Jump to content
FORUMS
Damien

Restoration Shaman 7.3

Recommended Posts

Guest A Random Person

Regardless of anything else in this argument, they are right about the Healing Stream Totem charges. Even with an extra charge the cooldown remains the same at 30 seconds, and importantly, only one charge restores at a time (unlike for example dk runes), so for a prolonged fight where you for whatever reason use it whenever you can you get 45 seconds of totem time, before you end up in the same 15 secs off 15 sec on that you would have without the extra charge. In a fight 45 seconds or under it is indeed 100% uptime, but the longer a fight goes the closer it approaches 50% uptime.  For example a 5 minute fight would have (150+15)/300 *100 = 55% uptime. While having an extra charge does allow flexibility in not worrying about wasting potential uses by delaying it somewhat, and as said gives shorter fights more percentage uptime, in a longer boss fight the extra charge has less use.

Share this post


Link to post
Share on other sites
Guest Sham
16 hours ago, Nali said:

 

I don't care about your moderators, who don't seem to care about your patrons.  She took the time out of her day to be patronizing towards me and I don't have to deal with it any more than any other person.  You aren't special just because you run or moderate a website that I no longer recommend to people.  Fan boys can stand up for you if they want to but the fact is, the growing consensus is that your guides are garbage.  At some point, if you don't do something about that, your website will be completely obsolete instead of just mostly obsolete and then what are you going to do and what will you have to brag about?

...

Now I'm done with your forums and your posse of sheep rushing to defend your outdated guide as if you were personally insulted.  You've already proven to me, and anyone else with a brain, that you only care about your own ideas, excuse me...your imaginary math, and have no tolerance for anything else.

Smoking is good trust me, I dont care what you said, i dont care what a moderator or other human being says, even what WHO has to say about it, I HAVE TRIED so it has to be true, because im saying it and no, i won't play your shitty games of cancer logs or anything like that, smoking is good, im done with this forum.

Share this post


Link to post
Share on other sites
23 hours ago, Nali said:

Now I'm done with your forums and your posse of sheep rushing to defend your outdated guide as if you were personally insulted.  You've already proven to me, and anyone else with a brain, that you only care about your own ideas, excuse me...your imaginary math, and have no tolerance for anything else.

I'd rather not sit here and work my way through this jumbled post of petty insults, so instead, I'll leave it as this:

As above, I'm trying to be polite. You are attacking the moderator and the site for no reason. You refuse to post logs of yourself using these abilities, so how are we to know that it simply isn't human error? You might have gone from parsing at the 10th percentile to the 20th percentile, yet this technically is still a better performance, right?

You are saying you top all healing meters and this and that; OK, well done. I'm glad that it's performing so well for you, but nothing will change in the guide depending on you simply telling us X. When you SHOW us X, then we can take a look and change it accordingly. 

I look forward to seeing your logs backing up what you are saying. Until then, I see no point in continuing this discussion. This is not out of rudeness nor a lack of caring, this is simply that I see no point exchanging insults with you over this and completely sidetracking this discussion thread.

Have a good day and, when you feel that you are ready to show us how well your build performs, please feel free to let me know. Until then, any further posts on this will either be hidden or removed. 

Share this post


Link to post
Share on other sites
Guest Falstad

Hello guys I would like to discuss Horn of Cenarius I have 875 ilvl version. Is it any good for us resto shamans.

Thanks for your answers and opinions.

 

Share this post


Link to post
Share on other sites
On 10/12/2016 at 8:21 PM, Guest Falstad said:

Hello guys I would like to discuss Horn of Cenarius I have 875 ilvl version. Is it any good for us resto shamans.

Thanks for your answers and opinions.

 

I'm honestly not sure, I'm sorry. Going to tag @Pandacho, hopefully she can help out and give some insight!

Share this post


Link to post
Share on other sites
On 10/12/2016 at 10:21 PM, Guest Falstad said:

Hello guys I would like to discuss Horn of Cenarius I have 875 ilvl version. Is it any good for us resto shamans.

Thanks for your answers and opinions.

I'm not good in trinkets comparison so I went to check Mythic EN logs and actually was hardly able to find anyone with the Horn. Its 'on use' ability is very underwhelming: 100K healing is even not funny. I checked Mythic Nythendra, Ursoc and Xavius - on none of these fights it did even 1% of total healing while for example Vial of Nightmare Fog does steady 4%.

So it looks like the Horn is not a very good choice for the resto shamans. You can keep it for the Mastery part but better use something else.

Share this post


Link to post
Share on other sites
Guest Sotmrshadow

Hey guys thanks for the guide but i have a question regarding restoration trinkets, i just got a 880 ilvl Nether Anti-Toxin from my weekly m+ box and i'm wondering if it's an upgrade. 

trinkets.png

trinkets.png

Share this post


Link to post
Share on other sites
2 hours ago, Guest Sotmrshadow said:

Hey guys thanks for the guide but i have a question regarding restoration trinkets, i just got a 880 ilvl Nether Anti-Toxin from my weekly m+ box and i'm wondering if it's an upgrade. 

Well, honestly, I'm not sure it's any upgrade for a resto shaman. Versatility is not a preferable secondary for us in any way and this trinket does not have Int or any other stat. You can be generous for other raiders randomly buffing them with Haste but it's not a buff for you as a healer. Looking at logs at the HoT healing part, it's pretty much underwhelming. I hardly found 2-4 users to check in Nythendra/Elethere/Ursoc Mythic logs and the healing done by HoT was somewhere around 1.5%. 

I wouldn't suggest you to use this trinket.

Share this post


Link to post
Share on other sites
On 10/16/2016 at 2:15 AM, Pandacho said:

I'm not good in trinkets comparison so I went to check Mythic EN logs and actually was hardly able to find anyone with the Horn. Its 'on use' ability is very underwhelming: 100K healing is even not funny. I checked Mythic Nythendra, Ursoc and Xavius - on none of these fights it did even 1% of total healing while for example Vial of Nightmare Fog does steady 4%.

So it looks like the Horn is not a very good choice for the resto shamans. You can keep it for the Mastery part but better use something else.

So it aoe heals on impact. It needs to be used that way. It can absolutely be worth it on certain fights. 100k to all targets within a certain range. It has a 5 target cap so 5 targets every 1 min should be like 5 uses on a 6 min fight maybe. Potentially 2.5mil heals, not shabby for a trinket with a bunch of mastery. I don't have a vial to test it against, but i usually prefer things I can control and for that same reason I like the mastery over the crit on vial. Also the wisp is slow as molasses making it precastable before large aoe mechanics.

Though the point on logs is important, if people aren't seeing the theory in reality then use something different, but I'd say try very hard to use it correctly first and then see if it doesn't measure up.

Edited by asrodel

Share this post


Link to post
Share on other sites
21 minutes ago, asrodel said:

So it aoe heals on impact. It needs to be used that way. It can absolutely be worth it on certain fights. 100k to all targets within a certain range. It has a 5 target cap so 5 targets every 1 min should be like 5 uses on a 6 min fight maybe. Potentially 2.5mil heals, not shabby for a trinket with a bunch of mastery. I don't have a vial to test it against, but i usually prefer things I can control and for that same reason I like the mastery over the crit on vial. Also the wisp is slow as molasses making it precastable before large aoe mechanics.

Though the point on logs is important, if people aren't seeing the theory in reality then use something different, but I'd say try very hard to use it correctly first and then see if it doesn't measure up.

Well, this is the reason I check Mythic Ursoc logs among the others. It's a full time stack fight with an insane damage on raid which gives us an opportunity to have at least 5 people that constantly need healing near the healer with the minimal distance to travel for the wisp.

Checking Healing done by Vial vs Horn from just 4 first resto shamans in logs:

Vial: 3M (2%) / 2.6M (1.89%)

Horn: 1.56M (1.18%) / 1.21M (0.81%)

And here's even better - a resto shaman that had both trinkets on Ursoc M. His Vial did 3.45M (2.38%) of healing while Horn did 2.08M (1.44%).

And this is the actual difference between theory and practice: many times we have to adapt our healing to the reality of fight with raiders running away from your shield, dead healers, people stupidly standing in shit to pad dps meters, forcing you to spam CH and so on. 

Having another button to think about (Horn trinket) adds even more pressure. Would it be better or just on pair with other trinkets than well, we'd have to soak it. But it's not according to the logs.

So it's definitely up to you whether to use the Horn. If you feel that it suits your playstyle and allows you to heal better - use it :)

Share this post


Link to post
Share on other sites
Guest Rudy199

What is this ''vial'' trinket and where do i get it?

Share this post


Link to post
Share on other sites
9 hours ago, Guest Sotmrshadow said:

Thanks for the reply Pandacho. Managed to get my hands on a 860 ilvl  Chrono Shard and on a 840 ilvl An'she's Infusion of Light with mastery, which one of those is better to pair up with Heightened Senses?

Even though she says she's not the best with trinkets, I'm sure she knows more than me! Going to tag her for you so she gets a notification of your post :) @Pandacho

Share this post


Link to post
Share on other sites
11 hours ago, Guest Sotmrshadow said:

Thanks for the reply Pandacho. Managed to get my hands on a 860 ilvl  Chrono Shard and on a 840 ilvl An'she's Infusion of Light with mastery, which one of those is better to pair up with Heightened Senses?

I actually still use a 850 ilvl Chrono Shard and think that it's absolutely awesome. I even use it above a 880 ilvl Cocoon of Enforced Solitude.

The thing is that you have Heightenend Senses that already boosts your Haste so honestly, adding the Shard to it would be a waste. I personally would rather go for the Shard+Infusion to have a nice amount of Intellect+Mastery from Infusion and 30% uptime of 7400 Haste + 15% Speed from the Shard. But you can go for Senses+Infusion, it's fine too and more mana conservative.

What I don't really like in Senses that its uptime is random - I saw the logs between 19% and 39% which is a double difference, while having the Shard you can pretty much focus on other than Haste secondaries (7420 is a huge amount).

DL;DR: use Shard+Infusion (if you like a lot of Haste and mobility and don't have a lot of Haste on gear) or Senses+Infusion but not Shard+Senses.

 

Share this post


Link to post
Share on other sites

Not sure if this is the right place for this, but you have a typo in your changelog. " In Patch 7.1, Torrent provides a 30% bonus to Riptide’s initial heal (was 30% before)." I believe it should say "was 40%."

Share this post


Link to post
Share on other sites
On 10/28/2016 at 6:14 AM, Plainsrunner said:

Not sure if this is the right place for this, but you have a typo in your changelog. " In Patch 7.1, Torrent provides a 30% bonus to Riptide’s initial heal (was 30% before)." I believe it should say "was 40%."

Thanks for the heads up, will leave a note about it! :)

Share this post


Link to post
Share on other sites
Guest Valgen

Just a small thing; Unleash Life, one of the tier one talents, increases your next direct heal by 45% now (instead of 30%). I think it works on the initial heal from Riptide, as well. Maybe it's a better choice than Torrent?

Share this post


Link to post
Share on other sites
Guest Tenbatsu

i disagree with a few "bis" items though, especially because the stat prio is Mastery -> intellect -> crit -> haste -> versa.

so getting Haste Mastery items, is not bis. you can even drop 100 mastery, to get 1k crit instead of 1k haste, because the difference is quite significant, when it comes to mana control.

Share this post


Link to post
Share on other sites
2 hours ago, Guest Tenbatsu said:

i disagree with a few "bis" items though, especially because the stat prio is Mastery -> intellect -> crit -> haste -> versa.

so getting Haste Mastery items, is not bis. you can even drop 100 mastery, to get 1k crit instead of 1k haste, because the difference is quite significant, when it comes to mana control.

Can you please point at the source of your stat prio statement and some math supporting it if you don't mind?

Share this post


Link to post
Share on other sites
On 11/5/2016 at 6:55 AM, Guest Valgen said:

Just a small thing; Unleash Life, one of the tier one talents, increases your next direct heal by 45% now (instead of 30%). I think it works on the initial heal from Riptide, as well. Maybe it's a better choice than Torrent?

Will pass that on, thanks! Not sure if it affects the choice, but Furty can decide on that.

Share this post


Link to post
Share on other sites
19 hours ago, Guest Tenbatsu said:

i disagree with a few "bis" items though, especially because the stat prio is Mastery -> intellect -> crit -> haste -> versa.

so getting Haste Mastery items, is not bis. you can even drop 100 mastery, to get 1k crit instead of 1k haste, because the difference is quite significant, when it comes to mana control.

This does, of course, depend on how you weight stats. I'm not saying this is the case, but let's say the weights are:

Mastery (15), Intellect (4), Crit (2), Haste (1), Vers (0.5)

In this case, it is worth it. Obviously I am exaggerating to make the point here, but what weights would you put on the stats to say that it is wrong? It's worth posting to show us why 1k Crit is worth more than 100 Mastery and 1k Haste. 

Share this post


Link to post
Share on other sites
Guest Thunder

Some1 of you use any haste breakpoint ?Because i search everywhere and i dont see any Haste breakpoints for Rshamy...?

Share this post


Link to post
Share on other sites
16 hours ago, Guest Thunder said:

Some1 of you use any haste breakpoint ?Because i search everywhere and i dont see any Haste breakpoints for Rshamy...?

There's no Haste or any other breakpoints for Resto in Legion.

Share this post


Link to post
Share on other sites

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      Today's hotfixes are still very Plunderstorm-heavy, but we do get fixes for more achievement-related mount issues and PvP catch-up, in addition to the limited time event's adjustments.
      March 27 (Source)
      Achievements
      Fixed bugs causing mounts related to A World Awoken to be unavailable, including Bestowed Ottuk Vanguard, Bestowed Trawling Mammoth, Bestowed Thunderspine Packleader, Bestowed Sandskimmer, Bestowed Ohuna Spotter, Coralscale Salamanther, Stormtouched Bruffalon, and Taivan. Player versus Player
      Fixed an issue that prevented Splintered Sparks of Dreams from dropping from PvP sources while eligible for catch-up. Plunderstorm
      The Storm’s fury swells! Lightning strikes during the final stage of the Storm are faster and more dangerous than before. There is now a delay of 20 seconds after being revived where players no longer drop collected Plunder. Additional enemies now spawn at Witherbark Village, the wild area northeast of Go’Shek Farm, and the wild area between Witherbark Village and Boulderfist Hall. Fixed an issue where swapping back to default sword and gun appearances were not saving correctly. Fixed an issue so that now, picking up an additional rank 2 spell while the same rank 2 spell is equipped properly grants the rank 4 version of the spell. The Captain’s Orders quest “X Marks the Spot” now requires 1 item to be picked up (was 2 items).
    • By Staff
      Well that didn't take long! We found out someone had broken the 700,000 Plunder milestone yesterday evening, and we're already done with the full amount now! Soularpower_ managed to grind it out a couple of hours ago in duos, and grabbed the Plunderkind achievement, so huge congratulations! It's been a week and a day since the event was released, and despite there being plenty of Plunder drop buffs since then it's still great to see someone get it all done already. 


      Unsurprisingly, the first thing Soularpower_ after reaching that goal was... play more Plunderstorm! He's actually still at it if now you want to check the stream out. 
    • By Starym
      Here's our first post-patch look at the Mythic+ log rankings. While the patch didn't really touch any of the DPS or tank specs, there's still some movement there, especially in the raw DPS chart. Healers got some solid changes in the patch, and the definitely had an effect.
      Warcraft Logs Points
      The below logs are based on POINTS, and not actual damage or healing, meaning they log the timed completion for the specs, with higher keys getting more points, obviously. The time in which the dungeon is completed is also a factor, but a much, much smaller one, as it grants very few points if you do it significantly faster than just any in-time completion. We're also using the Normalized Aggregate Scores numbers, for clarity, meaning the top spec is marked as 100 and then the rest are ranked in relation to that peak point.
      All Keys
      95th percentile DPS
      The top percentiles are extremely stable, which makes sense since the patch didn't really bring any significant changes for DPS specs. We have to go down to number 7 to see the first bit of movement, as Destruction moves two up, leaving its fellow Warlock down in 9th, as Arms gets between them, gaining 3 spots. Havoc closes out the top 10 three down, and right behind it we find the newly buffed Elemental moving three up. While Augmentation is being properly calculated, we still find an Evoker in the bottom 3, as Devastation drops one down and takes Marksmanship's place.

      Mythic+ All Keys 95th Percentile Data by Warcraft Logs.
      All Percentiles
      It took Shadow a little longer to get into the top in the generalist bracket, as we find it in 3rd now, pushing Outlaw down one. Balance also moves up, 2 spots into 6th, as it and Arms take advantage of Havoc's fall. The Demon Hunter finds itself 3 down in 9th, while Fury remains stable at the very end of the top 10.

      Mythic+ All Keys All Percentile Data by Warcraft Logs.
      Raw DPS U.GG DPS Rankings
      U.gg's rankings are based on actual DPS taken from Warcraft Logs data, focusing on the top players and span the past two weeks.
      While Outlaw remains at the top, pretty much everything's changing beneath it. Shadow and Retribution joined forces and moved two up together, breaking into the top 3. Fire is also on the rise, gaining 3 spots, and right behind it we find another big leaper, as Arms moves a whopping 5 spots up.
      Mythic+ All Keystone DPS rankings by u.gg.
       
      All Percentiles Tank (Points)
      There's actually some solid movement here, as we see Paladin take 2nd away from DK and Druid take Monk down, with Warrior remaining in last place and DH being far ahead of the pack.
      Mythic+ All Keys All Percentile Data by Warcraft Logs.
      Healer (Points)
      Healers had some significant changes with the patch, but it hasn't stopped Monk from remaining at the top. Druid moves into 2nd, taking Discipline Priest down a peg, and it seems the Holy Priest patch reworks helped it out, as it gains a spot in 4th.

      Mythic+ All Keys All Percentile Data by Warcraft Logs.
       
      For even more in-depth data for each individual key head on over to Warcraft Logs and u.gg. And if you're interested in more info on the specs themselves you can always check out our class guides, as well as our Mythic+ guides and Mythic+ tier list.
    • By Staff
      In Dragonflight Season 4, Awakened/Fated raids will be on a weekly rotation.
      Upon accessing the Adventure Guide and navigating to the Raids section, you'll notice a green gem icon beside the raid that's Awakened for the current week.

      When a raid is Awakened, bosses are more powerful and loot drops are upgraded to a higher item level. The upcoming season revisits the Fated system introduced in Shadowlands Season 4.
    • By Staff
      We've already taken a look at all the items coming to the Trading Post next month, as the Season 4 PTR revealed them, but now let's see them in movement as well! MrGM has detailed everything coming in April, from the awesome Dreadwake mount to a pretty cool polearm, some new capes, and all the other pirate-themed items. Let's take a look. 

      If you'd rather just scroll through some images, you can head on to our original post here. 
×
×
  • Create New...