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Retribution Paladin 7.3

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Guest Omnicknight
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thus invalidating simcrafts stat scaling feature, but in my own small scale tests of exchanging crit/haste, versa/haste and crit/versa amulets in simcraft, the crit/versa actually came out best.

I want to clear myself up, I left out a number of claims and assumptions that I was talking about.

I was told that haste would be the best stat to push even if simcraft wouldn't say so.(Full reason: simcraft checks stat scaling for current stats and current stats+1000). For my own test simcraft told me that stat priority on that character would be versa=crit>haste, which is pretty much what I found to be true in further tests. I was told simcraft would be slightly wrong on this and not recognize the great value of hitting some kind of non-obvious haste breakpoints. Simcraft would somehow not reach the next haste scaling breakpoint by checking +1000 haste. And this happened for pretty much every player that I heard talking about it on discord. That it happened to many different people with very differently geared characters equally seemed highly unlikely to me. I haven't seen proof for simcraft getting it wrong, either, so I still put my trust in the simulations being the best facts at hand. Since most retri paladins walk around with close to 0 versatility, simcraft keeps recommending versatility as most important stat to pretty much anyone who sims his retpala. My stance is that simcraft is trustworthy in its scaling calculation. I am open to being proven wrong and simcraft is actually making mistakes, but I would like that to be proven in some way beyond "I think that simcraft is wrong you should stack more haste"

Simcraft steers me in a direction of crit roughly equal to haste, versatility about half of that and mastery should be reduced even further while I am on just my artifact weapon and 1 piece of gear contributing mastery. Not even minding the fact that different talent setups scale completely different with haste/crit or the fact that Crusade adding 52% haste and bloodlust adding 30% haste already devalue haste for the burst damage phases, as every melee ability is instant cast, and only cooldowns get improved after reaching the minimum GCD of 1(0.75?) second.

The stat scaling for retri pala is a bit of a mess, even the !retpawn in the retri discord refuses to say anything beyond "simcraft your own stats". 

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16 hours ago, Guest Omnicknight said:

Cheers

Hey there!

Thanks a lot for all of the work you've put into your feedback! I'll get our writers to take a look and review everything; we'll then see what we can do with it all!

Thanks once again for contributing :)

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Guest Tétroh

in the guide it said to use talent VB if i have enough crit , im at 30% no buff, should i take it or still keep bow? kinda lost :S  ( im 30%crit 21%haste 19%mastery)

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22 hours ago, Guest Tétroh said:

in the guide it said to use talent VB if i have enough crit , im at 30% no buff, should i take it or still keep bow? kinda lost :S  ( im 30%crit 21%haste 19%mastery)

For raids, take it on pure st fights like first boss and usroc other wise BoW

For dungs, it depends on your dung group if you need to go st then bow+gj or dh+tfoj

never take vb+gj.

Edited by Farion

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Guest Saisya

Regarding the notion that we should never pass up upgrades, seeing as strength is our primary stat, I am really starting to question the validity of this with relation to secondary stats.

I am not in raid tiers yet, as I am a casual player. My item level is about 850 give or take based on gear choices. I still like to do mythic+ though, and want to be the best ret I can be.

I recently finished exalted with nightfallen so I could get my class shoulders and pick up the 6 piece +500str bonus. Swapping out several pieces of gear leads to the following changes:

30% Crit goes to 24%

19.5% haste goes to 23%

24% mastery goes to 26%

versatility stays around 2%

Net gain with these gear changes is +183 strength.

 

On a practice dummy without any buffs or consumables, my dps went down by about 7k. I then loaded each set into Simcraft and ran 10 sims on each set. The set with lower STR/Haste but higher crit won out every time by 3-4k dps.

What am I missing here?

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On 10/18/2016 at 7:26 AM, Guest Saisya said:

Regarding the notion that we should never pass up upgrades, seeing as strength is our primary stat, I am really starting to question the validity of this with relation to secondary stats.

I am not in raid tiers yet, as I am a casual player. My item level is about 850 give or take based on gear choices. I still like to do mythic+ though, and want to be the best ret I can be.

I recently finished exalted with nightfallen so I could get my class shoulders and pick up the 6 piece +500str bonus. Swapping out several pieces of gear leads to the following changes:

30% Crit goes to 24%

19.5% haste goes to 23%

24% mastery goes to 26%

versatility stays around 2%

Net gain with these gear changes is +183 strength.

 

On a practice dummy without any buffs or consumables, my dps went down by about 7k. I then loaded each set into Simcraft and ran 10 sims on each set. The set with lower STR/Haste but higher crit won out every time by 3-4k dps.

What am I missing here?

Well, The stats recommendations in the guide are long-term recommendations and over time, applying those rules will give you reasonable results but that doesn't mean that the rule is perfect for all situations.
ps, you're giving up alot of crit.
 

Edited by Farion

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Guest ebiil

So, I have and am using Mark of the Hidden Satyr currently, just trying to justify buying it again once I get a decent enough upgraded necklace. In a 30 second duration Crusade against a training dummy, only using Might, no pots/food etc, it did 390k damage (3.3% of 11.98m). So it seems like the damage will continue to build up, especially in raid fights.. but I can't see anywhere what can affect the procs damage. To what I have seen it's only versatility, but my current build right now has none and the tooltip says it does 71k damage a proc. Does Crusade/Avenging wrath affect the damage of it?

 

I guess if I really want to min/max then the 20k cost on my server is worth it, just wondering what others think of this enchant.

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On 10/21/2016 at 6:34 PM, Guest ebiil said:

To what I have seen it's only versatility, but my current build right now has none and the tooltip says it does 71k damage a proc. Does Crusade/Avenging wrath affect the damage of it?

Vers does affect it and it can crit.

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Guest PentaKim

Hi there.

At the "bis list" I see 2 rings with Mastery on, and my mind can't comprehend why.

We clearly know that mastery is terrible for us, so i was expecting to see rings like the one on Nythendra?

In fact. There is ALOT of gear with mastery on it. Dosent this confuse people who arent sure on how to build Ret paladins?

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On 10/25/2016 at 1:25 AM, Guest PentaKim said:

Hi there.

At the "bis list" I see 2 rings with Mastery on, and my mind can't comprehend why.

We clearly know that mastery is terrible for us, so i was expecting to see rings like the one on Nythendra?

In fact. There is ALOT of gear with mastery on it. Dosent this confuse people who arent sure on how to build Ret paladins?

Because they have Haste on them. There are no rings with more Haste on them in EN.

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Guest Sallissa

Hi, looking over the tier 4 talent choices after the change to a passive, and I keep seeing " (assuming high levels of Critical Strike; otherwise, Virtue's Blade is not competitive)"

Could we have some clarification on what counts as a "high level"? I have 26.87% currently.

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2 hours ago, Guest Sallissa said:

Hi, looking over the tier 4 talent choices after the change to a passive, and I keep seeing " (assuming high levels of Critical Strike; otherwise, Virtue's Blade is not competitive)"

Could we have some clarification on what counts as a "high level"? I have 26.87% currently.

You have to sim your self to find out if vb is good for you with the amount of crit you have or not.

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Could someone shed some light on why it is recommended to rush to Ashes to Ashes and then reset, redoing all of the traits? I'm assuming that it would be for leveling purposes but perhaps I'm wrong. Just wondering what the benefit of the reset strategy would be.

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Guest Tolram

It's all about DPS. Ashes to Ashes is good DPS gain and to get it fast is effective boost for your paladin. Longer route grants more DPS but takes much longer get to AoA. So DPS wise it's much better to use AoA while getting AP for the reset instead of going long route without AoA for so long.

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Guest Keidoriel - Ragnaros

Choosing crusade is a bulls*** i think.... if you can read: it gives !!!3,5% !!! (instead of fix 35%!) dmg+haste boost and STACKING UP.... Yes at the end u get 52% boost. But till you stack it up, it wears off, so the 52% boost may infect 1 or 2 spells and not sure if u do a critical!.....thats a lot of dmg lose.... and Divine purpose proccing a lot more. If u chose Divine Purpose u can use Crusader Strike and Divine Storm more often (for free!). Or even Justicar's Vengeance if u need selfheal (helping out the healers). and yea...JV isn't just good for soloplaying... its a real help for healers as it heals good and deals very good dmg (Same as Crusader strike). Since u don't need so much mastery in legion you can put everything on to haste and crit. i am not a mythic player but for normal /hc kontent it surely worth it better, to choose Divine Purpose. U can say u lose 17% boost wen u chose Divine Purpose instead of Crusade but just think it over: Opening all wp traits gives you +7,5 sec to youe Avenging Wrath. So under youre 27,5sec Avenging Wrath haste and crit makes u procc Divine Purpose more often making you able to use youre HP consumers more often with a fix 35% Haste+DMG boost and that's much better. Also making less stress to build up the stacks.... so its easyer to handle.

It's just an opinion. But i built my talents this way.

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5 hours ago, Guest Keidoriel - Ragnaros said:

Choosing crusade is a bulls*** i think.... if you can read: it gives !!!3,5% !!! (instead of fix 35%!) dmg+haste boost and STACKING UP.... Yes at the end u get 52% boost. But till you stack it up, it wears off, so the 52% boost may infect 1 or 2 spells and not sure if u do a critical!.....thats a lot of dmg lose.... and Divine purpose proccing a lot more. If u chose Divine Purpose u can use Crusader Strike and Divine Storm more often (for free!). Or even Justicar's Vengeance if u need selfheal (helping out the healers). and yea...JV isn't just good for soloplaying... its a real help for healers as it heals good and deals very good dmg (Same as Crusader strike). Since u don't need so much mastery in legion you can put everything on to haste and crit. i am not a mythic player but for normal /hc kontent it surely worth it better, to choose Divine Purpose. U can say u lose 17% boost wen u chose Divine Purpose instead of Crusade but just think it over: Opening all wp traits gives you +7,5 sec to youe Avenging Wrath. So under youre 27,5sec Avenging Wrath haste and crit makes u procc Divine Purpose more often making you able to use youre HP consumers more often with a fix 35% Haste+DMG boost and that's much better. Also making less stress to build up the stacks.... so its easyer to handle.

It's just an opinion. But i built my talents this way.

1= you have over 20 seconds uptime on your 15 stacks in crusade.

2= Sims shows does not show dp performing as nearly as good as crusade.

3= normal wings does not give you haste.

4=dp does not proc CS

5= you dont use JV unless you're doing a wq or under 5k hp

6= haste=crit=vers has same values with mastery abit below them



It seems you're new to the spec, so i would perhaps recommend you joining the paladin discord and discuss your exact same thought with the community over there.

https://discord.gg/hammerofwrath

Edited by Farion

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17 hours ago, Guest Tolram said:

It's all about DPS. Ashes to Ashes is good DPS gain and to get it fast is effective boost for your paladin. Longer route grants more DPS but takes much longer get to AoA. So DPS wise it's much better to use AoA while getting AP for the reset instead of going long route without AoA for so long.

Makes sense. Thank you!

Might I suggest that this is added to the guide for a reference point? Would certainly clarify why someone should consider going through the reset process because there isn't any such clarity in the foreword of Artifact page.

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21 hours ago, Guest HolyShoteR said:

Guys i need some help deciding on my gear ,  i've been very unlucky with many mastery drops lately ,  should i focus ilvl(str)/masterty over crit/ver/haste?  if not how much is the breaking point like  10+ilvl/mastery > crit/ver/haste?

here is my armory if u guys want to check http://us.battle.net/wow/en/character/azralon/Holyshoter/simple

sim your self to find out :v)
https://docs.google.com/document/d/1pW5mWY9nkfWoRCOHfoXqeeGb8s-jMoSVy-g8uveUv4c/preview  is a guide on how to sim your self.
credits ; paladin's discord. https://discord.gg/hammerofwrath

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Guest Alcaman

i got a question , why is eye for an eye even an option ? name me 1 boss that does physical dmg currently to anyone but tanks in EN and second  why also would someone not pick justicar's vengeance in raids ??  it's the best ability there is, realistically it can save you , world of glory seems also a bad choise especially on keystones ( haven't gone further than 9 yet ) ussually getting something down faster is better than off-healing , we got LoH for that sort of situations anyway 

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Guest Apox

I'm unsure if it has been posted but it's also worth noting at higher gear levels there is another haste breakpoint at 31.25% haste, making haste at that level significantly better than all other stats, even strength, and making blade of wrath far more tantalizing than Blade of Justice.

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Guest Apox
4 hours ago, Guest Alcaman said:

i got a question , why is eye for an eye even an option ? name me 1 boss that does physical dmg currently to anyone but tanks in EN and second  why also would someone not pick justicar's vengeance in raids ??  it's the best ability there is, realistically it can save you , world of glory seems also a bad choise especially on keystones ( haven't gone further than 9 yet ) ussually getting something down faster is better than off-healing , we got LoH for that sort of situations anyway 

One boss? Ursoc. 35% damage off Cacaphony and focused gaze charge in mythic,especially at the end, is awesome. That's why it's an option.

 

Justicar's vengeance is a truly awful talent at higher gear levels, the damage it deals is insignificant on bosses for it's cost, you need them to be stunned to do any real damage to get any real healing, and it doesn't synergize with anything else we use otherwise(Final verdict, Might of the Templar, Echo of the Highlord). You'd need divine purpose to make it worth pressing, which is just a strictly worse talent choice right now.

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Claw Fighter Bloody Bite has been removed. Decay Speaker Rotchanting Totem has been removed. Encounters Hackclaw’s War-Band Predatory Instincts Haste bonus reduced to 5% (was 10%). Mark for Butchery damage frequency increased to 1 second (was 0.5 seconds). Gash Frenzy damage reduced by 21%. Gash Frenzy duration reduced to 15 seconds (was 45 seconds). HALLS OF INFUSION General Dungeon checkpoint added after defeating Gulping Goliath. Normalized the spawn rate of Crashing Tsunami during the gauntlet. Containment Apparatus' Containment Beam damage reduced by 42%. Primalist Galesinger Wind Buffet and Thunderstorm have been removed. New ability: Thunderstrike – Inflicts Nature damage to all players within 7 yards of impact. Primalist Earthshaker Rumbling Earth rim visual will no longer clip into the terrain. Encounters Watcher Irideus Titanic Fist now has a visual during cast. Power Overload now has a rim visual around afflicted player. Power Field now gradually grows to its full size. Khajin the Unyielding Added rim visuals on Ice Boulders that will trigger Avalanche. Primal Tsunami Cast Away now occurs at 60% health (was 100% energy). NELTHARUS General Each Burning Chain can only be used once. Burning Chain now stuns all enemies in it and increases their damage taken by 50% for 5 seconds. Encounters Chargath Fiery Focus pulsing damage near the Chargath has been removed. Fiery Focus now channels damage on current target. Grounding Chain now persists on defeated player. Grounding Chain now does a small knockback to the player when applied. Warlord Sargha Curse of the Dragon Hoard now stacks. Curse of the Dragon Hoard duration reduced from to 30 seconds (was 5 minutes). Azure Stone of Might has been removed. THE NOKHUD OFFENSIVE General Nokhud Longbow Multi-Shot has been removed. Rain of Arrows will now be cast less frequently. Nokhud Beastmaster Hunt Prey damage bonus reduced by 25%. Desecrated Ohuna Rotting Wind initial damage reduced by 30%. Ukhel Beastcaller Desecrating Roar frequency reduced by 25%. Nokhud Thunderfist Storm Shock has been removed. Primalist Stormspeaker Storm Bolt has been removed. Encounters Balakar Khan Frequency of Stormwinds during intermission has been reduced to every 10 seconds (was every 6 seconds). RUBY LIFE POOLS General Primal Terrasentry Stone Missiles has been removed. Primalist Flamedancer Blaze of Glory now has a 1 second delay before inflicting damage around the caster. Flame Dance’s end of channel damage reduced by 25%. Encounters Kyrakka and Erkhart Stormvein Infernocore duration increased to 4 seconds (was 3 seconds). Infernocore periodic damage reduced by 25%. Flamespit targets reduced to 2 (was 3). ULDAMAN: LEGACY OF TYR General Reduced the Mythic+ timer by 1 minute. Encounters The Lost Dwarves Fiery Surge damage reduced by 75%. Fiery Surge's frequency has been significantly reduced – One dwarf reduced by 33%, two dwarves reduced by 50%, and three dwarves reduced by 100%. Burning Pitch maximum radius reduced to 6 yards (was 10 yards). Fiery Surge and Burning Pitch now properly scales with key level. Fixed an issue where Heavy Arrow was damaging pets. Sentinel Talondras Earthen Shards initial damage reduced by 20%. Earthen Shards periodic damage reduced by 12.5%. Emberon Burning Heat duration reduced to 6 seconds (was 10 seconds). Seeking Flame’s visual has been adjusted to no longer clip into the terrain. PLAYER VERSUS PLAYER
      Honor gained from the Battleground Blitz Brawl now contributes towards the PvP track in the Great Vault.  MONK Mistweaver Ancient Teachings healing transfer amount reduced to 375% in PvP combat (was 412%). PRIEST Discipline Atonement healing increased by 35% in PvP combat (was 15%).  
       
      To view all content update notes, click here.
      For World of Warcraft customer support, please visit our Support Site or our Customer Support discussion forum. If you’ve found a bug, please let us know about it in our Bug Report Forum.
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    • By Staff
      Dragonriding has been renamed to Skyriding in The War Within and we're taking a closer look at how the system works!
      More than 400 mounts have been updated with new animations to support Skyriding in The War Within. Skyriding and all the associated spells reside in your updated SpellbooK.

      The Mounts tab has been updated with a new button that lets you switch flight style. You can switch between Skyriding and standard flying, but some zones still require the Pathfinder achievements to enable standard flying.

      Dynamic Flight Talents cost Dragon Power. You will gain extra Skyriding power as you level up. This how Blizzard is changing the current Dragon Glyphs / talent system.

      There are two new choice nodes to the right in the tree as you can see in the screenshot.
      The first node lets you enable/disable the Ride Along feature.

      The node beneath it lets you pick between Whirling Surge or Lightning Rush.

    • By Staff
      The new Arachnophobia Mode in The War Within also works on spider mounts!
      If you own a spider mount say Bloodfang Cocoon and you turn on Arachnophobia Mode, you will suddenly have a crab mount! Here is a shot from the Alpha by MrGM who did it all for science.
      Placeholder for tweet 1781074564966957538 Check out our news post about the new Arachnophobia Mode for more details.
    • By Staff
      A lot has been covered from the War Within Alpha press event, so here's everything we have from it so far. 
      Interviews and Collector's Edition:
      The War Within Developer Group Interview Summary: April 16th A First Look at the War Within 20th Anniversary Collector's Edition New Systems and UI Previews:
      More Classes for the Dracthyr Race in The War Within (New) Stacking XP Buff From Warbands in War Within (New) More Classes for the Dracthyr Race in The War Within (New) Warbands: Account-Wide Everything in The War Within War Within Warbands Feature Preview (Official) New Character Select Screen in The War Within New "All Crab" Arachnophobia Accessibility Setting in War Within Alpha Spellbook Revamp in War Within Alpha Dungeons and Raids
      New Dungeons and Loot Item Levels in The War Within Season 1 Nerub'ar Palace Raid Bosses and Item Level of Rewards War Within Season 1 Nerub'ar Palace Tier Sets Sneak Peek Nerub'ar Palace Raid Environments and Enemies (War Within Alpha) Heroic Raid Week Returns With Nerub'ar Palace in War Within Season 1! Mounts
      Mole Mounts in the War Within (New) War Within Dynamic Flight Preview (Official) (New) The War Within Season 1 Vicious Mounts Preview Gladiator Mounts in The War Within Season 1&2: Gold/Silver Armored Fel Bat Delver's Dirigible: Customizable Mounts from the Delves Story
      Important Lore Character Dies in the War Within? The Fate of Dalaran in The War Within Pre-Patch Event New Alleria, Anduin, and Xal'atath Models in The War Within The World
      Earthen Racials in The War Within (New) War Within Zone Screenshots A Look at the Earthen Allied Race
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