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Mistweaver Monk 7.3

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6 minutes ago, MrParadoxus said:

Are the stat weights of noxxic still updatet? Does anyone know? Are they even "right"?

If not i would be very pleased to see the stat weights of this mistweaver guide :)

Personally, I would steer clear of Noxxic's stat weights.

If you want to find stat weights for Mistweaver, use the spreadsheet I've linked just above. It's the most reliable thing available for finding them.

5 hours ago, Blainie said:

You can use Geodew's stat weight spreadsheet to find weights for your character: https://docs.google.com/spreadsheets/d/14GxZppZ_5v6dMjYh6TUnXlcXypFtmtUp-TtZ2A0obOU/edit#gid=903872644

 

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Generic comment being mass posted over the comments threads guys.

We are aware of the changes and our writers are working hard to update the guides to suit what has changed. Currently, there is a lot of work still to be done and it's unlikely that every guide will be up-to-date immediately. Expect a flood of updates over the coming days that will answer all of your questions about what is now best after X change, in time for the reset next week.

Thanks for your understanding and patience.

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Hey Icy Veins, thanks SO much for the artifact guides!  However, as a colorblind person, I find it extremely difficult to read the artifact maps.  If it would be possible to tweak the colors of the lines to more discernible colors, or even better - to textured/dotted/hashed lines, that would be super helpful.  Thanks again for all your work in providing this info for everyone! :D

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20 hours ago, Bunnycuddles said:

Hey Icy Veins, thanks SO much for the artifact guides!  However, as a colorblind person, I find it extremely difficult to read the artifact maps.  If it would be possible to tweak the colors of the lines to more discernible colors, or even better - to textured/dotted/hashed lines, that would be super helpful.  Thanks again for all your work in providing this info for everyone! :D

This is something we've noted and were aware of, we're just trying to find the time to get it fixed! In the meantime, there should be an easy-to-follow text description under the artifact graph. If you're having trouble working it out, please feel free to message me and I would be more than happy to help you in any way that I can with working out your path :)

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7 hours ago, HeartsUnited said:

 Viability in Current patch for Mistweaver?

Mistweaver is very viable for both raiding and mythic+.

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While i love the info and the guide, just cannot agree with the mastery opinion.   my MW has 2 mastery sets and a crit+vers set, my high mastery set is insanely high %  (434% unbuffed mastery and 9% crit, 2% vers)   my crit set is 31% crit and 151% mastery, 11% vers.   so far, in every instance..the mastery has vastly out performed the crit (even though the crit has 12 ilvls on it) this includes emerald nightmare. im trying out a cross build now with 23% crit, but only 337% mastery and 5% vers....ill post my results when possible.

 

 

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On 10/14/2016 at 1:49 PM, Realmouse said:

While i love the info and the guide, just cannot agree with the mastery opinion.   my MW has 2 mastery sets and a crit+vers set, my high mastery set is insanely high %  (434% unbuffed mastery and 9% crit, 2% vers)   my crit set is 31% crit and 151% mastery, 11% vers.   so far, in every instance..the mastery has vastly out performed the crit (even though the crit has 12 ilvls on it) this includes emerald nightmare. im trying out a cross build now with 23% crit, but only 337% mastery and 5% vers....ill post my results when possible.

Please do let us know how this goes, as well as posting logs of your testing. Input and feedback always helps.

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Guest Moon

 

On 10/14/2016 at 7:49 AM, Realmouse said:

While i love the info and the guide, just cannot agree with the mastery opinion.   my MW has 2 mastery sets and a crit+vers set, my high mastery set is insanely high %  (434% unbuffed mastery and 9% crit, 2% vers)   my crit set is 31% crit and 151% mastery, 11% vers.   so far, in every instance..the mastery has vastly out performed the crit (even though the crit has 12 ilvls on it) this includes emerald nightmare. im trying out a cross build now with 23% crit, but only 337% mastery and 5% vers....ill post my results when possible.

 

 

Any update on this? I feel like Mastery is the way to go on this

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I have been having some internet issues  for a bit (getting new service soon) so i havent been able to post accurate logs anywhere (as lag spikes keep messing up everything), however...

IF you want to or like to use essence font as a main heal for any reason, mastery+ haste is the way to go as essence font gets 2 hits per target from mastery and haste makes it ..faster^^  so far my best results have been (for mistweaving only) 15%-20% haste +crit, and a minimum of 325% mastery. versatility is an amazing stat atm, but it is just too hard to get any good numbers out of it for the stat points.

IF you want to fistweave...i recommend going with 25-30% haste as a first priority then crit all the way and the reason for this is, as a fistweaver you need to be putting out a fair amount of damage  to compensate for the lower heals per cast.  fistweaving has the benefit of mana regen and dps (great for soloing  for some odd reason) but at a loss of heals per cast.   while mistweaving (with huge mastery) gets monster numbers per cast.

 atm, i am comparing 2 sets of gear, set 1 is ilvl 855, 29,207 int, 36% crit, 13% haste, 146% mastery, 1% versatility.  

set 2 is 845 ilvl, 28,090 int, 15% crit, 13% haste, 344% mastery, 2% versatility.

so far, unless i get a huge crit streak, the mastery set pulls ahead until i use essence font..then mastery skyrockets it beyond set 1.

total healing (non crit ) for essence font: set 1=1,281780   set 2= 1,934,568.   this is the baseline for 6 targets

enveloping mist: set 1 = 405,380.  set 2 = 450,248 

renewing mist: set 1= 285,120.   set 2 = 333,915

vivify: set 1 =  346,835.  set 2 =  392,782 .  this is for 3 targets

effuse: set 1 = 113,597.  set 2= 167,732

gusts of mist (mastery): set 1=  44,603.   set 2=  101,200

all numbers include only mastery bonus (gusts of mist)  

Edited by Realmouse
info

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the first 5 attacks for a MW are, tiger palm x3, rising sun kick, blackout kick, after this, rising sun if it procs , zen sphere if not, then repeat.

 

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Hi!

Mythic Dungeon questions

-I understand that TFT is a key  part in good healing. And i see most mention to use it usually on RM/Vivify, but is this almost on CD if dmg is pumping? Or do you save  1/2 for insta cast EM when the dmg is so spikey? 

- When the whole team in mythic is taking dmg do you use essense font or is it better to cast Vivify 2 x on different targets?

Best regards

Edited by krarex

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On 10/23/2016 at 6:35 PM, krarex said:

I understand that TFT is a key  part in good healing. And i see most mention to use it usually on RM/Vivify, but is this almost on CD if dmg is pumping? Or do you save  1/2 for insta cast EM when the dmg is so spikey? 

I would use your own thoughts at this point. If you KNOW that spikey damage is incoming, I'd save it. It can be a great "oh damn" button. Otherwise, just keep it flowing on CD.

On 10/23/2016 at 6:35 PM, krarex said:

When the whole team in mythic is taking dmg do you use essense font or is it better to cast Vivify 2 x on different targets?

Vivify if you need to conserve mana, EF if you can spam.

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Guest Thatguy

Tooltip for soothing mist on here states that when channeling EM and Effuse become instant cast on your SM target. That's wrong, isn't it? Have I missed a super cool talent somewhere or what?

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Guest blabladude
On 11/19/2016 at 0:10 AM, Guest Thatguy said:

Tooltip for soothing mist on here states that when channeling EM and Effuse become instant cast on your SM target. That's wrong, isn't it? Have I missed a super cool talent somewhere or what?

thats our honor talent ;)

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On 19.11.2016 at 0:10 AM, Guest Thatguy said:

Tooltip for soothing mist on here states that when channeling EM and Effuse become instant cast on your SM target. That's wrong, isn't it? Have I missed a super cool talent somewhere or what?

Ah, thanks for pointing this out! I'll get it fixed.

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9 hours ago, Guest blabladude said:

thats our honor talent ;)

Thanks for clarifying before I could! :D

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Hi Monky friends !

I am pretty new to the game, since I played only a few weeks in MoP, but this time I really enjoy my little -big coz of the Panda thing- Monk.

I am currently a classic Mistweaver, but I read a lot about Fistweaver, and I see that one of the best legendary item is for Fistweaver, so I wanna learn a little bit about this different kind way of playing the Monk.

- Which one heal the most ? Or maybe it's kinda the same, just the FW provide some DPS? Coz I dont see where Fistweaver will provide some healing.

- In term of DPS, how much it is? It's kinda the same as a Disc ?

- What's the DPS rotation? And, this rotation, it's only something that takes place when you don't heal, am I right? When you don't DPS, you use your common healing spells, FW is not a different way of healing, it's just an additional dps ?

- Last but not least, in the guide, they said that, in T7, Rising Thunder is "lot of free DPS", I don't get it? Ok you reset your TFT, but where you gain DPS? If you TFT -> 2 Renew -> TFT again -> 2 Renew, so you have 4 people with Renew so you can DPS?

 

Sorry if you already talked about this, it's just that you talk about Fistweaving into the guide, and it wasn't very clear for me. Thanks for the time you'll take to answer me !

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On 12/6/2016 at 1:20 AM, BunnyHeal said:

- Which one heal the most ? Or maybe it's kinda the same, just the FW provide some DPS? Coz I dont see where Fistweaver will provide some healing.

Fistweaving isn't about producing healing specifically, but about amplifying your ability to heal during periods of down time, such as resetting the cooldown of TFT.

On 12/6/2016 at 1:20 AM, BunnyHeal said:

- In term of DPS, how much it is? It's kinda the same as a Disc ?

Disc is better.

On 12/6/2016 at 1:20 AM, BunnyHeal said:

- What's the DPS rotation? And, this rotation, it's only something that takes place when you don't heal, am I right? When you don't DPS, you use your common healing spells, FW is not a different way of healing, it's just an additional dps ?

I can't explain it much better than this:

Quote

If you have taken at least the Spirit of the Crane Icon Spirit of the Crane talent (tier 3), or both that and Rising Thunder Icon Rising Thunder (tier 7), then you have chosen to fistweave. In short, this means you will also use Tiger Palm Icon Tiger Palm, Blackout Kick Icon Blackout Kick, and possibly also Rising Sun Kick Icon Rising Sun Kick in addition to using your healing spells.

Since this playstyle offers only a minor increase in healing at the expense of complication the rotation, we will keep all explanations pertaining to it in this section.

To begin with, if you are fistweaving, you will have to stand in melee range of the boss or of another target which you can attack (such as an add).

If you have only taken Spirit of the Crane, then you will have to use 3 Tiger Palm Icon Tiger Palms in succession, followed by a Blackout Kick IconBlackout Kick. All the Tiger Palms do is stack your Teachings of the Monastery Icon Teachings of the Monastery buff up to 3. Then, Blackout Kick (used while the afore-mentioned buff is still active, so within a 7-second window of having used Tiger Palm) will restore Mana thanks to Spirit of the Crane.

You should use this combination as often as possible, but only during downtime when you do not need to actively heal (since it provides no healing). If you are fistweaving, then this will likely simply take the place of channeling Soothing Mist Icon Soothing Mist.

If you have also taken the Rising Thunder Icon Rising Thunder talent, then you will have to incorporate Rising Sun Kick Icon Rising Sun Kick into the rotation. Using Rising Sun Kick will reset the cooldown of Thunder Focus Tea Icon Thunder Focus Tea, which is obviously very beneficial.

At this point, it is worth pointing out that (thanks to the Teachings of the Monastery passive) you have a 15% chance for Blackout Kick to reset the cooldown of Rising Sun Kick. The result of this is that you should use Rising Sun Kick as often as possible (to benefit from all the cooldown resets), and in turn it means you must make as much use as possible of Thunder Focus Tea (to make sure that each time you use Rising Sun Kick, it does actually reset the cooldown of Thunder Focus Tea)

It's just the guide section, but it is the most in-depth description that I know of. It's not really a set rotation per se.

On 12/6/2016 at 1:20 AM, BunnyHeal said:

- Last but not least, in the guide, they said that, in T7, Rising Thunder is "lot of free DPS", I don't get it? Ok you reset your TFT, but where you gain DPS? If you TFT -> 2 Renew -> TFT again -> 2 Renew, so you have 4 people with Renew so you can DPS?

I think this should actually be HPS. Will double check!

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Guest Lexicona

Just asking, and possibly making a suggestion.  Have the makers of this guide heard of the Mistweaver addon?  It's on curse, and it's practically Healbot but specifically for Mistweaver monk.  If you guys HAVE heard of it, do you know why you didn't put it on the list?  I use it and face very little issues, so i would just like to know why i might not want to be using it.

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3 hours ago, Guest Lexicona said:

Just asking, and possibly making a suggestion.  Have the makers of this guide heard of the Mistweaver addon?  It's on curse, and it's practically Healbot but specifically for Mistweaver monk.  If you guys HAVE heard of it, do you know why you didn't put it on the list?  I use it and face very little issues, so i would just like to know why i might not want to be using it.

Its just like any other addon out there, some will like it and some wont. I installed it to see what it was and its just like having my skills drawn out from my actual bar which I find highly useless since I already have a skillbar for just that purpose but its like you say, healbot but for mistweavers and me personally dont see why one would need this :) If this benefits your gameplay and it improves your healing, dont hesitate to keep using it though.

Edited by Papakeno

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On 12/19/2016 at 0:05 AM, Guest Lexicona said:

it's practically Healbot

I think this is basically the reason why something like this wouldn't be included. Using something like Healbot can end up being a pretty huge change in playstyle for people, especially when you start using the "Click to act" sort of things. We're more trying to point people towards general addons that amplify the current playstyle.

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Guest Wolfies

I go crit > haste > mastery..kinda for M+ i do well there as well in raids. I have 0 versatility. I aim for like 33% crit 18% haste rest mastery; Would love to have mastery higher..im at 20% haste and im struggling to drop 2% more haste and go mastery. mastery is so important, in raids and in m+ its either rank 2 - 4 in biggest heals.

 

Trying to wrap my head around this versatility. some guy 885 lfr had like 14% vers, 4% haste 32% crit 212% mastery and i outperformed him even though im only 880. Dunno how i feel about this. Kinda think haste and vers can be interchangeable. 

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On 1/2/2017 at 5:10 AM, Guest Wolfies said:

Trying to wrap my head around this versatility. some guy 885 lfr had like 14% vers, 4% haste 32% crit 212% mastery and i outperformed him even though im only 880. Dunno how i feel about this. Kinda think haste and vers can be interchangeable. 

Unfortunately, comparing by meters doesn't show the actual ability of the player. It might be that one of the players in question is far better than the other. 

If possible, next time you make a comparison, try to make a log of the fight so that we can actually see how each healer performed in regards to their playstyle and rotation.

Anyway, the priority will most likely see changes when 7.1.5 when the patch drops with all the changes!

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      LOOKING FOR RAID In-combat resurrection spells in Looking for Raid difficulty now use the same shared-charge system as other raid difficulties. Groups in Looking for Raid difficulty now start combat with six in-combat resurrection charges, and gain a charge every 90-150 seconds, depending on group size. ABERRUS, THE SHADOWED CRUCIBLE Echo of Neltharion Volcanic Heart now targets 4 players on Mythic difficulty (was 5). VAULT OF THE INCARNATES Raszageth Hurricane Wing's pushback strength reduced by 10% on all difficulties. Lightning Devastation cast time increased to 4 seconds (was 3 seconds). Flame Shield reduced by 23%. Shattering Shroud healing absorb reduced by 20%. DAWN OF THE INFINITE: HARD MODE Dawn of the Infinite: Hard Mode tuning and rewards have been updated. Hard mode does not have a timer and rewards a Hero track item. Hard mode is intended to be more challenging than a standard Mythic difficulty dungeon. ALGETH’AR ACADEMY General Spellbound Scepter Arcane Rain has been removed. Spellbound Scepter Mystic Blast can no longer be interrupted. Spectral Invoker's Arcane Missiles damage reduced by 50%. Encounters Crawth Firestorm frequency reduced to 8 seconds (was 5 seconds). Savage Peck's initial damage reduced by 13%. Savage Peck's periodic damage reduced by 33%. Addressed an issue where Deafening Screech can go off after the cast is interrupted. Vexamus Mana Bomb periodic damage reduced by 20%. Corrupted Mana now has a slight delay before inflicting damage to players inside of its effect. Echo of Doragosa New Mythic mechanic: Unleash Energy – The Echo of Doragosa unleashes powerful arcane energy, inflicting Arcane damage to all players and opening Arcane Rifts in nearby locations. Astral Breath cast time has been increased to 3 seconds (was 2 seconds). THE AZURE VAULT General Increased the Mythic+ timer by 2 minutes. Crystal Fury Piercing Shard now has a precast visual. Piercing Shard impact area reduced by 25%. Conjured Lasher Mystic Vapors will now be cast less frequently. Arcane Tender's Erratic Growth cast time increased to 3.5 seconds (was 2.5 seconds). Unstable Curator's Heavy Tome will now be cast less frequently. Drakonid Breaker Shoulder Slam's knockback has been removed. Shoulder Slam now inflicts Physical damage and increases Physical damage taken by 10%. Shoulder Slam will now be cast less frequently. Encounters Leymor Erupting Fissures now follows current target player. Azureblade Reduced the frequency of periodic damage from Overwhelming Energy to every 2.5 seconds (was every 2 seconds). Umbrelskul Oppressive Miasma removed in Mythic difficulty. Crystalize now pulses Arcane damage while the crystal is shielded. Crackling Vortex now has a larger movement radius. Detonating Crystals and Hardened Crystal now spawn closer to Umbrelskul's location Addressed an issue where Detonating Crystals can fail to spawn. BRACKENHIDE HOLLOW General Withering debuff No longer stacks. Periodic damage reduced by 16%. Haste reduction increased to 10% (was 2%). Movement reduction increased to 10% (was 2%). Fetid Rotsinger Decay Totem health reduced by 20%. Addressed an issue where Withering cast by Decay Totem is inflicting more periodic damage than Withering from other sources. Rotbow Stalker Renamed to Rotbow Ranger. Shoot now has a recast of 6 seconds. Diseased Meat renamed to Rotten Meat, and is now a Poison dispel. Brackenhide Shaper Summon Lashers and Touch of Decay have been removed. Stinkbreath Violent Whirlwind radius reduced to 6 yards (was 7 yards). Stink Breath now locks facing after targeting a player. Stink Breath now has a visual while casting. Wilted Oak Necrotic Breath's casting visual has been updated. Necrotic Breath's cone width has been adjusted to match with the new visual. Gutstabber Withering Poison has been removed. Bracken Warscourge Bloody Bite has been removed. Claw Fighter Bloody Bite has been removed. Decay Speaker Rotchanting Totem has been removed. Encounters Hackclaw’s War-Band Predatory Instincts Haste bonus reduced to 5% (was 10%). Mark for Butchery damage frequency increased to 1 second (was 0.5 seconds). Gash Frenzy damage reduced by 21%. Gash Frenzy duration reduced to 15 seconds (was 45 seconds). HALLS OF INFUSION General Dungeon checkpoint added after defeating Gulping Goliath. Normalized the spawn rate of Crashing Tsunami during the gauntlet. Containment Apparatus' Containment Beam damage reduced by 42%. Primalist Galesinger Wind Buffet and Thunderstorm have been removed. New ability: Thunderstrike – Inflicts Nature damage to all players within 7 yards of impact. Primalist Earthshaker Rumbling Earth rim visual will no longer clip into the terrain. Encounters Watcher Irideus Titanic Fist now has a visual during cast. Power Overload now has a rim visual around afflicted player. Power Field now gradually grows to its full size. Khajin the Unyielding Added rim visuals on Ice Boulders that will trigger Avalanche. Primal Tsunami Cast Away now occurs at 60% health (was 100% energy). NELTHARUS General Each Burning Chain can only be used once. Burning Chain now stuns all enemies in it and increases their damage taken by 50% for 5 seconds. Encounters Chargath Fiery Focus pulsing damage near the Chargath has been removed. Fiery Focus now channels damage on current target. Grounding Chain now persists on defeated player. Grounding Chain now does a small knockback to the player when applied. Warlord Sargha Curse of the Dragon Hoard now stacks. Curse of the Dragon Hoard duration reduced from to 30 seconds (was 5 minutes). Azure Stone of Might has been removed. THE NOKHUD OFFENSIVE General Nokhud Longbow Multi-Shot has been removed. Rain of Arrows will now be cast less frequently. Nokhud Beastmaster Hunt Prey damage bonus reduced by 25%. Desecrated Ohuna Rotting Wind initial damage reduced by 30%. Ukhel Beastcaller Desecrating Roar frequency reduced by 25%. Nokhud Thunderfist Storm Shock has been removed. Primalist Stormspeaker Storm Bolt has been removed. Encounters Balakar Khan Frequency of Stormwinds during intermission has been reduced to every 10 seconds (was every 6 seconds). RUBY LIFE POOLS General Primal Terrasentry Stone Missiles has been removed. Primalist Flamedancer Blaze of Glory now has a 1 second delay before inflicting damage around the caster. Flame Dance’s end of channel damage reduced by 25%. Encounters Kyrakka and Erkhart Stormvein Infernocore duration increased to 4 seconds (was 3 seconds). Infernocore periodic damage reduced by 25%. Flamespit targets reduced to 2 (was 3). ULDAMAN: LEGACY OF TYR General Reduced the Mythic+ timer by 1 minute. Encounters The Lost Dwarves Fiery Surge damage reduced by 75%. Fiery Surge's frequency has been significantly reduced – One dwarf reduced by 33%, two dwarves reduced by 50%, and three dwarves reduced by 100%. Burning Pitch maximum radius reduced to 6 yards (was 10 yards). Fiery Surge and Burning Pitch now properly scales with key level. Fixed an issue where Heavy Arrow was damaging pets. Sentinel Talondras Earthen Shards initial damage reduced by 20%. Earthen Shards periodic damage reduced by 12.5%. Emberon Burning Heat duration reduced to 6 seconds (was 10 seconds). Seeking Flame’s visual has been adjusted to no longer clip into the terrain. PLAYER VERSUS PLAYER
      Honor gained from the Battleground Blitz Brawl now contributes towards the PvP track in the Great Vault.  MONK Mistweaver Ancient Teachings healing transfer amount reduced to 375% in PvP combat (was 412%). PRIEST Discipline Atonement healing increased by 35% in PvP combat (was 15%).  
       
      To view all content update notes, click here.
      For World of Warcraft customer support, please visit our Support Site or our Customer Support discussion forum. If you’ve found a bug, please let us know about it in our Bug Report Forum.
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    • By Staff
      Dragonriding has been renamed to Skyriding in The War Within and we're taking a closer look at how the system works!
      More than 400 mounts have been updated with new animations to support Skyriding in The War Within. Skyriding and all the associated spells reside in your updated SpellbooK.

      The Mounts tab has been updated with a new button that lets you switch flight style. You can switch between Skyriding and standard flying, but some zones still require the Pathfinder achievements to enable standard flying.

      Dynamic Flight Talents cost Dragon Power. You will gain extra Skyriding power as you level up. This how Blizzard is changing the current Dragon Glyphs / talent system.

      There are two new choice nodes to the right in the tree as you can see in the screenshot.
      The first node lets you enable/disable the Ride Along feature.

      The node beneath it lets you pick between Whirling Surge or Lightning Rush.

    • By Staff
      The new Arachnophobia Mode in The War Within also works on spider mounts!
      If you own a spider mount say Bloodfang Cocoon and you turn on Arachnophobia Mode, you will suddenly have a crab mount! Here is a shot from the Alpha by MrGM who did it all for science.
      Placeholder for tweet 1781074564966957538 Check out our news post about the new Arachnophobia Mode for more details.
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