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Damien

Frost Death Knight 7.3

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Hello guys, keep in mind that this guide is for pre-patch only and everything can change at any time. Also the gear list right now isn't accurate, i'd try to put a *BiS* these days. Special thanks once again to TheQ, Mini from Midwinter, Bantesaurus from Enigma and the IRC Death Knight community of #Acherus for helping me out with the Frost guide.

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Guest Vis

Thanks for being so fast on updating, really helps me as I'm brand new to DK on top of all the changes!

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The guide says to have Rune of the Fallen Crusader on your main hand, is this still optimal with talents like Shattering Strikes?  Would having both weapons with Razorice not be good?

Edited by Isp

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13 minutes ago, Isp said:

The guide says to have Rune of the Fallen Crusader on your main hand, is this still optimal with talents like Shattering Strikes?  Would having bother weapons with Razorice not be good?

Hey Isp, double razorice is a dps loss go with Rune of Fallen Crusader in your main-hand and Razorice off-hand.

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Just now, Tegu said:

Hey Isp, double razorice is a dps loss go with Rune of Fallen Crusader in your main-hand and Razorice off-hand.

Thanks for answering my question, do you think the same will be standard in Legion, Fallen Crusader main hand, Razorice off had?

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Most likely yes unless they change something with talents / artifact traits / tuning etc. I would keep the guide updated so if something changes i'd  let you guys know.

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Just now, Tegu said:

Most likely yes unless they change something with talents / artifact traits / tuning etc. I would keep the guide updated so if something changes i'd  let you guys know.

Thanks man!  Appreciate the guide, great work glad to see it continue in Legion.

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Guest Machine gun build

 

So its haste/crit are the preferred stat.  Comparing Frost DK to other class specs, this spec seems to be the only one who has a good balance on quantity (haste)  vs quality (crit) approach.  Will stick to the "machine gun" build to see how it will work for my play style

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I observed some of the HFC runs with both Unholy and Frost specs, seems like Frost "machine gun spec" beats unholy on 2 target sustain cleave. Outside of that Unholy is destroying Frost for both single target and AoE. Gonna update some stuff from the frost rotations which is gonna improve the dps for 2 targets later on when i wake up. @Machine gun build i agree with you about stats like crit & haste being close to each other. I think the only boss worth using the so called *Machine gun spec/rotation* is Hellfire High Council with talents: Icy Talons, Frozen Pulse, Avalanche, Frostscythe and Glacial Advance.

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10 minutes ago, Guest komlit said:

So is mastery just dead now to us?

Right now with current tuning is behind  Crit and Haste, yes.

Edited by Tegu

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Guest komic

So is mastery just not good any more my Toon is 28 CS, Haste 11% and Mastery 38%. 

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56 minutes ago, Guest komic said:

So is mastery just not good any more my Toon is 28 CS, Haste 11% and Mastery 38%. 

It is good for aoe but you want to stack Crit and Haste over Mastery in general.

Edited by Tegu

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Guest Trobnor

On 3T should frost or unholy pull ahead?

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Guest Machine gun build

once you get your artifact you will have Frozen core (10%), Cold as Ice (3-6% with relics), Razor Ice are practically multi dipping your mastery to amplify your frost damage that I don't think you will be relying on mastery at all, not now nor when we get our artifact

Btw, whats the hardest hitting ability on single and multi target?, this will be my determining factor on which route to go for on the artifact.  Thanks

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1 hour ago, Guest Machine gun build said:

once you get your artifact you will have Frozen core (10%), Cold as Ice (3-6% with relics), Razor Ice are practically multi dipping your mastery to amplify your frost damage that I don't think you will be relying on mastery at all, not now nor when we get our artifact

Btw, whats the hardest hitting ability on single and multi target?, this will be my determining factor on which route to go for on the artifact.  Thanks

A lot of things can change in that one month so nothing is set in stone when it comes to stat weights and Artifact Weapon.  If tuned right Obliterate with Rime in theory should be better for single target than Frostscythe, something that should be Blizzard's intend when it comes to balancing and Frostscythe for 2 + targets with Killing Machine. I can't imagine that they would balance Frost in such a way where you want to use Frostscythe even for single target.

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I Tried to play with crit and haste and just got 84k dps on dummys followed your guide complete 

then i tried out mastery>crit and got 109k dps on dummys 

i used Obliveratiton with 1 frost strike and got for the next 6 secounds my t18 4set bonus trigered so ist was completly useless 

maybe i am doing something wrong but how is this possible 

BTW i got gs 740

 

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47 minutes ago, aloch3 said:

I Tried to play with crit and haste and just got 84k dps on dummys followed your guide complete 

then i tried out mastery>crit and got 109k dps on dummys 

i used Obliveratiton with 1 frost strike and got for the next 6 secounds my t18 4set bonus trigered so ist was completly useless 

maybe i am doing something wrong but how is this possible 

BTW i got gs 740

 

@aloch3 I wouldn't trust dummy dmg try in raids also the only situation where mastery is big is for AoE like i said. They haven't tuned the talents and classes to be working with t18 4p, i wouldn't pick BoS or GA for single target so that leaves you with Obliteration which you could delay if you are on a streak with 4p t18. Right now unholy is KING pretty much everywhere i'd suggest you to try Icy Talons, Frozen Pulse, Avalanche, FrostScythe and Glacial Advance for High Council, Iskar and maybe even Tyrant if you can cleave through the entire fight. Give it a try in raids and not  with dummys, make sure your stats are balanced  between Crit and Haste so you can feed up the Frostscythe with KM's, avoid dropping Icy Talons. Those 3 fights are the only ones imo you can compete with Unholy, Frost single target is garbage.

Edited by Tegu

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Guest Obliterate issue

Do the artifact perks that impact Obliterate also impact Frostscythe if picked? I'd hate to pick that talent and lose the artifact perks on Obliterate

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8 hours ago, Guest Obliterate issue said:

Do the artifact perks that impact Obliterate also impact Frostscythe if picked? I'd hate to pick that talent and lose the artifact perks on Obliterate

Well there are 2 artifact traits that work only  with Obliterate, 1 that works with Obliterate and  Frostscythe and rest more or less is % damage to your frost abilities. A week or two before legion i'd update the guide for the new expansion but untill then a lot can change with traits / talents / abilities. Sadly i don't really see how frost will be viable in Emerald Nightmare ( first raid instance of the expansion ) but who knows!

Here you can find Frost calculator with the traits if you need http://www.wowhead.com/artifact-calc/death-knight/frost/AgHgIMA.

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Guest mark

The guides for the DKs (both frost and unholy) look really good, will they be getting a section like some of the other guides that state each specs strengths/weaknesses and viability?

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Hey Mark we have Overview of the specs but we  can be more detailed with them  i guess. I'm thinking to add section like that for Legion, rather pointless for Pre-patch. If you want the guide to have something specific write it down and i'd try to deliver. Probably gonna make  section explaining which spec you should play for each boss in Legion or something like that, right now Unholy is just king everywhere except maybe Hellfire Council. Feedback is appreciated.

Edited by Tegu

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Guest kangaxx

Any ideas on frost trinkets yet? I'm still rocking M DC and H EDH but Reaper's Harvest looks tempting now that I actually use obliterate. There's also unending hunger, cursed plume, chipped soul prism and maybe even skull of war.

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      Concentration is a resource, and you’ll have a separate pool of Concentration for each crafting profession.
      It represents your ability to heavily focus on your recipes and exceed your normal capabilities. You choose when you want to Concentrate using a button in the crafting window, empowering your next craft(s). Doing so will cause the craft to automatically reach the next level of quality, no questions asked.
      However, such heavy focus can take a toll, costing you some of your profession’s Concentration resource. The cost is determined by how far away you are from crafting that next quality tier and is modified by a few variables such as Profession Specializations, Finishing Reagents, and whether you are crafting consumables, reagents, or actual equipment.
      For example, if you’re incredibly close to being able to craft a max-quality sword, you won’t need to Concentrate too hard to finish that project. However, if you’re just barely able to craft that same sword at quality 3, you will likely have to devote most of your Concentration to craft it at quality 4.
      For those who want to focus on ingenious breakthroughs when concentrating, we also have a new stat to support your endeavors. This is Ingenuity, which gives you a chance to refund the Concentration spent on a craft. The more Ingenuity you have, the higher your chance to get that full refund. Outside of these Ingenuity-fueled refunds, Concentration will also automatically regenerate over time when you aren’t sitting at its cap.
      Our goal is to provide crafters with a more deterministic way to accomplish the original objectives and intent behind Inspiration. You can use it to shore up a lack of skill, gear, or max-quality reagents while still making higher-quality crafts. Maybe you just want to save some money by using lower-quality reagents in a craft you can otherwise guarantee at maximum quality. Either way, we want to give crafters more agency over their crafting, provide more room for decision-making in the professions ecosystem, and provide a resource that you can use without having to give your customers a full statistical breakdown.
      Please note that much of this system is currently being implemented, and will become available for testing in future builds of the War Within Alpha.
      Thank you very much!
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