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Demonology Warlock 7.3

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On 1/1/2017 at 6:32 PM, Pomkin said:

 I don't know, just throwing it out there to discuss about using Synergy or Service.

I would imagine that the biggest factor in the discussion, at least for the next few weeks, will be how 7.1.5 changes each talent. It's entirely possible one will get destroyed with nerfs or thrown up with buffs.

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The guides are currently being updated for 7.1.5! I just wanted to leave a few notes for all of our users that might be getting ready to leave a comment:

  • Some pages do not require updates. The "Last Updated" stat does not mean the page is out of date, it might just not have needed any changes. If you feel that it does, leave a comment telling us what needs changing and why.
  • The process will not happen immediately - some guides will be updated faster than others simply due to the number of resources available. Be patient, they'll be ready when you need them!
  • There might be some continuity errors when making small adjustments to large guide pages. If you do find one of these, just let us know in the comments and we'll get it fixed ASAP.
  • "Why have you not taken into account X buff to X ability?" - remember, just because something got buffed, it doesn't mean it is now automatically better than the other options!

As always, we want to thank you all for being patient while we get things updated and I'm always available to help you all if you need it :)

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Guest Methraton

I'm sorry but the demonology guide is not updated for 7.1.5. According to the patchnote, for example, "Grimoire of Synergy bonus damage is now 25% (was 40%). " and this has not been taken into account here.

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11 hours ago, Guest Methraton said:

I'm sorry but the demonology guide is not updated for 7.1.5. According to the patchnote, for example, "Grimoire of Synergy bonus damage is now 25% (was 40%). " and this has not been taken into account here.

Yes, it has ;) 

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Guest Leviathan

Love the guide, but it looks like the mortal coil change wasn't put up

  • Mortal Coil healing is now 20% of maximum health (was 11%).
  • Mortal Coil now always heals you, regardless of whether the target is affected by the Horror.

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Impending Doom is viable with Kazzak's, even a DPS increase in most cases.

I use Kazzak + Recurrent and it sims quite a bit higher than Improved Dreadstalkers.

Have you done sims Wild Imp vs. Doom since they changed the relic trait for doom to be more competitive?

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On 1/11/2017 at 1:33 AM, Guest Leviathan said:

Love the guide, but it looks like the mortal coil change wasn't put up

  • Mortal Coil healing is now 20% of maximum health (was 11%).
  • Mortal Coil now always heals you, regardless of whether the target is affected by the Horror.

It looks like this change is implemented in the Builds section - are you seeing this not being changed elsewhere?

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On 1/11/2017 at 4:47 AM, DemoldTrump said:

Impending Doom is viable with Kazzak's, even a DPS increase in most cases.

I use Kazzak + Recurrent and it sims quite a bit higher than Improved Dreadstalkers.

Have you done sims Wild Imp vs. Doom since they changed the relic trait for doom to be more competitive?

This is mentioned in both the Builds & Talents and Legendaries section. IDoom is better with Kazzak's. 

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Guest Fontainetim

With 7.1.5 out what will be the ETA on new stat weights?

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16 hours ago, Guest Fontainetim said:

With 7.1.5 out what will be the ETA on new stat weights?

I believe Furty is working with the goal of prior to NH release. With everything that happened with the new/hidden changes, it meant that weights work got pushed back a fair amount. It also takes a lot more time than priority calculation. I think checking back after the weekend is probably the best thing to do.

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Guest Joodoc

Out of curiosity, how come the non-Lock specific legendaries aren't on the guide?  I know some aren't super useful, but I personally have the stun ring, and the haste bonus is huge on fights where you can stun adds(which is at least the first 4 bosses in Nighthold) as well as the boots that let you keep casting while moving, which were super lack luster pre-buff, but are fairly strong now(probably not on par with the better lock ones, but quite useful, especially on semi-frequent bursts of movement fights).

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Guest Valakesh

sod all the rest.........what on earth does +' spooky ' mean :'D

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Guest 7.1.5 Stat Weights &

Any update on the Stat weights? Anyone have a new Pawn String for each spec?

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3 hours ago, Guest 7.1.5 Stat Weights & said:

Any update on the Stat weights? Anyone have a new Pawn String for each spec?

What I did was run AMR sim and went with those weights. for Demo Haste > Mastery, Affliction Mastery > Haste, and Destro Haste > Crit > Mastery seems to still be good

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On 1/19/2017 at 5:01 AM, Guest Joodoc said:

Out of curiosity, how come the non-Lock specific legendaries aren't on the guide?  I know some aren't super useful, but I personally have the stun ring, and the haste bonus is huge on fights where you can stun adds(which is at least the first 4 bosses in Nighthold) as well as the boots that let you keep casting while moving, which were super lack luster pre-buff, but are fairly strong now(probably not on par with the better lock ones, but quite useful, especially on semi-frequent bursts of movement fights).

I think it's because they are generally just used as stat sticks and are basically always going to be used if you have them (given the 910-940 item level), whereas your actual BiS choices will require a bit more information and will normally concern the specific ones. 

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On 1/29/2017 at 5:47 PM, Guest Valakesh said:

sod all the rest.........what on earth does +' spooky ' mean :'D

It's pretty scary with that floating head :D

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7 hours ago, Guest 7.1.5 Stat Weights & said:

Any update on the Stat weights? Anyone have a new Pawn String for each spec?

Will put it another note for Furty, sorry for the delay! I'm not sure how long it will take, as I believe he is going through progress currently in NH. Will get it done as soon as we can though, sorry once again!

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4 hours ago, Nytemare said:

What I did was run AMR sim and went with those weights. for Demo Haste > Mastery, Affliction Mastery > Haste, and Destro Haste > Crit > Mastery seems to still be good

I'd defintely suggest double checking and comparing your sims with SimC sims also. People seem to get very different results with the two tools.

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7 hours ago, Blainie said:

I'd defintely suggest double checking and comparing your sims with SimC sims also. People seem to get very different results with the two tools.

Yeah, I think locks don't need stat weights really because there no cap we should stop with Haste like there is for Prot. So as a Demo if you just do Haste > Mastery> Crit you should be good. With the reworked Impending Doom Talent, I able to make Doom tick every 12 seconds, and gotten it down to 11.8 seconds. Faster Doom ticks more imps you can gain (only issue I seen is with Demonic Empowerment) as now you have to react to fast Doom ticks to make sure to instantly empower new imp with luck Doom will do double and you get two Imps.

I am sure once you have set bonus and can make DreadStalkers stay out 16 seconds, then ID talent will lose out again, but right now it seems to be kicking butt.

For Destro Haste > Crit

Affliction Master > Haste 

doing that just stack all gear that has those stats and you should be good.

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1 hour ago, Nytemare said:

Yeah, I think locks don't need stat weights really because there no cap we should stop with Haste like there is for Prot.

Yeah, there is a lack of interchanging stat priority, many of the melee have it and it does suck. Glad to see that things are working for you anyway!

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Guest Marlung

What's the best piece to take of tier 19 if a demo lock has legendary shoulders? Chest or cape?

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What would the best 4th piece to take be for the tier19 4piece bonus if you already have the legendary shoulders? Chest or cape?

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23 hours ago, Guest Marlung said:

What's the best piece to take of tier 19 if a demo lock has legendary shoulders? Chest or cape?

The cloak.

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22 hours ago, Montag said:

What would the best 4th piece to take be for the tier19 4piece bonus if you already have the legendary shoulders? Chest or cape?

Assuming you are the same user, if not, check above for answer.

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Guest Menukaart (KT-EU)

No values are given for the stat weights on the Stat page although they can be deduced (except crit) from the calculation on the Gear/BiS page. Unless they're being updated, it seems icy stat weights for demon are:

Haste: 1.17

Intellect: 1

Versatility: 0.69

Mastery: 0.68

Crit: ?

This is rather different from the priority order on your stat pages so I imagine they're under review. Personally I found Not's guide on MMo absolutely fantastic with sims on for single or dual legendaries for 4 different builds (Doom vs Dreadstalkers and Synergy vs Service), relic effects, single vs multiple targets etc.

http://www.mmo-champion.com/threads/2029996-Legion-Not-s-Demonology-Guide

 

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