Jump to content
FORUMS
Damien

Brewmaster Monk 7.3

Recommended Posts

Guest Moon
17 hours ago, Blainie said:

Where are you seeing no Haste gear? The dungeons drop a huge amount, regardless of difficulty. World Quests too.

I feel this too - I have 29% crit and only 22% mastery, ilevel 842. I know that Mythic Black Rook Hold has lots of Leather Haste gear, but that's the only place I've been able to find it

Share this post


Link to post
Share on other sites
9 hours ago, Guest Moon said:

I feel this too - I have 29% crit and only 22% mastery, ilevel 842. I know that Mythic Black Rook Hold has lots of Leather Haste gear, but that's the only place I've been able to find it

Throw me a link to your armory and I can detail places to get the Haste gear you need to fill the slots.

Share this post


Link to post
Share on other sites
Guest Amp

Thanks for writing this guide. I had a few comments and questions.

What is the justification for listing crit as equal to mastery and better than versatility? This may have been the case when Celestial Fortune was 100%, but at 65% it's no longer a very valuable stat according to other guides..

Why have you not taken mastery breakpoints into consideration?

Why do you recommend the Mark of the Hidden Satyr neck enchant? This provides zero defensive benefit.

Why do you recommend the stamina flask? More stamina doesn't cause us to mitigate or heal for any more, but the agility flask does.

Share this post


Link to post
Share on other sites
On 9/17/2016 at 4:36 PM, Guest Amp said:

Thanks for writing this guide. I had a few comments and questions.

What is the justification for listing crit as equal to mastery and better than versatility? This may have been the case when Celestial Fortune was 100%, but at 65% it's no longer a very valuable stat according to other guides..

Why have you not taken mastery breakpoints into consideration?

Why do you recommend the Mark of the Hidden Satyr neck enchant? This provides zero defensive benefit.

Why do you recommend the stamina flask? More stamina doesn't cause us to mitigate or heal for any more, but the agility flask does.

Hey there!

Unfortunately, I don't play a BM Monk, so I don't know enough here to give proper answers. Going to tag @Furty, hopefully he can help out with answering some of these.

Share this post


Link to post
Share on other sites
On 9/21/2016 at 0:34 AM, Guest Moon said:

http://us.battle.net/wow/en/character/kelthuzad/Moonbabe/simple

Here she is! I am really only seeing Haste+Mastery gear in Mythic Black Rook Hold :(

After going through the first four dungeons in the dungeon journal, I gave up since I'm basically listing the whole thing. Every dungeon listed below has that slot with either Crit/Haste or Mastery/Haste, since those are the two ideal setups for gear. I have then also included pieces that have Crit/Mastery in case you have hit the 30% haste cap, denoted with the comment in brackets. There's plenty of gear to be found!

Helm - Violet Hold, Black Rook Hold, Darkheart Thicket

Neck - Violet Hold, Darkheart Thicket (once you hit Haste cap)

Shoulders - Violet Hold, Darkheart Thicket

Back - Violet Hold, Black Rook Hold, Court of Stars, Darkheart Thicket

Chest - Violet Hold, Darkheart Thicket

Wrists - Black Rook Hold (once you hit Haste cap), Court of Stars, Darkheart Thicket (once you hit Haste cap)

Hands - Court of Stars, Darkheart Thicket

Belt - Violet Hold, Black Rook Hold, Court of Stars, Darkheart Thicket

Legs - Violet Hold (once you hit Haste cap), Court of Stars, Darkheart Thicket

Feet - Violet Hold, Black Rook Hold, Court of Stars (once you hit Haste cap), Darkheart Thicket

Rings - Violet Hold, Black Rook Hold, Court of Stars, Darkheart Thicket

 

 

Share this post


Link to post
Share on other sites
Guest Moon
30 minutes ago, Blainie said:

After going through the first four dungeons in the dungeon journal, I gave up since I'm basically listing the whole thing. Every dungeon listed below has that slot with either Crit/Haste or Mastery/Haste, since those are the two ideal setups for gear. I have then also included pieces that have Crit/Mastery in case you have hit the 30% haste cap, denoted with the comment in brackets. There's plenty of gear to be found!

Helm - Violet Hold, Black Rook Hold, Darkheart Thicket

Neck - Violet Hold, Darkheart Thicket (once you hit Haste cap)

Shoulders - Violet Hold, Darkheart Thicket

Back - Violet Hold, Black Rook Hold, Court of Stars, Darkheart Thicket

Chest - Violet Hold, Darkheart Thicket

Wrists - Black Rook Hold (once you hit Haste cap), Court of Stars, Darkheart Thicket (once you hit Haste cap)

Hands - Court of Stars, Darkheart Thicket

Belt - Violet Hold, Black Rook Hold, Court of Stars, Darkheart Thicket

Legs - Violet Hold (once you hit Haste cap), Court of Stars, Darkheart Thicket

Feet - Violet Hold, Black Rook Hold, Court of Stars (once you hit Haste cap), Darkheart Thicket

Rings - Violet Hold, Black Rook Hold, Court of Stars, Darkheart Thicket

 

 

Maybe I'm just blind omg, I hate VH so I never like to go through it, lol. It's also that I have some gear that 850 and one 860, so replacing things is really hard, even if the stats are better. :(

I appreciate it so much, thank you!

Share this post


Link to post
Share on other sites
2 minutes ago, Guest Moon said:

Maybe I'm just blind omg, I hate VH so I never like to go through it, lol. It's also that I have some gear that 850 and one 860, so replacing things is really hard, even if the stats are better. :(

I appreciate it so much, thank you!

It's no problem. I understand that it can really suck replacing that high item level gear with worse stuff, but sometimes it's worth it! Maybe you'll just get lucky and get it all titanforged.

It's also worth noting that Agility is pretty far down the stat prio for Brew, so getting well itemised stuff that is 10-20 item levels lower may not be that bad if it has completely BiS stats.

Share this post


Link to post
Share on other sites

Hey, Is there a better neck enchant for surviving? like the bonus armour one or mastery one? Or is that just trash for us and offers us little to no bonus to survive? 
 

Also is there a point when Mastery becomes less valuable? (for instance if we got to guarantee a dodge every 2 or 3 swings there is no point getting more?)

Thanks

Share this post


Link to post
Share on other sites
15 minutes ago, Entenei said:

Hey, Is there a better neck enchant for surviving? like the bonus armour one or mastery one? Or is that just trash for us and offers us little to no bonus to survive? 
 

Also is there a point when Mastery becomes less valuable? (for instance if we got to guarantee a dodge every 2 or 3 swings there is no point getting more?)

Thanks

I would use Heavy Hide, the armour enchant, if you really want more survivability.

There are "breakpoints" so to speak, but you'll need to give us proper stat information in order to calculate those. You can still stack Mastery and it's still very good, but if you want peak performance, you can stop at the breakpoints. Make a thread in the Monk forum showing your stats, gear, etc. and I'll help you over there.

  • Like 1

Share this post


Link to post
Share on other sites
1 hour ago, Blainie said:

I would use Heavy Hide, the armour enchant, if you really want more survivability.

There are "breakpoints" so to speak, but you'll need to give us proper stat information in order to calculate those. You can still stack Mastery and it's still very good, but if you want peak performance, you can stop at the breakpoints. Make a thread in the Monk forum showing your stats, gear, etc. and I'll help you over there.

That's cool. for now I'm still not at the haste cap i need. So as far as tweaking my other stats for now is out of my reach.  But when I get more gear i might take you up on that offer.  Thanks.

 

 

Share this post


Link to post
Share on other sites
14 minutes ago, Entenei said:

That's cool. for now I'm still not at the haste cap i need. So as far as tweaking my other stats for now is out of my reach.  But when I get more gear i might take you up on that offer.  Thanks.

No problem. Whenever you're ready in the future, you can just pop a post in that Monk forum and I'll grab it :)

  • Like 1

Share this post


Link to post
Share on other sites

Generic comment being mass posted over the comments threads guys.

We are aware of the changes and our writers are working hard to update the guides to suit what has changed. Currently, there is a lot of work still to be done and it's unlikely that every guide will be up-to-date immediately. Expect a flood of updates over the coming days that will answer all of your questions about what is now best after X change, in time for the reset next week.

Thanks for your understanding and patience.

  • Like 1

Share this post


Link to post
Share on other sites
Guest 2 Important Comments

I saw someone earlier in this board comment on RJW being seemingly more reliable than compared to Special Delivery. and it is, but your dps will be lower if you only get a few procs. But, I would add that RJW complicates the rotation, just slightly, and is usually a dps decrease... however... it allows the ability to pick up adds that much easier without the statue talent; so, it really comes down to your play style. Special Delivery is best(optimally) used when you have BoB in the prior talent tree, as you burn 3 ISB's at the beginning of a fight, then one more after BoB usage. Thus, more brew usage = more snares/dmg. Also, Tier 1, Tiger Palm is terrible, it is literally just a quick talent pick for those who don't want another active to manage, but it is a dps and hps decrease compared to both of the other options. Because if you hit another target with tiger palm, it drops off of the last target abruptly(only one active at a time). Just my two cents on these.

Share this post


Link to post
Share on other sites
On 10/25/2016 at 4:23 PM, Guest 2 Important Comments said:

Because if you hit another target with tiger palm, it drops off of the last target abruptly(only one active at a time). Just my two cents on these.

This reason is why we recommend Chi Burst vs. any sort of AoE. EotT is only best on 1 target. As soon as a second target is introduced, Chi Burst pulls ahead of both of the other two.

For ST:

Chi Wave: For me, it does 24,502*4 damage and 24,636*3 healing, assuming it is used on the enemy first. This has a 15s cooldown and amounts to 6,533.86 DPS and 4,927.2 HPS per use, assuming it is used on cooldown every time it is up. If you use it on yourself first instead, you will get 4,900.4 DPS and 6,569.6 HPS.

EotT: It does 12,152*4 damage and 10,997*4 healing, but has no cooldown, so instead we need to extrapolate, multiplying each value by 15/8 (1.875) to reach that same HPS/DPS per 15 seconds. For that 15s artificial window of use, you will get 6,076 DPS and 5,498.5 HPS.

As you can no doubt see, the actual difference is VERY slight, EotT is just more consistent in what it outputs, given that it has no cooldown. Chi Wave can certainly be used, but I would still stick with EotT for 1 target. I definitely wouldn't say it is "terrible".

Share this post


Link to post
Share on other sites
Guest Matainer

I imagine this may have been an oversight from playing multiple other tank specs, but in the artifact progression page, I see many, if not all of the references to fortifying brew are stated as "Shield Wall" and I thought that would clear up some confusion if that were cleared up.

Share this post


Link to post
Share on other sites
6 hours ago, Guest Matainer said:

I imagine this may have been an oversight from playing multiple other tank specs, but in the artifact progression page, I see many, if not all of the references to fortifying brew are stated as "Shield Wall" and I thought that would clear up some confusion if that were cleared up.

I'll see if we can get that cleared up. Thanks for letting me know!

Share this post


Link to post
Share on other sites
Guest Mort

Is there any stat weight values i can put into the "pawn" addon for helping to pick gear?

Share this post


Link to post
Share on other sites
22 hours ago, Guest Mort said:

Is there any stat weight values i can put into the "pawn" addon for helping to pick gear?

There isn't really a specific weight I can give you, since it's just harder to get for Brewmaster. Generally, the priority should work fine, especially since a breakpoint is included.

Share this post


Link to post
Share on other sites

The guides are currently being updated for 7.1.5! I just wanted to leave a few notes for all of our users that might be getting ready to leave a comment:

  • Some pages do not require updates. The "Last Updated" stat does not mean the page is out of date, it might just not have needed any changes. If you feel that it does, leave a comment telling us what needs changing and why.
  • The process will not happen immediately - some guides will be updated faster than others simply due to the number of resources available. Be patient, they'll be ready when you need them!
  • There might be some continuity errors when making small adjustments to large guide pages. If you do find one of these, just let us know in the comments and we'll get it fixed ASAP.
  • "Why have you not taken into account X buff to X ability?" - remember, just because something got buffed, it doesn't mean it is now automatically better than the other options!

As always, we want to thank you all for being patient while we get things updated and I'm always available to help you all if you need it :)

Share this post


Link to post
Share on other sites
Guest Gwaun

The 7.1.5 review didn't update the legendary section. The legendary head got some change and make it good (and make "zen"  really usable). I think this legendary could be better than ring & feet. It give us a real CD usable every 2.5 min

Share this post


Link to post
Share on other sites
17 minutes ago, Guest Gwaun said:

The 7.1.5 review didn't update the legendary section. The legendary head got some change and make it good (and make "zen"  really usable). I think this legendary could be better than ring & feet. It give us a real CD usable every 2.5 min

Hey - the gear section will be getting a full update within a day or so, including Nighthold BiS.

Share this post


Link to post
Share on other sites

Question regarding the 7.1.5 updates!

Before the update Brewmasters were very low on the list of viable mythic raiding and I've heard a lot of talks about them being very good after the patch but I don't see how they would be much better now with the small changes that was made?

The new talent giving 40% efficiency to magic-attacks on Stagger is great and all but you're taking out the healing elixir out of the equation then and the 5% boost to dodge on the last tier doesn't seem like that much of a dealbreaker to me.

So the question then is, was the talk of Brewmasters being that bad just talk and no facts so nothing really changed or is there something significant that happened overall in the patch that I've missed that is all of sudden putting Brewmasters on the board for 7.1.5?

Share this post


Link to post
Share on other sites
Guest gwaun
1 hour ago, Arkpit said:

Question regarding the 7.1.5 updates!

Before the update Brewmasters were very low on the list of viable mythic raiding and I've heard a lot of talks about them being very good after the patch but I don't see how they would be much better now with the small changes that was made?

The new talent giving 40% efficiency to magic-attacks on Stagger is great and all but you're taking out the healing elixir out of the equation then and the 5% boost to dodge on the last tier doesn't seem like that much of a dealbreaker to me.

So the question then is, was the talk of Brewmasters being that bad just talk and no facts so nothing really changed or is there something significant that happened overall in the patch that I've missed that is all of sudden putting Brewmasters on the board for 7.1.5?

Brewmasters just had few upgrade to make them nice to raid mostly because the others (drood & warrior) were nerf a bit.

The talent for magic-attacks on stagger should be great for some nighthold fight .Which helps to make is good for the upcoming tier. Your talent should always be chosen depending of the content you are fighting, I don't think magic-attacks on stagger should always been chosen

Then finaly the damage up should only be good for top raider. but it should feel nice in dungeon m+.

 

Share this post


Link to post
Share on other sites
1 hour ago, Arkpit said:

Question regarding the 7.1.5 updates!

Before the update Brewmasters were very low on the list of viable mythic raiding and I've heard a lot of talks about them being very good after the patch but I don't see how they would be much better now with the small changes that was made?

The new talent giving 40% efficiency to magic-attacks on Stagger is great and all but you're taking out the healing elixir out of the equation then and the 5% boost to dodge on the last tier doesn't seem like that much of a dealbreaker to me.

So the question then is, was the talk of Brewmasters being that bad just talk and no facts so nothing really changed or is there something significant that happened overall in the patch that I've missed that is all of sudden putting Brewmasters on the board for 7.1.5?

They were solid in Trial of Valor as well. The Legion version of Brewmaster has always been exceptional at dealing with large, isolated hits (Stormforged Spear for example). It also scales well, and has a great tier bonus, meaning it will likely be quite the contender in Nighthold.

  • Like 1

Share this post


Link to post
Share on other sites

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Staff
      Season 4 has partially started on NA servers, as players are noticing elements of the new season popping up. This is actually planned and was announced by Blizzard, as you can see below, but players were not expecting this much to change before the reset. 
      Season 4 (Source)
      Dragonflight Season 3 will be ending April 22 at 10:00 p.m. PDT, the night before the regularly scheduled maintenance, with Dragonflight Season 4 beginning immediately following on April 23. The blue post indicated that the season should start soon after, on the 23rd, which presumably means after the weekly reset. Here are some of the things that have already changed.
      Players have been reporting various aspects of the season being in-game, starting with Season 3 items now being marked as legacy, with a grey tooltip, as spotted by Strosts:

      Source. 
      Crests and Flightstones have also been reset, with new ones dropping from World Quests.
      Catalyst charges are also now in Season 4 mode, as spotted by lemoncocoapuff.
    • By Staff
      We have four new zones coming in the War Within, but just how large are they, all told? We have a few community members showing their relative sizes off, comparing to various other expansion landmasses, which we'll be taking a look at today.
      First of all, the new expansion has one above-ground zone and three below, as the Isle of Dorn is our gateway into the three underground zones. This is best showcased by Sturtime2, who broke the Dragonflight and War Within zones down (with Zaralek, Emerald Dream and Forbidden Reach all being post-expansion launch zones):

      Source. 
      Now that we have a better idea of the War Within zone structure, we have a more visually direct comparison by CygnetFR, who also added Kul Tiras in there for comparison:

      Source.
      And finally we have another Dragon Isles comparison, only this time with the Easern Kingdoms thrown in, courtesy of keyboardturn:
    • By Staff
      Blizzard have offered some feedback on player comments on the Priest Hero talents on the War Within Alpha, as our own guide writer, Publik, pointed out some issues with Voidreaver.
      Priest Feedback (Source)
      Hello!
      Thanks for this well-written post on the state of Voidweaver for Shadow.
        First, to clarify the functionality of the rift: There are not current plans for there to be a pull-in effect. We’re closely watching the power level of utility coming from hero talent trees. Given the frequency of the rift, a pull-in would surpass the power level aiming for.
        We appreciate the feedback that the slow effect from the slow effect from No Escape may not be utilized as often as we’re hoping especially compared to Dark Energy. As far as gameplay goes, the Entropic Rift window feeling tough to manage is something we aim to improve on during our next pass of the tree. Beyond that, there’s a lot of great bugs and feedback points here that we’ll bring back to the team and discuss.
       
      Some updates on the other Priest Hero Talent trees:
      We’ve updated Oracle’s design to be focused on healing instead of support mechanics and are looking for feedback about how it plays. There are a couple of talents that are not currently ready, and we’ll update those in the coming weeks, including a revision to the capstone. We’re also very excited about the visual effects for this tree and hope you are, too!
      The design for Archon is currently a work in progress. The core of the design revolves around Halo, and we’ll unveil its talents soon.
    • By Starym
      Here we are with the final week of Season 3! While Patch 10.2.6 will continue on until May 7th, the new season will change everything, as we moving on from Amirdrassil to Awakened raids! The final week has brought a lot of change all over the place, including the very top, so let's see where everyone ended up.
      Note: We are using Normalized scores instead of raw DPS for the Warcraft Logs rankings. The u.gg rankings at the bottom are raw DPS. Normalized scores take into account the outlier boss fights where certain specs could stack massive DPS (due to the nature of the fight, whether it's AoE spam or something else), which would then affect their overall score for the whole raid.
      Mythic
      Overall Damage 95th Percentile
      We have some big shifts at the top here at the end of Season 3, as Subtlety reclaims its throne once more! Frost DK proves its unstable nature and drops a huge 6 spots down into 7th, but Unholy represents the DK class a lot better and stays strong in 2nd. Outlaw joins the Rogue resurgence and moves 5 spots up into 3rd, as Retribution slots in to 4th after Elemental's big 5 spot fall. Arcane joins the big risers as it makes its way from 11th all the way up into 5th, followed by the only other stable  spec in the top 10, Fury. Arms moves two up into 8th, with Havoc closing out the patch strong, at the end of the top 10 after a giant 8-spot resurgence. The rest of the Mages huddle right outside, followed by Enhancement. The bottom 3 remains the same, as we see Feral and Beast Mastery finish at the end of the list at the end of the patch, with Augmentation still waiting for some proper calculations to find itself near the top where it belongs.

      95th percentile Mythic data by Warcraft Logs.
      Overall Damage All Percentiles
      We have a different No.1 at the end of the season in the generalist bracket, and it's a relatively unexpected one! Retribution uses all those gathered Fyr'alaths to grab the very top spot from Subtlety at the end of the line, as the rest of the top 5 is filled with axe-wielders as well! Fire moves 2 up in 6th, as Outlaw makes a big move in 7th, 7 up! Havoc and Arcane close out the top 10, both rising, as we see Devastation fall down into the bottom 3, joining Beast Mastery and Augmentation.
      All percentiles Mythic data by Warcraft Logs.
      Boss Only Damage All Percentiles
      Subtlety manages to take over in the direct damage charts as well, taking Unholy down a peg, with Retribution remaining stable in 3rd. Survival drops a few spots, down to the bottom of the top 10, as both Druids huddle up and grab 6th and 7th.
      All percentiles Mythic data by Warcraft Logs.
      Heroic
      Overall Damage All Percentiles
      Heroic remains very stable at the end of the season, with only Havoc and Demonology switching places in 5th, and Feral, Survival and Shadow moving into the top 10.

      All percentiles Heroic data by Warcraft Logs.

      U.GG Raw Mythic DPS Rankings
      U.gg's rankings are based on actual DPS taken from Warcraft Logs data, focusing on the top players and span the past two weeks. This chart is for Mythic only.
      Affliction retains its No.1 spot in the raw DPS rankings, as the rest of the top 3 remains stable as well. We see Subtlety actually drop down here, the opposite of the points-based charts, with Demonology and Arms moving past it. Frost and Unholy DKs move up together, gaining 3 and 2 spots, respectively. Fire closes out the top 10 1 spot down, and we see the two Druids remain in the bottom 3 at the end of the season.
      Mythic chart by u.gg.
       
      Meanwhile, if you're looking for more information you can check out our Dragonflight class guides, Amirdrassil boss guides, the raid DPS tier list, as well as more data from Warcraft Logs here.
    • By Stan
      Remember to use up any remaining Catalyst charges today before they reset tomorrow!
      Your Revival Catalyst charges will reset to zero at the start of Dragonflight Season 4. If you have any unused charges, make sure to spend them today to secure your class set bonuses.
      In Dragonflight Season 4, you'll earn Catalyst charges weekly, with the first one available tomorrow! Be sure to log in with all your alts tomorrow to claim this charge.
      For more information, visit our Revival Catalyst guide!
×
×
  • Create New...