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[Legion patch 7.1] Resto Shaman quick guide: FAQ, talents, stats

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Updated for Legion patch 7.1

Frequently Asked Questions:

Q: Where are all my glyphs?

A: Major glyphs (playstyle affecting) are gone. The remaining ones (former Minor) are purely cosmetic now and only affect the appearance of spells.

New glyphs are consumable that are being applied directly to a spell in your spellbook.

Q: Where are all the Elemental shields?

A: Water shield was removed completely, Earth shield is a PvP talent now, Lightning shield is an Ench spec talent.

Q: Where are my Elementals?

A: They were removed from the resto spec together with the Primal Elementalist talent.

Q: Seriously? What else has gone?

A: Spirit has gone. Now you have a standard mana pool and a standard mana regen (44000 mp5) both in and out of combat. Some other healing classes have a talent or an artifact trait for increased mana regen, resto shamans - do not.

You can’t see Spell Power in your Character Info or on your weapon - it was merged with the Intellect. So for math purposes, Int=SP. If you want to see detailed attributes, use an addon, for example DejaCharacterStats

Damaging abilities: Fire Elemental, Searing totem, Elemental Blast, Frost Shock have gone.

Our damaging abilities now are Flame ShockFlame Shock, Lava BurstLava Burst, Lightning BoltLightning Bolt and Chain LightningChain Lightning.

Ghost wolf speed boost: the glyph has gone. You have a Class Hall Champion Reghar Earthfury boosting your wolf form speed in the outdoor world.

Q: Where is the Totemic Projection, I want to move my totems around?

A: The talent has gone. All the healing totems now spawn at your feet and remain there, all the utility totems has a targeting reticle so you can place them anywhere in range.

Q: What professions should I choose for my shaman?

A: Professions don’t affect directly your gameplay so choose whatever suits your playstyle.

I'd suggest Enchanting/Alchemy/Jewelcrafting or Alchemy/Herbalism (if you are comfortable with gathering) for the raiders and Alchemy/Engineering for those who aim for Mythic+ content.

Q: What is the stats priority for a resto shaman?

A: Intellect>Mastery>Haste>Crit>Versatility

In-depth explanations and math are done by Gardiff (Mythic resto shaman on Kil’jaeden-US) - a theorycrafter and the Resto Shaman Secondary Stat Simulator developer. The SIM and walls of text are here and here.

Q: But why not to prioritize Crit, Resurgence is still the only regen mechanic outside of base regen?

A: It is, but it is garbage, in-depth explanation is here:

 

Crit and mana regen (written by Gardiff):

Crit helps partially in the HPM department through resurgence, but in general, resurgence restores a very low amount of mana. Not to mention, you must remove the baseline 5% Crit (as well as passives) when determining just how much mana it actually returns.

When you discount the bonus of Tidal Waves on HS, 10% Crit from Floodwaters, Refreshing Currents, and 5% baseline Crit (since all 4 of these would be present whether or not you stacked Crit), the gains are somewhere between pointless, and borderline useless. Sitting at 20% bonus Crit (before the 5% baseline, so 25% total), the resurgence gains attributed to this amount is about 250000-300000 mana in an 6-7 minute fight (based on LFR, normal mode, heroic mode, and mythic mode beta logs).This is about 25% mana.

This is an exorbitant amount of Crit to stack for a very mediocre gain. Remember, a Dreamless Sleep potion gives you about 22% mana. And your baseline regen gives you about 300% mana in this same timeframe.

Not to mention, if you don't OoM, you don’t need the mana in the first place.

And lastly, if you simply optimized your output (and chose better spells) to do more healing with the correct secondary stats, you would actually have a higher gain in the long run, compensating for the fact that you might be casting 4 or 5 fewer chain heals (i.e. stacking a massive amount of Crit) over a 6-8 minute fight.
It isn't always about regen, even when you are OoMing. That's the point. Even on beta we can still see shamans who do nothing but CH spam for absurd levels on actual duration fights. The end result is they OoM themselves within 3 or 4 minutes. Then they are stuck wondering what to cast. You have to get used to use more efficient spells and cast when you need to. Having 10% mana or whatever from a boatload of Crit isn't going to change this.

Q: What are the right talents for solo playing/Mythic+/raiding?

A: You can find different talent builds below in this post.

Q: How should I fill the Artifact for the best performance in raids?

A: Resto shaman Artifact Calculator

1) Right path up to the Gold Trait

2) Left path up to the Gold Trait (yes, Tidal Pools it’s not a great gain but leaving it out doesn’t help either)

3) Jump to the third Gold Trait through either side (right or left) - they both are not a great gain for the raids, leave Refreshing Currents for the very end.

I would suggest to go through the left side for 2 reasons:

- the Sense of Urgency affects our raid healing even not being used to its fullness in every fight, while Servant of the Queen doesn't affect our healing at all.

- While Ghost in the Myst was firstly considered as a mostly PvP talent, it helps a lot to mitigate damage from certain boss abilities and is not restricted to a cooldown like Astral Shift or to usage of a specific spell like Caress of the Tidemother.

Q: May / should I level as a resto? I hate dps spec / afraid to lose artifact power.

A: Resto spec is a viable spec for leveling while definitely not great. The main concern here is that you kill mobs slower than any dps spec, the advantage is that you are literally unkillable in any situation.

Don’t worry about the Artifact: no matter which one you will choose on lvl 100, you will get the Artifact quests for the remaining specs on lvl 102.

Don’t worry about losing artifact power during leveling: almost all of it is stored in consumable items so just respec to resto before using them.

Don’t worry about upgrading your offspec Artifact during leveling: first 13 traits on every artifact are very cheap, their cost starts to jump in geometric progression only from the 14th trait.

Spending AP for the first 13 traits of your offspec artifact for easier leveling wouldn’t hold back your main weapon even for 1 day.

Q: I’m new to resto, what are all these HPM, QA, TW abbreviations?

A: The most frequently used abbreviations are:

Spoiler

HPS - Healing done per second

HPM - Healing done per mana spent

HW - Healing WaveHealing Wave (spell)

HS - Healing SurgeHealing Surge (spell)

HR - Healing RainHealing Rain (spell)

CH - Chain HealChain Heal (spell)

HST - Healing Stream TotemHealing Stream Totem

HTT - Healing Tide TotemHealing Tide Totem

SLT - Spirit Link TotemSpirit Link Totem

CBT - Cloudburst TotemCloudburst Totem (talent)

TW - Tidal WavesTidal Waves (buff)

CW - Crashing WavesCrashing Waves (talent)

AG - Ancestral GuidanceAncestral Guidance (talent)

AV - Ancestral VigorAncestral Vigor (talent)

EotE - Echo of the ElementsEcho of the Elements (talent)

WS - WellspringWellspring (talent)

HT - High TideHigh Tide (talent)

QA - Queen AscendantQueen Ascendant (Artifact trait)

TC - Tidal ChainsTidal Chains (Artifact trait)

 

 

Talent Builds:

Soloing content in resto spec:

The main idea of a talent build for solo playing is to maximise your dps relying on passive/instant healing, while keeping mobs away as long as possible.

Tier 1: TorrentTorrent (increases your instant heal)

Tier 2: Gust of WindGust of Wind or Graceful SpiritGraceful Spirit. I personally would prefer GS for the additional passive increase of movement speed in Ghost Wolf form.

Tier 31: Earthgrab TotemEarthgrab Totem to keep your enemies away

Tier 4: Ancestral GuidanceAncestral Guidance to convert your damage into healing

Tier 5: Earthen Shield TotemEarthen Shield Totem: redirects a part of every attack against you and allies to itself.

Tier 6: Echo of the ElementsEcho of the Elements: double HST, Riptide and Lava Burst - extremely useful.

Tier 7: Doesn't matter: nothing here will affect your solo experience.

 

Mythic+ (+2- +7):

Tier 1: TorrentTorrent.

Torrent pretty much turns Riptide into a full power instant heal and pair nicely with EotE.

Tier 2: Graceful SpiritGraceful Spirit - most of low Mythic+ are being run for 3 chests so it's good to have an additional constant speed boost.

Tier 3: Lightning Surge TotemLightning Surge Totem.

Tier 4: Ancestral GuidanceAncestral Guidance.

Tier 5: Earthen Shield TotemEarthen Shield Totem or Ancestral VigorAncestral Vigor.

I personally prefer AV because M+ are all about fast moving forward so you'll find the group constantly run out of your shield.

Tier 6:: Echo of the ElementsEcho of the Elements.

EotE has two advantages: double Riptide and HST for healing and double Lava Burst for dps. Unlike in raids, both Riptide and HST receive back the 2nd charge while we are moving between packs.

Tier 7: AscendanceAscendance.

You rarely can make a good use of CH in 5-man and having another healing CD leaves you more time to dps :)

For really low M+ (+2 - +5) run with a highly experienced group you may actually use even WellspringWellspring. It's good when you dps most of time rather than heal so hitting an AoE heal button once in a while will leave you more time to dps.

 

Mythic+ (+8- +10....):

Tier 1: UndulationUndulation

Undulation is fully utilized in here because of constant need in heavy single target healing.

Tier 2: Wind Rush TotemWind Rush Totem or Graceful SpiritGraceful Spirit. Take WRT if a group speed boost is needed during the encounter, otherwise GS.

Tier 3: Lightning Surge TotemLightning Surge Totem

Tier 4: Crashing WavesCrashing Waves for the best synergy with UndulationUndulation

Tier 5: Earthen Shield TotemEarthen Shield Totem or Ancestral VigorAncestral Vigor.

I personally prefer AV because M+ are all about fast moving forward so may find the group constantly run out of your shield but for +10 with certain affixes you may need EST mitigation as well.

Tier 6:: Echo of the ElementsEcho of the Elements.

Tier 7: AscendanceAscendance

 

Raid:

These are generally preferred talents, though there are fights where some tweaking would give a better performance especially when progressing.

Tier 1: TorrentTorrent (increases your instant heal)

You may want to use Unleash LifeUnleash Life paired with Chain Heals on Ursoc or UndulationUndulation on Dragons. 

Tier 2: Wind Rush TotemWind Rush Totem or Graceful SpiritGraceful Spirit. Take WRT if a raid speed boost is needed during the encounter, otherwise GS. Frankly, I didn't find WRT any particular use in raids except of fast moving out from Ambush in Elerethe encounter.

Tier 3: Lightning Surge TotemLightning Surge Totem is pretty useful on trash.

Tier 4: Crashing WavesCrashing Waves or Ancestral GuidanceAncestral Guidance.

Crashing Waves if you go with Undulation in Tier 1, otherwise AG - its synergy with CBT is just awesome.

Tier 5:  Ancestral VigorAncestral Vigor for most of the fights because people tend to move a lot and constantly leave your Earthen Shield TotemEarthen Shield Totem area.

Earthen Shield TotemEarthen Shield Totem may be worth considering on fights like Ursoc or Dragons where at least half of the raid stacked during high damage.

Ancestral Protection TotemAncestral Protection Totem - I didn't find it useful on any fight so far.

Tier 6: Cloudburst TotemCloudburst Totem. Not really debatable best talent in this tier for most of fights - saves a lot of mana accumulating not only your healing but overhealing too and releasing the stored power to actually injured targets.

Bottomless DepthsBottomless Depths are useless because 1) Resurgence returns a miserable amount of mana and 2) Proccing Resurgence is our very last concern when raid drops below 60%.

Echo of the ElementsEcho of the Elements should be considered for the fights with constant movement where it's hard to maintain full amount of CBT and charge the totem properly.

Tier 7: High TideHigh Tide for most fights.

The concerns we had before Legion went live about mana management are gone - resto shamans are in a really good place right now mana wise. There's no particular problem with spamming CH when needed so High TideHigh Tide is still a good to go talent.

AscendanceAscendance may be nice for fights where you can't make a good use of CH (heavy ST damage) or when you raid is short of healing CDs.

WellspringWellspring underperforms in raids. It just does less healing than High Tide or Ascendance.

 

What trinkets are our BiS?

It's hard to say really because of this new implemented system where every item may be upgraded to somewhat between 840-895 ilvl and to have (or not) a socket.

A more or less general agreement for now (Emerald Nightmare) is that Vial of Nightmare Fog and Heightened Senses are very good. 

Chrono Shard and An'she's Infusion of Light with Mastery are worth considering same as Unstable ArcanocrystalHorn of Cenarius is considered a bad choice and it's better not to use Cocoon of Enforced Solitude if you have something with good secondaries.

Crafted trinkets (both with mana saving and crit) are worth considering if you don't mind the price and didn't have any luck with raid drops.

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      Tier 2 / Level 30:
      Shockwave: Sends a wave of force in a frontal cone, causing [(125% of Attack Power) * 1.25] damage and stunning all enemies within 10 yards for 4 sec. Cooldown reduced by 20 sec if it strikes at least 3 targets. Storm Bolt: Hurls your weapon at an emey, causing 60% Physical damage and stunning for 4 sec. Deals quadruple damage to targets permanently immune to stuns. Double Time: You can use Charge twice in a row, but it can only grant Rage once every 12 sec. Each use has a 20 sec recharge time. Double Time is the go-to here in most situations. Shockwave is useful for Mythic+ dungeons.
       
      Tier 3 / Level 45:
      Fervor of Battle: Whirlwind deals 30% increased damage to your primary target. Rend: Wounds the target, causing (540% of Attack power) Bleed damage over 15 sec. Avatar: Transform into a colossus for 20 sec, causing you to deal 20% increased damage and removing all roots and snares. Avatar is the go-to choice here. Depending on AoE situations, Fervor of Battle can be useful if you're in such a situation to continuously spam AoE.

      Tier 4 / Level 60:
      Second Wind: Restores 6% health every 1 sec when you have not taken damage for 5 sec. Bounding Stride: Reduces the cooldown on Heroic Leap by 15 sec, and Heroic Leap now also increases your run speed by 70% for 3 sec. Defensive Stance: A defensive combat state that reduces all damage you take by 20%, and all damage you deal by 10%. Lasts until cancelled. Bounding Stride should be your default choice here. Second Wind is great for leveling, maybe, and Defensive Stance (aside from being really weird as a talent) is only to be used if you seem to have a problem surviving heavy-hitting mechanics that are unavoidable otherwise.

      Tier 5 / Level 75:
      In For The Kill: Mortal Strike generates 20 Rage when used against targets that are below 20% health. Mortal Combo: Mortal Strike now has a maximum of 2 charges. Focused Rage: Focus your rage on your next Mortal Strike, increasing its damage by 50%, stacking up to 3 times. Unaffected by the global cooldown. Ah... the Mortal Strike tier. Considering my recommendations are centered around Focused Rage, it should be obvious that this it the talent of choice.

      Tier 6 / Level 90:
      Deadly Calm: Battle Cry also reduces the Rage cost of your abilities by 100% for the duration. Trauma: Slam and Whirlwind now cause the target to bleed for 20% additional damage over 6 sec. Multiple uses accumulate increased damage. Titanic Might: Increases the duration of Colossus Smash by 16 sec, but reduces its effectiveness by 20%. Deadly Calm is the choice here for the Focused Rage build.

      Tier 7 / Level 100:
      Anger Management: Every 10 Rage you spend reduces the remaining cooldown on Battle Cry by 1 sec.
      Opportunity Strikes: Your melee abilities have up to a 60% chance, based on the target's missing health, to trigger an extra attack that deals 160% Physical damage.
      Ravager: Throws a whirling weapon at the target location that inflicts [7 * (250% of Attack power)] damage to all enemies with in yards over 7 sec.
           In conjunction with Deadly Calm in your Tier 6 talents, Anger Management is the choice for this tier.
          

      This is one of the most discussed topics I come across. I considered putting this in the "F.A.Q." section but, in my opinion, it is so important that I gave it it's own section. Stat weights are pretty straight forward for an Arms Warrior. Before I get to that, however, let's look at the stats and how they directly affect our warrior, shall we?
      Strength: This is our main stat. All your pieces, save trinkets, will have this stat on it. Critical Strike: This stat increases our chance to make our attacks critically hit which means more damage. We love doing more damage! Haste: This stat directly affects attack speed. Mastery: Our mastery buff is Mastery: Colossal Might. It increases the damage of your Colossus Smash by %, and causes it to increase damage you deal to the target by an additional % (% is based on the amount of mastery you have.) Versatility: Versatility increases damage done and decreases all damage taken. Now that we know what our stats are - what are their weights? As stated, it's pretty straight forward. Initially it is Mastery -> Haste -> Versatility -> Critical Strike. Pretty simple, right?
      Important Note: Stat weights change constantly based on your gear. It is highly recommended that you download and use the latest version of Simulation Craft to gauge your personal stat weights as you obtain new gear. Over time you may see a need to gear toward one stat over another as you approach certain percentages. This is a somewhat complicated concept and the above priority is for general knowledge and purpose. The best way to get the most out of your warrior is to, again, use Simulation Craft to determine your stat weights.
       

      Single Target Rotation
      The single target rotation is influenced based on your talent choices. In the Arms specialization you can have two types of builds - one that is leaned toward passive play (Dauntless, Fervor, In For The Kill, etc) or you can have an active one (Overpower, Rend, etc) The below priority is assuming you have the recommended talents from above, however, which is centered around the Focused Rage build.
      The rotation isn't that complicated once you get used to it. There are nuances, if you will, that will take time to practice and commit to muscle memory. I will try to break this down as simple as possible; if you have any questions about it, don't hesitate to ask.
      Colossus Smash: This should be kept on cooldown without overwriting your Shattered Defenses buff.  Mortal Strike: This should be kept on cooldown. If CS procs, cast CS -> FR -> MS Use Slam if you're above 32 rage (due to Dauntless) while CS and MS are on CD. Use Focused Rage to avoid capping rage. During your Battle Cry window, make sure to to apply your CS debuff before popping BC. Follow it up with a FR and MS. With the appropriate amount of haste you can an extra GCD into your BC window. With this in mind, you want your first GCD to be MS, your 2nd and 3rd GCD to be CS or Slam (depending on your Tactician proc luck) followed by FR, and your last GCD to be a FR buffed MS.
      During your Execute phase you will simply use CS to apply the debuff and spam Execute. During BC, be sure to apply the CS debuff before using BC and then spam Execute followed by FR. Once you get the x3 stacks, use MS and continue the Execute spam. CS is to only be used to re-apply the debuff if it's not on your target. Two casts of Execute does more damage than a CS -> SD + Execute.
       

      Multiple Target Rotation
      It's important to note that if you are doing a multiple target rotation you should have changed talents from the ones recommend above if the targets are able to be stacked together. You will change the Tier 1 / Level 15 talent from Dauntless to Sweeping Strikes. If the targets are spread out or cannot be stacked for a duration of time then Dauntless will still be your talent of choice.
      Depending on the amount of time the multiple targets live depends on how much you deviate from the single target rotation as well as if they're stacked or not. Assuming that you have 2 - 3 mobs that are stacked you would use the following AoE abilities:
      Bladestorm Cleave Whirlwind Take note of the improved Cleave. For each add you hit with it, up to 5 maximum, it'll increase your damage of your next Whirlwind by 20%. (5 adds hit = 100% increased Whirlwind Damage).
      Lastly, while your abilities are on CD in the AoE situation you can prioritize your single target rotation. Use a little forethought - if an add is not going to last for 15 seconds or more do not use Rend; use other priorities. Additionally, I would not take the GCDs to apply rend to more than 3 targets - prioritizing those of most importance.
       

      Below you will find the recommend path of leveling up your Artifact weapon. It's a pretty straight forward process with each step being colorized for convenience. Below the image you will find a numbered list as well. Keep in mind that this is a path to get the most out of your weapon in a raiding environment. Ultimately the Artifact is going to be maxed out anyway, so feel free to level it how you see fit.



      It should be self-explanatory that your Artifact weapon will be unlocked with Warbreaker. You should proceed to spec your artifact as such:

      1. Shattered Defenses: (Wowhead Link): Total AP: 3,250
      Thoradin's Might Crushing Blows Will of the First King Exploit the Weakness Shattered Defenses 2. Corrupted Blood of Zakajz: (Wowhead Link): Total AP: 30,200
      Tactical Advance Precise Strikes Corrupted Blood of Zakajz 3. Focus in Battle: (Wowhead Link): Total AP: 87,620
      Many Will Fall Focus in Battle 4. Unending Rage: (Wowhead Link): Total AP: 155,200
      5. One Against Many: (Wowhead Link): Total AP: 326,430
      6.  Deathblow: (Wowhead Link): Total AP: 739,170
      7. Void Cleave: (Wowhead Link): Total AP: 417,560
      8. Touch of Zakajz: (Wowhead Link): Total AP: 2,210,860
      9. Defensive Measures: (Wowhead Link): Total AP: 1,245,840

      Once this path is completed, the rest of your AP traits will go into Unbreakable Steel.
       

      There are a number of macros you can create if you feel the need to. Some examples of these include:
      A Bladestorm Cancelaura macro. This should be self explanatory. It's extremely useful to quickly get rid of the buff if you no longer need it. Avatar + Battle Cry: Simple enough if you want a 1-button use for the two CDs.   
       

      The only addon that I really deem significant is TellMeWhen. This addon, in a nutshell, is a simpler version of Weak Auras. It can track just about anything, is customizable based on current spec, and is useful for tracking important buffs, debuffs, dots, etc. I use this for every single one of my characters and all specs.
      ____________________________________________
      Change Log:
      7/17/2016: Original Post
      7/19/2016: Updated Post to reflect similarities in IV's Guide on Talents and Stat weights where needed.
      7/31/2016: Updated for recent simulation results in talent choices and stat priority. Also updated Addons.
      8/27/2016: Added Artifact path information.
      9/4/2016: Updated Stat Priorities, Rotation, Artifact Path, and Macros.
      9/18/20126: Updated Links of Interest, Stat Priorities, & Rotation Priority sections.
      9/27/2016: Updated FAQ and Macros sections.
      10/26/2016: Updated Macros section.
      12/08/2016: FAQ, Talents, Rotation, Macro sections updated.