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heroes Auriel Spotlight, PTR Patch Notes: August 1

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The Auriel spotlight has been released and she can be tested out on PTR as well. Check out all the latest patch changes.

Auriel Spotlight

PTR Patch Notes (August 1)

As Blainie indicated the return of PTR, here's the patch that went live on test realms just a few moments ago.

Blizzard LogoBlizzard Entertainment

NEW HERO: AURIEL

It is through the archangel Auriel that the power of hope flows into the fabric of creation. Her eternal light illuminates even the darkest souls. Seeking harmony in all things, she is a mediator, a counselor, and when the need arises, a fearless warrior.

Trait 

  • Bestow Hope (D)
    • Activate to bestow an allied Hero with Hope. Damage that Hero deals while they are nearby will cause you to store Energy. Bestow Hope can only be active on one Hero at a time.
    • Passive: 40% of the damage you deal to Heroes and 8% of your damage dealt to non-Heroes is stored as Energy.

Basic Abilities

  • Sacred Sweep (Q)
    • Damages enemies in a wide arc and deals bonus damage to enemies caught in the center.
  • Ray of Hope (W)
    • Consume all of your stored Energy to Heal allied Heroes in the target area. The amount of Healing done is based on the amount of Energy spent.
  • Detainment Strike (E)
    • Deals damage to the first enemy Hero struck and knocks them back. If the target collides with terrain, they are also Stunned for 1.25 seconds and take additional damage.

Heroic Abilities

  • Crystal Aegis (R)
    • Place an allied Hero into Stasis for 2 seconds. Upon expiration, Crystal Aegis explodes, damaging nearby enemies.
  • Resurrect (R)
    • Allied Heroes leave behind a spirit on death. Channel on a spirit for 3 seconds to bring that ally back to life with 50% of their maximum Health at their death location.

SHOP

Bundles

  • An Auriel Bundle will be added to the Shop once the patch is officially released in each region next week.

New Hero 

  • Auriel has been added to the in-game Shop.

Skins

  • Demonic Auriel
  • Master Auriel

PERFORMANCE AND GRAPHICS

General

  • Significant improvements have been made to Heroes of the Storm’s overall framerate, affecting all game modes and Battlegrounds.

USER INTERFACE

In-Game

  • Uther has received Custom UI that will display next to his in-game Hero Portrait after learning the Gathering Radiance Talent, and tracks the bonus Healing and damage amounts that will be applied to the next Holy Radiance cast. 

Loading Screen

  • Loading bars have received updated art and their color has been changed to purple.

HEROES

ASSASSIN

KAEL'THAS

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Talents

  • Level 7
    • Gravity Crush (E)
      • Removed
  • Level 16
    • Sun King’s Fury (W)
      • Moved to level 7
      • New Functionality: Now increases the damage of Living Bombs that spread to enemy Heroes by 30%
    • NEW TALENT: Arcane Dynamo (Passive)
      • Casting a Basic Ability causes you to gain 3% Ability Power for 5 seconds, stacking up to a total of 15% Ability Power
  • Level 20
    • Arcane Power (Active)
      • Removed
    • NEW TALENT: Flamethrower (Q)
      • Increases the range of Flamestrike by 40%. When you hit two or more enemy Heroes, reduce the cooldown of Flamestrike by 4 seconds
Developer Comments: As we had mentioned in previous patches, we wanted to make a niche for Kael’thas as an area-of-effect mage who punishes teams that clump together. Our earlier changes to him succeeded in helping his talent diversity, but we failed in pointing him enough in the direction of an AoE mage. We’ve decided to cut Gravity Crush and change Sun King’s Fury to be a mechanic more fitting of our intended design for Kael’thas.

To replace Sun King’s Fury at Level 16 we’ve created Arcane Dynamo, which rewards Kael’thas players for spacing out their abilities and properly balancing their Mana consumption. We also removed the generic talent Arcane Power, and replaced it with Flamethrower, a finisher talent for Flamestrike oriented builds.

TRACER

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Talents

  • Level 1
    • Slipstream (E)
      • No longer reduces the cooldown of Recall by 2 seconds
  • Level 7
    • Spatial Echo (Q)
      • New Functionality: Hero Takedowns now grant two charges of Blink
  • Level 10
    • Sticky Bomb (R)
      • Slow amount increased from 60 to 70%
  • Level 13
    • Bullet Spray (W)
      • Melee radius increase reduced from 50 to 40%
  • Level 20
    • Total Recall (E)
      • Now also increases the cooldown of Recall by 8 seconds
Developer Comments: For the most part, Tracer’s talents are in a pretty healthy spot, but we had a few outliers that we wanted to fix - particularly Spatial Echo and Total Recall. The intent of Spatial Echo was to give Tracer a moment of power in comparison to the other two talents on her tier, which are more generally useful and help her have more Blink casts throughout a game. While its win rate was in line with other talents, its pick rate was dominating the tier, and we weren’t happy with how much it let Tracer use her Recall as a "get out of jail free card" due to the guaranteed blinks that she would always have afterwards. Now she can still have the same moment of power, but she will have to get in and get the kill in order to Recall out to safety.

Total Recall is a great fantasy hit for us, but it comes at the cost of giving Tracer something that she really wants in the form of self-sustain. We’re adding the downside of increasing the cooldown of Recall to the talent in order to make players think a little more about when they want to take the talent.

SPECIALIST

GAZLOWE

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Talents

  • Level 4
    • Clockwerk Steam Fists (Q)
      • New Functionality: Quest - Basic Attacks increase the duration of active Rock-It! Turrets by 2 seconds. Reward - After earning a total increase of 600 seconds, permanently reduce the charge cooldown of Rock-It! Turret by 3 seconds.
Developer Comments: Gazlowe likes turrets. We like turrets. Who doesn’t like more turrets?

NAZEEBO

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Abilities

  • Zombie Wall (W)
    • Abilities that allow Heroes to move through units can no longer be used to escape Zombie Wall (Valla’s Vault, E.T.C.’s Powerslide, Sonya’s Whirlwind, etc.)
Developer Comments: Nazeebo has been around for quite a long time. Back in the early days of Heroes, there were very few that could escape his Zombie Wall, and it was something that everyone in the Nexus greatly feared. Since then we have added a lot more heroes with various mobility options that allow them to get out. We’re making a change to give his Zombies collision, which will greatly reduce the number of heroes who can easily escape them.

WARRIOR

LEORIC

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Talents

  • Level 1
    • Hopelessness (W)
      • Range increase changed from 20 to 25%
  • Level 4
    • Royal Focus (E)
      • Now also increases the damage of the next Skeletal Swing by 50% in addition to its current functionality.

STITCHES

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Abilities

  • Helping Hand (Active)
    • Pressing the Helping Hand hotkey (Default: 1) will now cast a Helping Hand modified version of Hook, instead of causing the next Hook to have the Helping Hand modification. Casting the Hook hotkey (Default: Q) will cast a normal version of Hook. These abilities share a cooldown.

BUG FIXES

General

  • Collision: Heroes can no longer push Neutral and Enemy Mercenaries by walking into them.
  • Mac: Fixed an issue that could cause the game client to crash while using Network Link Conditioner.
  • Corrected a number of typos and tooltip errors across several aspects of the game.

AI

  • Abathur: AI that has taken over Abathur after the controlling players leaves the game will no longer use Hearthstone while Symbiote is active on another Hero.
  • Medivh: AI Medivh will no longer attempt to gank an enemy Hero who is in the opposing Hall of Storms.
  • Error messages will no longer display when an AI Rexxar or Uther spawn in-game.

Art

  • Falstad: The landing indicator for Falstad’s Flight will no longer appear cut off when flying long distances.
  • Nova: The Novazon skin will now properly throw a Javelin when casting Snipe.

Battlegrounds

  • Battlefield of Eternity: Enemy Heroes are no longer visible while inside the Vent located just below the Hell side’s center Gate.
  • Dragon Shire: The tooltip for the Dragon Knight’s Rubble Maker Trait no longer incorrectly states that it reduces the duration of Silence effects.
  • Garden of Terror: Fixed an issue which prevented the Garden Terror’s Overgrowth from being cast if its area of effect would overlap with the opposing team’s Hall of Storms.
  • Towers of Doom: Fixed an issue in which some Summons, such as Arthas’ Ghouls, would not teleport with the Hero after using the Tunnel.
  • Try Mode: Zagara’s Infest Talent will no longer continue to affect Minions after clicking Reset Talents.

Heroes and Talents

  • Fixed an issue that could cause the player to lose selection of their Hero on death under certain circumstances.
  • Brightwing: Phase Shield now properly applies a Shield to targets under the effect of Abathur’s Symbiote.
  • Chromie: Temporal Loop can no longer return its target to areas of terrain that are not walkable. The target will instead be placed as close as possible to their original location.
  • Dehaka: Polymorph will no longer remove the effects of Dark Swarm.
  • Gazlowe: The Engine Gunk Talent now correctly causes Rock-It! Turret attacks to Slow enemy Movement Speed.
  • Greymane: Will no longer appear to slide at the end of Darkflight if the target moves out of maximum range as Greymane begins to leap.
  • Greymane: Go for the Throat Damage bonuses earned via the Unleashed Talent will now stack properly.
  • Gul’dan: The tooltip for the Consume Soul Activated Talent now properly lists that it stores up to 2 charges.
  • Gul’dan: Bonus Ability Power granted through the Darkness Within Talent will now correctly apply to all ticks of Drain Life Healing.
  • Gul’dan: Horrify’s Fear effect will now correctly be paused when enemies hit by the Ability enter Zeratul’s Void Prison.
  • Gul’dan: Heroes affected by Horrify will now properly run directly from the center of the cast into nearby Gates and Towers, rather than attempt to path around them.
  • Kael’thas: The visual effects displayed upon completing the Mana Addict Talent Quest will now correctly appear after gathering 20 Regeneration Globes, rather than 25.
  • Kerrigan: Assimilation will now properly grant Shields for splash damage dealt by Kerrigan’s Basic Attacks after learning Fury of the Swarm.
  • Leoric: The tooltip for Drain Essence now correctly states that it Heals up to 12.5% of maximum Health, rather than 10%.
  • Leoric: The Drain Hope effect applied by the Death March Talent no longer deals less damage than intended.
  • Lunara: Abolish Magic will now correctly reduce the duration of Fear, Root, Silence, Slow, and Stun effects after it is self-cast.
  • Nazeebo: Stomp will no longer be placed on cooldown while the Garagantuan is in Stasis.
  • Nazeebo: The player will no longer receive a Stasis overlay when Nazeebo’s Gargantuan is affected by Zagara’s Devouring Maw.
  • Rehgar: The Stormcaller Talent’s Mana restoration effect will now apply to all active Lightning Shields, rather than only the most recent cast.
  • Rexxar: Misha, Focus! Can now be cast when Rexxar, Misha, or both are Polymorphed. This should prevent situations in which Medivh’s Polybomb could cause Rexxar and Misha to become polymorphed indefinitely.
  • Sylvanas: Possession can no longer be cast on Doubloon Chests.
  • Sylvanas: Mind Control’s visual effects will no longer stretch across the Battleground, and Sylvanas will no longer attempt to chase Gul’dan if he uses Teleport to Demonic Circle during Mind Control’s casting time.
  • Zagara: The charge cooldown for Baneling Barrage will no longer be paused while inside of a Nydus Worm.
  • Zagara: Roaches, Hydralisks, and Mutalisks will no longer receive Healing while they are on Creep.
  • Zagara: Casting Cleanse on an allied Hero as they are being pulled into Devouring Maw will no longer allow them to escape.

Sound

  • Shop: Voiceover that plays on purchasing Gul’dan will no longer be cut short in the Taiwanese client.

User Interface

  • Draft Mode: The Browse All Heroes button will no longer fly in diagonally from the upper-left.
  • Draft Mode: The blue team’s background glow will no longer change to gray after locking in a Hero.
  • Hotkeys: Rebinding an Ability hotkey to the Left Mouse Button will no longer prevent that Ability from being cast using the Left Mouse Button.
  • Hotkeys: Rebinding the Chat hotkey will no longer add the character associated with that key to the chat field.
  • In-Game: Many Questing Talents will now properly appear and track progress in the Buff bar found below the in-game Hero Portrait.
  • Loading Screen: Fixed an issue that caused certain Loading Screen tips to list incorrect hotkeys.
  • Menus: Players can now leave Custom Games by choosing Quit or Exit to Desktop.
  • Menus: Players in a party will no longer be forced to Exit to Desktop in order to leave games against the AI.
  • Menus: The Veteran Challenge Welcome pane is no longer missing a portion of its background art on Low graphic settings.
  • Profile: Individual Hero Stat pages, accessed via the Hero Collection, will now list lifetime rather than per-Season stats for the selected Hero.
  • Profile: Preseason stats on the Statistics tab will now display the highest Rank that player reached during Preseason play, even if that player’s highest rank was achieved prior to the rank reset in August 2015.
  • Profile: Fixed an issue in which the player’s total ranked points or Grand Master ranking, located in the Ranked Play section of the Profile Summary tab, could mismatch the player’s current standing.
  • Profile: Fixed an issue in which a lock icon rather than the appropriate league badge could display in the Ranked Play section of a player’s Profile Summary tab under certain circumstances.
  • Quick Cast: Activating an Ability’s targeting reticle will no longer prevent casting that Ability using Quick Cast.
  • Rejoin: The rejoin prompt will no longer temporarily persist after declining to rejoin a game.
  • Rejoin: Five-player parties who quit a Versus AI game will no longer be forced to rejoin that game.
  • Shop: Heroic Ability hotkey icons are now properly aligned on About pages in the Shop.

(Source)

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      PTR Note: Many of the following changes will not take place in the Shop until the Public Test Realm is brought offline and the patch is officially released to the live version of Heroes of the Storm next week. Bundles
      New Bundles Demon Hunter Valeera Bundle – Available until January 31, 2017 2017 Lunar Festival Bundle – Available until February 14, 2017 Returning Bundles 2016 Lunar Festival Bundle – Available until February 14, 2017 Removed Bundles Luxorian Nights Bundle Ultimate Luxorian Nights Bundle New Hero
      Valeera has been added to the in-game Shop Mounts
      New Mounts Felsaber – Available by purchasing the Demon Hunter Valeera Bundle Nimbus Cloud – Available by purchasing the 2017 Lunar Festival Bundle Lunar Rooster – Awarded for completing the Rooster Race 25 times during the 2017 Lunar Festival event Golden Rooster – Available for gold purchase only Removed Mounts Nexus Charger Judgement Charger New Skins
      Demon Hunter Valeera Master Valeera Monkey King Samuro – Available by purchasing the 2017 Lunar Festival Bundle. Available individually starting January 31, 2017 Lunar Li-Ming – Available by purchasing the 2017 Lunar Festival Bundle. Available individually starting February 7, 2017 User Interface
      MVP and Commendations System
      Hover the cursor over MVP and Commendation icons that appear next to players’ names on the end game score screen to view a brief description of each award.  Observer Mode
      The first level of camera zoom (Z) for Observers has been lowered slightly in Replays and Custom Games. Tutorial and Training
      Gameplay tips that appear during Tutorial and Training games can now be accessed at any time while playing in those modes by clicking the new “Show Help” button added near the top-left corner of the screen. Clicking “Show Help” will display a Tutorial Tips panel that lists all of the tips the player has received so far, organized by category. Heroes

      Assassin

      Lunara

      Talents
      Level 16 Starwood Spear (W) Will now generate an Indicator displaying Lunara’s new attack range while active
      Multi-class

      Varian

      Talents
      Level 1 Overpower (W) Added functionality: Can now trigger multiple times per Parry Now also increases the damage of the next Heroic Strike by 25% Support
      Li Li

      Talents
        Level 13 Elusive Feet (Trait) Now displays a button on the hotbar showing the cooldown Level 16 Shake It Off (Passive) Now displays a button on the hotbar showing the cooldown
      Tassadar

      Stats
      Basic Attack Damage reduced from 69 to 10 Attack speed increased by 400% Added Functionality: Your basic attacks are channeled and slow the target’s Movement Speed by 20% Abilities
      Oracle (Trait) No longer costs Mana Cooldown reduced from 40 to 30 seconds Radius decreased by roughly 16% Plasma Shield (Q) Cooldown increased from 5 to 8 seconds Duration increased from 5 to 8 seconds Mana cost increased from 40 to 50 Shield amount increased from 342 to 510 Removed Functionality: No longer gains 50% strength on allied Heroes Added Functionality: Now grants the target 20% Life Steal on Basic Attacks (while Shielded) Psionic Storm (W) Damage decreased from 55 to 42 Added Functionality: Damage increases by 10% for each consecutive instance of damage Dimensional Shift (E) Cooldown increased from 20 to 30 seconds Duration increased from 1.5 to 2 seconds Added Functionality: Now grants 25% Movement Speed for the duration You can now cancel out of Dimensional Shift early by re-activating the hotkey (Default: E) Archon (R) Attack Damage increased from 111 to 175 Duration decreased from 12 to 10 seconds Added Functionality: Your Basic Attacks slow enemies by 40% for 1 second Added Functionality: Passively refreshes the cooldown of Dimensional Shift on activation Removed Functionality: No longer grants a generic Shield on activation Added Functionality: Now grants Tassadar a Plasma Shield on activation Force Wall (R) Range increased from 8 to 10 Added Functionality: Passively increases the slow amount of Tassadar’s Basic Attacks from 20 to 30% Talents
      Level 1 Conjurer’s Pursuit (Passive) Removed Reinforce Structure (Q) Removed Overload (W) Removed Psi-Infusion (W) New functionality: Quest: Restores 1 Mana for every non-Structure enemy damaged by Psionic Storm Quest Reward: After restoring 500 Mana, increase the area of Psionic Storm by 20% Quest Reward: After restoring 1000 Mana, increase the damage of your Psionic Storm by 20% New Talent: Templar’s Will (Passive) Quest: Attacking enemy Heroes restores 4 Mana per second Quest Reward: After slowing Heroes for 30 seconds, increase your Basic Attack range by 20% Quest Reward: After slowing Heroes for 60 seconds, increase your Basic Attack range by an additional 20% New Talent: Khaydarin Resonance (Passive) Quest: Regeneration Globes grant an additional 50% Mana Quest Reward: After collecting 20 Regeneration Globes, 50% of your Plasma Shield’s value remains after expiration Quest Reward: After collecting 40 Regeneration Globes, your Plasma Shield’s no longer have a duration Level 4 Leeching Plasma (Q) Removed Healing Ward (Active) Removed Promote (Active) Removed Mental Acuity (Trait) Moved to Level 7 New functionality: Quest: Each takedown lowers the cooldown of Oracle by 3 seconds, to a max of 15 seconds Quest Reward: Upon reaching 15 seconds of cooldown reduction, increase the sight range of Oracle by 50% New Talent: Khala's Embrace (Q) Increases the Life Steal of your Plasma Shield by an additional 20% New Talent: Khala’s Light(Q) Upon the expiration or breaking of Plasma Shield, grant the target 25 Armor for 3 seconds New Talent: Khala’s Celerity (Q) Plasma Shield grants 25% Movement Speed for 5 seconds Level 7 Khala’s Embrace (Q) Removed Static Charge (W) Removed Calldown: MULE (Active) Removed Deep Shift (E) Moved to Tier 5 New functionality: Dimensional Shift’s Movement Speed and duration are increased by 50% New Talent: Psionic Projection (Q, W) Increases the range of your Plasma Shield and Psionic Storm abilities by 40% Level 13 Distortion Beam (Passive) Removed Prescience (E) Removed Scryer (Trait) Removed Shrink Ray (Active) Removed New Talent: Nullification (Active) Activate to reduce target Hero's damage by 75% for 3 seconds New Talent: Adun's Wisdom (Trait) While Oracle is active, your Basic Abilities cooldown 50% faster Level 16 Evasive Shielding (Q) Removed Dimensional Warp (E) Removed Resonation (W) Moved to Level 7 New functionality: Distortion Beam’s slow amount is increased to 40% while attacking an enemy affected by Psionic Storm Second Strike (W) Renamed to Psionic Echo The window to cast the second Psionic Storm has been reduced from 3 to 1.5 seconds New Talent: Phase Disruption (W) Enemies affected by Psionic Storm have their Physical Armor reduced by 25 New Talent: Focused Beam (Trait) While Oracle is active, your Basic Attacks deal an additional 1% of an enemy Heroes maximum Health Level 20 Storm Shield (Active) Removed Rewind (Active) Removed Twilight Archon (R) New functionality: Basic Attacks while in Archon refresh the duration of Archon Force Barrier (R) New functionality: Decreases the cooldown by 50% and increases the range by 100% New Talent: Shield Battery (Active) Activate to grant all nearby allies a base version Plasma Shield New Talent: Prismatic Link (Passive) Basic Attacks can now bounce to two nearby enemy targets for 50% damage LEVEL (TIER)   TASSADAR TALENTS     1 (1) (!)Psi-Infusion (W) (!)The Templar's Will (Passive) (!)Khaydarin Resonance (Q)   4 (2) Khala's Momentum (Q) Khala's Cradle (Q) Khala's Touch (Q)   7 (3) Psionic Projection (Q, W) Resonation (Passive) (!)Mental Acuity (Trait)   10 (4) Archon Force Wall — — 13 (5) Adun's Wisdom (Trait) Deep Shift (E) Nullification (Active)   16 (6) Phase Disruption (W) Psionic Echo (W) Focused Beam (Trait)   20 (7) Twilight Archon (R) Force Barrier (R) Shield Battery (Active) Prismatic Link (Passive) (!) indicates a Questing Talent. Italic text indicates a NEW Talent. Bold text indicates a MOVED Talent.
      Warrior

      Rexxar

      General
      Misha Movement Speed has been increased from 100% to 115% when Misha has been issued an order to attack targets or when she is by Rexxar’s side. Abilities
      Misha, Attack! (D) / Misha, Follow! (D) Removed Misha, Focus! (1) Moved to the Trait button (Default Hotkey: D) Self-casting Misha, Focus! now calls Misha to Rexxar.  Once she reaches Rexxar, she will go to her neutral state. Talents
      Level 1 Survivalist Training (Passive) Removed Grizzled Bear (Passive) Moved to Level 4 Renamed to Grizzled Fortitude Added functionality: Block charge gain rate increased from 5 to 7 seconds Added functionality: Rexxar now gains the Block charges in addition to Misha Hunter-Gatherer (Passive) Moved to Level 4 Regeneration Globes required to complete the quest decreased from 30 to 20 Rexxar's Health Regeneration amount increased from 1 to 1.25 per second New Functionality: Upon Quest completion, Rexxar and Misha now gain 10 Armor Flare (Active) Cooldown increased from 20 to 30 seconds Reveal duration increased from 5 seconds to 20 seconds Bird of Prey (Q) Bonus damage reduced from 200% to 150% Now only does bonus damage to enemy Minions Level 4 Easy Prey (Passive) Moved to Level 1 Crippling Talons (Q) Slow amount increased from 40 to 50% Taking Flight (Q) Added functionality: If Spirit Swoop hits an enemy Hero, the cooldown is also reduced by 2 seconds New Talent: Animal Husbandry (Passive) Rexxar and Misha gain 2 Maximum Health every second Rexxar remains alive. These bonuses are lost on Rexxar's death. Level 7 Blood of the Rhino (E) Removed Bird of Prey (Q) Moved to Level 1 Level 13 Bear Necessities (W) Removed Barkskin (W) Removed Aspect of the Hawk (Q) Added functionality: Misha Basic Attacks now increase the duration of the Attack Speed buff by 0.5 seconds New Talent: Dire Beast (W) Rexxar and Misha's Basic Attacks increase the damage of the next Misha, Charge! by 40%, stacking up to 400% bonus. Level 16 Critical Care (E) Removed LEVEL (TIER)   REXXAR TALENTS     1 (1) Easy Prey (Passive) Bird of Prey (Q) Flare (Active)   4 (2) Hungry Bear (Passive) (!) Hunter-Gatherer (Passive) Grizzled Fortitude (Passive) Animal Husbandry (Passive) 7 (3) Aspect of the Beast (W) Crippling Talons (Q) Taking Flight (Q)   10 (4) Bestial Wrath Unleash the Boars — — 13 (5) Wildfire Bear (Passive) Aspect of the Hawk (Q) Dire Beast (W)   16 (6) Thrill of the Hunt (Passive) Primal Intimidation (Active) Feign Death (Active)   20 (7) Spirit Bond (R) Kill Command (R) Frenzy of Kalimdor (Passive) Hardened Skin (Active) (!) indicates a Questing Talent. Italic text indicates a NEW Talent. Bold text indicates a MOVED Talent.
      Bug Fixes
      General
      Display: Fixed an issue that prevented some laptops with Nvidia graphics cards from using Fullscreen mode. Display: Fixed an issue that could cause the game client to switch to Windowed Fullscreen on startup. Fixed a number of typos and tooltip errors across several aspects of the game. Art
      Diablo: Fixed a visual issue affecting Diablo's tail during certain animations. Li-Ming: Fixed a minor animation issue affecting Li-Ming’s ball that could occur after exiting Archon form. Muradin: Fixed an issue causing Magni Muradin’s leg plates to appear to clip into his thighs. Try Mode: Grassy terrain will no longer appear inside of the allied Storm Portal. Battlegrounds
      Braxis Holdout: The Archangel will no longer leave its leash range to attack a nearby Murky Egg. Haunted Mines: The Neutral Grave Golem will no longer chase an invulnerable Hero beyond its normal leash range. Structures: Fixed an issue in which the Core could continue to reveal enemy Stealth Heroes in a small radius outside its intended reveal range. Heroes, Abilities, and Talents
      Fixed an issue in which certain debuffs could still be applied to Invulnerable Heroes, including: Greymane: Marked for the Kill Li-Ming: Charged Blast Thrall: Rolling Thunder Zul’jin: Grievous Throw Scouting Drone: Will now properly reveal Creep Tumors and Toxic Nests. Alarak: Telekinesis will now correctly interrupt a Hero who is channeling to launch a Nuke on Warhead Junction. Alarak: The targeting reticle for Deadly Charge will no longer persist on the terrain if Alarak is killed while channeling. Anub'arak: Burrow Charge will now correctly allow Anub'arak to escape Zarya's Graviton Surge. Arthas: Army of the Dead will no longer fail to summon Ghouls if it is cast in the same moment that Arthas is targeted by Auriel’s Crystal Aegis. Auriel: A.I. Auriel can no longer cast Resurrect on Murky after he has already revived at his Egg. Brightwing: Polymorph will now properly interrupt an enemy Hero who is channeling on the Dragon Knight. Brightwing: The Critterize Talent’s negative effects will now be correctly removed if the target is Cleansed. Brightwing: The negative effects of Critterize will no longer persist beyond Polymorph’s duration. Diablo: Shadow Charge will now be properly interrupted if it would cause him to enter E.T.C.’s Mosh Pit. Gazlowe: Gazlowe’s Nuke Ability icon on Warhead Junction will no longer be visually replaced with a lock icon after casting Rock-It! Turret while carrying a warhead. Greymane: The tooltip for the Block buff granted by the Thick Skin Talent now correctly states that it reduces the next incoming Basic Attack by 50%, rather than 75%. Kael'Thas: The Burned Flesh Talent will now correctly deal damage equal to 8% of targets’ maximum Health, rather than 5%. Kael'thas: Fixed an issue in which Sun King's Fury could deal bonus damage to targets who were already affected by Living Bomb. Kharazim: Air Ally will now properly reveal Creep Tumors and Toxic Nests. Kharazim: Fixed an issue that could prevent Kharazim from automatically acquiring a new target after activating Deadly Reach outside of his attack range. Li-Ming: Casting Disintegrate a moment before Li-Ming would be hit by Abilities like Falstad’s Gust of Wind will no longer cause a short delay before she is pushed. Medivh: The second Portal granted by the Portal Mastery Talent can no longer be self-cast. Nova: The Holo Decoy’s Pinning Shot will no longer reset Nova’s Covert Ops Talent stacks. Raynor: Killing Samuro’s Mirror Images after learning A Card To Play will no longer reduce Raynor’s Heroic Ability cooldowns. Rehgar: Fixed several issues affecting Rehgar’s pathing while attempting to attack in Ghost Wolf form. Rehgar: Becoming Rooted while attacking an enemy from maximum lunge range in Ghost Wolf form will no longer cause Rehgar to continue the lunge when the Root effect expires. Rehgar: Fixed an issue causing Rehgar to become stuck in an attack animation when attempting to attack a moving Medivac Dropship while in wolf form. Rehgar: Fixed an issue causing Rehgar to exit wolf form if he deals damage with a Ragnaros Blast Wave. Rexxar: Fixed an issue with using the Hold Position (Hotkey: H) command causing Misha to move in an unintended way. Tracer: Fixed an issue prevent Tracer from attacking a revealed stealth Hero. Tracer: Fixed an issue preventing Tracer from changing directions immediately when using Quick Cast Blink (Q) while holding Right-Click to move. Uther: Benediction can no longer reduce the cooldown of two abilities if used in rapid succession. Valla: Fixed some inconsistencies with abilities that would reveal Valla at the edges of Fog of War or from Brush. Varian: Can no longer be selected through Autoselect – Support. Zagara: Fixed an issue causing the Creep Tumor tooltip to display an incorrect value. Zarya: Fixed an issue preventing the “Drop and give me Twenty” quest indicator from disappearing after the quest was completed. Zeratul: Fixed an issue preventing Zeratul from using Wormhole after casting a Blink gained from the Rewind talent. Sound
      Mounts: When ridden by a Hero in Stealth, mechanical Mounts will no longer play sound effects that are audible to nearby enemy Heroes. Quest Talents: Kharazim’s Insight will now properly play its quest completion sound effect. Tassadar: Distortion Beam will now correctly play sound effects when attacking enemy Walls, Gates, and Towers. User Interface
      Profile: Fixed a visual issue that could cause Hero Kills to double after switching from an individual Hero’s stat page in the Hero Collection to the Profile’s Statistics tab, and back again. (Source)
       
    • By Stan
      A new in-development video previews Valeera's abilities, several new skins and three mounts!
      Blizzard has released a new in-development video on the Heroes of the Storm YouTube channel. Earlier today, they teased with Thistle Tea on Twitter. Maybe Valeera will use Energy as a resource and Sinister Strike will generate combo points. Eviscerate would deal damage based on the number of combo points she has.
      Valeera Abilities
      She seems to be a faithful copy of WoW's assassination rogue. Here are her abilities based on WoW tooltips to give you a better idea of her kit.
      [D] -  Vanish (Trait)
      [Q] - Sinister Strike
      [W] - Blade Flurry
      [E] - Eviscerate
      [R1] - Smoke Bomb
      R2 - Cloak of Shadows
      Valeera also comes with a "Demon Hunter" skin that will be part of a bundle. The skin has themed abilities.
      New Skins
      Master Valeera Demon Hunter Valeera Lunar Li-Ming Monkey King Samuro New Mounts
      Felsaber

      Nimbus Cloud

      Lunar Rooster

      Screenshots were taken from the in-development video below.