Damien

Enhancement Shaman 7.1

169 posts in this topic

Crash Lightning is used for single target because of the talent Crashing Storm. You mentioned the cone/cleave damage from Stormstrike and Lava Lash will affect your single target, but it wont since you need to hit a minimum of 2 targets for Stormstrike and Lava Lash to have any cone/cleave damage to begin with.

Share this post


Link to post
Share on other sites

Not sure that the rotation section is correct. In the testing I did for days, and the testing that Wordup did, it appears that Stormstrike is a way higher priority that Crash Lightning on single target. It does so much more damage per press, plus the fact that it can reset due to mastery. Getting those out of the way should be higher than Crash Lightning. 

 

Secondly, both Wordup and I's testing showed that Crash Lightning wasn't a single target DPS increase. For cleave and AoE, then yes. But for single target, it doesn't seem to be. I even did some testing tonight with the latest build and didn't see the numbers match with what the icy-veins guide is saying regarding rotation. Same goes for the elemental guide. May need some looking at.

Share this post


Link to post
Share on other sites

Posted (edited)

9 hours ago, Guest Dibbdab said:

Crash Lightning is used for single target because of the talent Crashing Storm. You mentioned the cone/cleave damage from Stormstrike and Lava Lash will affect your single target, but it wont since you need to hit a minimum of 2 targets for Stormstrike and Lava Lash to have any cone/cleave damage to begin with.

Even with the Crashing Storms talent, the damage output isn't even enough to warrent CL on a single target, ESPECIALLY above Stormstrike. This is back when they made the changes to crash lighting and lava lash. That was weeks ago. Not sure how that made it into this guide.

Edited by GriffKentner

Share this post


Link to post
Share on other sites
3 hours ago, GriffKentner said:

Even with the Crashing Storms talent, the damage output isn't even enough to warrent CL on a single target, ESPECIALLY above Stormstrike. 

Hi, Crash Lightning is only above Stormstrike for 2+ targets. Using it in the single target rotation is only using the recommended talents, which is Crashing Storm.

Share this post


Link to post
Share on other sites

Is the new Haste Cap correct? I cant belive that xD

Share this post


Link to post
Share on other sites

http://us.battle.net/wow/en/forum/topic/20747154889#1 - Hotfixes.

 

I belive it's so hard to maintain a guide where every spell is changed every week. There could be even some changes to talent pick and priority stuff.

 

Also, I read in this guide, this spec is very simple. Does it really that simple? Or concept is simple but execution with certain setup isn't. I'm curious.

 

Thanks for the guide Furty and Wordup.

Share this post


Link to post
Share on other sites
11 minutes ago, Guest Uber said:

http://us.battle.net/wow/en/forum/topic/20747154889#1 - Hotfixes.

I belive it's so hard to maintain a guide where every spell is changed every week. There could be even some changes to talent pick and priority stuff. Also, I read in this guide, this spec is very simple. Does it really that simple? Or concept is simple but execution with certain setup isn't. I'm curious. Thanks for the guide Furty and Wordup.

Heya, you're absolutely right, it's been very hectic lately! That said, the talent build is current with the hotfixes :) Enhancement is a very simple spec, but like most straightforward specializations, that only makes it more important that you don't make (m)any mistakes. Sometimes with these kinds of specs it can be easy to think that "there's nothing else I can do better" when you should always be on the lookout for opportunities to maximize the unique nature of some of your abilities as well as the rotation itself.

Share this post


Link to post
Share on other sites

For rune section there is new rune in legion, I believe it were 100 agi. and the Empowered augment rune is capped to level 109.

Share this post


Link to post
Share on other sites

This sentence reads funny: " Windsong has too does not scale as well as  " from 3. Tier 1 (level 15) talents. Has too = also?

Share this post


Link to post
Share on other sites
7 minutes ago, Guest SonofaBear said:

This sentence reads funny: " Windsong has too does not scale as well as  " from 3. Tier 1 (level 15) talents. Has too = also?

Fixed, thanks!

Share this post


Link to post
Share on other sites

Boulderfist should be 5% crit(10% in guide) since the nerf to it.

Share this post


Link to post
Share on other sites
5 minutes ago, Guest PanOo said:

What about Core of the Primal ElementsCore of the Primal Elements for a trinket? It was some good in WoD, is it not reliable in Pre-patch now?

Not quite as good as the listed trinkets, unfortunately.

Share this post


Link to post
Share on other sites

where can i find the pvp guide

Share this post


Link to post
Share on other sites
2 hours ago, Guest Thefinger - ED said:

where can i find the pvp guide

There isn't any :P

Share this post


Link to post
Share on other sites
20 hours ago, Furty said:

Heya, you're absolutely right, it's been very hectic lately! That said, the talent build is current with the hotfixes :) Enhancement is a very simple spec, but like most straightforward specializations, that only makes it more important that you don't make (m)any mistakes. Sometimes with these kinds of specs it can be easy to think that "there's nothing else I can do better" when you should always be on the lookout for opportunities to maximize the unique nature of some of your abilities as well as the rotation itself.

Thanks for answer, hope it gonna be entertaining to the end of expansion. It's the spec I played the most in my WoW history. 

Can you point what specs gonna be the hardest with highest skill-cap? Always looking to improve myself, could be helpful at some point later into expansion.

Cheers.

Share this post


Link to post
Share on other sites

Made a nice macros for Tier 2 talents (Feral lunge and WInd RUsh totem). When u r playing solo or in small group - u dont need totem, because of 2 min cd, but u can easliy to use Feral lunge for packs and mobs, because it gives small, but initial damage. So macros is:

 /use [talent:2/2]Feral lunge;[talent:2/3]Wind rush totem

[Talent:2(tier)/2(talent in tier)](Name of the talent);

Leave it without an image and bring it to the panel. So when u'r using Feral lunge talent - this macros will be used as Feral Lunge, but when u r in raid and chose Wind Rush Totem - using this macros will let u to put out the totem where ever u want.

You can do the same with any other tiers where you have 2 or more usable talents (such as tier 7, Ascendance or Earthen spike, when it will be useful,)

Share this post


Link to post
Share on other sites

Thanks for the guide, made me reconsider some of my choices, I really like how you give reasons for each choice. :)

Share this post


Link to post
Share on other sites

Posted (edited)

For the stat priorities: is it 17% total haste (what the character sheet lists), or 17% additional haste from gear (~28.7% on the paper doll)?

 

Edit: Disregard, I answered my own question. The extra 10% haste was from talents. Nothing to see here... keep moving along... This is not the internet post you are looking for.

Edited by Tynian47

Share this post


Link to post
Share on other sites
4 hours ago, Tynian47 said:

For the stat priorities: is it 17% total haste (what the character sheet lists), or 17% additional haste from gear (~28.7% on the paper doll)?

On prepatch I guess you need much more than 17%. Right now I have about 22% of haste (32% with Ancestral Swiftness) an 52% of mastery. Having this numbers is not bad (made 200k burst on 3 targets with Maalus, Mirror of blademaster and Capacitor trinkets, without BL and Draenic pot, with all CD used, maintained 95k dps after all went down), but sometimes I have to stand for about 1 second without using anything because of different occasions, such as - I dont have enough Maelstrom even though I dont use Lava Lash almost anytime, or everything on CD. With Boulderfist I cant even reach Maelstrom cap without wolfs.. So with haste on 17% - you'd indeed have some problems with Maelstrom management, but having haste more than 30-35% will make u loose mastery, so stormbringer wont proc u 1 (or 2 with talent) additional Stormstrikes. But my guess that this guide is best for having an artifact weapon. Artifact can give you much better Maelstrom management, so DPS itself, because you'd have enough of it to even use Lava Lash while SS or CL on cooldown. In raid - had about 70k to 85k dps on mobs (top at 105k dps on large pack), around 65 to 75 on boss himself.

 

On PTR I had a hard time understanding how to play and what rotation to use and thought that I'd switch to the other class, but after playing a while on live with my main equiped character I can say that Enh shaman is actually cool class. I'm almost every time with top DPS (unless we have Fire Mage or Shadow Priest in group) in raid. Mechanics are great, you can use all skills on their own but they can perfectly be 'macrosed' with eachother, so you can bring 2-3 buttons to only 1.

Share this post


Link to post
Share on other sites

Hey all!

I went ahead and took the time to make some weapon enhancement trackers for Weak Auras! Here's a link to my pastebin with instructions and three different trackers for Flametongue, Frostbrand and Boulderfist.

For Flametongue and Frostbrand, I created them such that when it's time to refresh the buffs, your actionbar button will light up and the actual buff tracker will start a countdown as well as bounce to get your attention!

Feel free to shoot any creative feedback my way since I am fairly new at making my own WeakAuras!

http://pastebin.com/u/Shuttlle

Current UI is courtesy of Bay @ Baelgun

WoWScrnShot_072116_043308.jpg

WoWScrnShot_072116_043517.jpg

Share this post


Link to post
Share on other sites

Thank you for you post, Shuttle, but this thread is more for discussing of the guide rather than posting your own things for feedback. If you'd be so kind to register on the site and post your auras here or here, it would be awesome and you will get a lot of feedback and thanks :) 

1 person likes this

Share this post


Link to post
Share on other sites

Thanks for letting me know Pandacho!

I realized my mistake in pre-emptively posting before actually registering, I think I was just too excited to share! I posted in both of those Forum Topics and am registered! 

Share this post


Link to post
Share on other sites

How much mastery do I have to obtain to continue gathering haste, or what difference between haste and mastery in % do I have to master?

thanks

Share this post


Link to post
Share on other sites

Your content will need to be approved by a moderator

Guest
You are commenting as a guest. If you have an account, please sign in.
Reply to this topic...

×   You have pasted content with formatting.   Remove formatting

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • Guest Daniel
      By Guest Daniel
      This thread is for comments about our Legendary Malygos Dragon Warlock Deck for TGT.
    • By Stan
      The latest build brings additional class changes and tuning, but they are not as big as those made in Patch 7.1.5's Build 23109.
      PTR Patch 7.1.5 Build 23178: Class Changes
      DEATH KNIGHT
      Sweeping Claws Vampiric Blood DEMON HUNTER
      Demon's Bite Mastery: Demonic Presence Talent Changes
      Chaos Blades Soul Barrier DRUID
      Moonkin Form Moonkin Form (Balance) Survival Instincts PvP Talent Changes
      Celestial Guardian Focused Growth Malorne's Swiftness HUNTER
      Bursting Shot Explosive Trap Flanking Strike Freezing Trap Harpoon Lacerate Tar Trap Waylay Talent Changes
      Butchery Caltrops Disengage Expert Trapper Guerilla Tactics Guerilla Tactics (Survival) Serpent Sting Snake Hunter Spitting Cobra Steady Focus Sticky Bomb MAGE
      Arcane Blast Arcane Explosion Talent Changes
      Arcane Explosion PvP Talent Changes
      Frozen Touch MONK
      Refreshing Breeze Talent Changes
      Dampen Harm Elusive Dance Gift of the Mists Mystic Vitality Ring of Peace Rushing Jade Wind Summon Black Ox Statue PvP Talent Changes
      Refreshing Breeze PALADIN
      Talent Changes
      Hand of the Protector PRIEST
      Mind Sear Vampiric Touch Shadow Word: Pain The situation of Shadow Priests in 7.1.5 is discussed in the Shadow Priest Changes Feedback on the official forums. It's an interesting read. Here's the latest post.
      Lore
      To clarify on the 18 seconds thing: The changes to Insanity drain are obviously an overall nerf to Surrender to Madness. That's intentional. We just disagree that it is proportionately more of a problem for lower-skilled players. If you weren't pushing Surrender past 100 stacks already anyway, the difference for you won't be as substantial. If anything, those players are likely to see an increase in duration of their non-Surrender Voidforms.

      That said, there's obviously a lot changing for Shadow in 7.1.5, and once things stabilize, we intend to take another look at the rate of Insanity drain to make sure things end up where they should be.

      Couple other notes for you: We're planning to increase Void Bolt's DoT extension to 3 seconds, up from 2. We're also increasing Shadow's damage across the board in the next build. (Source)
      Talent Changes
      Mind Bomb PvP Talent Changes
      Greater Fade Premonition Trinity ROGUE
      Feint Blind Talent Changes
      Gloomblade Prey on the Weak PvP Talent Changes
      Thick as Thieves SHAMAN
      Earthbind Totem PvP Talent Changes
      Control of Lava Spirit Link Thundercharge WARLOCK
      Seed of Corruption Pet Changes
      Firebolt Lash of Pain Shadow Bite Talent Changes
      Channel Demonfire Contagion Empowered Life Tap Grimoire of Synergy Haunt Malefic Grasp Sow the Seeds PvP Talent Changes
      Curse of Shadows WARRIOR
      Charge Intercept Revenge Shield Block Talent Changes
      Warbringer PvP Talent Changes
      War Banner
    • By Starym
      As you may know, one of the artifact appearance recolors is locked behind the final Legion archaeology achievement, This Side Up, which takes 16 weeks to finish and until yesterday it was not account-wide. As players finally unlocked the achievement and then went to alts to make use of it there as well, you can imagine the less-than-great revelation provoking quite an outcry.
      But luckily, within a day of complaints over it reaching reddit's frontpage a fix has appeared and the artifact appearance is now indeed account-wide! Hopefully when we finally finish Improving on History aka Balance of Power that appearance will also be available for alts.
      Thanks to Feywhelps for noticing, both when it wasn't and was working!       
    • By Babblet
      Location: Horde – US Connected Realms: The Venture Co - Maelstrom - Lightninghoof
      About us:
      Converge has been around since WoW Vanilla and has been raiding together since Molten Core; most of our members have been playing together for years. In its older days, when most of us where young, we were more raid focused and demanded a lot from our members. Over the years we had to adjust our playtime and priorities with a growing list of RL responsibilities and are now, for all intents and purposes, a semi-casual raiding guild.
      At this point in time we are trying to round out our roster and eventually attempt Mythic raids once we feel comfortable with our raid composition.
      Raid Times: 8:00 PM – 12:00 AM Eastern Time – Monday/Tuesday.
      Recruitment: Currently we are only accepting Ranged DPS.
      Legion Progression:
      [EN]    7/7 Normal - 7/7 Heroic
      [ToV]  3/3 Normal - 1/3 Heroic
      Contacts:
      Sodium#11394
    • By Starym
      Trial of Valor Odyn fix, Guarm Mythic tuning and Helya nerfs and fixes are the headlines for this batch of hotfixes, along with the usual class and quest fixes.
      December 6
      Class
      Demon Hunter
      Fixed a bug that sometimes allowed the leech from Soul Rending to persist after Metamorphosis ended. Hunter
      Freezing Trap will no longer cause the target's next cast to fail in certain cases. Mage
      Ice Block's cooldown will correctly reset at the end of an encounter. Priest
      You can now activate and deactivate Shadowform while mounted.  
      Class Halls
      Players who were unable to submit Artifact Knowledge Work Orders should now be able to again.  
      Dungeons and Raids
      Players in a dungeon during a server shutdown should no longer receive the Deserter debuff. Throne of Tides
      Fixed a bug that was causing Mindbender Ghur’sha to be non-interactable. Trial of Valor
      The Patient Zero achievement should now be obtainable, as intended. Guarm
      Increased the radius of Guarm's Multi-Headed from 8 yards to 30 yards on Mythic difficulty. Decreased Guarm's health by 5% on Mythic difficulty. Developers’ Notes: The Mythic difficulty change to the Multi-Headed mechanic is intended to require the use of 2 tanks on the encounter. We also slightly reduced Guarm’s health alongside this change in order to minimize the effect on groups that were accustomed to only using 1 tank. This is already active in the NA/ANZ region, and will take effect in other regions with their weekly restarts.
      Helya
      The magnitude of Corrupted Axion's healing absorb now properly scales down as the size of a raid decreases from 30 players to 10 players. Resolved an issue that would cause Fetid Rot from targeting more players than intended on non-Mythic difficulties. Reduced the health of several enemies in the Helya encounter on Normal and Heroic difficulties. On non-Mythic difficulties, Adjusted Orb of Corrosion no longer targets Helya's tank targets, similar to its behavior in Mythic difficulty. Odyn
      Fixed an issue that could cause Odyn to sometimes cast a lethal Unerring Blast during the final phase of the encounter.  
      Items
      Many trinkets available from Timewalking holiday dungeons and vendors have had their effects adjusted to more closely match the power level of Legion trinkets.  
      Player versus Player
      Mass Invisibility can no longer be cast on allies holding battleground flags and orbs.  
      Quests
      Havi's message when a player completes "Now That's Just Clawful" will no longer be displayed to all players in the area. World Quest map markers for Kirin Tor World Quests should now function correctly. During “Barrels o’ Fun”, a swirling holy light now radiates from the barrel that needs to be tracked. Players no longer get roadblocked if they teleport out of Well of the Forgotten after interacting with the Bone Pile for the quest "The Rite of the Executioner". Previous Hotfixes.