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Guest Khargroth

Hey there! First time posting, but just wanted to be clear. Is Remorseless Winter now apart of our single target rotation as well? From the guide, and from experience, it seems to be worth it, but I wanted to ask just to be sure!

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2 hours ago, Guest Khargroth said:

Hey there! First time posting, but just wanted to be clear. Is Remorseless Winter now apart of our single target rotation as well? From the guide, and from experience, it seems to be worth it, but I wanted to ask just to be sure!

It is!

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For stats dk frost 30% crit and haste 20% after there mark for 
gems and magic haste if 30% crit.
But if we have the cap haste and critical one 
remains enchanted hast or we start on the maitrisse?

 

Edited by athe

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Guest Jarrlaxle

Is 100% uptime of Icy Talons a capable thing to pull off? If so, is it only obtainable with the 30% Crit/20% Haste Mark? And also, if it is obtainable, should I be attempting to save RP and/or Frost Strike in attempts to keep it up?  As it stands right now, I am using the rotation that is posted, but I also include Arcane Torrent almost immediately, to get the third Frost Strike off as to get to three stacks of Icy Talons asap...

From there, I find myself watching the Icy Talons buff and the amount of my RP, so as to try and take note as to whether or not I should pause up from using Frost Strike immediately... Sometimes I'll pause and let the buff get low on time, in attempts to get my runes back up so I can get to that next refresh point asap...

Not gonna lie either... I'm not a fan of this rotation...  For single target, I would much rather be spamming obliterate until the KM Procs, and then switching up to Frost Scythe for the KM Procs unless I'm in a multitarget situation.  I do enjoy having remorseless winter in the single target rotation, and I'd rather be attempting to use hungering rune weapon...  It just seems like it should be stronger, given that we're actually getting 8 runes vs 6, and 60 RP vs 25...  That and I honestly really love the idea of Breath of Sindrigosa...  But...  I also prefer to perform at my best when I play a class...
 

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1 hour ago, Guest Jarrlaxle said:

Is 100% uptime of Icy Talons a capable thing to pull off? If so, is it only obtainable with the 30% Crit/20% Haste Mark? And also, if it is obtainable, should I be attempting to save RP and/or Frost Strike in attempts to keep it up?  As it stands right now, I am using the rotation that is posted, but I also include Arcane Torrent almost immediately, to get the third Frost Strike off as to get to three stacks of Icy Talons asap...

From there, I find myself watching the Icy Talons buff and the amount of my RP, so as to try and take note as to whether or not I should pause up from using Frost Strike immediately... Sometimes I'll pause and let the buff get low on time, in attempts to get my runes back up so I can get to that next refresh point asap...

Not gonna lie either... I'm not a fan of this rotation...  For single target, I would much rather be spamming obliterate until the KM Procs, and then switching up to Frost Scythe for the KM Procs unless I'm in a multitarget situation.  I do enjoy having remorseless winter in the single target rotation, and I'd rather be attempting to use hungering rune weapon...  It just seems like it should be stronger, given that we're actually getting 8 runes vs 6, and 60 RP vs 25...  That and I honestly really love the idea of Breath of Sindrigosa...  But...  I also prefer to perform at my best when I play a class...
 

Probably not possible because even if you sit on dummy  24/7 a slight mistake and it's gonna drop but i don't think Blizzard's intend is to keep yout Icy Talons up all the time anyway. Obviously if you can delay Frost Strike then it's good to do it as long as you are not going to cap your runes by doing so. Also i'm not a big fan of Breath Sindragosa not being viable right now since it's amazing talent and considering how dull Glacial Advance as a talent is i would prefer to be playing with BoS any day of the week. 

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On 9/29/2016 at 9:03 PM, athe said:
For stats dk frost 30% crit and haste 20% after there mark for gems and magic haste if 30% crit. But if we have the cap haste and critical one remains enchanted hast or we start on the maitrisse?

I'm sorry, but I'm not sure what you're asking here?

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On 9/29/2016 at 9:05 PM, Guest Krainz said:

Also, why is Remorseless Winter part of the single target rotation? Anything artifact-related?

I'm not sure what thoughts you were asking for! :p

For RW, I believe there are two traits that interact with it. One that buffs the damage of it, one that does damage when it ends.

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Guest Aerelion

Hey just wondering if because we take that talent that makes us do extra damage with depleted runes if the goal of the spec is to just always use runes no matter what, like while I'm playing for example i'll have one rune up with another coming off cooldown should i use frost scythe to dump the runes even though it does less damage than obliterate, or wait for the rune to come off cooldown then use a higher damage obliterate, etc. I'm just wondering for a little clarity about the real time decision making in the spec, because the rotation guideline just gives a very basic overview. 

 

Thanks!

 

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Guest Antigeist

I know it's been said that an update is coming for the guide, but can you address Obliterate and how it is supposed to factor into the rotation? The rotation section says to use FSc with a KM proc, and then below it, it just says to use Obliterate and use FSc with no explanation of why. If we're supposed to use FSc outside of KM and we don't really care about Rime, why would we ever use Obliterate? The only reason I can think of is if we have 2 remaining runes and we have to burn them to trigger frozen pulse, but using those runes on single rune abilities, and using more globals, would cause other runes to refresh fully. But in my experience, that doesn't seem to be a huge issue.

If you could explain when we're supposed to use Obliterate over FSc, that would be most helpful.

 

Also, is there a point in gear where Icecap overtakes Avalanche? Pillar of Frost is essentially our only longer-ish dps cooldown (ERW and Sindragosa's fury are both short term burst cooldowns). 20% strength and 10% more frost damage seems incredibly powerful and the ability to maximize its uptime seems like it would be very valuable. Which is why I ask if there's a point where Ice cap overtakes Avalanche.

Thanks!

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Guest Smilinmaniag
15 hours ago, Guest Aerelion said:

Hey just wondering if because we take that talent that makes us do extra damage with depleted runes if the goal of the spec is to just always use runes no matter what, like while I'm playing for example i'll have one rune up with another coming off cooldown should i use frost scythe to dump the runes even though it does less damage than obliterate, or wait for the rune to come off cooldown then use a higher damage obliterate, etc. I'm just wondering for a little clarity about the real time decision making in the spec, because the rotation guideline just gives a very basic overview. 

 

Thanks!

 

TBH if you have high crit and decent mastery, I would practically ignore oblit in rotation. You will lose dps, but very little and negligible due to how more smooth your rotation will be without oblit.

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Guest Eldk

im following this guide every day and it's great thank you for the work u have done.

now.. it is a good rotation (not a fun one) for aoe. i was raiding on normal with this build in the first boss which is single target.. my dps was so bad! i was very disappointed. when we got to the second boss which was the eye the fight there is very different you tons of adds to kill and alot of aoe stuff.. i was 2nd dps in raid. so what im saying is i think this build is for aoe situations but we really need a single target build who is viable cuz right now our single target damage is crap. maybe im doing something wrong but thats how i feel right now with my dk.

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20 minutes ago, Guest Eldk said:

why did my comment got deleted? :(

It didn't get deleted, it just hadn't been approved by a Moderator up until I did just now.  All Guest comments and the First Post of a new account must be approved before they are public.  See this post for more info: 

 

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5 hours ago, Orthios said:

It didn't get deleted, it just hadn't been approved by a Moderator up until I did just now.  All Guest comments and the First Post of a new account must be approved before they are public.  See this post for more info: 

 

 

ty for that! i just went and registered, better for everyone :)

anyway yeah i saw my post after i sent the second one so sorry about that. well i hope someone will listen to me hehe

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Guest curiousdk

a quick question about relics now. with the MG rotation pretty much ignoring obliterate (and subsequently rime procs) i assume we want to prioritize the remorseless winter and razorice relics over the obliterate/howling blast relics. has this been tested, the guide has the later over the prior atm.

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On 10/2/2016 at 11:24 AM, Guest Aerelion said:

Hey just wondering if because we take that talent that makes us do extra damage with depleted runes if the goal of the spec is to just always use runes no matter what, like while I'm playing for example i'll have one rune up with another coming off cooldown should i use frost scythe to dump the runes even though it does less damage than obliterate, or wait for the rune to come off cooldown then use a higher damage obliterate, etc. I'm just wondering for a little clarity about the real time decision making in the spec, because the rotation guideline just gives a very basic overview. 

Thanks!

Tagging @demonardvark, who can hopefully help with this more than I can.

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19 hours ago, Guest Eldk said:

im following this guide every day and it's great thank you for the work u have done.

now.. it is a good rotation (not a fun one) for aoe. i was raiding on normal with this build in the first boss which is single target.. my dps was so bad! i was very disappointed. when we got to the second boss which was the eye the fight there is very different you tons of adds to kill and alot of aoe stuff.. i was 2nd dps in raid. so what im saying is i think this build is for aoe situations but we really need a single target build who is viable cuz right now our single target damage is crap. maybe im doing something wrong but thats how i feel right now with my dk.

Your best bet is to put a log up in the DK forums so that they can take a look at what you are doing on the single target fights. It's the easiest way to help someone out since they can see what you are doing in real time and understand better what the issues are.

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5 hours ago, Guest curiousdk said:

a quick question about relics now. with the MG rotation pretty much ignoring obliterate (and subsequently rime procs) i assume we want to prioritize the remorseless winter and razorice relics over the obliterate/howling blast relics. has this been tested, the guide has the later over the prior atm.

Will double check with the writer and see if this is updated.

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On 10/2/2016 at 1:24 PM, Guest Aerelion said:

Hey just wondering if because we take that talent that makes us do extra damage with depleted runes if the goal of the spec is to just always use runes no matter what, like while I'm playing for example i'll have one rune up with another coming off cooldown should i use frost scythe to dump the runes even though it does less damage than obliterate, or wait for the rune to come off cooldown then use a higher damage obliterate, etc. I'm just wondering for a little clarity about the real time decision making in the spec, because the rotation guideline just gives a very basic overview. 

 

Thanks!

 

You don't really want to throw runes away for the sake of  that talent, it's just a bonus damage you get, For single target depending on the talents you run if you starve for resources you can run RA instead of Frostscythe even though with high % mastery you can ignore Obliterate for single target.

On 10/3/2016 at 0:13 AM, Guest Antigeist said:

I know it's been said that an update is coming for the guide, but can you address Obliterate and how it is supposed to factor into the rotation? The rotation section says to use FSc with a KM proc, and then below it, it just says to use Obliterate and use FSc with no explanation of why. If we're supposed to use FSc outside of KM and we don't really care about Rime, why would we ever use Obliterate? The only reason I can think of is if we have 2 remaining runes and we have to burn them to trigger frozen pulse, but using those runes on single rune abilities, and using more globals, would cause other runes to refresh fully. But in my experience, that doesn't seem to be a huge issue.

If you could explain when we're supposed to use Obliterate over FSc, that would be most helpful.

 

Also, is there a point in gear where Icecap overtakes Avalanche? Pillar of Frost is essentially our only longer-ish dps cooldown (ERW and Sindragosa's fury are both short term burst cooldowns). 20% strength and 10% more frost damage seems incredibly powerful and the ability to maximize its uptime seems like it would be very valuable. Which is why I ask if there's a point where Ice cap overtakes Avalanche.

Thanks!

Right now there's people that use Obliterate and people that don't, i personally haven't touched Frost since Beta because the spec is weak to be competitive at the moment but anyway the way i see it is that Obliterate should be used over Frostscythe only when you don't have Killing Machine, with Killing Machine use Frostscythe. Not sure what's the % Mastery required for completely ignoring Obliterate and go full Machine-Gun Rotation. Also Icecap is king right now.

On 10/3/2016 at 5:06 AM, Guest Smilinmaniag said:

TBH if you have high crit and decent mastery, I would practically ignore oblit in rotation. You will lose dps, but very little and negligible due to how more smooth your rotation will be without oblit.

Like you said at high % Mastery can ignore Obliterate  but you don't want to stack Mastery over Crit for example.

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On 9/29/2016 at 11:05 PM, Guest Krainz said:

So apparently this guy managed to pull 300k DPS on Dragons.

https://www.warcraftlogs.com/reports/gWMRnXQGrL6KN2k9#fight=9&type=damage-done

Meumaxuu @ Azralon on Warcraftlogs

Thoughts, Blainie?

 

Also, why is Remorseless Winter part of the single target rotation? Anything artifact-related?

I think Remorseless Winter should be used only for 2 + targets or if you have the 3rd golden trait could be used for single target too. Right now with the gear people have Frostscythe should be able to pull more damage than  a single target Remorseless Winter but if you are capped on resources you might want to use it so you don't cap your runes.

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5 hours ago, Guest curiousdk said:

a quick question about relics now. with the MG rotation pretty much ignoring obliterate (and subsequently rime procs) i assume we want to prioritize the remorseless winter and razorice relics over the obliterate/howling blast relics. has this been tested, the guide has the later over the prior atm.

You don't really ignore Obliterate unless you have really high % Mastery and Frostscythe  does more damage than Obliterate. Regarding the Relics you should definetly go for highest item level and then Nothing but the Boots that increases your Frostscythe critical strike > Cold as Ice = Dead of Winter.

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Just wanted some clarification on the Frost Multi-Target Rotation.         

 

Am I right in thinking any time there are 2+ targets I should just forget Obliterate and just focus on spamming Frostscythe?

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BRACKENHIDE HOLLOW General Withering debuff No longer stacks. Periodic damage reduced by 16%. Haste reduction increased to 10% (was 2%). Movement reduction increased to 10% (was 2%). Fetid Rotsinger Decay Totem health reduced by 20%. Addressed an issue where Withering cast by Decay Totem is inflicting more periodic damage than Withering from other sources. Rotbow Stalker Renamed to Rotbow Ranger. Shoot now has a recast of 6 seconds. Diseased Meat renamed to Rotten Meat, and is now a Poison dispel. Brackenhide Shaper Summon Lashers and Touch of Decay have been removed. Stinkbreath Violent Whirlwind radius reduced to 6 yards (was 7 yards). Stink Breath now locks facing after targeting a player. Stink Breath now has a visual while casting. Wilted Oak Necrotic Breath's casting visual has been updated. Necrotic Breath's cone width has been adjusted to match with the new visual. Gutstabber Withering Poison has been removed. Bracken Warscourge Bloody Bite has been removed. Claw Fighter Bloody Bite has been removed. Decay Speaker Rotchanting Totem has been removed. Encounters Hackclaw’s War-Band Predatory Instincts Haste bonus reduced to 5% (was 10%). Mark for Butchery damage frequency increased to 1 second (was 0.5 seconds). Gash Frenzy damage reduced by 21%. Gash Frenzy duration reduced to 15 seconds (was 45 seconds). HALLS OF INFUSION General Dungeon checkpoint added after defeating Gulping Goliath. Normalized the spawn rate of Crashing Tsunami during the gauntlet. Containment Apparatus' Containment Beam damage reduced by 42%. Primalist Galesinger Wind Buffet and Thunderstorm have been removed. New ability: Thunderstrike – Inflicts Nature damage to all players within 7 yards of impact. Primalist Earthshaker Rumbling Earth rim visual will no longer clip into the terrain. Encounters Watcher Irideus Titanic Fist now has a visual during cast. Power Overload now has a rim visual around afflicted player. Power Field now gradually grows to its full size. Khajin the Unyielding Added rim visuals on Ice Boulders that will trigger Avalanche. Primal Tsunami Cast Away now occurs at 60% health (was 100% energy). NELTHARUS General Each Burning Chain can only be used once. Burning Chain now stuns all enemies in it and increases their damage taken by 50% for 5 seconds. Encounters Chargath Fiery Focus pulsing damage near the Chargath has been removed. Fiery Focus now channels damage on current target. Grounding Chain now persists on defeated player. Grounding Chain now does a small knockback to the player when applied. Warlord Sargha Curse of the Dragon Hoard now stacks. Curse of the Dragon Hoard duration reduced from to 30 seconds (was 5 minutes). Azure Stone of Might has been removed. THE NOKHUD OFFENSIVE General Nokhud Longbow Multi-Shot has been removed. Rain of Arrows will now be cast less frequently. Nokhud Beastmaster Hunt Prey damage bonus reduced by 25%. Desecrated Ohuna Rotting Wind initial damage reduced by 30%. Ukhel Beastcaller Desecrating Roar frequency reduced by 25%. Nokhud Thunderfist Storm Shock has been removed. Primalist Stormspeaker Storm Bolt has been removed. Encounters Balakar Khan Frequency of Stormwinds during intermission has been reduced to every 10 seconds (was every 6 seconds). RUBY LIFE POOLS General Primal Terrasentry Stone Missiles has been removed. Primalist Flamedancer Blaze of Glory now has a 1 second delay before inflicting damage around the caster. Flame Dance’s end of channel damage reduced by 25%. Encounters Kyrakka and Erkhart Stormvein Infernocore duration increased to 4 seconds (was 3 seconds). Infernocore periodic damage reduced by 25%. Flamespit targets reduced to 2 (was 3). ULDAMAN: LEGACY OF TYR General Reduced the Mythic+ timer by 1 minute. Encounters The Lost Dwarves Fiery Surge damage reduced by 75%. Fiery Surge's frequency has been significantly reduced – One dwarf reduced by 33%, two dwarves reduced by 50%, and three dwarves reduced by 100%. Burning Pitch maximum radius reduced to 6 yards (was 10 yards). Fiery Surge and Burning Pitch now properly scales with key level. Fixed an issue where Heavy Arrow was damaging pets. Sentinel Talondras Earthen Shards initial damage reduced by 20%. Earthen Shards periodic damage reduced by 12.5%. Emberon Burning Heat duration reduced to 6 seconds (was 10 seconds). Seeking Flame’s visual has been adjusted to no longer clip into the terrain. PLAYER VERSUS PLAYER
      Honor gained from the Battleground Blitz Brawl now contributes towards the PvP track in the Great Vault.  MONK Mistweaver Ancient Teachings healing transfer amount reduced to 375% in PvP combat (was 412%). PRIEST Discipline Atonement healing increased by 35% in PvP combat (was 15%).  
       
      To view all content update notes, click here.
      For World of Warcraft customer support, please visit our Support Site or our Customer Support discussion forum. If you’ve found a bug, please let us know about it in our Bug Report Forum.
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    • By Staff
      Dragonriding has been renamed to Skyriding in The War Within and we're taking a closer look at how the system works!
      More than 400 mounts have been updated with new animations to support Skyriding in The War Within. Skyriding and all the associated spells reside in your updated SpellbooK.

      The Mounts tab has been updated with a new button that lets you switch flight style. You can switch between Skyriding and standard flying, but some zones still require the Pathfinder achievements to enable standard flying.

      Dynamic Flight Talents cost Dragon Power. You will gain extra Skyriding power as you level up. This how Blizzard is changing the current Dragon Glyphs / talent system.

      There are two new choice nodes to the right in the tree as you can see in the screenshot.
      The first node lets you enable/disable the Ride Along feature.

      The node beneath it lets you pick between Whirling Surge or Lightning Rush.

    • By Staff
      The new Arachnophobia Mode in The War Within also works on spider mounts!
      If you own a spider mount say Bloodfang Cocoon and you turn on Arachnophobia Mode, you will suddenly have a crab mount! Here is a shot from the Alpha by MrGM who did it all for science.
      Placeholder for tweet 1781074564966957538 Check out our news post about the new Arachnophobia Mode for more details.
    • By Staff
      A lot has been covered from the War Within Alpha press event, so here's everything we have from it so far. 
      Interviews and Collector's Edition:
      The War Within Developer Group Interview Summary: April 16th A First Look at the War Within 20th Anniversary Collector's Edition New Systems and UI Previews:
      More Classes for the Dracthyr Race in The War Within (New) Stacking XP Buff From Warbands in War Within (New) More Classes for the Dracthyr Race in The War Within (New) Warbands: Account-Wide Everything in The War Within War Within Warbands Feature Preview (Official) New Character Select Screen in The War Within New "All Crab" Arachnophobia Accessibility Setting in War Within Alpha Spellbook Revamp in War Within Alpha Dungeons and Raids
      New Dungeons and Loot Item Levels in The War Within Season 1 Nerub'ar Palace Raid Bosses and Item Level of Rewards War Within Season 1 Nerub'ar Palace Tier Sets Sneak Peek Nerub'ar Palace Raid Environments and Enemies (War Within Alpha) Heroic Raid Week Returns With Nerub'ar Palace in War Within Season 1! Mounts
      Mole Mounts in the War Within (New) War Within Dynamic Flight Preview (Official) (New) The War Within Season 1 Vicious Mounts Preview Gladiator Mounts in The War Within Season 1&2: Gold/Silver Armored Fel Bat Delver's Dirigible: Customizable Mounts from the Delves Story
      Important Lore Character Dies in the War Within? The Fate of Dalaran in The War Within Pre-Patch Event New Alleria, Anduin, and Xal'atath Models in The War Within The World
      Earthen Racials in The War Within (New) War Within Zone Screenshots A Look at the Earthen Allied Race
    • By Staff
      We have a detailed explanation of one of the big changes to professions in the upcoming expansion. Inspiration is being removed and replaced by Concentration, which is an actual resource you'll be spending to improve your crafting. You will automatically gain Concentration over time, and you can refund it in other ways a well. Check out all the details below. 
      (Source)
      Greetings members of the Artisan’s Consortium!
      As we reveal much of the content coming in The War Within, we’d like discuss a new system we’re cooking up for professions.
      Inspiration
      We added Inspiration in Dragonflight to try and capture the fantasy of critical hits while crafting. If you weren’t quite capped out on your gear and specializations for a given craft, or if you weren’t using max quality reagents to guarantee that max quality item, Inspiration was a way to get that lucky crit. It could save you some money (by using lower-quality reagents) and you could craft a better item than you would otherwise.
      That was the hope at least, but it ended up (understandably) becoming a situation where crafters take this luck-based system, tell their customers that they would recraft an item an indeterminate number of times, and summarily charge a specific price per recraft until their Inspiration struck.
      So we’re making changes, because:
      There’s a lack of decision making and agency for the crafter. There’s a lack of clarity for customers who just want items made. It’s based heavily in RNG, which was never the goal of the Professions revamp. In The War Within, we’re removing Inspiration. In its place, we have a new ability for crafters to utilize.
      Concentration
      Concentration is a resource, and you’ll have a separate pool of Concentration for each crafting profession.
      It represents your ability to heavily focus on your recipes and exceed your normal capabilities. You choose when you want to Concentrate using a button in the crafting window, empowering your next craft(s). Doing so will cause the craft to automatically reach the next level of quality, no questions asked.
      However, such heavy focus can take a toll, costing you some of your profession’s Concentration resource. The cost is determined by how far away you are from crafting that next quality tier and is modified by a few variables such as Profession Specializations, Finishing Reagents, and whether you are crafting consumables, reagents, or actual equipment.
      For example, if you’re incredibly close to being able to craft a max-quality sword, you won’t need to Concentrate too hard to finish that project. However, if you’re just barely able to craft that same sword at quality 3, you will likely have to devote most of your Concentration to craft it at quality 4.
      For those who want to focus on ingenious breakthroughs when concentrating, we also have a new stat to support your endeavors. This is Ingenuity, which gives you a chance to refund the Concentration spent on a craft. The more Ingenuity you have, the higher your chance to get that full refund. Outside of these Ingenuity-fueled refunds, Concentration will also automatically regenerate over time when you aren’t sitting at its cap.
      Our goal is to provide crafters with a more deterministic way to accomplish the original objectives and intent behind Inspiration. You can use it to shore up a lack of skill, gear, or max-quality reagents while still making higher-quality crafts. Maybe you just want to save some money by using lower-quality reagents in a craft you can otherwise guarantee at maximum quality. Either way, we want to give crafters more agency over their crafting, provide more room for decision-making in the professions ecosystem, and provide a resource that you can use without having to give your customers a full statistical breakdown.
      Please note that much of this system is currently being implemented, and will become available for testing in future builds of the War Within Alpha.
      Thank you very much!
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