Jump to content
FORUMS
Damien

Elemental Shaman 7.3

Recommended Posts

Guest Gistwiki

Hey there, haven't seen anything within the current ele TC (which primarily thrives on the shaman discord) that supports some of the conclusions drawn here. The talent lines in question that have questionable advice are the 15, 75, and 100 talent lines. I'll speak about them in order below:

For the level 15 line, everything seems out of place. The current hierarchy for that line is the opposite of what's indicated here. Totem Mastery >= Earthen Rage > Path of Flame is what all current testing that we've seen has reflected. Earthen Rage is around equal for heavy movement, Totem Mastery stays on top for motionless combat and light movement, and Path of Flame outside of the occasional use for its niche via Flame Shock spreading has no use in a raid setting. Path of Flame has not had a use in a raid setting since it was nerfed from 10% Lava Burst damage to 5% Lava Burst damage.

For the level 75 line, the only issue I see is with the evaluation of Icefury & EF. Icefury for single-target is effectively equal to Elemental Fusion, and while both fall behind Primal Elementalist Icefury at least has a niche for fights that require quick target swaps such as Gorefiend or Archimonde. Elemental Fusion has no such benefit, as even with 2-3 flame shocks it still falls behind PE.

For the level 100 line, the primary issue is with Lightning Rod. With the recent nerf to Lava burst & nerfs to EM along with the recent hotfix buff to LR it has actually pulled very slightly ahead of Ascendance for single-target. As such, all 3 will end up having use in the pre-patch on different fights with different demands. None of the talents on that line are unworthy of use in raids.

I do also see a couple of errors in the descriptions of the spells themselves. Ancestral Swiftness was re-buffed to provide 10% haste but is listed as 8%, and Elemental Mastery is listed as 30% Haste when it has been nerfed all the way to 20%.

The only other thing I found that I disagreed with was the note on Earthquake usage in the rotation section. Earthquake surpasses Earth Shock at 3 targets, not 5.

In addition, this actually helped me out as it listed a trinket I had completely forgotten about when I was testing them out before so thanks for that!

If you wanted to chat with me about these I'd be more than happy to through the shaman discord or if you post in my 7.0 guide thread - http://us.battle.net/wow/en/forum/topic/20745714928?page=1

I'll also try to keep an eye on this for replies as well.

Share this post


Link to post
Share on other sites

Hey Gistwiki, Icefury is actually correctly evaluated on the Rotation page but somehow that update didn't find it's way into the Talents section, good catch :) Going to wait for some more practical data before making any major changes to the end tier as it's pretty difficult to make any absolutely concrete assumptions in a prepatch before the patch itself is even live. I'll also get those descriptions updated ASAP, thanks for the hawk eyes :3

Share this post


Link to post
Share on other sites
Guest Guest Kazgaen

Another detail worth mentioning that in Sims, AS and Echo are practically equal when it comes to raw ST.

Echo, however, is much more lenient on the unavoidable Lava Surge losses that naturally happen. This a considerable gameplay upgrade. Specially, as Gist mentioned, on the fights were PoF can be used. Since both Ancestral Swiftness and Echo of the Elements are very equal on dps, it might be useful the consideration to leave it to personal choice, at least on Single Target fights.

Share this post


Link to post
Share on other sites
Guest Lina

What are the new stat weights? and would you choose a trinket with socket or a WF trinket?

Share this post


Link to post
Share on other sites
16 hours ago, Sora said:

I noticed that a few places it still reads Enhancement instead of Elemental for shaman - specifically on the Stat Priority page.

Also - will there be any pages added to discuss the Artifacts / Relics / Legendaries etc? Would be curious on build paths to follow / best Relics to slot. Thanks!

The only mention was in the stat page and I fixed it :) Artifact stuff will be added when they become available :)

Share this post


Link to post
Share on other sites
6 hours ago, Guest Lina said:

What are the new stat weights? and would you choose a trinket with socket or a WF trinket?

Usually trinkets prefer warforged.

Share this post


Link to post
Share on other sites
Guest Mojo Jojo

Everyone seems to have forgotten about Elemental Focus.

It might be passive, but you can manipulate the usage of Elemental Focus to min-max your damage.

Using Earth Shock when you have Elemental Focus up, guaranteed by Lava Burst.

You can delay Frost Shocks from Icefury, by fitting in LBs or until your next Lava Burst/Lava Surge to gain 10% additional damage on those Frost Shocks,

However, the travel time of Lava Burst delays the Elemental Focus activation, so an instant cast after Lava Burst won't gain the benefit from Elemental Focus. You can fit a single LB during the travel time.

Share this post


Link to post
Share on other sites
2 hours ago, Guest Mojo Jojo said:

Everyone seems to have forgotten about Elemental Focus.

It might be passive, but you can manipulate the usage of Elemental Focus to min-max your damage.

Using Earth Shock when you have Elemental Focus up, guaranteed by Lava Burst.

You can delay Frost Shocks from Icefury, by fitting in LBs or until your next Lava Burst/Lava Surge to gain 10% additional damage on those Frost Shocks,

However, the travel time of Lava Burst delays the Elemental Focus activation, so an instant cast after Lava Burst won't gain the benefit from Elemental Focus. You can fit a single LB during the travel time.

I'll make a note of it to be safe, but part of the benefit of stacking Critical Strike is that Focus is up nearly all the time :)

Share this post


Link to post
Share on other sites
Guest Baluki

I'm a little confused. In Tier 3, why is Lightning Surge Totem considered better than Voodoo Totem? Isn't Voodoo an AOE version of Hex? I would think that hexing a few enemies for 60 seconds would be better than stunning a few enemies for 5 seconds, but I'm sure I'm missing something important there, because Voodoo Totem seems extremely powerful.

Share this post


Link to post
Share on other sites
3 hours ago, Guest Baluki said:

I'm a little confused. In Tier 3, why is Lightning Surge Totem considered better than Voodoo Totem? Isn't Voodoo an AOE version of Hex? I would think that hexing a few enemies for 60 seconds would be better than stunning a few enemies for 5 seconds, but I'm sure I'm missing something important there, because Voodoo Totem seems extremely powerful.

As this is a CC/utility tier you can choose whatever you want and it makes very little difference because it doesn't affect your DPS. That said, LST is recommended because stunning enemies is usually a lot more useful than hexing them, particularly in dungeons and raids. 

Share this post


Link to post
Share on other sites

I appreciate all the work put into your guides!

Quote

While both of these talents have merit, Primal Elementalist Icon Primal Elementalist pulls noticeably ahead on fights where single target is of the highest important, and you can get full effectiveness out of your elemental.

"important" should be "importance"

Share this post


Link to post
Share on other sites
Guest Shammy

I'm a little confused about the aoe rotation.

When you have 3 or more targets do you still maintain the full single target rotation but add earthquake or leave flame shock and lava burst out?

For example: aoe rotation= earthquake, earth shock >= 80 maelstrom and fill it up with chain lightning?

Share this post


Link to post
Share on other sites
2 minutes ago, Guest Shammy said:

I'm a little confused about the aoe rotation.

When you have 3 or more targets do you still maintain the full single target rotation but add earthquake or leave flame shock and lava burst out?

For example: aoe rotation= earthquake, earth shock >= 80 maelstrom and fill it up with chain lightning?

It depends on the context. If your primary goal is to spread you damage as evenly as possible among 3 targets, you can leave out FS and LB. If one target has higher importance than the other targets (as is usually the case) you should leave in FS and LB.

Share this post


Link to post
Share on other sites
1 hour ago, Guest Morf said:

Is the earthquake totem dead ?

 

No, it still deals decent sustained damage, but unfortunately it has a high cost and requires targets to live for most of its duration for it to be effective.

Share this post


Link to post
Share on other sites
Guest will

Is crit really that much more superior than mastery? Granted I don't know what that stat numbers look like in raid gear, but the scaling is far better for mastery than crit. Would mastery not be equal in terms of value with crit with how much damage overload actually copies at 84%, so when you do crit that overload damage also reflects it. Let alone more consistent/predictable damage and MS generation for ES's, also with LR being on par with ascendance would that not also devalue crit to some effect? or does the 40% for LR only effect the initial LB cast and not the overload portion of it?

sorry for the mini wall  thanks for any info

Share this post


Link to post
Share on other sites
26 minutes ago, Guest will said:

Is crit really that much more superior than mastery? Granted I don't know what that stat numbers look like in raid gear, but the scaling is far better for mastery than crit. Would mastery not be equal in terms of value with crit with how much damage overload actually copies at 84%, so when you do crit that overload damage also reflects it. Let alone more consistent/predictable damage and MS generation for ES's, also with LR being on par with ascendance would that not also devalue crit to some effect? or does the 40% for LR only effect the initial LB cast and not the overload portion of it?

sorry for the mini wall  thanks for any info

Why does Mastery "scale" better than Critical Strike?

Mastery loses a lot of value because it doesn't interact with every spell, procs much lower return damage than Critical Strike, and doesn't proc Elemental Focus. Critical Strike also has excellent synergy with Ascendance, though even without Ascendance Critical Strike is still your best stat. The damage and Maelstrom generation also does not scale, so you're look at basically 175% damage and bonus Maelstrom on 3 spells (LB, Chain Lightning, and LvB) versus 250% damage + Elemental Focus on all spells + Ascendance burst. The damage bonus from Elemental Focus is also multiplicative with regular criticals.

Share this post


Link to post
Share on other sites

Is the 4 piece bonus set worth keeping, I've noticed that the buff uptime is about 40%, less if i have good Surge procs.

Share this post


Link to post
Share on other sites
On 7/26/2016 at 7:12 PM, DLanceTF said:

Is the 4 piece bonus set worth keeping, I've noticed that the buff uptime is about 40%, less if i have good Surge procs.

Yep!

Share this post


Link to post
Share on other sites
Guest Noshock

Question for Mastery:  Actually with Shaman also in WoD you geht alot or % out or the # you put. Also the effect of it is not only 75% damage but also in top the Maelstrom. My question, I agree thst crit is better than Mastery, but isnt there a small amount or Mastery what would still make sense?

 

Second question: Is if interesting to go for a Icefury\Aftershock built? Especially Ehen thinking about having no T18-2p.

Share this post


Link to post
Share on other sites
2 hours ago, Guest Noshock said:

Question for Mastery:  Actually with Shaman also in WoD you geht alot or % out or the # you put. Also the effect of it is not only 75% damage but also in top the Maelstrom. My question, I agree thst crit is better than Mastery, but isnt there a small amount or Mastery what would still make sense?

 

Second question: Is if interesting to go for a Icefury\Aftershock built? Especially Ehen thinking about having no T18-2p.

Already answered a little further up in the comments if you want to check that response out. Icefury currently is a little too much sustain/too little burst to be good for HFC (since we're so so deep into farm) but it will be a great choice for EN progress in Legion.

Share this post


Link to post
Share on other sites

Hi, ist it possible to tell what the shaman will look like @110?

 

Personally, I loved the elemental in MoP. Stacking tempo until a certain cap was reached and then going for mastery.

Right now our matery is very very weak, but will this change with 110 or will the ele still favour crit / tempo?

What about the different races? Are they still balanced or will one race do exceptionally well?

Share this post


Link to post
Share on other sites
Guest Kiz

Hi Furty. Thank you for the guide, I found it really useful. I particularly like how you include comments on what is good for questing and dungeons as well as for raids. Thanks again.

Share this post


Link to post
Share on other sites
On 8/3/2016 at 5:16 AM, checkmate said:

Hi, ist it possible to tell what the shaman will look like @110?

 

Personally, I loved the elemental in MoP. Stacking tempo until a certain cap was reached and then going for mastery.

Right now our matery is very very weak, but will this change with 110 or will the ele still favour crit / tempo?

What about the different races? Are they still balanced or will one race do exceptionally well?

Unfortunately Elemental is looking pretty weak currently at 110. Hopefully this will change with a new patch before Legion actually arrives! I'll include some racial sims comments in the Legion version of the guide, but the differences are small enough currently it's more a matter of preference than anything.

14 hours ago, Guest Kiz said:

Hi Furty. Thank you for the guide, I found it really useful. I particularly like how you include comments on what is good for questing and dungeons as well as for raids. Thanks again.

My pleasure, thanks for the feedback ;)

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      Today's hotfixes are still very Plunderstorm-heavy, but we do get fixes for more achievement-related mount issues and PvP catch-up, in addition to the limited time event's adjustments.
      March 27 (Source)
      Achievements
      Fixed bugs causing mounts related to A World Awoken to be unavailable, including Bestowed Ottuk Vanguard, Bestowed Trawling Mammoth, Bestowed Thunderspine Packleader, Bestowed Sandskimmer, Bestowed Ohuna Spotter, Coralscale Salamanther, Stormtouched Bruffalon, and Taivan. Player versus Player
      Fixed an issue that prevented Splintered Sparks of Dreams from dropping from PvP sources while eligible for catch-up. Plunderstorm
      The Storm’s fury swells! Lightning strikes during the final stage of the Storm are faster and more dangerous than before. There is now a delay of 20 seconds after being revived where players no longer drop collected Plunder. Additional enemies now spawn at Witherbark Village, the wild area northeast of Go’Shek Farm, and the wild area between Witherbark Village and Boulderfist Hall. Fixed an issue where swapping back to default sword and gun appearances were not saving correctly. Fixed an issue so that now, picking up an additional rank 2 spell while the same rank 2 spell is equipped properly grants the rank 4 version of the spell. The Captain’s Orders quest “X Marks the Spot” now requires 1 item to be picked up (was 2 items).
    • By Staff
      Well that didn't take long! We found out someone had broken the 700,000 Plunder milestone yesterday evening, and we're already done with the full amount now! Soularpower_ managed to grind it out a couple of hours ago in duos, and grabbed the Plunderkind achievement, so huge congratulations! It's been a week and a day since the event was released, and despite there being plenty of Plunder drop buffs since then it's still great to see someone get it all done already. 


      Unsurprisingly, the first thing Soularpower_ after reaching that goal was... play more Plunderstorm! He's actually still at it if now you want to check the stream out. 
    • By Starym
      Here's our first post-patch look at the Mythic+ log rankings. While the patch didn't really touch any of the DPS or tank specs, there's still some movement there, especially in the raw DPS chart. Healers got some solid changes in the patch, and the definitely had an effect.
      Warcraft Logs Points
      The below logs are based on POINTS, and not actual damage or healing, meaning they log the timed completion for the specs, with higher keys getting more points, obviously. The time in which the dungeon is completed is also a factor, but a much, much smaller one, as it grants very few points if you do it significantly faster than just any in-time completion. We're also using the Normalized Aggregate Scores numbers, for clarity, meaning the top spec is marked as 100 and then the rest are ranked in relation to that peak point.
      All Keys
      95th percentile DPS
      The top percentiles are extremely stable, which makes sense since the patch didn't really bring any significant changes for DPS specs. We have to go down to number 7 to see the first bit of movement, as Destruction moves two up, leaving its fellow Warlock down in 9th, as Arms gets between them, gaining 3 spots. Havoc closes out the top 10 three down, and right behind it we find the newly buffed Elemental moving three up. While Augmentation is being properly calculated, we still find an Evoker in the bottom 3, as Devastation drops one down and takes Marksmanship's place.

      Mythic+ All Keys 95th Percentile Data by Warcraft Logs.
      All Percentiles
      It took Shadow a little longer to get into the top in the generalist bracket, as we find it in 3rd now, pushing Outlaw down one. Balance also moves up, 2 spots into 6th, as it and Arms take advantage of Havoc's fall. The Demon Hunter finds itself 3 down in 9th, while Fury remains stable at the very end of the top 10.

      Mythic+ All Keys All Percentile Data by Warcraft Logs.
      Raw DPS U.GG DPS Rankings
      U.gg's rankings are based on actual DPS taken from Warcraft Logs data, focusing on the top players and span the past two weeks.
      While Outlaw remains at the top, pretty much everything's changing beneath it. Shadow and Retribution joined forces and moved two up together, breaking into the top 3. Fire is also on the rise, gaining 3 spots, and right behind it we find another big leaper, as Arms moves a whopping 5 spots up.
      Mythic+ All Keystone DPS rankings by u.gg.
       
      All Percentiles Tank (Points)
      There's actually some solid movement here, as we see Paladin take 2nd away from DK and Druid take Monk down, with Warrior remaining in last place and DH being far ahead of the pack.
      Mythic+ All Keys All Percentile Data by Warcraft Logs.
      Healer (Points)
      Healers had some significant changes with the patch, but it hasn't stopped Monk from remaining at the top. Druid moves into 2nd, taking Discipline Priest down a peg, and it seems the Holy Priest patch reworks helped it out, as it gains a spot in 4th.

      Mythic+ All Keys All Percentile Data by Warcraft Logs.
       
      For even more in-depth data for each individual key head on over to Warcraft Logs and u.gg. And if you're interested in more info on the specs themselves you can always check out our class guides, as well as our Mythic+ guides and Mythic+ tier list.
    • By Staff
      In Dragonflight Season 4, Awakened/Fated raids will be on a weekly rotation.
      Upon accessing the Adventure Guide and navigating to the Raids section, you'll notice a green gem icon beside the raid that's Awakened for the current week.

      When a raid is Awakened, bosses are more powerful and loot drops are upgraded to a higher item level. The upcoming season revisits the Fated system introduced in Shadowlands Season 4.
    • By Staff
      We've already taken a look at all the items coming to the Trading Post next month, as the Season 4 PTR revealed them, but now let's see them in movement as well! MrGM has detailed everything coming in April, from the awesome Dreadwake mount to a pretty cool polearm, some new capes, and all the other pirate-themed items. Let's take a look. 

      If you'd rather just scroll through some images, you can head on to our original post here. 
×
×
  • Create New...