Jump to content
FORUMS
Damien

Survival Hunter 7.3

Recommended Posts

Guest Orconcio

Hi Azor! Great job with your guide! I do have a question reggarding trinkets. I saw your BiS trinket rating and i do have Stone of elements and Skull of War available. However AskMrRobot is telling me to use Chipped Soul and Mirror Blades trinkets as BiS. So... what do you think it would be the best combination considering these four tinkets?

Thanks in advance!

Share this post


Link to post
Share on other sites
Guest Orconcio

Good point... so i guess Stone of elements + Skull is the way to go. 

Thanks!

Share this post


Link to post
Share on other sites
Guest Fyperia

Thanks so much for doing all this work. It's been really helpful.

I'm wondering if the T18 set bonuses are worth it? The 2pc seems to be but I feel like the 4pc is making the rotation very clunky.

Share this post


Link to post
Share on other sites
Guest Gybter

Could we see sims for Aspect of the Beast against Expert Trapper? On paper, it seems like Expert Trapper with Improved Traps adds 17.5% attack power per second, whereas Bestial Ferocity adds 22.5% per second. 

Share this post


Link to post
Share on other sites
Guest Veln

Hey Azor, thanks alot for the guide, very useful. This is a slightly off topic question but just wondering, based on the current state the spec is in now, how well do you think it performs in Legion raiding conetent. I've read alot of people say Surv doesn't scale well later on and it has problems since none of its secondary stats scale directly with any skills damage wise and that mastery especially is a completely wasted stat to have. Is all of this true in your opinion or will Surv do fine?

Share this post


Link to post
Share on other sites

"People" have no idea what they are talking about, usually.

 

Survival isn't looking very good. Really mediocre AoE, doesn't make up for it in singletarget.

Share this post


Link to post
Share on other sites
Guest Veln
6 hours ago, Azortharion said:

"People" have no idea what they are talking about, usually.

 

Survival isn't looking very good. Really mediocre AoE, doesn't make up for it in singletarget.

So what they're saying about mastery etc is incorrect but despite that fact Survival is still mediocre at best? Do you think it'll be as useless/uncompetitive as it was in WoD post nerf or is it not that bad?

Share this post


Link to post
Share on other sites
Guest Kamiyadori
11 hours ago, Azortharion said:

"People" have no idea what they are talking about, usually.

 

Survival isn't looking very good. Really mediocre AoE, doesn't make up for it in singletarget.

This one is confusing me a bit since in the guide you say "Strong single-target burst damage is generally considered to be one of the most important traits a spec can have, now and in the future, so it is possible that Survival will be a desirable spec."

Is the way you think really that different from when you wrote the guide?

4 hours ago, Guest Veln said:

So what they're saying about mastery etc is incorrect but despite that fact Survival is still mediocre at best? Do you think it'll be as useless/uncompetitive as it was in WoD post nerf or is it not that bad?

Right now i deal decent 40k-50k but i think it depends heavily on whether or not I'm able to retain the buff with Raptor Strike. AoE could definately be better, but on the other hand, thats where our fire mages shine^^

In my opinion, mastery could scale a little bit better, but on the other hand i get lucky sometimes receiving a lot of mongoose stacks in a row. In legion, with the help of the CDR on Aspect of the Eagle via the Artifact perk and the legendary ring it might work out really well. Also there will be the T19 Set Bonus which also might help out. I'm really looking forward to all that stuff.

 

One ting i wonder though is the T18 Set. Right now i have 2 pieces but as soon as i have the full bonus wonder, wheter spreading Lacerate on different targets or ceeping the debuff on the main target is the better choice DPS wise. Did you test that one, Azor?

 

Share this post


Link to post
Share on other sites
Guest Kamiydori
47 minutes ago, Guest Kamiyadori said:

Right now i deal decent 40k-50k but i think it depends heavily on whether or not I'm able to retain the buff with Raptor Strike. AoE could definately be better, but on the other hand, thats where our fire mages shine^^

Oh, i forgot to mention, my GS is 710 right now with the Survial Hunter :)

(sry for the doublepost)

Share this post


Link to post
Share on other sites
Guest Veln
3 hours ago, Guest Kamiyadori said:

 

Right now i deal decent 40k-50k but i think it depends heavily on whether or not I'm able to retain the buff with Raptor Strike. AoE could definately be better, but on the other hand, thats where our fire mages shine^^

 

I too am playing Survival in pre patch so I know what the numbers are like, I haven't however played Survival in Legion beta which is why I'm asking Azor about it. There are so many variables and differences to take into account between pre patch and Legion beta, that current dps is almost completely irrelevant. When you factor in the new Artifact skill, all of the artifact talents, some of the legendaries, set bonuses and just how much other classes are going to change as well, there's not point even thinking about DPS now vs Legion.

Share this post


Link to post
Share on other sites

Survival in the prepatch is much stronger than it will probably be in Legion since the artifacts for the other two specs are much better, but yeah if I were rewriting the guide I'd probably talk about Survival a little differently now that we're much closer to the expansion.

 

It won't be as useless as before prepatch. It'll probably be like the equivalent of playing Beast Mastery hunter in HFC before the prepatch, probably a bit better. So there is a spot for it, just maybe not in the top like.. 500.

 

Mastery is a pretty terrible stat which doesn't help it gearing up. It's a terrible stat. The worst stat for the other two specs is still quite good, not the case for Survival.

 

Best way to play the 2pc is to cycle it on different targets when possible, and always using it on cooldown.

Share this post


Link to post
Share on other sites
On 8/9/2016 at 4:23 PM, Azortharion said:

Survival in the prepatch is much stronger than it will probably be in Legion since the artifacts for the other two specs are much better, but yeah if I were rewriting the guide I'd probably talk about Survival a little differently now that we're much closer to the expansion.

 

It won't be as useless as before prepatch. It'll probably be like the equivalent of playing Beast Mastery hunter in HFC before the prepatch, probably a bit better. So there is a spot for it, just maybe not in the top like.. 500.

 

Mastery is a pretty terrible stat which doesn't help it gearing up. It's a terrible stat. The worst stat for the other two specs is still quite good, not the case for Survival.

 

Best way to play the 2pc is to cycle it on different targets when possible, and always using it on cooldown.

The effect mastery has on the pet was doubled recently, I wonder if that changes things.

Share this post


Link to post
Share on other sites
4 hours ago, VictorVakaras said:

The effect mastery has on the pet was doubled recently, I wonder if that changes things.

I don't think that it does. Mastery isn't bad because it doesn't proc often, it's bad because the mangoose strike mechanism itself is bad.

Mastery would be viable if it increased the duration AND would restore charge more often.

Share this post


Link to post
Share on other sites

The combined buffs makes Survival about as good as the other specs on a single-target, but it's still worse than the other specs at everything else, and has the disadvantage of being melee as well. Bit better, but my post still pretty much applies.

Mastery is still only a mediocre stat. How good it is hugely depends on how much of it you have.

Share this post


Link to post
Share on other sites
On 17/08/2016 at 9:54 PM, Azortharion said:

The combined buffs makes Survival about as good as the other specs on a single-target, but it's still worse than the other specs at everything else, and has the disadvantage of being melee as well. Bit better, but my post still pretty much applies.

Mastery is still only a mediocre stat. How good it is hugely depends on how much of it you have.

Is melee really a disadvantage? The harpoon is very effective to gap close and the grenade (talent) combined with fire trap are also good dots for aoe encounters.

Share this post


Link to post
Share on other sites
On 19/08/2016 at 3:40 AM, Azortharion said:

Melee is a disadvantage when the ranged specs are so good.

That's true on paper, but as far as I can tell I always have a better dps as a survival than other hunter specs when I go in a raid. Maybe they just don't know how to play? :/

But hey, can't really tell without the artifact weapon and lvl 110... It's just prepatch and things will probably change one or two times before Legion launches.

Also, small edit.

About the consumables, it might be worth mentionning that Pandaren race can get in Ashran (from one of the PvP vendors) a food called "Pre-Mixed pot of Noodles" that gives a massive +292 Versatility, that becomes a +584 with racial. It only costs 2g50s for 5 of them.

Edited by GalloViking

Share this post


Link to post
Share on other sites
Guest Not that Tauren

Hello. Great guide but your artifact trait path, going to hellcarver instead of sharpened fang, is it because you were also considering the artifact power needed to get to the next trait? 

Share this post


Link to post
Share on other sites

Direct quote from guide.

 

" Whilst this path does initially skip on some single-target traits like  Icon Sharpened Fang at first, the pursuit of the powerful golden traits as quickly as possible makes this worth it. "

Share this post


Link to post
Share on other sites
Guest Cris

Not sure why AOE is listed as a con. Perhaps the guide was before Legion, but with Explosive Trap, Dragonfire Grenade and the artifact ability, on top of Carve, SV aoe is in a really good spot.

Share this post


Link to post
Share on other sites

The guide is post-Legion and Survival AoE is decent at best and lackluster at worst. Most of the time, it's lackluster considering 2/3 of the abilities you mentioned are on a 30+ second cooldown, and Carve does extremely low damage.

Share this post


Link to post
Share on other sites
Guest VeritasLuxMea
3 hours ago, Azortharion said:

The guide is post-Legion and Survival AoE is decent at best and lackluster at worst. Most of the time, it's lackluster considering 2/3 of the abilities you mentioned are on a 30+ second cooldown, and Carve does extremely low damage.

My experiences in Mythic dungeons up to this point seem to run contrary to this notion. Fury of the Eagle is available for just about every large trash pull, as are dragonsfire grenade and explosive trap. Though, I suppose this could ring false in Mythic+, where mobs have significantly more health, and there is virtually no downtime between pulls.  

I understand that in a Mythic raiding environment where there is already fierce competition for limited melee spots, Survival is not really an option for most Hunters. However, from what I have experienced so far on live, Survival excels in many areas (including burst AoE) and is a perfectly viable, if not above average spec for both dungeons and raids.  

I would also add that missing from your guide is any information regarding the current implementation of Hunting Companion, namely the fact that Thunderstomp has a chance to proc Hunting Companion once for each target hit, and that Pet Class specific abilities such as the Carrion Bird's Bloody Screech have a chance to proc Hunting Companion as well. Thus making Tenacity Spec Carrion Birds superior pet choices for Survival.

Share this post


Link to post
Share on other sites

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Staff
      Blizzard have detailed how exactly Awakened raids will work in Season 4, from the way rewards will change, the Bullion acquisition rates and costs, a new reputation buff that comes with each raid's related factions, as well as the schedule itself! 
      Awakened Raids (Source)
      Every two weeks during Dragonflight Season 4, one of the three Dragonflight raids will become Awakened: Vault of the Incarnates; Aberrus, the Shadowed Crucible; or Amirdrassil, the Dream's Hope. Enemies within Awakened raids are stronger and drop upgraded loot with a higher item level.
      Schedule Week 1 & 2: Vault of the Incarnates Week 3 & 4: Aberrus, the Shadow Crucible Week 5 & 6: Amirdrassil, the Dream's Hope Week 7+: All raids are Awakened A buff that increases reputation gain with Dragonflight reputations will be enabled whenever a specific raid is Awakened:
      Schedule Vault of the Incarnates: Sign of Awakened Storms – Dragonscale Expedition, Maruuk Centaur, and Iskaara Tuskaar Aberrus, the Shadowed Crucible: Sign of Awakened Embers – Loamm Niffen, Soridormi, and Sabellian/Wrathion Amirdrassil, the Dream's Hope: Sign of Awakened Dreams – Dream Wardens and Valdrakken Accord All raids Awakened: All the above reputations are increased All three raids will also drop a new tier token to exchange for new tier pieces with the appearance and set bonus combination that players voted for.
      Earn 1 Antique Bronze Bullion a week by defeating Awakened bosses, with the cap rising by 1 each week. Note that if you miss a week, you'll be able to catch up to the current weekly max.
      Exchange 2 Bullion for weapons and powerful items from the Dragonflight raids from the vendors in the Parting Glass in Valdrakken. An additional vendor nearby sells Jigglesworth Sr mount for 3 Bullion and cosmetics that grant you the choice of any raid weapon appearance at any difficulty color for 1 Bullion each. Legendary items will drop as usual from raids, but players who have previously obtained them can purchase a Scale of Awakening to upgrade their items to the Season 4 ilvls (base is 502 and can be upgraded further through Crests and Flightstones).
      Rewards
      Complete all three Awakened Dragonflight raids on Normal difficulty to receive the Voyaging Wildering dynamic flying mount. Earn the new title, "Awakened Hero", for completing the Awakened raids on Heroic difficulty. Those who complete the Awakened raids on Mythic difficulty are rewarded with Path Portals to the three raids.
    • By Staff
      With just days to go until Season 4, we have our very first +34 of the expansion (as spotted by Raider.io), which is actually tied with the highest key ever completed on live servers! 
      Unsurprisingly it was Atal'Dazar which hosted the key, same as the last few highest ones of the season, with NerfTankTV, Dxmdru, Dxaugtwo, Hypeboy and Azuna_qt getting the job done, with almost 30 seconds to spare! 

      Here's the final part of the last boss, but you can click back a little in the video for the full clear, starting at 1:24:04.


      Congratulations to the team! Will we see a +35 (which would be the actual highest key ever achieved in WoW) in the next four days before Season 4?
    • By Staff
      Here come the full content update notes for next week's Dragonflight Season 4! We have class tuning, dungeon and raid changes, the season itself, Awakened raids and how they work, the Northrend Cup, and more, so let's dive in.
      Season 4 (Source)
      Dragonflight Season 4 arrives to World of Warcraft on April 23! TABLE OF CONTENTS
      DRAGONFLIGHT SEASON 4 DUNGEON CHANGES NORTHREND CUP CLASSES DUNGEONS AND RAIDS PLAYER VERSUS PLAYER DRAGONFLIGHT SEASON 4
      Powerful rewards await in Season 4 to deliver the best of what the Dragonflight expansion offers. Jump into the new Mythic+ dungeon rotation, rally your forces for new challenges in raids, prepare for the new PvP season, and ready yourselves for The War Within. [LEARN MORE]
      Awakened Raids
      Every two weeks during Dragonflight Season 4, one of the three Dragonflight raids will become Awakened: Vault of the Incarnates; Aberrus, the Shadowed Crucible; or Amirdrassil, the Dream's Hope. Enemies within Awakened raids are stronger and drop upgraded loot with a higher item level. Schedule Week 1 & 2: Vault of the Incarnates Week 3 & 4: Aberrus, the Shadow Crucible Week 5 & 6: Amirdrassil, the Dream's Hope Week 7+: All raids are Awakened A buff that increases reputation gain with Dragonflight reputations will be enabled whenever a specific raid is Awakened: Schedule Vault of the Incarnates: Sign of Awakened Storms – Dragonscale Expedition, Maruuk Centaur, and Iskaara Tuskaar Aberrus, the Shadowed Crucible: Sign of Awakened Embers – Loamm Niffen, Soridormi, and Sabellian/Wrathion Amirdrassil, the Dream's Hope: Sign of Awakened Dreams – Dream Wardens and Valdrakken Accord All raids Awakened: All the above reputations are increased All three raids will also drop a new tier token to exchange for new tier pieces with the appearance and set bonus combination that players voted for. Earn 1 Antique Bronze Bullion a week by defeating Awakened bosses, with the cap rising by 1 each week. Note that if you miss a week, you'll be able to catch up to the current weekly max. Exchange 2 Bullion for weapons and powerful items from the Dragonflight raids from the vendors in the Parting Glass in Valdrakken. An additional vendor nearby sells Jigglesworth Sr mount for 3 Bullion and cosmetics that grant you the choice of any raid weapon appearance at any difficulty color for 1 Bullion each. Legendary items will drop as usual from raids, but players who have previously obtained them can purchase a Scale of Awakening to upgrade their items to the Season 4 ilvls (base is 502 and can be upgraded further through Crests and Flightstones). Rewards Complete all three Awakened Dragonflight raids on Normal difficulty to receive the Voyaging Wildering dynamic flying mount. Earn the new title, "Awakened Hero", for completing the Awakened raids on Heroic difficulty. Those who complete the Awakened raids on Mythic difficulty are rewarded with Path Portals to the three raids. Mythic+
      Return to all eight Dragonflight dungeons for a refined and rewarding progression curve for Heroic, Mythic, and Mythic+ with better pacing and meaningful rewards: Ruby Life Pools, Brackenhide Hollow, The Nokhud Offensive, Uldaman: Legacy of Tyr, Neltharus, The Azure Vault, Halls of Infusion, and Algeth’ar Academy. Rewards Dedicated defenders can obtain the new Keystone Master mount, Infinite Armoredon, once the Dragonflight Keystone Master: Season 4 achievement is attained. Earn the new title "The Draconic" after obtaining Dragonflight Keystone Conqueror: Season 4 when you reach a Mythic+ Rating of 1500 during Dragonflight Season 4. "The Draconic Hero" can be earned from the achievement Draconic Hero: Dragonflight Season 4 when reaching a Mythic+ Rating in the top 0.1% of all players in your region. PvP
      Season 4 arrives with PvP rankings reset, new gear sets, mounts, titles, and more! Rewards Earn the Vicious Dreamtalon (Horde or Alliance version) for Rated Arena and Rated Battleground, and the Draconic Gladiator’s Drake and "Draconic Gladiator" title for earning the Draconic Gladiator: Dragonflight Season 4 achievement. "Draconic Legend" title can be earned after attaining Draconic Legend: Dragonflight Season 4 when ending the season in the top 0.1% of the Solo Shuffle ladder. DUNGEON CHANGES
      Dragonflight Season 4 brings with it a variety of changes, including new adjustments to dungeons, their progression, and rewards. [LEARN MORE]
      One of the most notable changes players can look forward to is the removal of the timer for Mythic Keystone dungeons for what are currently 0 and 10. Players can run through these dungeons at their own pace without the need to watch the clock while still honing their skills. Heroic difficulty and rewards will move up to roughly the current level of Mythic 0. These dungeons will remain available to queue into via Group Finder (default hotkey: “I”), though the item level requirement to queue will also go up accordingly. Mythic 0 difficulty and rewards will move up to roughly the current level of Mythic 8-10 (this is a bit hand-wavy - numerically it’s close to M10 but not having a timer at all or affixes really offsets that quite a bit). The existing Mythic+ system will pick up where that leaves off, such that a Mythic 5 in Season 4 is roughly equivalent in difficulty, rewards, and M+ Rating awarded, to a Mythic 15 today. Normal This difficulty is unchanged. Heroic The tuning and rewards of this difficulty are increasing to be equivalent to a baseline Mythic (Mythic 0) dungeon in the current system. Mythic difficulty changes and mechanics will not be present in this difficulty. This remains a queueable experience. Mythic The tuning and rewards of this difficulty are increasing to the equivalent of a +10 dungeon with affixes in the current system. There are no timers, affixes, or limitations on changing specializations or talents while in the dungeon. The goal is to create a mega-dungeon like difficulty for this experience. This difficulty should present a meaningful challenge and provide commensurate rewards without the pressures of the current Mythic+ system. Mythic 0 is still on a weekly lockout under this model. Mythic+ The Mythic+ system will have rewards up to level 10, with +2 starting from what would regularly be a +11 in the current Mythic+ system. A +5 should be as hard as a +15 and +10 should be as hard as a +20 in the current Mythic+ system etc. Affixes would slot in at +2, +5, and +10 +2 - Fortified/Tyrannical +5 - Entangling / Incorporeal etc. +10 - Bursting / Bolstering etc. Dungeon ratings should be equivalent to what they represent in the current system. There should be a smaller range of keystone levels to find groups for, and more meaningful progression between each level. At the beginning of Season 4, all Keystones will be reset to level 2, regardless of levels. This is done due to our difficulty refactoring of Mythic and Mythic+. It’s important to note that the basic structure of dungeon rewards is not changing significantly, so what you would have earned for completing a Mythic 0 will be earnable in the Heroic difficulty dungeon instead.  Crest and Flightstone rewards are changing to match the same difficulty with only some minor adjustments. Flightstone earnings for any given Mythic+ will match the equally challenging Mythic+ from previous seasons. This means that a Mythic +2 in Season 4 will give the same number of Flightstones as a Mythic +12 in Season 3 currently does. The rewards will continue to match difficulty, even if what we’re calling those difficulty changes. Bonus Flightstone awards for increasing any party member’s Mythic+ score remain unchanged. Whelpling Crests are no longer available from Mythic+ dungeons, as those difficulties no longer exist. Players can continue to collect Whelpling Crests from many outdoor sources. Players will earn 10 Drake Crests on successful completion of a Mythic 0 dungeon, as there is no timer to beat. Wyrm Crests will be available in Mythic +2 to Mythic +5 dungeons in the same quantities as existing Mythic+ dungeons. Aspect Crests will be available in any Mythic difficulty from +6 and up, also in the same quantities as existing Mythic+ dungeons. NORTHREND CUP
      On April 30 through May 14, soar through the Northrend skies with the dragonrider racing event, Northrend Cup.
      Challenge twelve races across Northrend in Normal, Advanced, and Reverse variations to earn Riders of Azeroth Badges to exchange for rewards with Maztha in Valdrakken. Complete all Northrend Cup races on Gold to earn the achievement Northrend Racing Completionist: Gold, Northrend Racer title, and Ruby Riders of Azeroth tabard. Head to Valdrakken and speak to Lord Andestrasz near the Rostrum of Transformation to pick up the initial quest.
      New rewards are available for purchase with Riders of Azeroth Badges: Icy Drake Racer's transmog set and Checkered Pennant.
      CLASSES
      Developer's note: In Season 4, we're reducing the overall throughput of some healers to better align with our tuning goals as well as increase the comparative power of Holy Paladin, Preservation Evoker, and Holy Priest without needing to further escalate the capabilities of healers.
      DRUID Restoration All healing done reduced by 5%. Does not apply in PvP combat. MONK Mistweaver All healing done reduced by 13%. Does not apply in PvP combat. PRIEST Discipline Developer's note: As part of our goal for balancing healers in raids, we would like to reduce raid healing output for Discipline Priest without affecting them in other content. Atonement transfers 35% of damage to healing (was 40%). Atonement healing increased by 70% outside of raids (was 50%). SHAMAN Restoration All healing done reduced by 5%. Does not apply in PvP combat. DUNGEONS AND RAIDS
      LOOKING FOR RAID In-combat resurrection spells in Looking for Raid difficulty now use the same shared-charge system as other raid difficulties. Groups in Looking for Raid difficulty now start combat with six in-combat resurrection charges, and gain a charge every 90-150 seconds, depending on group size. ABERRUS, THE SHADOWED CRUCIBLE Echo of Neltharion Volcanic Heart now targets 4 players on Mythic difficulty (was 5). VAULT OF THE INCARNATES Raszageth Hurricane Wing's pushback strength reduced by 10% on all difficulties. Lightning Devastation cast time increased to 4 seconds (was 3 seconds). Flame Shield reduced by 23%. Shattering Shroud healing absorb reduced by 20%. DAWN OF THE INFINITE: HARD MODE Dawn of the Infinite: Hard Mode tuning and rewards have been updated. Hard mode does not have a timer and rewards a Hero track item. Hard mode is intended to be more challenging than a standard Mythic difficulty dungeon. ALGETH’AR ACADEMY General Spellbound Scepter Arcane Rain has been removed. Spellbound Scepter Mystic Blast can no longer be interrupted. Spectral Invoker's Arcane Missiles damage reduced by 50%. Encounters Crawth Firestorm frequency reduced to 8 seconds (was 5 seconds). Savage Peck's initial damage reduced by 13%. Savage Peck's periodic damage reduced by 33%. Addressed an issue where Deafening Screech can go off after the cast is interrupted. Vexamus Mana Bomb periodic damage reduced by 20%. Corrupted Mana now has a slight delay before inflicting damage to players inside of its effect. Echo of Doragosa New Mythic mechanic: Unleash Energy – The Echo of Doragosa unleashes powerful arcane energy, inflicting Arcane damage to all players and opening Arcane Rifts in nearby locations. Astral Breath cast time has been increased to 3 seconds (was 2 seconds). THE AZURE VAULT General Increased the Mythic+ timer by 2 minutes. Crystal Fury Piercing Shard now has a precast visual. Piercing Shard impact area reduced by 25%. Conjured Lasher Mystic Vapors will now be cast less frequently. Arcane Tender's Erratic Growth cast time increased to 3.5 seconds (was 2.5 seconds). Unstable Curator's Heavy Tome will now be cast less frequently. Drakonid Breaker Shoulder Slam's knockback has been removed. Shoulder Slam now inflicts Physical damage and increases Physical damage taken by 10%. Shoulder Slam will now be cast less frequently. Encounters Leymor Erupting Fissures now follows current target player. Azureblade Reduced the frequency of periodic damage from Overwhelming Energy to every 2.5 seconds (was every 2 seconds). Umbrelskul Oppressive Miasma removed in Mythic difficulty. Crystalize now pulses Arcane damage while the crystal is shielded. Crackling Vortex now has a larger movement radius. Detonating Crystals and Hardened Crystal now spawn closer to Umbrelskul's location Addressed an issue where Detonating Crystals can fail to spawn. BRACKENHIDE HOLLOW General Withering debuff No longer stacks. Periodic damage reduced by 16%. Haste reduction increased to 10% (was 2%). Movement reduction increased to 10% (was 2%). Fetid Rotsinger Decay Totem health reduced by 20%. Addressed an issue where Withering cast by Decay Totem is inflicting more periodic damage than Withering from other sources. Rotbow Stalker Renamed to Rotbow Ranger. Shoot now has a recast of 6 seconds. Diseased Meat renamed to Rotten Meat, and is now a Poison dispel. Brackenhide Shaper Summon Lashers and Touch of Decay have been removed. Stinkbreath Violent Whirlwind radius reduced to 6 yards (was 7 yards). Stink Breath now locks facing after targeting a player. Stink Breath now has a visual while casting. Wilted Oak Necrotic Breath's casting visual has been updated. Necrotic Breath's cone width has been adjusted to match with the new visual. Gutstabber Withering Poison has been removed. Bracken Warscourge Bloody Bite has been removed. Claw Fighter Bloody Bite has been removed. Decay Speaker Rotchanting Totem has been removed. Encounters Hackclaw’s War-Band Predatory Instincts Haste bonus reduced to 5% (was 10%). Mark for Butchery damage frequency increased to 1 second (was 0.5 seconds). Gash Frenzy damage reduced by 21%. Gash Frenzy duration reduced to 15 seconds (was 45 seconds). HALLS OF INFUSION General Dungeon checkpoint added after defeating Gulping Goliath. Normalized the spawn rate of Crashing Tsunami during the gauntlet. Containment Apparatus' Containment Beam damage reduced by 42%. Primalist Galesinger Wind Buffet and Thunderstorm have been removed. New ability: Thunderstrike – Inflicts Nature damage to all players within 7 yards of impact. Primalist Earthshaker Rumbling Earth rim visual will no longer clip into the terrain. Encounters Watcher Irideus Titanic Fist now has a visual during cast. Power Overload now has a rim visual around afflicted player. Power Field now gradually grows to its full size. Khajin the Unyielding Added rim visuals on Ice Boulders that will trigger Avalanche. Primal Tsunami Cast Away now occurs at 60% health (was 100% energy). NELTHARUS General Each Burning Chain can only be used once. Burning Chain now stuns all enemies in it and increases their damage taken by 50% for 5 seconds. Encounters Chargath Fiery Focus pulsing damage near the Chargath has been removed. Fiery Focus now channels damage on current target. Grounding Chain now persists on defeated player. Grounding Chain now does a small knockback to the player when applied. Warlord Sargha Curse of the Dragon Hoard now stacks. Curse of the Dragon Hoard duration reduced from to 30 seconds (was 5 minutes). Azure Stone of Might has been removed. THE NOKHUD OFFENSIVE General Nokhud Longbow Multi-Shot has been removed. Rain of Arrows will now be cast less frequently. Nokhud Beastmaster Hunt Prey damage bonus reduced by 25%. Desecrated Ohuna Rotting Wind initial damage reduced by 30%. Ukhel Beastcaller Desecrating Roar frequency reduced by 25%. Nokhud Thunderfist Storm Shock has been removed. Primalist Stormspeaker Storm Bolt has been removed. Encounters Balakar Khan Frequency of Stormwinds during intermission has been reduced to every 10 seconds (was every 6 seconds). RUBY LIFE POOLS General Primal Terrasentry Stone Missiles has been removed. Primalist Flamedancer Blaze of Glory now has a 1 second delay before inflicting damage around the caster. Flame Dance’s end of channel damage reduced by 25%. Encounters Kyrakka and Erkhart Stormvein Infernocore duration increased to 4 seconds (was 3 seconds). Infernocore periodic damage reduced by 25%. Flamespit targets reduced to 2 (was 3). ULDAMAN: LEGACY OF TYR General Reduced the Mythic+ timer by 1 minute. Encounters The Lost Dwarves Fiery Surge damage reduced by 75%. Fiery Surge's frequency has been significantly reduced – One dwarf reduced by 33%, two dwarves reduced by 50%, and three dwarves reduced by 100%. Burning Pitch maximum radius reduced to 6 yards (was 10 yards). Fiery Surge and Burning Pitch now properly scales with key level. Fixed an issue where Heavy Arrow was damaging pets. Sentinel Talondras Earthen Shards initial damage reduced by 20%. Earthen Shards periodic damage reduced by 12.5%. Emberon Burning Heat duration reduced to 6 seconds (was 10 seconds). Seeking Flame’s visual has been adjusted to no longer clip into the terrain. PLAYER VERSUS PLAYER
      Honor gained from the Battleground Blitz Brawl now contributes towards the PvP track in the Great Vault.  MONK Mistweaver Ancient Teachings healing transfer amount reduced to 375% in PvP combat (was 412%). PRIEST Discipline Atonement healing increased by 35% in PvP combat (was 15%).  
       
      To view all content update notes, click here.
      For World of Warcraft customer support, please visit our Support Site or our Customer Support discussion forum. If you’ve found a bug, please let us know about it in our Bug Report Forum.
      Back to Top
    • By Staff
      Dragonriding has been renamed to Skyriding in The War Within and we're taking a closer look at how the system works!
      More than 400 mounts have been updated with new animations to support Skyriding in The War Within. Skyriding and all the associated spells reside in your updated SpellbooK.

      The Mounts tab has been updated with a new button that lets you switch flight style. You can switch between Skyriding and standard flying, but some zones still require the Pathfinder achievements to enable standard flying.

      Dynamic Flight Talents cost Dragon Power. You will gain extra Skyriding power as you level up. This how Blizzard is changing the current Dragon Glyphs / talent system.

      There are two new choice nodes to the right in the tree as you can see in the screenshot.
      The first node lets you enable/disable the Ride Along feature.

      The node beneath it lets you pick between Whirling Surge or Lightning Rush.

    • By Staff
      The new Arachnophobia Mode in The War Within also works on spider mounts!
      If you own a spider mount say Bloodfang Cocoon and you turn on Arachnophobia Mode, you will suddenly have a crab mount! Here is a shot from the Alpha by MrGM who did it all for science.
      Placeholder for tweet 1781074564966957538 Check out our news post about the new Arachnophobia Mode for more details.
×
×
  • Create New...