Jump to content
FORUMS
Damien

Enhancement Shaman 7.3

Recommended Posts

9 hours ago, Digitalneo said:

Could someone elaborate on why we should take Empowered Stormlash over Tempest for raiding?

I understand that Empowered Stormlash is useful to others, but how is it useful to me or my raiding performance? As far as I can tell, I receive no buff from Stormlash, much less the Empowered version.

I feel as if my raid damage / burst-potential would be much higher if I raided with Tempest, especially when I get my artifact and gain much more mastery/haste in Legion. Right now sure, its a bit rough using Tempest because I don't gain that much Maelstrom from Rockbiter/Boulderfist, but as I gain more maelstrom from Windfury autos due to artifact, using all 3x Stormstrikes should be easy.

So is it purely altruism or an assumption on the part of the raid leader to only take Enhance shaman who are altruistic?

All the damage from Stormlash is attributed to you, so you're not losing damage and giving it to others. In Legion you take Tempest in every situation so I wouldn't worry about it, new guide should be live within a few hours.

Share this post


Link to post
Share on other sites
Guest seacow

Quick Q on the artifact trait "weapons of the elements": Does it only apply to the initial hit/cast from Flametongue and Frostbrand? Or does it affect all the individual hit procs from Flametongue and/or, if talented, Hailstorm?

Share this post


Link to post
Share on other sites
1 hour ago, Guest seacow said:

Quick Q on the artifact trait "weapons of the elements": Does it only apply to the initial hit/cast from Flametongue and Frostbrand? Or does it affect all the individual hit procs from Flametongue and/or, if talented, Hailstorm?

The upkeep as well.

Share this post


Link to post
Share on other sites
Guest Gor

Hey, just wondering if the 17% initial haste cap still applies since the update to this guide?

Share this post


Link to post
Share on other sites

Great guide as usual, and I'm having a blast questing through Broken Isles (106 right now) following it.

I really wanted to pick up my Shaman for Legion, so I used the Boost on him (he was parked at 80 since WotLK, and I don't have the nerve to level yet another character through the awfully bad Cataclysm zones). I have a couple of questions:

- I haven't played since Cata, and was pleasantly surprised that melee combat feels so much more fluid, and "direct" now. That said, is it still enough to pull mobs, and click priorities/rotations to mow down mobs while standing still, except for a couple telegraphed AoEs? Or is it possible with melee classes to mitigate melee damage by keeping on he move, dancing around mobs (like in TESO, and FFXIV to some degree)?

- Noxxic's Shaman guide (pretty much the only other one beside Icy-Veins) lists Haste over Mastery in their stat priorities. I know while leveling it doesn't really matter, since you just gear up, and take what you get as long as it's higher in iLvl, but for 110 dungeons, and raids, I'd like to know what I should gear for. Haste>Mastery like Noxxic or Haste ~60% of Mastery like you advise?

 

Thanks for all your work, been a regular visitor for D3, HotS, and WoW for a couple years now.

Edited by phl0w

Share this post


Link to post
Share on other sites
30 minutes ago, Digitalneo said:

A question on the stat priority:

Is a ratio of 3:1 Mastery/Haste still suggested? That seems to have been removed from the guide.

It's in the guide: it says your Haste should be 60-65% of your Mastery rating for optimal scaling

Share this post


Link to post
Share on other sites
Guest Torolf
On 01/09/2016 at 9:39 AM, phl0w said:

- Noxxic's Shaman guide (pretty much the only other one beside Icy-Veins) lists Haste over Mastery in their stat priorities. I know while leveling it doesn't really matter, since you just gear up, and take what you get as long as it's higher in iLvl, but for 110 dungeons, and raids, I'd like to know what I should gear for. Haste>Mastery like Noxxic or Haste ~60% of Mastery like you advise?

I won't answer any of your questions but I do like to suggest that you AVOID Noxxic like the plague, as it has time and time again proven to provide misinformation.

These links also provide several links to help players who are looking for more informations.

https://www.reddit.com/r/wow/comments/4x6pi6/remember_to_avoid_noxxiccom/

https://www.reddit.com/r/wow/comments/4avzv5/psa_to_new_players_do_not_use_noxxic/

Share this post


Link to post
Share on other sites

I'm not going to criticize Noxxic, because I don't think it's my place as the co-owner/founder of Icy Veins. I'll just say that it's very difficult to maintain accurate guides. We have some of the best players/theorycrafters working on some of our class guides (with the goal being to have them all written by such people in the near future). They too can make mistakes and WoW players in general aren't very forgiving when it happens :p I know Noxxic doesn't use top players or anything like this, so it's an even harder task for them.

Share this post


Link to post
Share on other sites
Guest Kueckling

Hi, nice Guide!

 

but i still have a question about the stat priorities.

can anyone provide me the right stat weights for tis build?

like:  Agility [9.03] > Haste [7.53] > Mastery [6.03] > Crit [4.53] > Versatility [3.03]

because i want to use the addon Pawn, for easy upgrade tracking. And i cand find any weights but the one posted.

 

thanks in advance!

Share this post


Link to post
Share on other sites

Quick question about opening rotation: Why cast Flametongue before Boulderfist? I would think, based on the rest of the guide and the applicable buffs, that you would want Boulderfist applied first.

Thanks for the great guide.

Share this post


Link to post
Share on other sites
Guest Small error in guide
  • Sundering Icon Sundering does massive physical damage in a line and knocks enemies to either side, however, it has a 45-second cooldown.

Just for the sake of completeness: This spell has a 40-second cooldown.

Share this post


Link to post
Share on other sites
Guest Curix Draenor

Hey,

How would you rate Six-Feather Fan? 1k Agi with a chance to proc 6 strikes for 60+k Nature damage without factoring in Mastery?

Thanks.

Share this post


Link to post
Share on other sites
14 hours ago, brbcoffee said:

Quick question about opening rotation: Why cast Flametongue before Boulderfist? I would think, based on the rest of the guide and the applicable buffs, that you would want Boulderfist applied first.

Thanks for the great guide.

It's nice to have up for the burst to follow and it can be cast while running in due to the increased range (though this is also true of Boulderfist). It also lasts longer and once your cooldowns are out and Doom Winds is up you'll want to be spamming more consumers as opposed to refreshing Boulderfist earlier.

13 hours ago, Guest Small error in guide said:
  • Sundering Icon Sundering does massive physical damage in a line and knocks enemies to either side, however, it has a 45-second cooldown.

Just for the sake of completeness: This spell has a 40-second cooldown.

Will make some quick edits when I can, thanks.

54 minutes ago, Guest Curix Draenor said:

Hey,

How would you rate Six-Feather Fan? 1k Agi with a chance to proc 6 strikes for 60+k Nature damage without factoring in Mastery?

Thanks.

It's usable but not exceptional when compared with some of the other available choices (Chaos Talisman, Horn of Valor, Faulty Countermeasure, etc.).

Share this post


Link to post
Share on other sites
Guest Wrsx

Hi, can anyone clarify with me why it's Crashing Storm > Lava lash in pure single target? Lava lash is literally way more damage for only slightly more maelstrom.

Share this post


Link to post
Share on other sites
23 hours ago, Guest Wrsx said:

Hi, can anyone clarify with me why it's Crashing Storm > Lava lash in pure single target? Lava lash is literally way more damage for only slightly more maelstrom.

Because of the lightning zone from Crashing Storm.

Share this post


Link to post
Share on other sites
Guest Trinkless
On 9/9/2016 at 9:48 AM, Guest Wrsx said:

Hi, can anyone clarify with me why it's Crashing Storm > Lava lash in pure single target? Lava lash is literally way more damage for only slightly more maelstrom.

Because of the artifact trait that increases the damage of the next stormstrike

Share this post


Link to post
Share on other sites

can noone provide stat weights for pawn? im a noob and i dont wanna minmax,..i just want to have a little indicator to what item is potentionally better

 

ty

Share this post


Link to post
Share on other sites
21 hours ago, Kueckling said:

can noone provide stat weights for pawn? im a noob and i dont wanna minmax,..i just want to have a little indicator to what item is potentionally better

 

ty

We generally stay away from the specific stat weights, since they not only change for each person depending on gear, but they also are incredibly difficult to maintain as a general piece of information. We'll see what we can do, but no promises, sorry!

Share this post


Link to post
Share on other sites
2 hours ago, Blainie said:

We generally stay away from the specific stat weights, since they not only change for each person depending on gear, but they also are incredibly difficult to maintain as a general piece of information. We'll see what we can do, but no promises, sorry!

ok :) thank you

Share this post


Link to post
Share on other sites
Guest Linatic

Could you ellaborate on why you should take crashing storm instead of e.g. sundering?

 

27k damage over 6 seconds seems like waay too little :(dw

Share this post


Link to post
Share on other sites
Guest Zig
On 9/9/2016 at 9:48 AM, Guest Wrsx said:

Hi, can anyone clarify with me why it's Crashing Storm > Lava lash in pure single target? Lava lash is literally way more damage for only slightly more maelstrom.

Crash Lightning is more damage per maelstrom spent than Lava Lash, as well as increasing the damage of your next StormStrike by 6% (up to 12% with relics) per target hit - here we count 1 target. If you take into account that the only reason you'll spend your whole maelstrom bar is to spam stormstrike, if you're not in a situation where you can spam it, you want to deal  the maximum amount of damage per maelstrom spent, instead of maximum damage per GCD since you want to keep a high amount of maelstrom for those Stormbringer procs.

Share this post


Link to post
Share on other sites
Guest Poobah

Question and a suggestion -

To what degree should I prioritise the stat priorities and maintaining haste being under mastery vs ilevel upgrades and such, and how much worse than mastery/haste are crit and versatility? So much mail gear doesn't have both of our best stats on which is really frustrating.

Suggestion / additional question - have you considered the "Devilsaur Shock Baton" to the recommended items gear list. The base damage on it is great and when enhanced by mastery it makes up a significant chunk of damage; I haven't managed to get a decent level faulty countermeasure to compare it with yet but from my play with it it seems to be really up there in terms of damage output from a trinket slot.

Share this post


Link to post
Share on other sites
Guest Greg

Is Frostbrand still part of my rotation if I talent Ancestral Swiftness instead of Hailstorm?

Share this post


Link to post
Share on other sites

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Staff
      Dragonflight Season 4 is upon us and here's a handy visual gearing guide by Reddit user gandalin1306 to help you get started!
      If you're curious about the upgrade tracks for season 4 and the crests required for upgrades, look no further. Here’s a detailed visual guide created by Reddit user gandalin1306.
      Update: gandalin1306 updated the gearing guide, adding Whelpling Crest drops to Heroic dungeons. The image below has been updated.

      Source: Reddit
    • By Staff
      We've already talked about and taken a first look at the Delve-specific mount coming in the War Within, but now it's time to check out all of its customization options! 
      LeystTV has delved into the mount and shown off all the options, from the different colors to nose, wing, thruster, and top customizations, with glider, blimp, helicopter looks and more! There's even different versions of Horde and Alliance decals to choose from! 

      And these may not even be all the options present at launch, not to mention new ones Blizzard might add with later patches, making this one of the cooler mounts in the game.
    • By Starym
      We have a Crest switch fix and weekly maximum increase, as well as a quest fix in retail, the big class tuning pass for Season of Discovery, and more in today's hotfixes.
      April 23 (Source)
      Items
      Season 3 (Dreaming) crests are now correctly removed from players' currency tabs. Players have received a small amount of gold for their unused Dreaming Crests. Players can now earn up to 120 crests of each type per week in Dragonflight Season 4 (was a maximum of 90 per week in Season 3). This will allow for up to 8 upgrades per week, per crest type (was 6 in Season 3). Developers' notes: For players who don't reach their maximum crest earnings in a given week, we've implemented the increasing-seasonal-cap system from previous seasons. Please note that this increase is likely applicable to Season 4 only. We expect the weekly maximum to return to 90 for The War Within Season One. Quests
      Resolved an issue where abandoning the quest "Something Worth Celebrating" could make it unavailable. Cataclysm Classic
      The dates for Children’s Week have been adjusted so that the holiday begins and ends three days later than previously scheduled. Season of Discovery
      Players who have completed the quest "Warranty Claim" but have misplaced their Pristine G-7 C.O.R.E. Processor before handing in the quest "Salvaging the Salvagematic" may now speak with the Lost and Found vendor Rix Xizzix in Booty Bay to recover the misplaced quest item. Fixed a Sunken Temple issue where the Atal'ai Defenders encounter would not reset properly. Druid The Natural Weapons talents now increases all damage done by druids in Season of Discovery, instead of just physical damage. The Gale Winds rune now reduces the mana cost of Hurricane by 60%. Swiftmend no longer consumes a Rejuvenation or Regrowth effect on the target when used. Developers’ notes: Please note that it does still require Rejuvenation or Regrowth to be on the target to be used. Hunter Rapid Killing now reduces the cooldown of Rapid Fire by 80% (was a reduction of 2 minutes). Chimera Shot weapon damage percent increased to 135% (was 120%). Explosive Shot base damage before attack power increased by 50%. Sniper Training has an additional new effect: while Sniper Training is at 5 stacks, Aimed Shot is instant. Serpent Spread now causes Multi-shot to apply Serpent Sting to its targets for 12 seconds (was 6 seconds). Steady Shot now deals 100% weapon damage (was 75%). Developers’ notes: There are more adjustments coming for Hunters. In general, we intend to improve the ranged playstyle and diminish the melee playstyle so that the two become more equivalent. Paladin Seal of Righteousness damage can now be critical hits. Sacred Shield’s duration is extended to 60 seconds (was 30 seconds). Crusader Strike has now gained an additional effect: Crusader strike now refreshes all judgement effects active on the target to a 30 second remaining duration. Seal of Martyrdom can now “twist” with other seals, including Seal of Command. Developers’ notes: Seal twisting was an interesting emergent effect that became popular during the original Burning Crusade, that utilized the slower server messaging system used in early versions of WoW to slightly extend the duration of the paladin’s active seal for a short time whenever a second seal was cast. This effectively allowed paladins to momentarily gain the benefit of two seals at once if they timed the application of a new seal to line up perfectly just before their weapon swing. We recreated this playstyle in Burning Crusade Classic and since then it’s been a popular request in other versions of original WoW, including Season of Discovery. As the game matures and we continue to listen to player feedback however, we recognize that for some, this is part of the charm and uniqueness of playing a paladin during those early eras of WoW’s history. We consider this change to be experimental and we will watch the performance and behavior of Retribution closely after this change. Priest Shadowform now increases all shadow damage done by 25% (was 15%). Rogue Saber Slash bleed now stacks up to 5 times. Saber Slash bleed now also increases the impact damage done by Sinister Strike and Saber Slash by 15% per stack for the rogue who applied the bleed. Saber Slash bleed now deals 3% of the rogue’s Attack Power in damage per tick (was 5%). Shaman Mental Dexterity now only triggers from dealing damage with Stormstrike and Lava Lash, and it now lasts 30 seconds (was 10 seconds). Burn now increases Flame Shock Damage by 100% and flame shock DoT duration by 6 seconds, and causes Flame Shock to strike up to 5 targets (was 3 targets). Developers’ notes: We’ve received a lot of feedback about the overall usability of mental dexterity, particularly for Elemental Shamans. This ability was not intended to be used by elemental, so the adjustments we’ve made are to help ensure its usage is a bit more enhancement-centric. To compensate, we’ve increased the output and usability of the Burn rune, with a slight quality-of-life improvement in the form of a Flame Shock duration increase which allows two Lava Burst casts to be used within a single Flame Shock duration.
    • By Staff
      Blizzard announced they will be increasing the maximum number of characters per account in the Dark Heart patch! 
      Max Characters (Source)
      With the Dark Heart patch, we will increase the maximum number of characters that can be created on a WoW account from 60 to 65.
      Have fun!
    • By Staff
      Blizzard have announced that Season 4 will see an increased number of maximum Crests acquired each week, and also have the increased cap system for players that don't reach the maximum each week.
      Crests (Source)
      Players can now earn up to 120 crests of each type per week in Dragonflight Season 4. This was a maximum of 90 per week in Season 3. The increase will allow for up to 8 upgrades per week, per crest type.
      For players who don’t reach their maximum crest earnings in a given week, we’ve implemented the increasing-seasonal-cap system from previous seasons.
      Please note that this increase is likely applicable to Season 4 only. We expect the weekly maximum to return to 90 for The War Within Season One.
×
×
  • Create New...