Damien

Restoration Shaman 7.1.5

82 posts in this topic

#showtooltip Earthgrab Totem
/Cast Earthgrab Totem
/stopcasting
/click TotemFrameTotem1 RightButton

 
works fine press it one time : Cast it
Press it a 2nd time: Cancel it 

Share this post


Link to post
Share on other sites

Spells section:

1. Chain Heal jump distance: 15 yards (proof blue post: http://us.battle.net/wow/en/forum/topic/20743726125?page=2#31)

2. Healing Rain - 20 yards? 10 yards according to wowhead

3. The sentence Tidal Waves reduces the cast time of your Healing Wave or the Critical Strike chance of your next Healing Surge by 52%” looks weird.

Tidal Waves increases by 40% crit chance on Healing Surge (by tooltip) and may increase it up to 58% depending on talents/traits.

4. The tooltip for Healing Surge is wrong: Enhancement shaman tooltip was used instead of Resto and they are different.

5. That’s right that Resurgence refunds some small part of your mana from direct heal Crits, but it was tested on Beta extensively  and found ineffective to be focused on (in very rough numbers for 4 min. raid fight you get about 2.1M mana from the basic regen, 162K from a mana  potion and between 240-300K mana from Resurgence depending on talents/traits you took).

Link:  http://us.battle.net/wow/en/forum/topic/20743726125?page=9#170

6. Spirit Link Totem has a 10 yard range not 20.

7. Spiritwalker’s Grace tooltip with added Graceful Spirit is wrong in the Graceful Spirit part.

This is the right tooltip.

Talents section:

The picture for Tier 7 (in V and X parts) is different from the suggestions. On the picture it’s V for Ascendance and ?? for WS and HT but in suggestions it’s V for WS in general use and V for HT in raids.

Stats priority section:

There’s no Spirit anymore so it can't be a part of stat prio.

There is still a lot of data in this section describing the importance of Spirit and gear choices based on it.

Haste was always much more important than Crit (I can’t believe that after all these years there are still people that put Crit before Haste). It adds additional ticks to our totems and HoTs - it’s a constant passive healing gain without relying on procs and chances.

Crit is an unreliable stat for a healer, especially for a resto shaman with the Mastery based on target’s HP. “Deep” healer shouldn’t play a lottery game of “I got a crit proc and topped them from 20%HP to full” or “I didn’t get a crit proc and they died while I was hectically casting with no procs”.

 

Secondary stats scaling:

http://us.battle.net/wow/en/forum/topic/20743726125?page=6#105


I wouldn't insist that all written in the provided links are 100% right and set in stone but there are a lot of logs for those who want to check things by themselves, same as some maths and blue posts.

Share this post


Link to post
Share on other sites
7 hours ago, Pandacho said:

Spells section:

1. Chain Heal jump distance: 15 yards (proof blue post: http://us.battle.net/wow/en/forum/topic/20743726125?page=2#31)

2. Healing Rain - 20 yards? 10 yards according to wowhead

3. The sentence Tidal Waves reduces the cast time of your Healing Wave or the Critical Strike chance of your next Healing Surge by 52%” looks weird.

Tidal Waves increases by 40% crit chance on Healing Surge (by tooltip) and may increase it up to 58% depending on talents/traits.

4. The tooltip for Healing Surge is wrong: Enhancement shaman tooltip was used instead of Resto and they are different.

5. That’s right that Resurgence refunds some small part of your mana from direct heal Crits, but it was tested on Beta extensively  and found ineffective to be focused on (in very rough numbers for 4 min. raid fight you get about 2.1M mana from the basic regen, 162K from a mana  potion and between 240-300K mana from Resurgence depending on talents/traits you took).

Link:  http://us.battle.net/wow/en/forum/topic/20743726125?page=9#170

6. Spirit Link Totem has a 10 yard range not 20.

7. Spiritwalker’s Grace tooltip with added Graceful Spirit is wrong in the Graceful Spirit part.

This is the right tooltip.

Talents section:

The picture for Tier 7 (in V and X parts) is different from the suggestions. On the picture it’s V for Ascendance and ?? for WS and HT but in suggestions it’s V for WS in general use and V for HT in raids.

Stats priority section:

There’s no Spirit anymore so it can't be a part of stat prio.

There is still a lot of data in this section describing the importance of Spirit and gear choices based on it.

Haste was always much more important than Crit (I can’t believe that after all these years there are still people that put Crit before Haste). It adds additional ticks to our totems and HoTs - it’s a constant passive healing gain without relying on procs and chances.

Crit is an unreliable stat for a healer, especially for a resto shaman with the Mastery based on target’s HP. “Deep” healer shouldn’t play a lottery game of “I got a crit proc and topped them from 20%HP to full” or “I didn’t get a crit proc and they died while I was hectically casting with no procs”.

 

Secondary stats scaling:

http://us.battle.net/wow/en/forum/topic/20743726125?page=6#105


I wouldn't insist that all written in the provided links are 100% right and set in stone but there are a lot of logs for those who want to check things by themselves, same as some maths and blue posts.

Hey, I appreciate the feedback. Not all of it is accurate, for example, Healing Rain is a 20-yard diameter as stated in the guide. It heals targets within 10 yards of you, which is called the radius of a circle. For the stuff that's a little off though I'll get on it as soon as I can! The tooltip stuff is particularly confusing in the prepatch, but I'm sure it will all be ironed out ASAP.

Share this post


Link to post
Share on other sites
1 hour ago, Furty said:

Hey, I appreciate the feedback. Not all of it is accurate, for example, Healing Rain is a 20-yard diameter as stated in the guide. It heals targets within 10 yards of you, which is called the radius of a circle. 

What I meant about the Healing Rain, it's more of a wording used: the current wording made me a bit uncomfortable and logging in to Beta to check the actual areas for HR and SLT. For Spirit Link it's stated clearly in the tooltip that it works within 10 yards and while I know that HR has exactly the same diameter, it makes a person wonder about 10y and 20y even that technically it's all correct and the difference is between 'within' and 'diameter'. 

Spoiler

4oK7ktx.jpg

 

Share this post


Link to post
Share on other sites

You need to double check the info you have for the 'person' who 'wrote' this guide. The link for Furty of Serenity, is a Demonology Warlock, not a Restoration Shaman.

Share this post


Link to post
Share on other sites
21 hours ago, Vyncent said:

You need to double check the info you have for the 'person' who 'wrote' this guide. The link for Furty of Serenity, is a Demonology Warlock, not a Restoration Shaman.

That does not mean that he cannot write a respectable guide for Restoration Shamans.

Share this post


Link to post
Share on other sites

Will this be updated soon? I would really like to see if there will be any changes to the first tier talent with the recent changes to Unleash Life getting an increase in its initial healing.

Share this post


Link to post
Share on other sites
10 hours ago, Totempowa said:

Will this be updated soon? I would really like to see if there will be any changes to the first tier talent with the recent changes to Unleash Life getting an increase in its initial healing.

Getting a full facelift for Legion, mostly with a focus on progression raiding with some commentary on the new Mythic+ dungeons. Also expect an Artifact discussion with an optimal path laid out.

1 person likes this

Share this post


Link to post
Share on other sites
On 8/16/2016 at 3:11 PM, Orthios said:

That does not mean that he cannot write a respectable guide for Restoration Shamans.

Agreed, especially with many people having alts, however, a lot of people like being able to view the Armoury of the person who wrote the review and would find it to be a bit confusing to be directed to a warlock profile. I do not question Furty's knowledge or skill.  I just point out that the link would be more beneficial if it lead to a Shaman profile.

Share this post


Link to post
Share on other sites

Hi, great guide just a quick question, when is a good time to use berserking for a troll? with bloodlust or just when needed? 

Share this post


Link to post
Share on other sites
33 minutes ago, Guest Whatislove said:

Hi, great guide just a quick question, when is a good time to use berserking for a troll? with bloodlust or just when needed? 

Whenever you feel like it will benefit you most. Varies from fight to fight.

Share this post


Link to post
Share on other sites

Hello friends, I would like to ask which stat si more important if haste or crit. I read Furty's basic guid where was written that crit is more important then haste. On the other hand Pandacho is saing that haste is better than crit. For me makes haste much more sence cause it's consistent (extra tick of hots)  compare to crit which is more random. Also I would like to ask if there is already math about haste caps. Thanks a lot for your answers. 

 

Share this post


Link to post
Share on other sites
55 minutes ago, Guest Falstad said:

Hello friends, I would like to ask which stat si more important if haste or crit. I read Furty's basic guid where was written that crit is more important then haste. On the other hand Pandacho is saing that haste is better than crit. For me makes haste much more sence cause it's consistent (extra tick of hots)  compare to crit which is more random. Also I would like to ask if there is already math about haste caps. Thanks a lot for your answers. 

 

Crit is generally more valuable for raids. The mana return specifically pushes it ahead though there are other obvious benefits. In situations where you can drink often, such as dungeons, Haste is a little more valuable than usual, but this isn't touched on much here as this guide is tailored for raiding Shamans.

Share this post


Link to post
Share on other sites

Hey! I was wondering if there is a cap for mastery? Im sitting on 101% at the moment, and 21% crit. 

Share this post


Link to post
Share on other sites
8 minutes ago, Guest arrrrg said:

Hey! I was wondering if there is a cap for mastery? Im sitting on 101% at the moment, and 21% crit. 

No, there isn't. Mastery is better earlier in the progression cycle, however, as members of your raid are much more likely to be low on health. If you're not part of a Mythic raiding guild it might be good to put some additional focus on Haste and Crit as this will also be beneficial for dungeons.

Share this post


Link to post
Share on other sites

Do you by chance have accurate up to date stat weights available? If so could you add it to your guide.

Thanks

Share this post


Link to post
Share on other sites
On 8.9.2016 at 9:36 AM, Guest Neha said:

Do you by chance have accurate up to date stat weights available? If so could you add it to your guide.

Thanks

Stat weights can be obtained through SimCraft, but can vary depending on your character. For healers, it's a bit more difficult.

Share this post


Link to post
Share on other sites
On 8/21/2016 at 10:19 AM, Vyncent said:

Agreed, especially with many people having alts, however, a lot of people like being able to view the Armoury of the person who wrote the review and would find it to be a bit confusing to be directed to a warlock profile. I do not question Furty's knowledge or skill.  I just point out that the link would be more beneficial if it lead to a Shaman profile.

Plz pardon the possible necro.

I'm afraid I must agree w/Vyncent. I find it very confusing if the profile of the author is a different class than the subject being written about.

Grey

Share this post


Link to post
Share on other sites
11 hours ago, Guest Brothergrey said:

Plz pardon the possible necro.

I'm afraid I must agree w/Vyncent. I find it very confusing if the profile of the author is a different class than the subject being written about.

Grey

We'll see what we can do. The problem is often, however, that the players such as Furty that review multiple guides will raid on what is needed. If his guild does not require a Resto Shaman, for example, people might see a character that could be classed as "inactive", since he hadn't moved into Mythic on that character yet. 

We had this problem in the past where people felt that a reviewer wasn't qualified to write the guide, since they hadn't fully cleared a raid on that character. In reality, their guild simply did not need that class for early progression, instead only using it at very specific times.

Anyway, we'll see what we can do!

Share this post


Link to post
Share on other sites
On 9/10/2016 at 7:21 PM, Guest Brothergrey said:

Plz pardon the possible necro.

I'm afraid I must agree w/Vyncent. I find it very confusing if the profile of the author is a different class than the subject being written about.

Grey

Just curious why the armory itself would be of benefit. I'm a little confused why this is confusing. Since all the pertinent info is in the guide itself and the armory is basically broken right now maybe it would be less "confusing" to not include an armory link at all?

Share this post


Link to post
Share on other sites
On 9/7/2016 at 4:46 PM, Guest Falstad said:

Hello friends, I would like to ask which stat si more important if haste or crit. I read Furty's basic guid where was written that crit is more important then haste. On the other hand Pandacho is saing that haste is better than crit. For me makes haste much more sence cause it's consistent (extra tick of hots)  compare to crit which is more random. Also I would like to ask if there is already math about haste caps. Thanks a lot for your answers. 

There were a lot of logs from Beta raid tests showing a miserable amount of mana return from Crit, so while there are no fresh live raid logs that show different, I would stay with my opinion regarding Haste > Crit.

I find a bit doubtful a reference to Crit as to serious/main source of mana return, rather than a standard reference 'makes your healing spells crit'.

Share this post


Link to post
Share on other sites
On 9/10/2016 at 1:17 PM, Blainie said:

Stat weights can be obtained through SimCraft, but can vary depending on your character. For healers, it's a bit more difficult.

 

Can't get SimCraft to work for this toon.

Player Neha's role (spell) or spec(restoration) isn't supported yet.

I will post sin SimCraft support as well. Just trying to get ballpark weights for now then.

Share this post


Link to post
Share on other sites
1 hour ago, Guest Neha said:

 

Can't get SimCraft to work for this toon.


Player Neha's role (spell) or spec(restoration) isn't supported yet.

I will post sin SimCraft support as well. Just trying to get ballpark weights for now then.

Healers in general are not supported in SimCraft, as it's very hard to model the damage intake for a given fight.  Every tank takes incoming damage differently, compounded by the fact that every fight has a different damage output style (bursty raid damage, high tank damage, steady damage, etc). 

Share this post


Link to post
Share on other sites

Your content will need to be approved by a moderator

Guest
You are commenting as a guest. If you have an account, please sign in.
Reply to this topic...

×   You have pasted content with formatting.   Remove formatting

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      The class tuning previously announced has gone into effect, and we have a few fixes for Brawler's guild, Mythic EN has been enabled, and even more PvP class changes.
      There's also a previously unmentioned buff to Survival Hunter's On the Trail (the proc from Eagle's Bite),  as well as Havoc DH and Druid additions.
      Blizzard
      Brawler’s Guild
      Last season's Brawler's Guild passes have been removed from the Black Market Auction House. Players who reach rank 8 in Brawler's Guild should now reliably receive the "Brawler" title. Dungeons and Raids
      Emerald Nightmare Mythic Emerald Nightmare now allows cross-realm raid groups. The Premade Group Finder now supports forming and searching for Mythic Emerald Nightmare groups. Karazhan Druids can now ride a Rodent of Unusual Size while shapeshifted. Professions
      Inscription The crafting costs for Tome of the Tranquil Mind and Codex of the Tranquil Mind have been significantly reduced. TheGlyph of the Inquisitor's Eye will no longer disappear after the player logs out and back in. Classes
       
      Death Knight Blood Blooddrinker damage reduced by 40% (unchanged in PvP).
        Demon Hunter Havoc Annihilation, Blade Dance, Chaos Nova, Chaos Strike, Death Sweep, Demon Blades, Demon’s Bite, Eye Beam, Fel Barrage, Fel Eruption, Fel Rush, Fury of the Illidari, Metamorphosis, and Throw Glaive damage reduced by 2%. Chaos Blades now increases autoattack damage by 150% (down from 200%). Eye Beam now only extends the duration of Metamorphosis once, with the Demonic talent. Fel Mastery now grants 30 Fury (up from 25).
        Druid Fixed a bug where Lunar Beam was still partially on the global cooldown. It is now fully off the global cooldown.
        Hunter
      Beast Mastery
      Cobra Shot damage increased by 46%. Chimera Shot damage increased by 10%. Barrage damage increased by 10%. Kill Command damage increased by 10%. Marksmanship Aimed Shot, Arcane Shot, Barrage, Black Arrow, Bursting Shot, Marked Shot, Multi-shot, Murder of Crows, Piercing Shot, Sidewinders, Volley, and Windburst damage increased by 8%. Survival Carve, Flanking Strike, Explosive Trap direct damage, Flanking Strike, Mongoose Bite, Raptor Strike damage increased by 7%. Explosive Trap damage over time, Lacerate, and Serpent Sting damage increased by 12%. Caltrops damage reduced by 10%. On the Trail damage increased by 36%. Mage
      Fire Flame Patch damage reduced by 17%. Frost Ray of Frost damage increased by 12%.
        Monk
      Windwalker Rushing Jade Wind now applies Mark of the Crane to 4 targets (down from 5).
        Paladin
      Retribution Execution Sentence damage reduced by 15%.
        Priest
      Discipline Trinkets that deal single-target damage now deal 45% of normal damage (up from 40%). Trinkets that deal multi-target damage now deal 35% of normal damage (up from 25%). Shadow Mind Blast, Mind Flay, Shadow Crash, Shadow Word: Death, Shadow Word: Void, Shadowy Apparition, Void Bolt, Void Torrent, and Void Eruption damage reduced by 4%. Shadow Word: Pain damage reduced by 11%. Vampiric Touch damage reduced by 14%.
        Rogue
      Assassination Agonizing Poison increases damage by 3.5% per stack (down from 4%).
        Shaman
      Elemental Lightning Bolt damage increased by 9%. Enhancement Crash Lightning, Flametongue, Lava Lash, Lightning Bolt, Lightning Shield, Rockbiter, Stormstrike, Windfury, and Windsong damage increased by 4%. Hailstorm damage increased by 29%. Boulderfist damage increased by 15%. Fury of Air damage reduced by 12%. Doom Vortex damage increased by 33%.
        Warlock
      Affliction Agony now has its full chance to generate a Soul Shard on Soul Effigy (up from a 55% of normal chance). Malefic Grasp now increases the damage of damage over time effects by 70% (down from 80%). Demonology Shadowbolt damage increased by 42%. Demonbolt damage increased by 42%, but its damage is now increased by 10% per active demon (down from 18%).
        Warrior
      Protection Charge, Devastate, Devastator, Heroic Throw, Ravager, Shield Slam, Victory Rush, and Deep Wounds damage reduced by 5%. Revenge and Thunder Clap damage reduced by 14%.
        Legendary Items
      Kil'jaeden's Burning Wish: Damage increased by 55%. Paladin Chain of Thrayn: Damage bonus reduced from 20% to 10%.     Priest Mother Shahraz's Seduction: Stacks of Voidform gained when entering Voidform reduced from 5 to 3. Zeks Exterminatus: Damage bonus increased from 25% to 100%. Rogue Duskwalker's Footpads: Energy needed per 1 second of CDR for Vendetta increased from 50 to 65.  
      Player versus Player
      Many of the PvP changes below are still in-testing and will be applied to the live game as soon as they are ready. Death Knight Frost Frost Death Knight PvP template Strength reduced to 75% (was 80%). Frost Death Knight PvP template Mastery reduced to 25% (was 100%), Haste has been increased to 150% (was 100%), and Critical Strike increased to 125% (was 100%) Breath of Sindragosa's damage is reduced by 40% in PvP. Chill Streak's damage and timing has changed to allow more counterplay from the enemy team: Chill Streak now deals 3% of the target's health in damage (was 8%). Chill Streak now bounces 9 times (was 5). Chill Streak will now bounce to a target within 8 yards (was 15 yards). Chill Streak now has a slightly longer delay before bouncing. Frozen Center's root now breaks on damage caused by effects other than Frost Fever and Remorseless Winter. Tundra Stalker's bonus Frost Strike damage on snared targets is now 15% (was 25%). Demon Hunter Havoc Demon Hunters’ PvP template Agility has been reduced to 80% (was 85%). Druid You can no longer stack Ferocious Wound on targets. Balance Druids’ PvP template Mastery has been reduced to 25% (was 100%), Haste increased to 125% (was 100%), Versatility increased to 125% (was 100%), and Critical Strike increased to 125% (was 100%). Feral Druids’ PvP template Agility has been reduced to 95% (was 100%). Guardian Intimidating Roar now has diminishing returns in the Disorient category (was the Incapacitate category). Overrun now has diminishing returns in the Stun category. Overrun's cooldown has been increased to 25 seconds. Sharpened Claws now increases the damage of Swipe and Thrash by 50% (was 100%). Mage Arcane Arcane Mages’ PvP template Master has been reduced to 25% (was 100%), Versatility increased to 100% (was 50%), and Critical Strike increased to 125% (was 100%). Arcane Blast now deals normal damage in PvP situations (was an additional 5%). Overpowered increases the damage of Arcane Power to 45% in PvP (was 70%). Unstable Magic deals 30% additional Arcane Blast damage in PvP (was 50%). Unchanged for Fire and Frost Mages. Fire World in Flames now reduces the cast time of Flamestrike by 1.25 seconds (was 2 seconds). World in Flames now increases the damage of Flamestrike by 20% (was 30%). Flamestrike now deals 90% damage in PvP situations (was 100%). Meteor now deals 70% damage in PvP (was 100%). Frost Damage caused by Chilled to the Bone no longer breaks crowd control effects. Chilled to the Bone's damage has been increased by 250%. Concentrated Coolness now increases the damage of Frozen Orb by 250%. Burst of Cold now increases the damage of Cone of Cold by 800%. Priest Shadow The damage of Vampiric Touch is reduced by 25% in PvP situations. Warlock Affliction Curse of Shadows increases magical damage over time effects by 20% (was 30%). Death's Embrace increases Corruption, Unstable Affliction, and Agony damage by 50% (was 100%). Endless Affliction increases the duration of Unstable Affliction by 3 seconds (was 4). Rot and Decay now only increases the duration of the Unstable Affliction with the shortest remaining duration. Destruction Chaos Bolt deals normal damage in PvP situations (was an additional 10% damage). Focused Chaos now increases Chaos Bolt damage by 75% (was 100%). Firestone now grants an additional 75% Critical Strike (was 100%). Previous hotfixes.
    • By Stan
      Nighthold opens this week and with it the Suramar campaign continues. Wrath Timewalking and the world boss Humongris are up.
      Nighthold Opens
      The third Legion raid is now open and this week it's available on Normal/Heroic difficulty. The first wing of LFR and Mythic difficulty will unlock next week. More information can be found in our detailed Nighthold Survival Guide. World Boss Humongris
      Humongris is up this week. Search for the Pocket Wizard world quest in Val'sharah. If you've been killing Legion World Bosses since Legion launch, you should have already unlocked the Artifact appearance via Unleashed Monstrosities. The base appearance can finally be unlocked (Improving on History) now that Nighthold is open.
      World Boss Loot Tables
      Coerced Wizard's Cloak Mantle of the Aspiring Spellgiant Padawsen's Squished Pauldrons Padawsen's Unlucky Charm Sea Giant Toothpick Fragment Shoulderguards of Unimaginative Magic Shoulderplates of Oversized Sorcery Wrath Timewalking Dungeon Event (January 17 - 24)
      Don't forget to pick the quest A Burning Path Through Time from Archmage Timear or from within the Adventure Journal. Completing five Timewalking dungeons rewards Accolade of Victory Cache of Nightborne Treasures 1 Seal of Broken Fate During Wrath Timewalking, you can get items like Reins of the Blue Proto-Drake. Reins of the Infinite Timereaver is personal loot and the mount has a chance to drop off of any boss in Timewalking dungeons. You can start saving your Timewarped Badges for Pandaria Timewalking to get The mount Yu'lei, Daughter of Jade Pets - Infinite Hatchling, Paradox Spirit and other vanity items such as Portable Yak Wash or Shado-Pan Dragon Gun. Stranglethorn Fishing Extravaganza
      Is back and available as a world quest every Sunday at 2 p.m. PST. More on what has changed can be read here. Insurrection Story
      The last quest Lord of the Shadow Council can be complete now that Nighthold is open. All you need to do is defeat Gul'dan . The quest reward is Headpiece of the Shadow Council. After defeating Gul'dan there will be an additional quest called "Fate of the Nightborne" (it isn't in the database yet) that will give you the Arcanist's Manasaber mount. Mythic+ Affixes (US)
      Sanguine // Overflowing // Tyrannical
      Mythic+ Affixes (EU)
      Teeming // Skittish // Fortified (will be changed and updated on Jan 18)
    • By Damien
      This thread is for comments about our Gul'dan Strategy guide.
    • By Pandacho
      The guide and Profiles to import were updated for Legion.
      Patch 7.1.5 update:
      1. A new sorting order was added for healers like me who always drives a RL nuts sorting the groups as Tanks>Melee>Ranged>Healers. Now we have it build-in, enjoy! (in-deep explanation in 'Panels' part)
      2. A new Spell Trace tracking was added. Now you can see who exactly received healing from Chain Heal, HW: Sanctify, PW: Radiance, Trail of Light, etc. (in-deep explanation in 'General' part)
       
      Patch 7.1 update: 
      Retrieval of unit facing and position in instances was disabled by Blizzard. That breaks AOE Advice, Clusters and out-of-range direction arrow - do not try to use them.
      Default custom debuffs will now always be added by spell ID - please consider a complete reset of your custom debuff settings.  This can be done under 'VuhDo Options > Tools > Reset > Buffs/HoTs > Custom Debuffs' but beware you will loose all previous custom debuff settings!
       
      VUHDO CONFIGURATION
      VuhDo is raid frame replacement that is specifically built for high level raid healing. All your healing spells or any other actions can be asserted to mouse clicks or mouseovers on those bars (Click-Heal).
      VuhDo is great for displaying all the raid information you need as a healer - Health Bars, Mana Bars, Debuffs, Range, Incoming Heals, Aggro, HoTs, Absorb Shields, Status Effects, Player Tags (afk, disconnected, dead).
      In addition:
      You can heal, decurse, target, assist or focus raid members with just one click. You can bind any usable item, command or macro to mouse clicks. You can assign up to 40 mouse click combinations to cast on raid members. You can assign any keys to cast when mouse over. You can automatically fire your trinkets and instant casts whenever cooldown is over. You can automatically resurrect players out of combat. You can easily keep track of all of your and raid buffs / debuffs. You can rebuff automatically chosing the most suitable spell and target. You can smart buff your raid automatically selecting missing buffs. Okay, let’s talk about configuration now.
      This is the mess that you get when you first install the addon. Many people just delete the addon straight away when seeing this, ignoring how amazing it is.

       
      STARTING OUT:
      If you are configuring the addon for the first time, it’s better to delete all the default frames that you've got on start:

      Click on addon icon near the minimap. Click on ‘Move!’ Click on every red X you’ll see until the only remained frame would be ‘VuhDo - BuffWatch’. The easiest and fastest way to start is to go to the ‘TOOLS’--> ‘Panel Wizard’ and to tick there the panels you want to have in your VuhDo configuration.
      It would be nice to have ‘Groups’ and ‘Main Tanks’ panels from the beginning.

      Click on ‘Tools’ Click on ‘Panel Wizard’ Tick ‘Groups’ and ‘Main Tanks’ Click ‘Apply’ After clicking ‘Okay’ in the popup menu you will see ‘Groups’ and ‘Main Tanks’ panels appearing. And then we’ll add an additional panel ‘Target’:

      Click on ‘Move!’
       
      MOVE!

      Click on ‘+’ in ‘Add New Panel.’ Click on ‘+’ on the new transparent panel that appears. You’ll now get a new panel as seen in Figure 3 in the above screenshot. Click on ‘Choose.’ Now you’ll get two downdrop menus: ‘Type’ and ‘Value.’ You can choose the ‘Type’ of panel you want - in our case it’s ‘Special’ for Targets (players and NPCs). In the ‘Value’ downdrop menu choose the ‘Target’ Many nice things to play with -  you can add a menu for Pets, Vehicles, Focus, different raid roles, etc..! There is a nice update to Special panels: NPCs panel.
      Very helpful in raids where you have to focus heal or dps specific NPCs units. No more tabbing, clicking or looking around ^^
      To add NPC panel go to Move!->Add new Panel->Type: Special->Value:NPCs

       
      Here's how it looks in the raid:

      You can build Raid frames manually too if you don’t want to use the Panel Wizard: just choose in the ‘Type’ of panel ‘Group’ type. Click the ‘+’ button on the first panel that you created to add an additional 5 man groups to it. Voila, Panel 1 becomes your 10-40 man raid frames (every ‘+’ will add a 5 man group to the frame). You have to use the same Panel for the Raid Groups so they will move together as one object.

      Now check “20” and hold the button “Test”. You will see some virtual raid and even real target, if you’ll click on somebody. It is a very useful feature for checking the results of your frames tuning.

       
      GENERAL

      Go to the ‘General’ tab. Tick ‘Main Tanks’ and ‘5 man MTs’, so VuhDo will automatically move Tanks to the ‘Tank’ panel. *You don’t have to do this or add the ‘Main Tanks’ panel if you don’t want to see the tanks in a separate panel from the raid
      Adjust everything else according to personal taste.
       
      INDICATORS (more nice options for tracking):
      You can play with a loads of possibilities here. I personally use 3 of them - Inner frame for the Paladin Beacons, Special DoT for the Role Icon and Treat Marks to track the current aggro target (very useful if you need to know when the tanks are swapping).
      Clicking on ‘More...’ button near every tracker allows you to change size and color of the icon.

       
      SPELL TRACE 
      Spell trace tracks which units are hit when a particular spell is cast. Very useful for tracking healing from 'smart' like Prayer of Healing, PW: Radiance, Chain Heal, Trail of Light, etc. You can use a build-in Spell Trace bouquet or create your personal one.
      Enable the ability here:

      and choose where to show tracked spells in HoT icons tab:

       
      SPELLS
      Here you can bind you spells, actions or macros to any button of your mouse and keyboard.

      Go to Spells→ Mouse→ Modifier Key → None Open up your spellbook and drag your primary healing spells to the ‘Mouse Key’ Left and Right Buttons and to the ‘Mouse Wheel’ Up and Down sections. Note that the Mouse Wheel section will only work when it’s mouseovering your VuhDo frames. If you scroll outside of the frames, you will zoom in and out of the screen. You can assign more spells / commands / macros to Modifier Key → Shift, Modifier Key → Ctrl and so on. All your mouseover macros will work perfectly with VuhDo frames  
      PANELS
      On the ‘Panels’ tab, make sure that General→ Ordering → Alignment → Horizontal is ticked. It’s much easier to move your mouse in the left-right directions rather than up and down. Chose ‘Grouped’ and ‘Hide Empty’ in Ordering, if you prefer to always see your actual groups in the raid. a) Leave ‘Sort by...’ with ‘Unit ID’ if your choice is to see raid as actual groups.
       
      3b) There is another option for sorting: Tank => MDPS => RDPS => Healer. It's great if you like to always know which part of the raid takes damage. If you choose this option, you have to change the ordering to Loose. It technically works for Grouped ordering too: the difference is that when you are 'Grouped', the sort method is applied for each group, not across all groups.

      Do not forget to press ‘Apply All’ to apply your changes to all the groups (and not just to the current one)
       
      On the ‘Panels’ tab, click on the ‘Sizing’ option on the right hand side. For Bar Height, choose something like 37-40 to make the bars taller. Spacing and gaps as you like.
       
      BARS
      On the ‘Panels’ tab, select the ‘Bars’ option on the right hand side. Decrease the Mana bar height to 3 - you really don’t need it any bigger than this. You can play around with the rest of the options here.

       
      HEADERS
      On the ‘Panels’ tab, click on the ‘Headers’ option on the right hand side. Tick ‘Show’ on Headers if you want to see panels names (Group 1, Group 2, target, etc.). Untick ‘Class Color’ on Header Text if it was ticked by default. TEXT
      On the ‘Panels’ tab, click on the ‘Text’ option on the right hand side. Tick ‘Class Col.’ on Bar Text so you will see player’s nickname in his class color. Hitpoints → Show → Percent. Show Text → Name & Flags (untick ‘class’ and ‘pet owner’ if it was ticked by default. You can play around with the rest of the options (text size, color, position) here.
      HOT ICONS
      On the ‘Panels’ tab, click on the ‘HoT Icons’ option on the right hand side. In the ‘Own HoTs’ section, choose one of 2 masters that shows where your HoTs will appear and use the buttons below to view your HoTs as ‘Icons’ and ‘Text.’ In the ‘HoT Order’ section, you can assign any of your or other players HoTs, Absorbs, Shields, Procs, personal and Raid CDs to any of the 6 spots shown in the ‘Own HoTs’ diagram. You should always leave Slot 7 (the middle slot) for the ‘AoE Advice’ icon. Or not...
      Another nice option here - to change the HoT icons size.
      Click on the button “More” from the right side of HoTs positioning masters and adjust.

       
      BOUQUETS
      You maybe noticed some options in the HoT Order section that are shown on my screenshot but couldn’t be find in your options. They are the Bouquets: custom groups of Buffs / Debuffs / HoTs / CDs that could be created by a player himself.
      Let’s create a custom bouquet for example for tracking of Tank personal CDs in your raid where the tanks are Warrior and Paladin.

      Go to General→ Bouquets. Type a name for a new Bouquet and press ‘New’ Press ‘Add’ button it the Bouquet Details part Type a spell name in the ‘...or enter Buff / Debuff / HoT name’ line In ‘Select default icon’ dropdown menu always chose ‘None / Default’, otherwise you wouldn't see the appropriate icon. Add all the spells you would like to track in your ‘My tanks’ bouquet. There will be situations when you’ll have multiple CDs or HoTs that were popped simultaneously to track. Because all the spell icons from one bouquet are shown in the same place, you should use the Priority Arrows to assign the importance of every one of them (e.g. the highest priority will be shown first).
      Another possibility to work with bouquets is just to edit the defaults.
      For example, we can chose a default ‘Raid Cooldowns’ bouquet and remove, add or change priority of CDs based on our raid composition.

      After creating or editing a bouquet you can use it in the HoT icons assignments.

       
      BUFFS
      As you've may have noticed, VuhDo has a separate Buff frame as part of the package. Personally, I don’t believe there is any need for VuhDo to show your buffs. I use WeakAuras to trace my mandatory buffs (on myself and others) and you should have something similar. So, I advise that you go to the ‘Buffs’ tab → General → Uncheck ‘Enable.’ If you want to play with it later - feel free to do so.
       
      DEBUFFS
      Extremely useful in raids. You can see most of the debuffs by default in your healing frames, but sometimes the addon is not updated yet for a new raid zone or the authors wouldn’t add some debuff that you want to trace. In this section you can add or remove any debuff / buff / proc that is applicable to a player.

      Go to Debuffs→ Custom Type buff / debuff  Spell ID in the line (you can find Spell ID on Wowhead in the address line. For example: “http://www.wowhead.com/spell=642/divine-shield”- Spell ID for the Divine Shield is 642). Now it will appear in the (de)Buff list. Tick the appropriate positions if you want to see stacks or timers for the debuff. Tick 'Bar Color' if you want to see a specific debuff in some different from the default color and pick the color from palette. Click ‘Save’ Do not click ‘Apply all’ or you’ll rewrite the defaults of all the debuffs.
      If you want to remove some buff / debuff / proc from the list, choose it from the dropdown menu and click ‘Delete’.
      There is an option for a complete reset of your custom debuff settings.  This can be done under 'VuhDo Options > Tools > Reset > Buffs/HoTs > Custom Debuffs' but beware you will loose all the debuff settings you customized.
       
      PROFILES
      If you ever wanted to save your VuhDo configuration for more than one toon / spec / raid size / encounter type or to share what you have with other VuhDo users, this is the place for you.
      Saving profiles for different specs / toons:
      Go to VuhDo Options->Tools Tab->Profiles.

      On the left side in 'Profiles' part you will see a line '...or enter profile name' with some name already typed in. Change it to a name that will make you remember what exactly you are saving here. I normally use a toon name with encounter type or a toon name with a group size, but if you are going to store profiles for different specs, it may be a good idea to mention a spec too.
      I stopped on profile naming in such a details because the default name is a bit weird - it's just made of a chain of nicknames for every toon you ever saved this profile for, so after having 2-4 toons in the chain it almost impossible to understand what exactly is stored there.
       
      Type a new name for your profile and press 'Save' Button. Do not confuse 'Save' with 'Apply' or you will cancel all the changes you made.
      After saving a profile, you can choose in the central part of the Tab the activation type: by group size and / or by spec. You will be able to choose it only after profile is saved, so don't be surprised if you are not able to check anything there.
      If you want to make this profile a default for all the new characters on the account, check 'Default Profile' button.
      Loading and deleting a profile:
      If you don't want VuhDo to activate profiles for you automatically or you want to load some specific profile for a new toon, go to the 'Select a profile' dropdown menu, choose whatever you need from there and hit 'Apply'.
      To delete a profile, choose it from the same dropdown menu and hit 'Delete'.
      Settings:
      Two useful buttons: 'Quiet mode' allows you to get rid of Confirmation Dialog spam, 'Lock' prevents an accidental overwriting of a profile.
      Key Layouts:
      An important note: Spell assignments are not saved in Profiles. To save, load or delete Spell and HoTs assignments you should go to Tools->Key Layouts:

      Export and share profiles:
      You can export selected features, share or receive profiles from other VuhDo users.
      To be able to receive a profile you have to go to 'Tools->Share->Receive Data' and tick 'Enable'.
      To share a profile you should click on a button 'Share' in the 'Send Profile' area. A new window will pop up: a dropdown menu with a line where you can type specific player's name and server. The dropdown menu will show your online guildies and people you are in group / raid with (disregarding of them having or not having VuhDo).

       
      Here's an example of my VuhDo profiles:
      I made a UI screenshot with opened talent tree and VuhDo HoT assignments.
      Key Layouts (how I assign spells to mouse): remember they are configured separately from the main setup and you have to import them separately too in Tools->Key Layouts->Import

      In 5-man HoT icons I track only my HoTs because obviously there are no other healers. Threat and personal CDs people may use are being tracked through Indicators (General->Advanced->Indicators). In this bouquet everyone should add his group specifics if you are aiming for Mythic+: I found a bit redundant to keep there damage mitigation abilities for all the classes.
      Regarding the Hot Keys you see on the screen - it may be a bit confusing because I don't really use all of them but:
      1,2,3 - dps abilities
      = - Tranq
      F1 - Barkskin
      F2 - Dash
      F4 - Inner
      F - Efflorescence
      G - shapeshift
      Q - Artifact spell
      D - Ironbark mouseover macro
      J - Cenarion Ward mouseover macro
      E,H - interrupts
      T - Flourish
       
      The raid setup:
      I'm raiding Mythic so my healing frames are tuned for 20-man.

      As you can see, HoT icon section changed - now I track what other healers are doing too so we wouldn't overlap with the healing and I'm be sure that assigned damage mitigation spells are used.
      The actual strings to import are in this separate thread because it's technically problematic to update them here in guide.
       
      I have to say that there are loads of options that I didn’t speak about here. But I tried to keep it short and basic.
      I always can answer any of your questions about VuhDo or you can continue to dig it by yourselves.