Damien

Frost Death Knight 7.1

284 posts in this topic

Hello guys, keep in mind that this guide is for pre-patch only and everything can change at any time. Also the gear list right now isn't accurate, i'd try to put a *BiS* these days. Special thanks once again to TheQ, Mini from Midwinter, Bantesaurus from Enigma and the IRC Death Knight community of #Acherus for helping me out with the Frost guide.

Share this post


Link to post
Share on other sites

Thanks for being so fast on updating, really helps me as I'm brand new to DK on top of all the changes!

Share this post


Link to post
Share on other sites

Posted (edited)

The guide says to have Rune of the Fallen Crusader on your main hand, is this still optimal with talents like Shattering Strikes?  Would having both weapons with Razorice not be good?

Edited by Isp

Share this post


Link to post
Share on other sites
13 minutes ago, Isp said:

The guide says to have Rune of the Fallen Crusader on your main hand, is this still optimal with talents like Shattering Strikes?  Would having bother weapons with Razorice not be good?

Hey Isp, double razorice is a dps loss go with Rune of Fallen Crusader in your main-hand and Razorice off-hand.

Share this post


Link to post
Share on other sites
Just now, Tegu said:

Hey Isp, double razorice is a dps loss go with Rune of Fallen Crusader in your main-hand and Razorice off-hand.

Thanks for answering my question, do you think the same will be standard in Legion, Fallen Crusader main hand, Razorice off had?

Share this post


Link to post
Share on other sites

Most likely yes unless they change something with talents / artifact traits / tuning etc. I would keep the guide updated so if something changes i'd  let you guys know.

Share this post


Link to post
Share on other sites
Just now, Tegu said:

Most likely yes unless they change something with talents / artifact traits / tuning etc. I would keep the guide updated so if something changes i'd  let you guys know.

Thanks man!  Appreciate the guide, great work glad to see it continue in Legion.

Share this post


Link to post
Share on other sites

 

So its haste/crit are the preferred stat.  Comparing Frost DK to other class specs, this spec seems to be the only one who has a good balance on quantity (haste)  vs quality (crit) approach.  Will stick to the "machine gun" build to see how it will work for my play style

Share this post


Link to post
Share on other sites

I observed some of the HFC runs with both Unholy and Frost specs, seems like Frost "machine gun spec" beats unholy on 2 target sustain cleave. Outside of that Unholy is destroying Frost for both single target and AoE. Gonna update some stuff from the frost rotations which is gonna improve the dps for 2 targets later on when i wake up. @Machine gun build i agree with you about stats like crit & haste being close to each other. I think the only boss worth using the so called *Machine gun spec/rotation* is Hellfire High Council with talents: Icy Talons, Frozen Pulse, Avalanche, Frostscythe and Glacial Advance.

Share this post


Link to post
Share on other sites

Posted (edited)

10 minutes ago, Guest komlit said:

So is mastery just dead now to us?

Right now with current tuning is behind  Crit and Haste, yes.

Edited by Tegu

Share this post


Link to post
Share on other sites

So is mastery just not good any more my Toon is 28 CS, Haste 11% and Mastery 38%. 

Share this post


Link to post
Share on other sites

Posted (edited)

56 minutes ago, Guest komic said:

So is mastery just not good any more my Toon is 28 CS, Haste 11% and Mastery 38%. 

It is good for aoe but you want to stack Crit and Haste over Mastery in general.

Edited by Tegu

Share this post


Link to post
Share on other sites

On 3T should frost or unholy pull ahead?

Share this post


Link to post
Share on other sites

I had some doubts about the new talents, which this post clarified me. Thank you.

Share this post


Link to post
Share on other sites

once you get your artifact you will have Frozen core (10%), Cold as Ice (3-6% with relics), Razor Ice are practically multi dipping your mastery to amplify your frost damage that I don't think you will be relying on mastery at all, not now nor when we get our artifact

Btw, whats the hardest hitting ability on single and multi target?, this will be my determining factor on which route to go for on the artifact.  Thanks

Share this post


Link to post
Share on other sites
1 hour ago, Guest Machine gun build said:

once you get your artifact you will have Frozen core (10%), Cold as Ice (3-6% with relics), Razor Ice are practically multi dipping your mastery to amplify your frost damage that I don't think you will be relying on mastery at all, not now nor when we get our artifact

Btw, whats the hardest hitting ability on single and multi target?, this will be my determining factor on which route to go for on the artifact.  Thanks

A lot of things can change in that one month so nothing is set in stone when it comes to stat weights and Artifact Weapon.  If tuned right Obliterate with Rime in theory should be better for single target than Frostscythe, something that should be Blizzard's intend when it comes to balancing and Frostscythe for 2 + targets with Killing Machine. I can't imagine that they would balance Frost in such a way where you want to use Frostscythe even for single target.

Share this post


Link to post
Share on other sites

I Tried to play with crit and haste and just got 84k dps on dummys followed your guide complete 

then i tried out mastery>crit and got 109k dps on dummys 

i used Obliveratiton with 1 frost strike and got for the next 6 secounds my t18 4set bonus trigered so ist was completly useless 

maybe i am doing something wrong but how is this possible 

BTW i got gs 740

 

Share this post


Link to post
Share on other sites

Posted (edited)

47 minutes ago, aloch3 said:

I Tried to play with crit and haste and just got 84k dps on dummys followed your guide complete 

then i tried out mastery>crit and got 109k dps on dummys 

i used Obliveratiton with 1 frost strike and got for the next 6 secounds my t18 4set bonus trigered so ist was completly useless 

maybe i am doing something wrong but how is this possible 

BTW i got gs 740

 

@aloch3 I wouldn't trust dummy dmg try in raids also the only situation where mastery is big is for AoE like i said. They haven't tuned the talents and classes to be working with t18 4p, i wouldn't pick BoS or GA for single target so that leaves you with Obliteration which you could delay if you are on a streak with 4p t18. Right now unholy is KING pretty much everywhere i'd suggest you to try Icy Talons, Frozen Pulse, Avalanche, FrostScythe and Glacial Advance for High Council, Iskar and maybe even Tyrant if you can cleave through the entire fight. Give it a try in raids and not  with dummys, make sure your stats are balanced  between Crit and Haste so you can feed up the Frostscythe with KM's, avoid dropping Icy Talons. Those 3 fights are the only ones imo you can compete with Unholy, Frost single target is garbage.

Edited by Tegu

Share this post


Link to post
Share on other sites

Do the artifact perks that impact Obliterate also impact Frostscythe if picked? I'd hate to pick that talent and lose the artifact perks on Obliterate

Share this post


Link to post
Share on other sites
8 hours ago, Guest Obliterate issue said:

Do the artifact perks that impact Obliterate also impact Frostscythe if picked? I'd hate to pick that talent and lose the artifact perks on Obliterate

Well there are 2 artifact traits that work only  with Obliterate, 1 that works with Obliterate and  Frostscythe and rest more or less is % damage to your frost abilities. A week or two before legion i'd update the guide for the new expansion but untill then a lot can change with traits / talents / abilities. Sadly i don't really see how frost will be viable in Emerald Nightmare ( first raid instance of the expansion ) but who knows!

Here you can find Frost calculator with the traits if you need http://www.wowhead.com/artifact-calc/death-knight/frost/AgHgIMA.

Share this post


Link to post
Share on other sites

The guides for the DKs (both frost and unholy) look really good, will they be getting a section like some of the other guides that state each specs strengths/weaknesses and viability?

Share this post


Link to post
Share on other sites

Posted (edited)

Hey Mark we have Overview of the specs but we  can be more detailed with them  i guess. I'm thinking to add section like that for Legion, rather pointless for Pre-patch. If you want the guide to have something specific write it down and i'd try to deliver. Probably gonna make  section explaining which spec you should play for each boss in Legion or something like that, right now Unholy is just king everywhere except maybe Hellfire Council. Feedback is appreciated.

Edited by Tegu

Share this post


Link to post
Share on other sites

Any ideas on frost trinkets yet? I'm still rocking M DC and H EDH but Reaper's Harvest looks tempting now that I actually use obliterate. There's also unending hunger, cursed plume, chipped soul prism and maybe even skull of war.

Share this post


Link to post
Share on other sites

Your content will need to be approved by a moderator

Guest
You are commenting as a guest. If you have an account, please sign in.
Reply to this topic...

×   You have pasted content with formatting.   Remove formatting

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

Loading...

  • Recently Browsing   1 member

  • Similar Content

    • Guest Daniel
      By Guest Daniel
      This thread is for comments about our Legendary Malygos Dragon Warlock Deck for TGT.
    • By Stan
      The latest build brings additional class changes and tuning, but they are not as big as those made in Patch 7.1.5's Build 23109.
      PTR Patch 7.1.5 Build 23178: Class Changes
      DEATH KNIGHT
      Sweeping Claws Vampiric Blood DEMON HUNTER
      Demon's Bite Mastery: Demonic Presence Talent Changes
      Chaos Blades Soul Barrier DRUID
      Moonkin Form Moonkin Form (Balance) Survival Instincts PvP Talent Changes
      Celestial Guardian Focused Growth Malorne's Swiftness HUNTER
      Bursting Shot Explosive Trap Flanking Strike Freezing Trap Harpoon Lacerate Tar Trap Waylay Talent Changes
      Butchery Caltrops Disengage Expert Trapper Guerilla Tactics Guerilla Tactics (Survival) Serpent Sting Snake Hunter Spitting Cobra Steady Focus Sticky Bomb MAGE
      Arcane Blast Arcane Explosion Talent Changes
      Arcane Explosion PvP Talent Changes
      Frozen Touch MONK
      Refreshing Breeze Talent Changes
      Dampen Harm Elusive Dance Gift of the Mists Mystic Vitality Ring of Peace Rushing Jade Wind Summon Black Ox Statue PvP Talent Changes
      Refreshing Breeze PALADIN
      Talent Changes
      Hand of the Protector PRIEST
      Mind Sear Vampiric Touch Shadow Word: Pain The situation of Shadow Priests in 7.1.5 is discussed in the Shadow Priest Changes Feedback on the official forums. It's an interesting read. Here's the latest post.
      Lore
      To clarify on the 18 seconds thing: The changes to Insanity drain are obviously an overall nerf to Surrender to Madness. That's intentional. We just disagree that it is proportionately more of a problem for lower-skilled players. If you weren't pushing Surrender past 100 stacks already anyway, the difference for you won't be as substantial. If anything, those players are likely to see an increase in duration of their non-Surrender Voidforms.

      That said, there's obviously a lot changing for Shadow in 7.1.5, and once things stabilize, we intend to take another look at the rate of Insanity drain to make sure things end up where they should be.

      Couple other notes for you: We're planning to increase Void Bolt's DoT extension to 3 seconds, up from 2. We're also increasing Shadow's damage across the board in the next build. (Source)
      Talent Changes
      Mind Bomb PvP Talent Changes
      Greater Fade Premonition Trinity ROGUE
      Feint Blind Talent Changes
      Gloomblade Prey on the Weak PvP Talent Changes
      Thick as Thieves SHAMAN
      Earthbind Totem PvP Talent Changes
      Control of Lava Spirit Link Thundercharge WARLOCK
      Seed of Corruption Pet Changes
      Firebolt Lash of Pain Shadow Bite Talent Changes
      Channel Demonfire Contagion Empowered Life Tap Grimoire of Synergy Haunt Malefic Grasp Sow the Seeds PvP Talent Changes
      Curse of Shadows WARRIOR
      Charge Intercept Revenge Shield Block Talent Changes
      Warbringer PvP Talent Changes
      War Banner
    • By Starym
      As you may know, one of the artifact appearance recolors is locked behind the final Legion archaeology achievement, This Side Up, which takes 16 weeks to finish and until yesterday it was not account-wide. As players finally unlocked the achievement and then went to alts to make use of it there as well, you can imagine the less-than-great revelation provoking quite an outcry.
      But luckily, within a day of complaints over it reaching reddit's frontpage a fix has appeared and the artifact appearance is now indeed account-wide! Hopefully when we finally finish Improving on History aka Balance of Power that appearance will also be available for alts.
      Thanks to Feywhelps for noticing, both when it wasn't and was working!       
    • By Babblet
      Location: Horde – US Connected Realms: The Venture Co - Maelstrom - Lightninghoof
      About us:
      Converge has been around since WoW Vanilla and has been raiding together since Molten Core; most of our members have been playing together for years. In its older days, when most of us where young, we were more raid focused and demanded a lot from our members. Over the years we had to adjust our playtime and priorities with a growing list of RL responsibilities and are now, for all intents and purposes, a semi-casual raiding guild.
      At this point in time we are trying to round out our roster and eventually attempt Mythic raids once we feel comfortable with our raid composition.
      Raid Times: 8:00 PM – 12:00 AM Eastern Time – Monday/Tuesday.
      Recruitment: Currently we are only accepting Ranged DPS.
      Legion Progression:
      [EN]    7/7 Normal - 7/7 Heroic
      [ToV]  3/3 Normal - 1/3 Heroic
      Contacts:
      Sodium#11394
    • By Starym
      Trial of Valor Odyn fix, Guarm Mythic tuning and Helya nerfs and fixes are the headlines for this batch of hotfixes, along with the usual class and quest fixes.
      December 6
      Class
      Demon Hunter
      Fixed a bug that sometimes allowed the leech from Soul Rending to persist after Metamorphosis ended. Hunter
      Freezing Trap will no longer cause the target's next cast to fail in certain cases. Mage
      Ice Block's cooldown will correctly reset at the end of an encounter. Priest
      You can now activate and deactivate Shadowform while mounted.  
      Class Halls
      Players who were unable to submit Artifact Knowledge Work Orders should now be able to again.  
      Dungeons and Raids
      Players in a dungeon during a server shutdown should no longer receive the Deserter debuff. Throne of Tides
      Fixed a bug that was causing Mindbender Ghur’sha to be non-interactable. Trial of Valor
      The Patient Zero achievement should now be obtainable, as intended. Guarm
      Increased the radius of Guarm's Multi-Headed from 8 yards to 30 yards on Mythic difficulty. Decreased Guarm's health by 5% on Mythic difficulty. Developers’ Notes: The Mythic difficulty change to the Multi-Headed mechanic is intended to require the use of 2 tanks on the encounter. We also slightly reduced Guarm’s health alongside this change in order to minimize the effect on groups that were accustomed to only using 1 tank. This is already active in the NA/ANZ region, and will take effect in other regions with their weekly restarts.
      Helya
      The magnitude of Corrupted Axion's healing absorb now properly scales down as the size of a raid decreases from 30 players to 10 players. Resolved an issue that would cause Fetid Rot from targeting more players than intended on non-Mythic difficulties. Reduced the health of several enemies in the Helya encounter on Normal and Heroic difficulties. On non-Mythic difficulties, Adjusted Orb of Corrosion no longer targets Helya's tank targets, similar to its behavior in Mythic difficulty. Odyn
      Fixed an issue that could cause Odyn to sometimes cast a lethal Unerring Blast during the final phase of the encounter.  
      Items
      Many trinkets available from Timewalking holiday dungeons and vendors have had their effects adjusted to more closely match the power level of Legion trinkets.  
      Player versus Player
      Mass Invisibility can no longer be cast on allies holding battleground flags and orbs.  
      Quests
      Havi's message when a player completes "Now That's Just Clawful" will no longer be displayed to all players in the area. World Quest map markers for Kirin Tor World Quests should now function correctly. During “Barrels o’ Fun”, a swirling holy light now radiates from the barrel that needs to be tracked. Players no longer get roadblocked if they teleport out of Well of the Forgotten after interacting with the Bone Pile for the quest "The Rite of the Executioner". Previous Hotfixes.