Jump to content
FORUMS
Sign in to follow this  
Zadina

Why Will The "Action Cam" Be Removed - For Now

Recommended Posts

21716-using-action-camera-for-raiding.pn

After various reports of problems and bugs about it, the "action cam" will be temporarily removed and will be re-introduced at a later point in Legion.

The "action cam", a new camera setting that allows players to experience World of Warcraft in a more immersive fashion, has caused a lot of discussion recently. Ever since the command for the "action cam" became available on live servers, multiple people reported experiencing motion sickness while using it. There are also allegations of bugs with the "action cam" getting activated on its own or not being disabled after turned off.

Some days ago, a Community Manager announced that the "action cam" will be disabled entirely for the time being. Naturally, this caused an outrage from many players that enjoyed this feature. Their main argument is that the "action cam" is hidden well enough, since you have to type a command to activate it; if some people don't like it or are having problems with it, they should just not use it. Ion "Watcher" Hazzikostas chimed in to cool the community's spirits down by affirming that the "action cam" will return in the future, after polishing and bug fixing.

Blizzard LogoWatcher

To clarify: This experimental mode is/was apparently being enabled in some cases through no direct action of users. The concern isn't that people could somehow accidentally type "/console actioncam full" and then be bewildered regarding how to disable it. The concern is that people have logged into 7.0.3 and found some of those features defaulted on, with no indication to that effect, and the game does not provide any clear direction regarding how to disable it.

"Action cam" will return. It was an in-development feature that ended up being accessible to players in one of our beta builds, and when we saw how much fun players were having with it, we decided to keep it around as a hidden toggle rather than disabling it immediately. It seemed harmless at the time. But there is now clear evidence to the contrary. The mode needs some extra safeguards, and we need to make it easier for players to know whether portions of it are enabled and if so, that it's an experimental feature, and how to disable it. That isn't possible without a real patch (that is to say, not a hotfix, but rather a new patch number beyond 7.0.3).

(source)

Two questions remain: when will it be removed and when will it return? We are obviously guessing here, but the removal might happen next week, when Demon Hunters and the pre-expansion events are being introduced. Alternatively, the "action cam" might be removed once Legion is released. As for the return of this feature, it's more likely that we will see it again after Legion's launch. Long story short: "action cam" won't be available during Legion's launch.

Did you use the "action cam"? How do you feel about it not making it for the beginning of Legion? You can also check our partner Manny's thoughts on "action cam" and raiding here.

Share this post


Link to post
Share on other sites

I have no problem with them removing it entirely.

Especially if they un-cripple the max camera distance while inside a raid instance.  I'm tired of not being able to see higher than a boss's knees.

 

  • Like 1

Share this post


Link to post
Share on other sites
1 hour ago, Farmbuyer said:

I have no problem with them removing it entirely.

Especially if they un-cripple the max camera distance while inside a raid instance.  I'm tired of not being able to see higher than a boss's knees.

 

Exactly what I thought when I read this. Forcing me to be way zoomed in is...a "special" design decision at best.

Share this post


Link to post
Share on other sites

I really liked it because it made me immersed in the world but this is coming from someone who RPs a lot and likes doing quests.

I hope it comes back soon. 

Share this post


Link to post
Share on other sites

It was sort of a weird thing to develop. It certainly made things somewhat interesting or provided a new view on things however it seemed like a poor choice for both pvp and pve. Myself I don't spin well and it made me a bit ill but I turned it off. I can't say however, I heard of many people really liking it or using it. So, they may remove it but I'm not sure many will care that much. 

It's like giving a kid broccoli and then taking it away. They didn't want it and they don't care that its gone XD.

Share this post


Link to post
Share on other sites
11 hours ago, Farmbuyer said:

I have no problem with them removing it entirely.

Especially if they un-cripple the max camera distance while inside a raid instance.  I'm tired of not being able to see higher than a boss's knees.

 

I will have to agree as well.

Or at least, stop making larger-than-life bosses. I get Archimonde and KJ being huge, but why should Humanoid bosses like Garrosh and LK be bigger than the players? True, they need to be imposing and stand out among the crowd of friendly melee players...

So, just bring max camera distance back and everyone will be happy again!

Share this post


Link to post
Share on other sites

I know exactly why they did it, and it can be summed up in one word:

"liability"

In today's lawsuit happy world, and all-too-eager lawyers hunting the evil corporate dollar, I am not surprised one bit they killed it. 

Share this post


Link to post
Share on other sites
2 hours ago, PatrickHenry said:

I know exactly why they did it, and it can be summed up in one word:

"liability"

In today's lawsuit happy world, and all-too-eager lawyers hunting the evil corporate dollar, I am not surprised one bit they killed it. 

Or maybe it was just a broken feature and it's usually a good idea to kill as many bugs as possible in your product. Even if it means removing a feature until the bugs are adequately squashed.

Share this post


Link to post
Share on other sites
32 minutes ago, Mistmoore said:

Or maybe it was just a broken feature and it's usually a good idea to kill as many bugs as possible in your product. Even if it means removing a feature until the bugs are adequately squashed.

perhaps. 

Or maybe the fear of a multi-million dollar lawsuit over motion sickness (they knew could happen, but willfully never fully addressed) did it.  I can read the headline now...

There are already lots of bugs, but they don't remove the features completely.  Disconnects randomly, etc... 

Only they know.  I'll keep my bets on the one that's potentially worth millions of dollars to them over the one that was just a little less polished than they like.

Edited by PatrickHenry
Typo

Share this post


Link to post
Share on other sites
14 hours ago, Zadina said:

I will have to agree as well.

Or at least, stop making larger-than-life bosses. I get Archimonde and KJ being huge, but why should Humanoid bosses like Garrosh and LK be bigger than the players? True, they need to be imposing and stand out among the crowd of friendly melee players...

So, just bring max camera distance back and everyone will be happy again!

It will not be making a return to the game as Blizz has said it was removed because it gave an unfair advantage to those who knew the secret command.

http://www.mmo-champion.com/content/5789-Legion-Max-Camera-Distance-Reduction

Edited by Lomis
typed my reply in the quote window

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      We have a Crest switch fix and weekly maximum increase, as well as a quest fix in retail, the big class tuning pass for Season of Discovery, and more in today's hotfixes.
      April 23 (Source)
      Items
      Season 3 (Dreaming) crests are now correctly removed from players' currency tabs. Players have received a small amount of gold for their unused Dreaming Crests. Players can now earn up to 120 crests of each type per week in Dragonflight Season 4 (was a maximum of 90 per week in Season 3). This will allow for up to 8 upgrades per week, per crest type (was 6 in Season 3). Developers' notes: For players who don't reach their maximum crest earnings in a given week, we've implemented the increasing-seasonal-cap system from previous seasons. Please note that this increase is likely applicable to Season 4 only. We expect the weekly maximum to return to 90 for The War Within Season One. Quests
      Resolved an issue where abandoning the quest "Something Worth Celebrating" could make it unavailable. Cataclysm Classic
      The dates for Children’s Week have been adjusted so that the holiday begins and ends three days later than previously scheduled. Season of Discovery
      Players who have completed the quest "Warranty Claim" but have misplaced their Pristine G-7 C.O.R.E. Processor before handing in the quest "Salvaging the Salvagematic" may now speak with the Lost and Found vendor Rix Xizzix in Booty Bay to recover the misplaced quest item. Fixed a Sunken Temple issue where the Atal'ai Defenders encounter would not reset properly. Druid The Natural Weapons talents now increases all damage done by druids in Season of Discovery, instead of just physical damage. The Gale Winds rune now reduces the mana cost of Hurricane by 60%. Swiftmend no longer consumes a Rejuvenation or Regrowth effect on the target when used. Developers’ notes: Please note that it does still require Rejuvenation or Regrowth to be on the target to be used. Hunter Rapid Killing now reduces the cooldown of Rapid Fire by 80% (was a reduction of 2 minutes). Chimera Shot weapon damage percent increased to 135% (was 120%). Explosive Shot base damage before attack power increased by 50%. Sniper Training has an additional new effect: while Sniper Training is at 5 stacks, Aimed Shot is instant. Serpent Spread now causes Multi-shot to apply Serpent Sting to its targets for 12 seconds (was 6 seconds). Steady Shot now deals 100% weapon damage (was 75%). Developers’ notes: There are more adjustments coming for Hunters. In general, we intend to improve the ranged playstyle and diminish the melee playstyle so that the two become more equivalent. Paladin Seal of Righteousness damage can now be critical hits. Sacred Shield’s duration is extended to 60 seconds (was 30 seconds). Crusader Strike has now gained an additional effect: Crusader strike now refreshes all judgement effects active on the target to a 30 second remaining duration. Seal of Martyrdom can now “twist” with other seals, including Seal of Command. Developers’ notes: Seal twisting was an interesting emergent effect that became popular during the original Burning Crusade, that utilized the slower server messaging system used in early versions of WoW to slightly extend the duration of the paladin’s active seal for a short time whenever a second seal was cast. This effectively allowed paladins to momentarily gain the benefit of two seals at once if they timed the application of a new seal to line up perfectly just before their weapon swing. We recreated this playstyle in Burning Crusade Classic and since then it’s been a popular request in other versions of original WoW, including Season of Discovery. As the game matures and we continue to listen to player feedback however, we recognize that for some, this is part of the charm and uniqueness of playing a paladin during those early eras of WoW’s history. We consider this change to be experimental and we will watch the performance and behavior of Retribution closely after this change. Priest Shadowform now increases all shadow damage done by 25% (was 15%). Rogue Saber Slash bleed now stacks up to 5 times. Saber Slash bleed now also increases the impact damage done by Sinister Strike and Saber Slash by 15% per stack for the rogue who applied the bleed. Saber Slash bleed now deals 3% of the rogue’s Attack Power in damage per tick (was 5%). Shaman Mental Dexterity now only triggers from dealing damage with Stormstrike and Lava Lash, and it now lasts 30 seconds (was 10 seconds). Burn now increases Flame Shock Damage by 100% and flame shock DoT duration by 6 seconds, and causes Flame Shock to strike up to 5 targets (was 3 targets). Developers’ notes: We’ve received a lot of feedback about the overall usability of mental dexterity, particularly for Elemental Shamans. This ability was not intended to be used by elemental, so the adjustments we’ve made are to help ensure its usage is a bit more enhancement-centric. To compensate, we’ve increased the output and usability of the Burn rune, with a slight quality-of-life improvement in the form of a Flame Shock duration increase which allows two Lava Burst casts to be used within a single Flame Shock duration.
    • By Staff
      Blizzard announced they will be increasing the maximum number of characters per account in the Dark Heart patch! 
      Max Characters (Source)
      With the Dark Heart patch, we will increase the maximum number of characters that can be created on a WoW account from 60 to 65.
      Have fun!
    • By Staff
      Blizzard have announced that Season 4 will see an increased number of maximum Crests acquired each week, and also have the increased cap system for players that don't reach the maximum each week.
      Crests (Source)
      Players can now earn up to 120 crests of each type per week in Dragonflight Season 4. This was a maximum of 90 per week in Season 3. The increase will allow for up to 8 upgrades per week, per crest type.
      For players who don’t reach their maximum crest earnings in a given week, we’ve implemented the increasing-seasonal-cap system from previous seasons.
      Please note that this increase is likely applicable to Season 4 only. We expect the weekly maximum to return to 90 for The War Within Season One.
    • By Staff
      Dragonflight Season 4 is upon us and here's a handy visual gearing guide by Reddit user gandalin1306 to help you get started!
      If you're curious about the upgrade tracks for season 4 and the crests required for upgrades, look no further. Here’s a detailed visual guide created by Reddit user gandalin1306.

      Source: Reddit
    • By Staff
      Save up to 33% on select game services! Enjoy discounted prices on Character Transfers, Faction Changes, Race Changes, and Name Changes now through May 7.
      (Source)
      It’s a great time to dive into daring adventures in World of Warcraft® when you make the most of 33% off select game services through May 7.
      Soar into the latest Dragonflight content with a 33% discount on an Enhanced Level 70 Character Boost—harness the power of level 424 raid-ready gear, take to the skies with a stable of soar-ready Dragonriding mounts, and more!
      For those looking to get a fresh start, save 30% on Character Transfer Packs, Faction Change Packs, Race Change Packs, and Name Change Packs.*
      Level 70 Character Boost
      For a limited time, bring your hero up to speed at a 33% discount.** Grant a single character a one-time boost to level 70 and jump into the latest Dragonflight content endgame-ready! To boost multiple characters, buy a Character Boost pack and use them all at once or save some for later.
      Available Level 70 Character Boost pack options:
      1 for $40.00 (Regularly $60.00) 2 3 for $100.00 Give Yourself A Boost
      Character Transfer Packs
      Time to get a move on! Transfer characters between World of Warcraft® realms or accounts, enabling you to play with a new community of players and/or find old friends on new servers—all without starting over at level one. To move multiple characters, buy Character Transfer packs and use them all at once or save some for later.
      1 for $17.50 (Regularly $25.00) 3 for $35.00 (Regularly $50.00) 68 for $80.00 Visit our support page to learn more about the Character Transfer service and any restrictions. 
      Transfer Now
      Faction Change Packs
      See what life is like from the other side! Walk a dungeon or two in the other faction’s shoes when you use a Faction Change to convert a character’s faction from Horde to Alliance or Alliance to Horde. To move multiple characters to the opposite side, purchase Faction Change packs and use them all at once or save some for later. Changing your faction also includes a free race change for your class, so you’ll fit in with your new friends on your adventures all over Azeroth.
      Available Faction Change pack options:
      1 for $21.00 (Regularly $30.00) 3 for $42.00 (Regularly $60.00) 6 8 for $95.00 To learn more about the Faction Change service and any restrictions, visit our support page.
      Make Your Move
      Race Change Packs
      Sometimes, a simple touch-up of your character’s looks isn’t enough; sometimes, you want to go all the way and change which race you belong to! And with a race change service, you can do just that*.
      To change multiple characters' races, purchase Race Change packs and use them all at once or save some for later. The final step of a Race Change requires choosing a new appearance and includes an optional Name Change.
      Available Race Change pack options:
      1 for $17.50 (Regularly $25.00) 3 for $35.00 (Regularly $50.00) 6 8 for $80.00 To learn more about the Race Change service and any restrictions, visit our support page.
      Change Your Race
      Name Change Packs
      The name you initially chose for your hero doesn’t have to stay the same for all eternity. Have you changed your mind or simply found something better? Either way, you can pick a new name and reinvent yourself today!
      To change multiple characters' names, purchase Name Change packs and use them all at once or save some for later.
      Available Name Change pack options:
      1 for $7.00 (Regularly $10.00) 3 for $14.00 (Regularly $20.00) 6 8 for $35.00 Learn more about the Name Change service and any restrictions when you visit our support page.
      Change Your Name
      Purchase Race Changes, Faction Change Packs, and Character Transfers from the Battle.net shop. Or launch World of Warcraft and click the Shop button on the character select screen.
      Once you’ve purchased your Character Transfer, Faction Change Packs, Name Change Packs, Race Change Packs, and Level 70 Character Boost, a new icon will appear on your character selection screen. To activate a game service, click on the token, then select the character you wish to move. Any unused Faction Change tokens or Character Transfers will remain in your account for future use.
      * Only available for modern World of Warcraft. Characters cannot be transferred between World of Warcraft® and World of Warcraft® Classic games.
      **Sale ends May 7, 2024
      ©2024 Blizzard Entertainment, Inc. World of Warcraft and Blizzard Entertainment are trademarks and/or registered trademarks of Blizzard Entertainment, Inc., in the U.S. and/or other countries.
×
×
  • Create New...