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Guest Khargroth

Hey there! First time posting, but just wanted to be clear. Is Remorseless Winter now apart of our single target rotation as well? From the guide, and from experience, it seems to be worth it, but I wanted to ask just to be sure!

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2 hours ago, Guest Khargroth said:

Hey there! First time posting, but just wanted to be clear. Is Remorseless Winter now apart of our single target rotation as well? From the guide, and from experience, it seems to be worth it, but I wanted to ask just to be sure!

It is!

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For stats dk frost 30% crit and haste 20% after there mark for 
gems and magic haste if 30% crit.
But if we have the cap haste and critical one 
remains enchanted hast or we start on the maitrisse?

 

Edited by athe

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Guest Jarrlaxle

Is 100% uptime of Icy Talons a capable thing to pull off? If so, is it only obtainable with the 30% Crit/20% Haste Mark? And also, if it is obtainable, should I be attempting to save RP and/or Frost Strike in attempts to keep it up?  As it stands right now, I am using the rotation that is posted, but I also include Arcane Torrent almost immediately, to get the third Frost Strike off as to get to three stacks of Icy Talons asap...

From there, I find myself watching the Icy Talons buff and the amount of my RP, so as to try and take note as to whether or not I should pause up from using Frost Strike immediately... Sometimes I'll pause and let the buff get low on time, in attempts to get my runes back up so I can get to that next refresh point asap...

Not gonna lie either... I'm not a fan of this rotation...  For single target, I would much rather be spamming obliterate until the KM Procs, and then switching up to Frost Scythe for the KM Procs unless I'm in a multitarget situation.  I do enjoy having remorseless winter in the single target rotation, and I'd rather be attempting to use hungering rune weapon...  It just seems like it should be stronger, given that we're actually getting 8 runes vs 6, and 60 RP vs 25...  That and I honestly really love the idea of Breath of Sindrigosa...  But...  I also prefer to perform at my best when I play a class...
 

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1 hour ago, Guest Jarrlaxle said:

Is 100% uptime of Icy Talons a capable thing to pull off? If so, is it only obtainable with the 30% Crit/20% Haste Mark? And also, if it is obtainable, should I be attempting to save RP and/or Frost Strike in attempts to keep it up?  As it stands right now, I am using the rotation that is posted, but I also include Arcane Torrent almost immediately, to get the third Frost Strike off as to get to three stacks of Icy Talons asap...

From there, I find myself watching the Icy Talons buff and the amount of my RP, so as to try and take note as to whether or not I should pause up from using Frost Strike immediately... Sometimes I'll pause and let the buff get low on time, in attempts to get my runes back up so I can get to that next refresh point asap...

Not gonna lie either... I'm not a fan of this rotation...  For single target, I would much rather be spamming obliterate until the KM Procs, and then switching up to Frost Scythe for the KM Procs unless I'm in a multitarget situation.  I do enjoy having remorseless winter in the single target rotation, and I'd rather be attempting to use hungering rune weapon...  It just seems like it should be stronger, given that we're actually getting 8 runes vs 6, and 60 RP vs 25...  That and I honestly really love the idea of Breath of Sindrigosa...  But...  I also prefer to perform at my best when I play a class...
 

Probably not possible because even if you sit on dummy  24/7 a slight mistake and it's gonna drop but i don't think Blizzard's intend is to keep yout Icy Talons up all the time anyway. Obviously if you can delay Frost Strike then it's good to do it as long as you are not going to cap your runes by doing so. Also i'm not a big fan of Breath Sindragosa not being viable right now since it's amazing talent and considering how dull Glacial Advance as a talent is i would prefer to be playing with BoS any day of the week. 

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On 9/29/2016 at 9:03 PM, athe said:
For stats dk frost 30% crit and haste 20% after there mark for gems and magic haste if 30% crit. But if we have the cap haste and critical one remains enchanted hast or we start on the maitrisse?

I'm sorry, but I'm not sure what you're asking here?

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On 9/29/2016 at 9:05 PM, Guest Krainz said:

Also, why is Remorseless Winter part of the single target rotation? Anything artifact-related?

I'm not sure what thoughts you were asking for! :p

For RW, I believe there are two traits that interact with it. One that buffs the damage of it, one that does damage when it ends.

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Guest Aerelion

Hey just wondering if because we take that talent that makes us do extra damage with depleted runes if the goal of the spec is to just always use runes no matter what, like while I'm playing for example i'll have one rune up with another coming off cooldown should i use frost scythe to dump the runes even though it does less damage than obliterate, or wait for the rune to come off cooldown then use a higher damage obliterate, etc. I'm just wondering for a little clarity about the real time decision making in the spec, because the rotation guideline just gives a very basic overview. 

 

Thanks!

 

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Guest Antigeist

I know it's been said that an update is coming for the guide, but can you address Obliterate and how it is supposed to factor into the rotation? The rotation section says to use FSc with a KM proc, and then below it, it just says to use Obliterate and use FSc with no explanation of why. If we're supposed to use FSc outside of KM and we don't really care about Rime, why would we ever use Obliterate? The only reason I can think of is if we have 2 remaining runes and we have to burn them to trigger frozen pulse, but using those runes on single rune abilities, and using more globals, would cause other runes to refresh fully. But in my experience, that doesn't seem to be a huge issue.

If you could explain when we're supposed to use Obliterate over FSc, that would be most helpful.

 

Also, is there a point in gear where Icecap overtakes Avalanche? Pillar of Frost is essentially our only longer-ish dps cooldown (ERW and Sindragosa's fury are both short term burst cooldowns). 20% strength and 10% more frost damage seems incredibly powerful and the ability to maximize its uptime seems like it would be very valuable. Which is why I ask if there's a point where Ice cap overtakes Avalanche.

Thanks!

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Guest Smilinmaniag
15 hours ago, Guest Aerelion said:

Hey just wondering if because we take that talent that makes us do extra damage with depleted runes if the goal of the spec is to just always use runes no matter what, like while I'm playing for example i'll have one rune up with another coming off cooldown should i use frost scythe to dump the runes even though it does less damage than obliterate, or wait for the rune to come off cooldown then use a higher damage obliterate, etc. I'm just wondering for a little clarity about the real time decision making in the spec, because the rotation guideline just gives a very basic overview. 

 

Thanks!

 

TBH if you have high crit and decent mastery, I would practically ignore oblit in rotation. You will lose dps, but very little and negligible due to how more smooth your rotation will be without oblit.

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Guest Eldk

im following this guide every day and it's great thank you for the work u have done.

now.. it is a good rotation (not a fun one) for aoe. i was raiding on normal with this build in the first boss which is single target.. my dps was so bad! i was very disappointed. when we got to the second boss which was the eye the fight there is very different you tons of adds to kill and alot of aoe stuff.. i was 2nd dps in raid. so what im saying is i think this build is for aoe situations but we really need a single target build who is viable cuz right now our single target damage is crap. maybe im doing something wrong but thats how i feel right now with my dk.

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20 minutes ago, Guest Eldk said:

why did my comment got deleted? :(

It didn't get deleted, it just hadn't been approved by a Moderator up until I did just now.  All Guest comments and the First Post of a new account must be approved before they are public.  See this post for more info: 

 

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5 hours ago, Orthios said:

It didn't get deleted, it just hadn't been approved by a Moderator up until I did just now.  All Guest comments and the First Post of a new account must be approved before they are public.  See this post for more info: 

 

 

ty for that! i just went and registered, better for everyone :)

anyway yeah i saw my post after i sent the second one so sorry about that. well i hope someone will listen to me hehe

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Guest curiousdk

a quick question about relics now. with the MG rotation pretty much ignoring obliterate (and subsequently rime procs) i assume we want to prioritize the remorseless winter and razorice relics over the obliterate/howling blast relics. has this been tested, the guide has the later over the prior atm.

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On 10/2/2016 at 11:24 AM, Guest Aerelion said:

Hey just wondering if because we take that talent that makes us do extra damage with depleted runes if the goal of the spec is to just always use runes no matter what, like while I'm playing for example i'll have one rune up with another coming off cooldown should i use frost scythe to dump the runes even though it does less damage than obliterate, or wait for the rune to come off cooldown then use a higher damage obliterate, etc. I'm just wondering for a little clarity about the real time decision making in the spec, because the rotation guideline just gives a very basic overview. 

Thanks!

Tagging @demonardvark, who can hopefully help with this more than I can.

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19 hours ago, Guest Eldk said:

im following this guide every day and it's great thank you for the work u have done.

now.. it is a good rotation (not a fun one) for aoe. i was raiding on normal with this build in the first boss which is single target.. my dps was so bad! i was very disappointed. when we got to the second boss which was the eye the fight there is very different you tons of adds to kill and alot of aoe stuff.. i was 2nd dps in raid. so what im saying is i think this build is for aoe situations but we really need a single target build who is viable cuz right now our single target damage is crap. maybe im doing something wrong but thats how i feel right now with my dk.

Your best bet is to put a log up in the DK forums so that they can take a look at what you are doing on the single target fights. It's the easiest way to help someone out since they can see what you are doing in real time and understand better what the issues are.

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5 hours ago, Guest curiousdk said:

a quick question about relics now. with the MG rotation pretty much ignoring obliterate (and subsequently rime procs) i assume we want to prioritize the remorseless winter and razorice relics over the obliterate/howling blast relics. has this been tested, the guide has the later over the prior atm.

Will double check with the writer and see if this is updated.

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On 10/2/2016 at 1:24 PM, Guest Aerelion said:

Hey just wondering if because we take that talent that makes us do extra damage with depleted runes if the goal of the spec is to just always use runes no matter what, like while I'm playing for example i'll have one rune up with another coming off cooldown should i use frost scythe to dump the runes even though it does less damage than obliterate, or wait for the rune to come off cooldown then use a higher damage obliterate, etc. I'm just wondering for a little clarity about the real time decision making in the spec, because the rotation guideline just gives a very basic overview. 

 

Thanks!

 

You don't really want to throw runes away for the sake of  that talent, it's just a bonus damage you get, For single target depending on the talents you run if you starve for resources you can run RA instead of Frostscythe even though with high % mastery you can ignore Obliterate for single target.

On 10/3/2016 at 0:13 AM, Guest Antigeist said:

I know it's been said that an update is coming for the guide, but can you address Obliterate and how it is supposed to factor into the rotation? The rotation section says to use FSc with a KM proc, and then below it, it just says to use Obliterate and use FSc with no explanation of why. If we're supposed to use FSc outside of KM and we don't really care about Rime, why would we ever use Obliterate? The only reason I can think of is if we have 2 remaining runes and we have to burn them to trigger frozen pulse, but using those runes on single rune abilities, and using more globals, would cause other runes to refresh fully. But in my experience, that doesn't seem to be a huge issue.

If you could explain when we're supposed to use Obliterate over FSc, that would be most helpful.

 

Also, is there a point in gear where Icecap overtakes Avalanche? Pillar of Frost is essentially our only longer-ish dps cooldown (ERW and Sindragosa's fury are both short term burst cooldowns). 20% strength and 10% more frost damage seems incredibly powerful and the ability to maximize its uptime seems like it would be very valuable. Which is why I ask if there's a point where Ice cap overtakes Avalanche.

Thanks!

Right now there's people that use Obliterate and people that don't, i personally haven't touched Frost since Beta because the spec is weak to be competitive at the moment but anyway the way i see it is that Obliterate should be used over Frostscythe only when you don't have Killing Machine, with Killing Machine use Frostscythe. Not sure what's the % Mastery required for completely ignoring Obliterate and go full Machine-Gun Rotation. Also Icecap is king right now.

On 10/3/2016 at 5:06 AM, Guest Smilinmaniag said:

TBH if you have high crit and decent mastery, I would practically ignore oblit in rotation. You will lose dps, but very little and negligible due to how more smooth your rotation will be without oblit.

Like you said at high % Mastery can ignore Obliterate  but you don't want to stack Mastery over Crit for example.

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On 9/29/2016 at 11:05 PM, Guest Krainz said:

So apparently this guy managed to pull 300k DPS on Dragons.

https://www.warcraftlogs.com/reports/gWMRnXQGrL6KN2k9#fight=9&type=damage-done

Meumaxuu @ Azralon on Warcraftlogs

Thoughts, Blainie?

 

Also, why is Remorseless Winter part of the single target rotation? Anything artifact-related?

I think Remorseless Winter should be used only for 2 + targets or if you have the 3rd golden trait could be used for single target too. Right now with the gear people have Frostscythe should be able to pull more damage than  a single target Remorseless Winter but if you are capped on resources you might want to use it so you don't cap your runes.

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5 hours ago, Guest curiousdk said:

a quick question about relics now. with the MG rotation pretty much ignoring obliterate (and subsequently rime procs) i assume we want to prioritize the remorseless winter and razorice relics over the obliterate/howling blast relics. has this been tested, the guide has the later over the prior atm.

You don't really ignore Obliterate unless you have really high % Mastery and Frostscythe  does more damage than Obliterate. Regarding the Relics you should definetly go for highest item level and then Nothing but the Boots that increases your Frostscythe critical strike > Cold as Ice = Dead of Winter.

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Just wanted some clarification on the Frost Multi-Target Rotation.         

 

Am I right in thinking any time there are 2+ targets I should just forget Obliterate and just focus on spamming Frostscythe?

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      By increasing the stack requirement of Sun King’s Blessing to 10 and increasing Unleashed Inferno’s effectiveness in AOE, we’re hoping that the two talents can better coexist as a meaningful choice when going into an encounter.
      Maintenance Buffs
      Fire’s array of maintenance buffs has been a sore spot in Dragonflight, and its something we’re looking to address moving forward-- especially given the addition of the Aberrus tier set as talents in the Fire tree.
      Firemind is our first removal, but we’re also being sensitive to the fact that Firemind didn’t require you to play around it very much, so its removal might not be doing much to simplify the landscape of Fire’s maintenance buffs.
      We’re also simplifying Improved Scorch’s damage amplification effect to be less punishing when its dropped, but also allowing it to be opt-in complexity. Fire Mages who want increased execute damage without the addition of another maintenance buff should look towards Down in Flames, a new choice node against Improved Scorch.
      Feel the Burn is on our radar, but its output is impactful enough that it serves as a great way to express skill for Fire Mages who have mastered its gameplay. New talents along with effects from the Frostfire and Sunfury trees are increasing player’s access to Fire Blast and Phoenix Flames, so keeping Feel the Burn up should be easier than ever before.
      That’s all for this update. We’re excited to read all of your feedback on the new Fire talents!
      And here are the specific changes from the development notes:
      Fire (Source)
      Fire Fuel the Fire is now baseline New Talent - Lit Fuse: Consuming Hot Streak has a small chance to grant Lit Fuse. Lit Fuse makes your next Phoenix Flames apply Living Bomb to up to three targets. Living Bomb explodes after 2 sec, dealing damage to the target and up to 5 nearby enemies. Up to 5 enemies hit by this explosion gain Living Bomb, but this effect cannot spread further. New Talent - Explosive Ingenuity: Consuming Hot Streak has a higher chance of granting you Lit Fuse. Living Bomb damage increased by 50%. New Talent - Down in Flames (Choice node with Improved Scorch): Scorch deals 300% damage to targets below 30% health. New Talent - Quickflame (Choice node with Flame Patch): Flamestrike damage increased by 25%. New Talent - Focused Fury: Living Bomb deals more damage the fewer targets it hits, up to 300% at 1 target. New Talent - Mark of the Fire Lord: Flamestrike and Living Bomb apply Mastery: Ignite at 100% increased effectiveness. New Talent - Spontaneous Combustion (Choice node with Improved Combustion): Casting Combustion refreshes up to 3 charges of Fire Blast and up to 3 charges of Phoenix Flames. New Talent - Charring Embers: Phoenix Flames applies Charring Embers to all enemies it damages, increasing their damage taken from you by 5% for 12 sec. New Talent - Fire’s Ire: When you’re not under the effect of Combustion, your critical strike chance is increased by 2.5%. When you’re under the effects of Combustion, your critical strike damage is increased by 2.5%. Two-rank talent. New Talent - Explosivo: Casting Combustion grants Lit Fuse. While under the effects of Combustion, consuming Hot Streak has a substantially increased chance to grant you Lit Fuse. New Talent - Blast Zone: Lit Fuse can now apply Living Bomb to up to five targets. Living Bombs can now spread to eight enemies. New Talent - Ashen Feather (Choice node with Majesty of the Phoenix): If Phoenix Flames hits only one target, it deals 50% increased damage and applies Ignite at 100% effectiveness. New Talent - Majesty of the Phoenix (Choice node with Ashen Feather): When Phoenix Flames damages 3 or more targets, your next 2 Flamestrikes have their cast time reduced by 1.5 sec and their damage is increased by 20%. Fervent Flickering has been redesigned: Now reduces the cooldown of Fire Blast by 2 sec Controlled Destruction has been redesigned: Damaging a target with Pyroblast increases the damage it receives from Ignite by 2%. This effect stacks up to 25 times. Developers’ notes: This talent is currently stacking past 25. This is not intentional and will be corrected in a future update. Improved Scorch has been redesigned: Casting Scorch on targets below 30% health increases the damage the target takes from you by 5% for 12 sec. This effect stacks up to 2 times. Flame Accelerant has been redesigned: Every 12 seconds, your next Fireball, Flamestrike, or Pyroblast has a 40% reduced cast time. Unleashed Inferno has been redesigned: While Combustion is active your Fireball, Pyroblast, Fire Blast, Scorch, and Phoenix Flames deal 50% increased damage and reduce the cooldown of Combustion by 1.25 sec. While Combustion is active, Flamestrike deals 25% increased damage and reduces the cooldown of Combustion by 0.25 sec for each critical strike, up to 1.25 sec. Convection has been redesigned: When a Living Bomb expires, if it did not spread to another target, it refreshes its duration. A Living Bomb can only benefit from this effect once. Pyromaniac has been redesigned: Casting Pyroblast or Flamestrike while Hot Streak is active has an 8% chance to repeat the spell cast at 100% effectiveness, but the copied spell cannot contribute to Hot Streak. This effect counts as consuming Hot Streak. Phoenix Reborn has been redesigned: When your direct damage spells hit an enemy affected by Charring Embers 20 times, the damage of your next 2 Phoenix Flames is increased by 200% and they refund a charge on use. Call of the Sun King is now in Gate 1 Searing Touch has been removed. Searing Touch’s critical strike threshold functionality is now baseline to Scorch. Improved Scorch’s movement speed increase is now baseline to Scorch. Incendiary Eruptions, Firemind, and Tempered Flames removed. Firestarter, Intensifying Flame, Inflame, Controlled Destruction, Wild Fire, and Flame Accelerant are now in Gate 2. Flame On is now 1 point and no longer reduces the cooldown of Fire Blast. Critical Mass is now 1 point. Wildfire is now 1 point. Conflagration has been removed. Fevered Incantation is now 2 points Sun King’s Blessing now grants Sun King’s Fury after consuming 10 Hot Streaks. Hyperthermia now has an activation overlay.
    • By Staff
      The Earthen join the Allied Race roster in this week's War Within Alpha build! Blizzard detail their current Alpha experience, as well as their racial abilities and future plans.
      Earthen (Source)
      Greetings, Alpha testers!
      With today’s Alpha update, testers can all rock the Earthen first hand.
      First, some context.
      To get right into the action, new Earthen on the Alpha bypass their starting quest experience. We also have abilities that are in the final stages of design but aren’t quite ready in terms of visuals or corner-case functionality. If you’d like a higher level experience, you can create a template character using an Earthen, but in this release, we’re particularly looking for your impressions of the extensive customization options the Earthen have to offer. Feel free to show us your awesome creations!
      We’re also looking for your thoughts on the set of racial abilities we’ve imbued in our rocky friends.
      Earthen’s active ability is Azerite Surge, an empower spell which has the following effects:
      (We’re still working on the visuals for this spell, so expect to see changes in the near future as we refine it.)
      Azerite Surge–
      Draw upon your inner strength. Release to invoke the power of Azerite, dealing $s1 Fire damage. Empowering has the following effects: Stage 1: Deals Fire damage to enemies. Stage 2: Heals allies for a moderate amount. Stage 3: Deals additional Fire damage to the highest health enemy. Additionally, Earthen have four other characteristics/traits:
      Ingest Minerals – You are always Well Fed, but cannot consume food. Activate Ingest Minerals to consume a gem and change the benefit granted to you by Well Fed. Hyper Productive – Increases Finesse, which increases the chances of gathering additional materials. Titan-Wrought Frame – Base armor from items is increased by a moderate amount. Wide-Eyed Wonder – When you gain experience for exploring a location, gain additional exploration experience. Please let us know what you think in this thread. Thank you!
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