Jump to content
FORUMS
Damien

Shadow Priest 7.3

Recommended Posts

Hi, thanks for working to update this guide so quickly after the Sept. 23 hotfix notes rolled out.  I've been following the guide since Beta and it can be tough to see exactly what's changed each time it's updated, since the guide is organized into separate sections.  From what I can tell, nothing about gearing/stat priority, artifact progression, or talent preference has changed with the recent nerfs to dispersion and void torrent -- with the exception that dispersion is no longer usable offensively.  Is that correct?

If so, I my first question is about how the powers of legacy/surrender have changed relative to one another.  It seems surrender is still the more powerful spec, but does the nerf hit one spec harder than another, and, if so, which one?  I play shadow as an offspec in holy gear (Mastery > Crit > Haste) so I use legacy of the void, and thus I never used dispersion offensively unless I was soloing and I just wanted to keep voidform/lingering insanity rolling a little longer between pulls.  So it seems to me the only way this nerf affects legacy of the void is that, assuming you're never (or only very rarely) in voidform longer than a minute, you'll essentially have a 4% reduction in haste across the board (4 fewer stacks of voidform lost to void torrent, and a corresponding 4 fewer stacks of lingering insanity in the build phase).  Is that correct?

That doesn't seem so bad (although any nerf at all to LotV shadowpriests seems pretty unwarranted, since they're already only viable in a handful of encounters).  I assume this nerf was targeted at making it harder to sustain surrender to madness.

On a related note, would it be possible to include haste breakpoints for determining when your gear will support the swap from legacy of the void for surrender to madness?  I.e., what's the minimum haste I need to viably run with surrender?

And, regardless of spec, what are the haste breakpoints for increasing the number of ticks on void torrent?

 

Thanks,

Aieo

Share this post


Link to post
Share on other sites
30 minutes ago, Aieoshekai said:

Is that correct?

Pretty much, yep.

30 minutes ago, Aieoshekai said:

On a related note, would it be possible to include haste breakpoints for determining when your gear will support the swap from legacy of the void for surrender to madness?  I.e., what's the minimum haste I need to viably run with surrender?

I'm not sure what the exact minimum value is here unfortunately, sorry!

32 minutes ago, Aieoshekai said:

And, regardless of spec, what are the haste breakpoints for increasing the number of ticks on void torrent?

There aren't any. Due to how it works now, the game basically factors in the amount of time you have progressed into the next "tick" and then accordingly rewards damage.

Share this post


Link to post
Share on other sites
14 hours ago, Blainie said:

Pretty much, yep.

I'm not sure what the exact minimum value is here unfortunately, sorry!

There aren't any. Due to how it works now, the game basically factors in the amount of time you have progressed into the next "tick" and then accordingly rewards damage.

Thanks for clearing that up!

Share this post


Link to post
Share on other sites
13 hours ago, Aieoshekai said:

Thanks for clearing that up!

No problem. If you have any other questions, just ask :)

Share this post


Link to post
Share on other sites
Guest Elbrecht

Hi,  

Does the talent choice or rotation change with the latest patch (25September)  ? Are the guides already up to date ? 

Regards, 

Share this post


Link to post
Share on other sites
6 minutes ago, Guest Elbrecht said:

Hi,  

Does the talent choice or rotation change with the latest patch (25September)  ? Are the guides already up to date ? 

Regards, 

The guides are pretty much done with updates. There are very recent, minor adjustments that are yet to be taken into account, but will be in the near future. Keep an eye on the guide for updates!

Share this post


Link to post
Share on other sites

Hello

Anyone can help me with my dps? i can't do more than 100k of dps with ilvl 796

CS 15%

HASTE 22%

MAstery 45%

Versatility 1%

Share this post


Link to post
Share on other sites
Guest Zerada

Has anyone calculated shadow priest stat weights? Id like to know those since i use Pawn addon.

Share this post


Link to post
Share on other sites
On 9/27/2016 at 7:58 PM, creno said:

Hello

Anyone can help me with my dps? i can't do more than 100k of dps with ilvl 796

CS 15%

HASTE 22%

MAstery 45%

Versatility 1%

I can't really tell you much about what you're doing wrong or right without a log. Make a post in the Priest forum with a link to a log and I can help.

Share this post


Link to post
Share on other sites
2 hours ago, Guest Zerada said:

Has anyone calculated shadow priest stat weights? Id like to know those since i use Pawn addon.

For the most accurate weights possible, I would suggest using SimCraft to sim your own character. It takes into account your current stat levels, so gives the best results. General weights don't really help that much since stat weights can vary so much.

Share this post


Link to post
Share on other sites
3 hours ago, Guest Monty said:

Wasn't there a very recent hotfix that canceled the 23 September hotfix regarding Mass Hysteria? Those changes appear crossed out here: https://worldofwarcraft.com/en-us/news/20252902/hotfixes-september-21

Where are you seeing reference to the Mass Hysteria cap in our guide? I can't find it. 

Let me know, thanks!

Share this post


Link to post
Share on other sites
Guest Monty

My bad, I thought the description of Mother Shahrahz's Seduction in the Gear, Legendaries and BIS section was alluding to that.

Share this post


Link to post
Share on other sites
2 minutes ago, Guest Monty said:

My bad, I thought the description of Mother Shahrahz's Seduction in the Gear, Legendaries and BIS section was alluding to that.

think you're right. I wasn't saying you were wrong, I just couldn't spot it. I'm going to double check with the writer because, honestly, I'm not sure if it does refer to that.

Thanks for pointing it out, I'll check for you!

Share this post


Link to post
Share on other sites

Is there ever a time when the haste bonus from your Lingering Insanity is more beneficial than entering Void Form?  For example, what if you have 70% haste from Lingering Insanity and Fortress of the Mind, Void Ray and San'layn on a single target?

Share this post


Link to post
Share on other sites
On 9/29/2016 at 11:41 PM, KingDanx said:

Is there ever a time when the haste bonus from your Lingering Insanity is more beneficial than entering Void Form?  For example, what if you have 70% haste from Lingering Insanity and Fortress of the Mind, Void Ray and San'layn on a single target?

It's a DPS loss to stay out of Voidform because of Void Bolt I believe. You might see it becoming more useful at higher gear levels though.

  • Like 1

Share this post


Link to post
Share on other sites
Guest Derpus Maximus

I often find myself wondering how much of which secondary stat is enough/good/amazing, and while knowing the priorities helps, even a sketchy target percentage would be helpful. For instance, I saw that Fury Warriors should get 50% Haste then focus on other stats. I think every spec's stat priority section could use a few sentences about this.

Also, because I don't trust anyone else with this question but don't know where should I ask it, which food is better: the +200 main stat feast or the relevant +375 secondary stat meal?

Share this post


Link to post
Share on other sites
43 minutes ago, Guest Derpus Maximus said:

I often find myself wondering how much of which secondary stat is enough/good/amazing, and while knowing the priorities helps, even a sketchy target percentage would be helpful. For instance, I saw that Fury Warriors should get 50% Haste then focus on other stats. I think every spec's stat priority section could use a few sentences about this.

The only reason this exists for Fury Warrior is because of the breakpoint for them. For pretty much every other class, you just follow the priority. The stat weights change depending on your current level of gear, but we can't give percentages for people to follow because they don't exist for most. 

One of the most requested is Fire Mage, in which the "sketchy percentage" where Crit no longer becomes top is physically impossible to obtain in game currently, at least until future patches, and even then, it's doubtful. This is similar for other classes too.

Secondary stat food.

Share this post


Link to post
Share on other sites
Guest Derpus Maximus

Thanks a bunch for clarifying that mate, you're awesome.

Share this post


Link to post
Share on other sites
On 8/9/2016 at 4:40 PM, Guest Szerated said:

Hi, I didn't see anything about an opener, but your priority list would lead me to believe you would open with Mind blast and not dots. Is this the case?

And maybe this is going too far into the weeds here, but there are going to be situations where your priority list changes that aren't reflected. For example: at a certain number of enemies, mind blast becomes less effective than mind sear. This would be further compounded I would think by voidform and lingering insanity haste. This would also make mind sear more effective than mind blast at a certain point.

Any thoughts on this?

 

You will indeed want to cast mind blast as one of your first spells. This is simply to trigger the cooldown before applying dots. Let's say you open with:

Mblast, Vtouch, Swpain, Mflay, Mblast.

You can see that the mind blast on opening will ensure mind blast is off cooldown again soon after applying dots. Remember Mblast is your primary insanity generator. 

Opening with dots would look like this:

Vtouch, Swpain, Mblast, Mflay (x3), Mblast. 

In the first example you will have a decent amount of insanity after 5 casts. In the second example considefably less so.

Hope this clears it up

  • Like 1

Share this post


Link to post
Share on other sites
Guest axionages

Hey hey,

 

so is there really no cap on haste someone should have?  I was goign foor haste overall but i figured that crit was better after ~30%haste. so now i am by 24%crit and 26% haste doing about 410k dps on short bosses and in em hc about 250k a bit more depends on encounter.
would be nice to know the ca haste cap tho.

greetigns

Share this post


Link to post
Share on other sites
On 10/14/2016 at 11:34 AM, Guest axionages said:

would be nice to know the ca haste cap tho.

What talents are you using in the 100 slot?

Share this post


Link to post
Share on other sites
Guest N1gh7h4wk

"In addition to the above, you will have to use Dispersion Icon Dispersion at least once during Surrender to Madness Icon Surrender to Madness. It should be cast late (around the 90 second mark), but in any case before you use Power Infusion Icon Power Infusion and the third IconVoid Torrent. This is needed in order to allow you to reach the third Void Torrent. In case you have doubts that you will be able to complete the sequence (something you must evaluate before even entering Voidform Icon Voidform, you should use another Dispersion very early on (around 5 seconds in). "

I'd advise to use PI before hitting dispersion, since dispersion halts the VF stack increase, making you sit on~90 stacks for 6 seconds, only to gain one more swd into the pre PI VF.
This increases you PI damage from ~90-110 stacks to 93-113~?, but makes your 6 seconds of dispersion worth 10 VF stacks less than using it before PI.
Better: you have 20% more dps during dispersion at full ramp vs dispersion at 90 stacks
The PI damage increase is nearly neglectable, since you effectively only lose 10% dps for ~2-3 seconds of PI.
 

Share this post


Link to post
Share on other sites
Guest grammarnazi

constant rate that increases every 1 second

 

It's not constant if it increases...

Share this post


Link to post
Share on other sites

The guide for Shadow Priest shows it was updated for 7.1 but it also still reads

Quote
  • Shadowform is now always on (there is no way to exit it).

 

In 7.1 this is no longer the case. The Shadowform is back in its prior form. Here is the link ShadowformShadowform however it actually says 10% Shadow Damage and 10% Physical Damage reduction in game and no longer costs mana.

Edited by WyzrdX

Share this post


Link to post
Share on other sites

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Staff
      With just days to go until Season 4, we have our very first +34 of the expansion (as spotted by Raider.io), which is actually tied with the highest key ever completed on live servers! 
      Unsurprisingly it was Atal'Dazar which hosted the key, same as the last few highest ones of the season, with NerfTankTV, Dxmdru, Dxaugtwo, Hypeboy and Azuna_qt getting the job done, with almost 30 seconds to spare! 

      Here's the final part of the last boss, but you can click back a little in the video for the full clear, starting at 1:24:04.


      Congratulations to the team! Will we see a +35 (which would be the actual highest key ever achieved in WoW) in the next four days before Season 4?
    • By Staff
      Here come the full content update notes for next week's Dragonflight Season 4! We have class tuning, dungeon and raid changes, the season itself, Awakened raids and how they work, the Northrend Cup, and more, so let's dive in.
      Season 4 (Source)
      Dragonflight Season 4 arrives to World of Warcraft on April 23! TABLE OF CONTENTS
      DRAGONFLIGHT SEASON 4 DUNGEON CHANGES NORTHREND CUP CLASSES DUNGEONS AND RAIDS PLAYER VERSUS PLAYER DRAGONFLIGHT SEASON 4
      Powerful rewards await in Season 4 to deliver the best of what the Dragonflight expansion offers. Jump into the new Mythic+ dungeon rotation, rally your forces for new challenges in raids, prepare for the new PvP season, and ready yourselves for The War Within. [LEARN MORE]
      Awakened Raids
      Every two weeks during Dragonflight Season 4, one of the three Dragonflight raids will become Awakened: Vault of the Incarnates; Aberrus, the Shadowed Crucible; or Amirdrassil, the Dream's Hope. Enemies within Awakened raids are stronger and drop upgraded loot with a higher item level. Schedule Week 1 & 2: Vault of the Incarnates Week 3 & 4: Aberrus, the Shadow Crucible Week 5 & 6: Amirdrassil, the Dream's Hope Week 7+: All raids are Awakened A buff that increases reputation gain with Dragonflight reputations will be enabled whenever a specific raid is Awakened: Schedule Vault of the Incarnates: Sign of Awakened Storms – Dragonscale Expedition, Maruuk Centaur, and Iskaara Tuskaar Aberrus, the Shadowed Crucible: Sign of Awakened Embers – Loamm Niffen, Soridormi, and Sabellian/Wrathion Amirdrassil, the Dream's Hope: Sign of Awakened Dreams – Dream Wardens and Valdrakken Accord All raids Awakened: All the above reputations are increased All three raids will also drop a new tier token to exchange for new tier pieces with the appearance and set bonus combination that players voted for. Earn 1 Antique Bronze Bullion a week by defeating Awakened bosses, with the cap rising by 1 each week. Note that if you miss a week, you'll be able to catch up to the current weekly max. Exchange 2 Bullion for weapons and powerful items from the Dragonflight raids from the vendors in the Parting Glass in Valdrakken. An additional vendor nearby sells Jigglesworth Sr mount for 3 Bullion and cosmetics that grant you the choice of any raid weapon appearance at any difficulty color for 1 Bullion each. Legendary items will drop as usual from raids, but players who have previously obtained them can purchase a Scale of Awakening to upgrade their items to the Season 4 ilvls (base is 502 and can be upgraded further through Crests and Flightstones). Rewards Complete all three Awakened Dragonflight raids on Normal difficulty to receive the Voyaging Wildering dynamic flying mount. Earn the new title, "Awakened Hero", for completing the Awakened raids on Heroic difficulty. Those who complete the Awakened raids on Mythic difficulty are rewarded with Path Portals to the three raids. Mythic+
      Return to all eight Dragonflight dungeons for a refined and rewarding progression curve for Heroic, Mythic, and Mythic+ with better pacing and meaningful rewards: Ruby Life Pools, Brackenhide Hollow, The Nokhud Offensive, Uldaman: Legacy of Tyr, Neltharus, The Azure Vault, Halls of Infusion, and Algeth’ar Academy. Rewards Dedicated defenders can obtain the new Keystone Master mount, Infinite Armoredon, once the Dragonflight Keystone Master: Season 4 achievement is attained. Earn the new title "The Draconic" after obtaining Dragonflight Keystone Conqueror: Season 4 when you reach a Mythic+ Rating of 1500 during Dragonflight Season 4. "The Draconic Hero" can be earned from the achievement Draconic Hero: Dragonflight Season 4 when reaching a Mythic+ Rating in the top 0.1% of all players in your region. PvP
      Season 4 arrives with PvP rankings reset, new gear sets, mounts, titles, and more! Rewards Earn the Vicious Dreamtalon (Horde or Alliance version) for Rated Arena and Rated Battleground, and the Draconic Gladiator’s Drake and "Draconic Gladiator" title for earning the Draconic Gladiator: Dragonflight Season 4 achievement. "Draconic Legend" title can be earned after attaining Draconic Legend: Dragonflight Season 4 when ending the season in the top 0.1% of the Solo Shuffle ladder. DUNGEON CHANGES
      Dragonflight Season 4 brings with it a variety of changes, including new adjustments to dungeons, their progression, and rewards. [LEARN MORE]
      One of the most notable changes players can look forward to is the removal of the timer for Mythic Keystone dungeons for what are currently 0 and 10. Players can run through these dungeons at their own pace without the need to watch the clock while still honing their skills. Heroic difficulty and rewards will move up to roughly the current level of Mythic 0. These dungeons will remain available to queue into via Group Finder (default hotkey: “I”), though the item level requirement to queue will also go up accordingly. Mythic 0 difficulty and rewards will move up to roughly the current level of Mythic 8-10 (this is a bit hand-wavy - numerically it’s close to M10 but not having a timer at all or affixes really offsets that quite a bit). The existing Mythic+ system will pick up where that leaves off, such that a Mythic 5 in Season 4 is roughly equivalent in difficulty, rewards, and M+ Rating awarded, to a Mythic 15 today. Normal This difficulty is unchanged. Heroic The tuning and rewards of this difficulty are increasing to be equivalent to a baseline Mythic (Mythic 0) dungeon in the current system. Mythic difficulty changes and mechanics will not be present in this difficulty. This remains a queueable experience. Mythic The tuning and rewards of this difficulty are increasing to the equivalent of a +10 dungeon with affixes in the current system. There are no timers, affixes, or limitations on changing specializations or talents while in the dungeon. The goal is to create a mega-dungeon like difficulty for this experience. This difficulty should present a meaningful challenge and provide commensurate rewards without the pressures of the current Mythic+ system. Mythic 0 is still on a weekly lockout under this model. Mythic+ The Mythic+ system will have rewards up to level 10, with +2 starting from what would regularly be a +11 in the current Mythic+ system. A +5 should be as hard as a +15 and +10 should be as hard as a +20 in the current Mythic+ system etc. Affixes would slot in at +2, +5, and +10 +2 - Fortified/Tyrannical +5 - Entangling / Incorporeal etc. +10 - Bursting / Bolstering etc. Dungeon ratings should be equivalent to what they represent in the current system. There should be a smaller range of keystone levels to find groups for, and more meaningful progression between each level. At the beginning of Season 4, all Keystones will be reset to level 2, regardless of levels. This is done due to our difficulty refactoring of Mythic and Mythic+. It’s important to note that the basic structure of dungeon rewards is not changing significantly, so what you would have earned for completing a Mythic 0 will be earnable in the Heroic difficulty dungeon instead.  Crest and Flightstone rewards are changing to match the same difficulty with only some minor adjustments. Flightstone earnings for any given Mythic+ will match the equally challenging Mythic+ from previous seasons. This means that a Mythic +2 in Season 4 will give the same number of Flightstones as a Mythic +12 in Season 3 currently does. The rewards will continue to match difficulty, even if what we’re calling those difficulty changes. Bonus Flightstone awards for increasing any party member’s Mythic+ score remain unchanged. Whelpling Crests are no longer available from Mythic+ dungeons, as those difficulties no longer exist. Players can continue to collect Whelpling Crests from many outdoor sources. Players will earn 10 Drake Crests on successful completion of a Mythic 0 dungeon, as there is no timer to beat. Wyrm Crests will be available in Mythic +2 to Mythic +5 dungeons in the same quantities as existing Mythic+ dungeons. Aspect Crests will be available in any Mythic difficulty from +6 and up, also in the same quantities as existing Mythic+ dungeons. NORTHREND CUP
      On April 30 through May 14, soar through the Northrend skies with the dragonrider racing event, Northrend Cup.
      Challenge twelve races across Northrend in Normal, Advanced, and Reverse variations to earn Riders of Azeroth Badges to exchange for rewards with Maztha in Valdrakken. Complete all Northrend Cup races on Gold to earn the achievement Northrend Racing Completionist: Gold, Northrend Racer title, and Ruby Riders of Azeroth tabard. Head to Valdrakken and speak to Lord Andestrasz near the Rostrum of Transformation to pick up the initial quest.
      New rewards are available for purchase with Riders of Azeroth Badges: Icy Drake Racer's transmog set and Checkered Pennant.
      CLASSES
      Developer's note: In Season 4, we're reducing the overall throughput of some healers to better align with our tuning goals as well as increase the comparative power of Holy Paladin, Preservation Evoker, and Holy Priest without needing to further escalate the capabilities of healers.
      DRUID Restoration All healing done reduced by 5%. Does not apply in PvP combat. MONK Mistweaver All healing done reduced by 13%. Does not apply in PvP combat. PRIEST Discipline Developer's note: As part of our goal for balancing healers in raids, we would like to reduce raid healing output for Discipline Priest without affecting them in other content. Atonement transfers 35% of damage to healing (was 40%). Atonement healing increased by 70% outside of raids (was 50%). SHAMAN Restoration All healing done reduced by 5%. Does not apply in PvP combat. DUNGEONS AND RAIDS
      LOOKING FOR RAID In-combat resurrection spells in Looking for Raid difficulty now use the same shared-charge system as other raid difficulties. Groups in Looking for Raid difficulty now start combat with six in-combat resurrection charges, and gain a charge every 90-150 seconds, depending on group size. ABERRUS, THE SHADOWED CRUCIBLE Echo of Neltharion Volcanic Heart now targets 4 players on Mythic difficulty (was 5). VAULT OF THE INCARNATES Raszageth Hurricane Wing's pushback strength reduced by 10% on all difficulties. Lightning Devastation cast time increased to 4 seconds (was 3 seconds). Flame Shield reduced by 23%. Shattering Shroud healing absorb reduced by 20%. DAWN OF THE INFINITE: HARD MODE Dawn of the Infinite: Hard Mode tuning and rewards have been updated. Hard mode does not have a timer and rewards a Hero track item. Hard mode is intended to be more challenging than a standard Mythic difficulty dungeon. ALGETH’AR ACADEMY General Spellbound Scepter Arcane Rain has been removed. Spellbound Scepter Mystic Blast can no longer be interrupted. Spectral Invoker's Arcane Missiles damage reduced by 50%. Encounters Crawth Firestorm frequency reduced to 8 seconds (was 5 seconds). Savage Peck's initial damage reduced by 13%. Savage Peck's periodic damage reduced by 33%. Addressed an issue where Deafening Screech can go off after the cast is interrupted. Vexamus Mana Bomb periodic damage reduced by 20%. Corrupted Mana now has a slight delay before inflicting damage to players inside of its effect. Echo of Doragosa New Mythic mechanic: Unleash Energy – The Echo of Doragosa unleashes powerful arcane energy, inflicting Arcane damage to all players and opening Arcane Rifts in nearby locations. Astral Breath cast time has been increased to 3 seconds (was 2 seconds). THE AZURE VAULT General Increased the Mythic+ timer by 2 minutes. Crystal Fury Piercing Shard now has a precast visual. Piercing Shard impact area reduced by 25%. Conjured Lasher Mystic Vapors will now be cast less frequently. Arcane Tender's Erratic Growth cast time increased to 3.5 seconds (was 2.5 seconds). Unstable Curator's Heavy Tome will now be cast less frequently. Drakonid Breaker Shoulder Slam's knockback has been removed. Shoulder Slam now inflicts Physical damage and increases Physical damage taken by 10%. Shoulder Slam will now be cast less frequently. Encounters Leymor Erupting Fissures now follows current target player. Azureblade Reduced the frequency of periodic damage from Overwhelming Energy to every 2.5 seconds (was every 2 seconds). Umbrelskul Oppressive Miasma removed in Mythic difficulty. Crystalize now pulses Arcane damage while the crystal is shielded. Crackling Vortex now has a larger movement radius. Detonating Crystals and Hardened Crystal now spawn closer to Umbrelskul's location Addressed an issue where Detonating Crystals can fail to spawn. BRACKENHIDE HOLLOW General Withering debuff No longer stacks. Periodic damage reduced by 16%. Haste reduction increased to 10% (was 2%). Movement reduction increased to 10% (was 2%). Fetid Rotsinger Decay Totem health reduced by 20%. Addressed an issue where Withering cast by Decay Totem is inflicting more periodic damage than Withering from other sources. Rotbow Stalker Renamed to Rotbow Ranger. Shoot now has a recast of 6 seconds. Diseased Meat renamed to Rotten Meat, and is now a Poison dispel. Brackenhide Shaper Summon Lashers and Touch of Decay have been removed. Stinkbreath Violent Whirlwind radius reduced to 6 yards (was 7 yards). Stink Breath now locks facing after targeting a player. Stink Breath now has a visual while casting. Wilted Oak Necrotic Breath's casting visual has been updated. Necrotic Breath's cone width has been adjusted to match with the new visual. Gutstabber Withering Poison has been removed. Bracken Warscourge Bloody Bite has been removed. Claw Fighter Bloody Bite has been removed. Decay Speaker Rotchanting Totem has been removed. Encounters Hackclaw’s War-Band Predatory Instincts Haste bonus reduced to 5% (was 10%). Mark for Butchery damage frequency increased to 1 second (was 0.5 seconds). Gash Frenzy damage reduced by 21%. Gash Frenzy duration reduced to 15 seconds (was 45 seconds). HALLS OF INFUSION General Dungeon checkpoint added after defeating Gulping Goliath. Normalized the spawn rate of Crashing Tsunami during the gauntlet. Containment Apparatus' Containment Beam damage reduced by 42%. Primalist Galesinger Wind Buffet and Thunderstorm have been removed. New ability: Thunderstrike – Inflicts Nature damage to all players within 7 yards of impact. Primalist Earthshaker Rumbling Earth rim visual will no longer clip into the terrain. Encounters Watcher Irideus Titanic Fist now has a visual during cast. Power Overload now has a rim visual around afflicted player. Power Field now gradually grows to its full size. Khajin the Unyielding Added rim visuals on Ice Boulders that will trigger Avalanche. Primal Tsunami Cast Away now occurs at 60% health (was 100% energy). NELTHARUS General Each Burning Chain can only be used once. Burning Chain now stuns all enemies in it and increases their damage taken by 50% for 5 seconds. Encounters Chargath Fiery Focus pulsing damage near the Chargath has been removed. Fiery Focus now channels damage on current target. Grounding Chain now persists on defeated player. Grounding Chain now does a small knockback to the player when applied. Warlord Sargha Curse of the Dragon Hoard now stacks. Curse of the Dragon Hoard duration reduced from to 30 seconds (was 5 minutes). Azure Stone of Might has been removed. THE NOKHUD OFFENSIVE General Nokhud Longbow Multi-Shot has been removed. Rain of Arrows will now be cast less frequently. Nokhud Beastmaster Hunt Prey damage bonus reduced by 25%. Desecrated Ohuna Rotting Wind initial damage reduced by 30%. Ukhel Beastcaller Desecrating Roar frequency reduced by 25%. Nokhud Thunderfist Storm Shock has been removed. Primalist Stormspeaker Storm Bolt has been removed. Encounters Balakar Khan Frequency of Stormwinds during intermission has been reduced to every 10 seconds (was every 6 seconds). RUBY LIFE POOLS General Primal Terrasentry Stone Missiles has been removed. Primalist Flamedancer Blaze of Glory now has a 1 second delay before inflicting damage around the caster. Flame Dance’s end of channel damage reduced by 25%. Encounters Kyrakka and Erkhart Stormvein Infernocore duration increased to 4 seconds (was 3 seconds). Infernocore periodic damage reduced by 25%. Flamespit targets reduced to 2 (was 3). ULDAMAN: LEGACY OF TYR General Reduced the Mythic+ timer by 1 minute. Encounters The Lost Dwarves Fiery Surge damage reduced by 75%. Fiery Surge's frequency has been significantly reduced – One dwarf reduced by 33%, two dwarves reduced by 50%, and three dwarves reduced by 100%. Burning Pitch maximum radius reduced to 6 yards (was 10 yards). Fiery Surge and Burning Pitch now properly scales with key level. Fixed an issue where Heavy Arrow was damaging pets. Sentinel Talondras Earthen Shards initial damage reduced by 20%. Earthen Shards periodic damage reduced by 12.5%. Emberon Burning Heat duration reduced to 6 seconds (was 10 seconds). Seeking Flame’s visual has been adjusted to no longer clip into the terrain. PLAYER VERSUS PLAYER
      Honor gained from the Battleground Blitz Brawl now contributes towards the PvP track in the Great Vault.  MONK Mistweaver Ancient Teachings healing transfer amount reduced to 375% in PvP combat (was 412%). PRIEST Discipline Atonement healing increased by 35% in PvP combat (was 15%).  
       
      To view all content update notes, click here.
      For World of Warcraft customer support, please visit our Support Site or our Customer Support discussion forum. If you’ve found a bug, please let us know about it in our Bug Report Forum.
      Back to Top
    • By Staff
      Dragonriding has been renamed to Skyriding in The War Within and we're taking a closer look at how the system works!
      More than 400 mounts have been updated with new animations to support Skyriding in The War Within. Skyriding and all the associated spells reside in your updated SpellbooK.

      The Mounts tab has been updated with a new button that lets you switch flight style. You can switch between Skyriding and standard flying, but some zones still require the Pathfinder achievements to enable standard flying.

      Dynamic Flight Talents cost Dragon Power. You will gain extra Skyriding power as you level up. This how Blizzard is changing the current Dragon Glyphs / talent system.

      There are two new choice nodes to the right in the tree as you can see in the screenshot.
      The first node lets you enable/disable the Ride Along feature.

      The node beneath it lets you pick between Whirling Surge or Lightning Rush.

    • By Staff
      The new Arachnophobia Mode in The War Within also works on spider mounts!
      If you own a spider mount say Bloodfang Cocoon and you turn on Arachnophobia Mode, you will suddenly have a crab mount! Here is a shot from the Alpha by MrGM who did it all for science.
      Placeholder for tweet 1781074564966957538 Check out our news post about the new Arachnophobia Mode for more details.
    • By Staff
      A lot has been covered from the War Within Alpha press event, so here's everything we have from it so far. 
      Interviews and Collector's Edition:
      The War Within Developer Group Interview Summary: April 16th A First Look at the War Within 20th Anniversary Collector's Edition New Systems and UI Previews:
      More Classes for the Dracthyr Race in The War Within (New) Stacking XP Buff From Warbands in War Within (New) More Classes for the Dracthyr Race in The War Within (New) Warbands: Account-Wide Everything in The War Within War Within Warbands Feature Preview (Official) New Character Select Screen in The War Within New "All Crab" Arachnophobia Accessibility Setting in War Within Alpha Spellbook Revamp in War Within Alpha Dungeons and Raids
      New Dungeons and Loot Item Levels in The War Within Season 1 Nerub'ar Palace Raid Bosses and Item Level of Rewards War Within Season 1 Nerub'ar Palace Tier Sets Sneak Peek Nerub'ar Palace Raid Environments and Enemies (War Within Alpha) Heroic Raid Week Returns With Nerub'ar Palace in War Within Season 1! Mounts
      Mole Mounts in the War Within (New) War Within Dynamic Flight Preview (Official) (New) The War Within Season 1 Vicious Mounts Preview Gladiator Mounts in The War Within Season 1&2: Gold/Silver Armored Fel Bat Delver's Dirigible: Customizable Mounts from the Delves Story
      Important Lore Character Dies in the War Within? The Fate of Dalaran in The War Within Pre-Patch Event New Alleria, Anduin, and Xal'atath Models in The War Within The World
      Earthen Racials in The War Within (New) War Within Zone Screenshots A Look at the Earthen Allied Race
×
×
  • Create New...