Jump to content
FORUMS
Damien

Protection Paladin 7.3

Recommended Posts

10 hours ago, Guest Anonymous said:

Hey Vlad,

Why the DPS major trait (Enforcer) over the survivability one (Bulwark) first? 

Hey.

The reason is that Tyr's Enforcer should allow you to maximise your DPS output before you start raiding. Bulwark of Order should still be taking before you step into the first raid, so ideally you should have them both.

If your artifact power generation is low, or if you feel you need the extra survivability even for dungeons, then you can reverse the order. I'll a mention to this effect in the guide.

Share this post


Link to post
Share on other sites
Guest ProtPally

As a 828 prot pally with some experience tanking mythics, I strongly recommend people aim for Bulwark of Order before Tyr's Enfocer on their artifact traits. It's easier to get and provides a strong passive boost to survivability. Tyr's Enforcer is a huge buff to aoe damage but in my experience damage and threat are never a problem, while prot paladins are very weak at the moment. Bulwark of Order will help to smooth out those moments without Shield of the Righteous where you seem you just fall over.

Share this post


Link to post
Share on other sites
Guest Protection Paladin

Hey Vlad and other readers,

Has anyone come across the desire to create a mouseover macro for Hand of the Protector? With it being the early stages of the Legion launch I've come across many players in dungeons & mythics who simply fail at mechanics and take a ton of damage. I'd love to help my healers out by providing a quick mouseover Hand of the Protector heal but every macro I have tried thus far has failed. The mouseover macro I currently use for blessings is as follow:

#showtooltip Blessing of Freedom
/stopcasting
/cast [@mouseover,help,nodead][]Blessing of Freedom

My thoughts as to why this macro won't work for HotP is because in the tooltip for Blessing of Freedom / Sacrifice, etc. it says "Places a blessing on a party or raid member" whereas HotP says "Calls down the Light to heal a friendly target." Now I could be wrong but I think it would be beneficial to have a mouseover macro for HotP and am wondering if anyone has any ideas.

Share this post


Link to post
Share on other sites
Guest A Dreanei Prot Pally

Ok so, I have done the Artifact Traits backwards, I've gotten Light of the Titans first and am working tords Bulwark next (currently have just finished Righteous Crusader. Now, in Heroic dungeons I end up rivaling the other DPS in damage and am able to survive perfectly well, even with multiple mobs being pulled (rotating cool downs of course). And I've even been told by a healer or 2 that Prot Pally's are op with the overall survivability, one saying that they didn't even need to heal me that much. From that point to now I've been IL.815-833 (current) feeling strong as hell because I'm able to solo the big Map Quest bosses. Is this normal or..?

Share this post


Link to post
Share on other sites
Guest Migol

For single target bosses, wouldn't a combo of the talent first avenger, plus the Artifact trait of Bulwark of Order be a much better pick for survival on tier 2?    You list first avenger as a dps only ability but with the shield it gains via the artifact, it seems like this would be a pretty frequently up mitigation compared to a 3min cd.   

Similarly, against multiple targets (bosses with adds/other bosses) wouldn't Tier 2's Crusader's Judgement also be a superior option, combined not only with Bulwark of Order but also Tyr's Enforcer for more damage=more shield?   Note: not 100% on whether Tyr's enforcer adds more damage to the actual avenger's shield or is its own proc of course.

Share this post


Link to post
Share on other sites
On 7.9.2016 at 11:46 PM, Guest A Dreanei Prot Pally said:

Ok so, I have done the Artifact Traits backwards, I've gotten Light of the Titans first and am working tords Bulwark next (currently have just finished Righteous Crusader. Now, in Heroic dungeons I end up rivaling the other DPS in damage and am able to survive perfectly well, even with multiple mobs being pulled (rotating cool downs of course). And I've even been told by a healer or 2 that Prot Pally's are op with the overall survivability, one saying that they didn't even need to heal me that much. From that point to now I've been IL.815-833 (current) feeling strong as hell because I'm able to solo the big Map Quest bosses. Is this normal or..?

Currently, yes. The content available right now is not intended to challenge us, instead it is there to simply prepare us for the proper challenge of raids and M+. Once you venture into high M+ dungeons, you'll notice that you will be feeling much more fragile. For now, just embrace the ability to breeze through the easier content.

Share this post


Link to post
Share on other sites
19 hours ago, Guest Migol said:

For single target bosses, wouldn't a combo of the talent first avenger, plus the Artifact trait of Bulwark of Order be a much better pick for survival on tier 2?    You list first avenger as a dps only ability but with the shield it gains via the artifact, it seems like this would be a pretty frequently up mitigation compared to a 3min cd.   

Similarly, against multiple targets (bosses with adds/other bosses) wouldn't Tier 2's Crusader's Judgement also be a superior option, combined not only with Bulwark of Order but also Tyr's Enforcer for more damage=more shield?   Note: not 100% on whether Tyr's enforcer adds more damage to the actual avenger's shield or is its own proc of course.

The reason why BoL is recommended is because it is using a %-based AM. The shield that you get from BoO is a flat damage-based shield that will shield you from X damage, regardless of whether you are getting hit for 2 damage or 200K damage.

At the start of the expansion, you could perhaps argue that BoO could be on par with using %-based AM, but as soon as things start hitting harder, you will regret not having the bonus %-based reduction that BoL can grant through 3 chargers of SoTR.

Share this post


Link to post
Share on other sites
Guest Just some guy

I was wondering, since the section on gems and enchants recommends we take the +200 strength gem, what sort of weight does strength have for our survivabilty?

I know we get some parry from it, and it'll increase the effect of Bulwark of order, but is that really better than versatility?

Share this post


Link to post
Share on other sites
On 10/09/2016 at 4:38 PM, Guest Just some guy said:

I was wondering, since the section on gems and enchants recommends we take the +200 strength gem, what sort of weight does strength have for our survivabilty?

I know we get some parry from it, and it'll increase the effect of Bulwark of order, but is that really better than versatility?

I believe the distinction between the two mainly comes from the fact that the Vers gem now only gives 150 of the stat, rather than 250 as it used to.

This means you are now weighting 200 strength vs. 150 versatility.

Share this post


Link to post
Share on other sites
Guest Sylynn

Hello Vlad,

First off, thank you very much for the post!  I do have a question regarding your Artifact progression.  In your suggested artifact progression you pick up the first Golden Trait at level 15 and then the second at level 19.  I believe there is a more efficient way to get these traits while at the same time maximizing your tanking potential.  

In my attached Artifact profession, we would reach the first Golden Trait at level 12 and the second at level 17.  Now where this change seems slight, I believe this slight change will actually make for a better tank before maxing out your tree.  The reason for this is the ability to bypass "Hammer Time" until the very end, which in turn allows you to spend your AP on true tanking abilities.  

Please let me know your thoughts.  Thank you!  =)

Your Friend,
Sylynn

 

12,17

Artifact Weapon.png

Share this post


Link to post
Share on other sites
1 hour ago, Guest Sylynn said:

 Please let me know your thoughts.  

I think your path probably works very well for pure survivability. I think the one in the guide is meant to be a hybrid between surviving and high damage output.

Share this post


Link to post
Share on other sites
Guest Yawnday

Is there any kind of haste cap to watch for if gearing for haste? I find myself most often running content below my ilvl and often don't need to be too worried about my survivability with said content.

Share this post


Link to post
Share on other sites
6 hours ago, Guest Yawnday said:

Is there any kind of haste cap to watch for if gearing for haste? I find myself most often running content below my ilvl and often don't need to be too worried about my survivability with said content.

If you're talking for absolute, pure DPS, you just grab as much Haste and Crit as possible. I'm not sure if the possibility of a GCD-cap is enough to deter the reduction of abilities.

Share this post


Link to post
Share on other sites
Guest Guest Paladin Beacon

Will there be a BiS list soon?

I currently have 3 trinkets - Writhing Heart of Darkness

                                              - Talsiman of the Cragshaper

                                              - Parjesh's Medallion 

all at 840, which would be the best two equipped.

 

Share this post


Link to post
Share on other sites
Guest ShamProg

Looking at raid gear, there are maybe TWO pieces that have Versatility. I think it is safe to say Vers should be below Haste (for GCD and mitigation) and Mastery.

Share this post


Link to post
Share on other sites
On 9/17/2016 at 8:18 PM, Guest ShamProg said:

Looking at raid gear, there are maybe TWO pieces that have Versatility. I think it is safe to say Vers should be below Haste (for GCD and mitigation) and Mastery.

Are you saying that because there isn't Versatility gear in the Emerald Nightmare, the stat is suddenly made worse?

Share this post


Link to post
Share on other sites
On 9/16/2016 at 9:08 PM, Guest Guest Paladin Beacon said:

Will there be a BiS list soon?

Will look into this and ask when it will be possible by!

Share this post


Link to post
Share on other sites
Guest Groundsel

A couple of things I had questions on, if someone doesn't mind clarifying for me:

--- Potions. Since Unbending Potion is strictly an armor increase, would the WoD versatility potion be a good option or are the numbers for it too low? Either for non-physical fights or in general use. (Related: the mouse-over tip on the potion says "bonus" armor. Just a typo?)

--- Gems. Does the 200 Strength gem provide better survivability than the haste or versatility gems do? At this stage I don't really care about doing damage, just being able to soak it.

 

Thanks!

Share this post


Link to post
Share on other sites
1 hour ago, Guest Groundsel said:

--- Potions. Since Unbending Potion is strictly an armor increase, would the WoD versatility potion be a good option or are the numbers for it too low? Either for non-physical fights or in general use. (Related: the mouse-over tip on the potion says "bonus" armor. Just a typo?)

No, the UP is better. Despite Versatility being very good, armor is HUGE for a tank. The fact that it was removed as a stat definitely doesn't remove the bonus from it.

1 hour ago, Guest Groundsel said:

--- Gems. Does the 200 Strength gem provide better survivability than the haste or versatility gems do? At this stage I don't really care about doing damage, just being able to soak it.

No. You can stick to your Haste/Vers gems.

Share this post


Link to post
Share on other sites
Guest Migol

Anything on trinkets?   I got all but the ravaged seed  pod from the first boss in n emerald nightmare this week (was a good week)...right now I'm going with the Xavius grotesque statue (warforged w/socket + speed, huzzzah!) that gives stacking mitigation, and the darkmoon Immortality deck that increases armor semi-randomly...confident on the first but I'm not sure on the darkmoon one.

I could chase slimes for versatility instead with the Goblet or have an on use armor+hp every 2 min, but I figure (semi)steady mitigation is probably the way to go for all the fights in that raid...t/f?   Also not sure how to rate Nature's Call...figure 2/3 stats are "low priority" so didn't bid for it.

Finally, is Strength mostly the lowest rated state we can get (from a survival standpoint)?

Share this post


Link to post
Share on other sites
23 hours ago, Guest Migol said:

Anything on trinkets? 

We've got this noted down on our "to-do list", but given that raids have just released and with the balance patch just around the corner, it's tough to get it done along with everything else. We'll do our best, but no promises, sorry!

For your trinkets, I'm not sure what advice to give unfortunately. You could check out the WLogs page (https://www.warcraftlogs.com/rankings/10#class=Paladin&spec=Protection&metric=ehrps) and take a look at the trinkets most used by Prot Paladin tanks based on those with the best "survivability rating". 

It's not perfect, but it's a start perhaps.

Yes, strength is the lowest.

Share this post


Link to post
Share on other sites

Generic comment being mass posted over the comments threads guys.

We are aware of the changes and our writers are working hard to update the guides to suit what has changed. Currently, there is a lot of work still to be done and it's unlikely that every guide will be up-to-date immediately. Expect a flood of updates over the coming days that will answer all of your questions about what is now best after X change, in time for the reset next week.

Thanks for your understanding and patience.

Share this post


Link to post
Share on other sites
Guest Migol

Shouldn't Prydaz, Xavaric's Magnum Opus be in the discussion for legendaries too?   It seems like a good one for tank swap fights, and at minimum would activate after each bubble-immune use, particularly if you use the final stand as an oh @%*^ maneuver at the end of a fight like ursoc.  

Not sure if you could get frequent use of it on ursoc between roars/charges and overwhelm stacks, I'd have to look at the timing (amazing if it would!), but still would be nice after you self bubble or receive a healer BoP the moment after you Rend.

Share this post


Link to post
Share on other sites
14 hours ago, Guest Migol said:

Shouldn't Prydaz, Xavaric's Magnum Opus be in the discussion for legendaries too?   It seems like a good one for tank swap fights, and at minimum would activate after each bubble-immune use, particularly if you use the final stand as an oh @%*^ maneuver at the end of a fight like ursoc.  

Not sure if you could get frequent use of it on ursoc between roars/charges and overwhelm stacks, I'd have to look at the timing (amazing if it would!), but still would be nice after you self bubble or receive a healer BoP the moment after you Rend.

I imagine that the lack of bleed tank swaps in the current raid makes it a possibility. I feel like, given how poor the stats are, this would be a lot closer than a simple weigh-up. 

Will pass it on and see if we can get a more in-depth analysis, because I'm not sure the possibility of the shield is better than having a neck with actually decent stats.

Share this post


Link to post
Share on other sites
Guest PentaKim
On 30/8/2016 at 10:10 PM, PatrickHenry said:

Crit for protection?  

Crit gives Parry, and crit on Judgment decreases the cooldown on your SotR

Share this post


Link to post
Share on other sites

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Staff
      Warbands are pretty great and solve a lot of issues players have had in previous expansions, but "just" making most things account-wide and offering a separate bank, among other things, wasn't enough! 
      As MrGM found out, there's a new set of achievements aimed at helping players with alts, as each character you get to level 80 (the new maximum in the expansion) will give you a 5% experience boost for the next characters you level. The  Warband Mentors: The War Within set of achievements even stacks up to 5 times, so each subsequent character you get to 80 will increase the buff, all the way to 25%! The buff is Warband-wide, so any character you level after that will get the buff.

      Making it easier to level alts is always a welcome change, and this is really making us love Warbands even more! 
    • By Staff
      Here's another nice addition to the game coming in the new expansion, with some really interesting mole mounts being added! Keyboardturn found all their variations and their mount special animations as well, so let's take a look. 
      And here's the mount special:

      Unfortunately ground mounts are getting very out-classed with the Dynamic Riding feature, but we're still hoping for that rumored dynamic ground mounts feature! Perhaps these could dig down and move below ground?
    • By Staff
      A lot has been covered from the War Within Alpha press event, so here's everything we have from it so far. 
      Interviews and Collector's Edition:
      The War Within Developer Group Interview Summary: April 16th A First Look at the War Within 20th Anniversary Collector's Edition New Systems and UI Previews:
      More Classes for the Dracthyr Race in The War Within (New) Warbands: Account-Wide Everything in The War Within War Within Warbands Feature Preview (Official) New Character Select Screen in The War Within New "All Crab" Arachnophobia Accessibility Setting in War Within Alpha Spellbook Revamp in War Within Alpha Dungeons and Raids
      New Dungeons and Loot Item Levels in The War Within Season 1 Nerub'ar Palace Raid Bosses and Item Level of Rewards War Within Season 1 Nerub'ar Palace Tier Sets Sneak Peek Nerub'ar Palace Raid Environments and Enemies (War Within Alpha) Heroic Raid Week Returns With Nerub'ar Palace in War Within Season 1! Mounts
      War Within Dynamic Flight Preview (Official) (New) The War Within Season 1 Vicious Mounts Preview Gladiator Mounts in The War Within Season 1&2: Gold/Silver Armored Fel Bat Delver's Dirigible: Customizable Mounts from the Delves Story
      Important Lore Character Dies in the War Within? The Fate of Dalaran in The War Within Pre-Patch Event New Alleria, Anduin, and Xal'atath Models in The War Within The World
      Earthen Racials in The War Within (New) War Within Zone Screenshots A Look at the Earthen Allied Race
    • By Staff
      Here are this week's Patch 10.2.7 development notes containing User Interface and Accessibility updates.
      (Source)
      Here are this week’s updates to the Dark Heart PTR:
      USER INTERFACE AND ACCESSIBILITY
      Several changes have been made to improve the experience of finding Mythic+ groups in Premade Group Finder: Advanced filters will now only appear for max level characters. Filter options will now save between sessions. Language filters will no longer appear for characters on North American realms. Declined applications will now save between refreshes. When previewing an ensemble or arsenal, the Dressing Room will now show a list of items included in the bundle. Each item can be viewed independently by clicking its name in the list. Solo Shuffle scoreboards will now show the results of the match (Victory, Draw, or Defeat) in the title.
    • By Staff
      Game Director Ion Hazzikostas has confirmed that the Dracthyr race will have more class options in The War Within. However, this feature may not be ready in time for the expansion's launch.
      This update was highlighted in a tweet by MrGM, who shared insights from a London content creator interview about the Dracthyr.
      The plan is to introduce the ability for Dracthyr to play as other classes in War Within. Emphasis on playing in Visage form. Required animations for other classes are actively being worked on. The implementation is unlikely to happen at launch, but targeted for early in the expansion cycle. Placeholder for tweet 1780748422066188399
×
×
  • Create New...