changes with the patch, but it hasn't stopped Monk from remaining at the top. Druid moves into 2nd, taking Discipline Priest down a peg, and it seems the Holy Priest patch reworks helped it out, as it gains a spot in 4th.

      Mythic+ All Keys All Percentile Data by Warcraft Logs.
       
      For even more in-depth data for each individual key head on over to Warcraft Logs and u.gg. And if you're interested in more info on the specs themselves you can always check out our class guides, as well as our Mythic+ guides and Mythic+ tier list.
    • By Staff
      In Dragonflight Season 4, Awakened/Fated raids will be on a weekly rotation.
      Upon accessing the Adventure Guide and navigating to the Raids section, you'll notice a green gem icon beside the raid that's Awakened for the current week.

      When a raid is Awakened, bosses are more powerful and loot drops are upgraded to a higher item level. The upcoming season revisits the Fated system introduced in Shadowlands Season 4.
×
×
  • Create New...