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<Hand of Fate> is an Alliance Raiding Guild on US-Stormrage and we are looking for like-minded individuals to join our raid team. Our overall goal is to clear content while it is relevant while only raiding two nights a week.
What are your goals for Legion? What kind of raid team are you looking for?
► The Details:
Here are some of the direct details you are probably looking for concerning our team:
Raid Days: Tuesday and Wednesday Raid Time: 9:00 PM - 12:00 AM Eastern Standard Time (EST) Invites: 8:30 PM - 8:45 PM EST Attendance Requirement: 100% Current Progression: 7/7(H)
► What We're Looking For:
Above anything else, we're looking for the player with an attitude and character that fits our team. We have turned several "skilled" players away simply because their attitude was not right for our team. Gear can be given and this game can be taught; character and attitude cannot.
Specific Class Needs:
We consider all applications that are submitted regardless of class or spec. We are, however, in immediate need of:
Healers: (Druid, Monk, Paladin, Shaman MDPS: (Rogue) RDPS: (Druid, Hunter, Priest)
► Our Expectations:
All or our expectations can be found on our website (provided below) in greater detail. For a quick list, however, we expect the following:
You should shoot for 100% attendance. We understand life happens (and do allow for absences as such) but you are committing yourself to a team with other individuals who are adjusting their lives to raid with you. If you should need to miss raid, we have a forum board to post such absences. You should be well versed in your chosen class and spec. As a bonus, being well versed in multiple specs (based on class) is even better. You should be able to handle the game, smoothly with adequate graphics to determine where the fire is. Additionally, your connection should be stable enough to prevent you from disconnecting twice an hour. Lagging out and disconnecting on a regular basis is not acceptable. Additionally, you should have a functioning microphone to communicate in TeamSpeak. Talking will not always be required of you but you should have the ability and willingness to do so if asked. You should be willing to register on our website and, at the very least, read content that is posted to it. Writing on our forums is not required except in rare cases. Our website is a valuable resource to the guild; it hosts information about upcoming raids, strategies, and theorycrafting sections but is also host to some of our recreational games that involves you outside of raiding; fun stuff with prizes and entertaining posts all around.
► Mythic+ Dungeons:
We are also recruiting folks that are interested in farming Mythic+ dungeons in addition to our raiding.
► Contact Information:
Below you will find the information you need to get in contact with us should you have any questions or concerns. Additionally, you will find the link to our website so that you can read more about us.
Thank you for taking the time to read this and we look forward to finding like-minded individuals to take on Legion with us!
Sajakain (Guild Master / Raid Leader): Sajakain#1683 Sanatlock (Guild Officer): KUEng#1553
Like A Boss - 7/7H Recruiting Ranged DPS and Heals for Mythic progression.
Like A Boss was founded during WotLK by a small group of in real life friends. We are formerly a 10-man Heroic raiding guild that raided throughout WotLK and went on a hiatus during Firelands (Cataclysm). We are a semi-hardcore guild, and are looking for dedicated members who are able to make majority (if not all) of our scheduled raids.
What we are looking for:
We currently have 15 raiders and we are looking to recruit more members to join our flexible raid roster so that we may progress into Mythic raids. At this moment, we are only seeking out ranged DPS (prefer lock, mage, or hunter) and healers (prefer druid or monk).
Additional information and scheduled raids:
Our raids are currently on Tues/Wed/Sun from 6:30pm PST till 8:30pm PST and we use Ventrilo for our raids. We typically try out new recruits for at least a week or two to ensure that it is a good fit for both the recruit as well as our guild. Raid spots are not guaranteed due to the flexible raid roster (ie. if we only have 2 healers available, we cannot do 20man that night).
If you are interested in our guild or want to know more, please message/add Shells-Bloodscalp or Ryozul#1598. For the horde!
First off, welcome! I am Sajakain and my main class has always been a warrior with the very first one being a Night Elf on the EU realms. I started toward the end of Vanilla and the start of Burning Crusade. Primarily I fancy the DPS side of the Warrior and it's what I feel I do best. From time to time I have dabbled in tanking but we'll leave that aspect to Estarriol.
This guide is written by me, obviously. It really is a single collection of multiple sources that include, but are not limited to, Blizzard patch notes, other guides, forum discussions, in-game theorycrafting and testing, using SimulationCraft, reviewing logs. . . a whole slew of resources. Hopefully this guide will be able to present relevant information to you, separated by self-titled sections, in an easy-to-understand fashion. It is worth noting that, as you progress with your Warrior or conduct your own research you may find something in this guide that doesn't make sense or... may actually be wrong. That's completely acceptable by me and, with such questioning, I'd be glad to sit down with you and discuss your findings and questions over a mug of whatever the Brew of the Month is at the time while we figure out what's right.
With all this being said, let's get to the guide! I hope you enjoy reading this as much as I enjoyed composing it.
Before we get knee deep into things, I'd like to make you aware of some other resources at your disposal. It is only fitting that I provide these up front as these resources are what I use to improve my performance in game and, ultimately, compose this very guide. If you should have any questions about these resources, don't hesitate to ask!
Icy Veins: Arms Warrior Guide SimulationCraft MMO Champion Warrior Forum Board
1. Which does more damage: Arms or Fury? This discussion is pretty heated more often than not and, frankly, comes down to results compiled by SimulationCraft. As such, people generally take these results and use it to determine which spec they'll play.
I cannot give this question justice better than that of what Azortharion has said. In relation to the question of "Does anyone have a class/spec DPS comparison sim?" he said this:
2. What kind of weapon should I use? The bottom line is use the 2H weapon that has the most damage. This means the 2H weapon that has the highest item level. It does not make a difference as to whether or not it's a 2H Axe, Sword, or Mace or whether it is a Polearm. Under no circumstance should an Arms Warrior use a 1H weapon of any kind.
Draenei: Heroic Presence Dwarf: Might of the Mountain, Stoneform Gnome: Expansive Mind, Nimble Fingers Human: Every Man for Himself, The Human Spirit Night Elf: Quickness, Touch of Elune Worgen: Viciousness Horde:
Blood Elf: Arcane Torrent, Arcane Acuity Goblin: Time is Money Orc: Blood Fury Tauren: Brawn, Endurance, War Stomp Troll: Berserking Undead: Touch of the Grave, Will of the Forsaken Neutral:
The objective of Blizzard making these changes was to (hopefully) level the playing field between the races. As you can tell there are some that may seem more beneficial than others (such as the guaranteed bonus damage that comes from the Dwarf and Tauren Racials). The end result is simply to pick whichever race you really enjoy whether it be a dwarf of the Alliance or an orc of the Horde. It's really up to you!
Talents, in 7.0.3, have moved closer to Blizzard's goal of personal choice. Each choice you make can be beneficial in respective situations. Use your best judgement of your needs (or your raid's needs) and select the appropriate talent. Listed here are my observations of each tier.
Speculation Note: It is advisable to run simulations as you obtain gear for talent choices. As always - select the talent that is most appropriate for the encounter you are facing and your raid team's needs. These choices are based off current simulations and a "Patchwerk" style fight. They can change very quickly with hotfixes and class changes implemented by Blizzard. Finally, it is very important to realize that my recommendations come with a Focused Rage oriented build. Again, other circumstances can make another talent more viable (such as constant AoE, dungeon runs vs raid progression, etc.)
Tier 1 / Level 15:
Dauntless: Your abilities cost 20% less Rage. Overpower: Overpowers the enemy, causing 375% Physical damage. Cannot be blocked, dodged or parried, and has a 60% increased chance to critically strike. All your melee attacks have a chance to activate Overpower. Sweeping Strikes: Mortal Strike and Execute hit a second nearby target. After recent updated information, Dauntless is seems to be the go-to option here. Sweeping Strikes, if the adds are able to be stacked and you're dealing with 2 targets, specifically.
Tier 2 / Level 30:
Shockwave: Sends a wave of force in a frontal cone, causing [(125% of Attack Power) * 1.25] damage and stunning all enemies within 10 yards for 4 sec. Cooldown reduced by 20 sec if it strikes at least 3 targets. Storm Bolt: Hurls your weapon at an emey, causing 60% Physical damage and stunning for 4 sec. Deals quadruple damage to targets permanently immune to stuns. Double Time: You can use Charge twice in a row, but it can only grant Rage once every 12 sec. Each use has a 20 sec recharge time. Double Time is the go-to here as Storm Bolt appears to no longer quadruple the damage done to permanently immune mobs. If a mob needs to be stunned then Storm Bolt may be viable while Shockwave is generally used for massive AoE control situations.
Tier 3 / Level 45:
Fervor of Battle: Whirlwind deals 30% increased damage to your primary target. Rend: Wounds the target, causing (540% of Attack power) Bleed damage over 15 sec. Avatar: Transform into a colossus for 20 sec, causing you to deal 20% increased damage and removing all roots and snares. Avatar is the go-to choice here. Depending on AoE situations, Fervor of Battle can be useful if you're in such a situation to continuously spam AoE.
Tier 4 / Level 60:
Second Wind: Restores 6% health every 1 sec when you have not taken damage for 5 sec. Bounding Stride: Reduces the cooldown on Heroic Leap by 15 sec, and Heroic Leap now also increases your run speed by 70% for 3 sec. Defensive Stance: A defensive combat state that reduces all damage you take by 20%, and all damage you deal by 10%. Lasts until cancelled. Bounding Stride should be your default choice here. Second Wind is great for leveling, maybe, and Defensive Stance (aside from being really weird as a talent) is only to be used if you seem to have a problem surviving heavy-hitting mechanics that are unavoidable otherwise.
Tier 5 / Level 75:
In For The Kill: Mortal Strike generates 20 Rage when used against targets that are below 20% health. Mortal Combo: Mortal Strike now has a maximum of 2 charges. Focused Rage: Focus your rage on your next Mortal Strike, increasing its damage by 50%, stacking up to 3 times. Unaffected by the global cooldown. Ah... the Mortal Strike tier. Considering my recommendations are centered around Focused Rage, it should be obvious that this it the talent of choice.
Tier 6 / Level 90:
Deadly Calm: Battle Cry also reduces the Rage cost of your abilities by 100% for the duration. Trauma: Slam and Whirlwind now cause the target to bleed for 20% additional damage over 6 sec. Multiple uses accumulate increased damage. Titanic Might: Increases the duration of Colossus Smash by 16 sec, but reduces its effectiveness by 20%. Deadly Calm is the choice here as it vital to the rotation and necessary for the use of a Focused Rage + Hamstring macro to proc Tactician during Battle Cry.
Tier 7 / Level 100:
Anger Management: Every 10 Rage you spend reduces the remaining cooldown on Battle Cry by 1 sec.
Opportunity Strikes: Your melee abilities have up to a 60% chance, based on the target's missing health, to trigger an extra attack that deals 160% Physical damage.
Ravager: Throws a whirling weapon at the target location that inflicts [7 * (250% of Attack power)] damage to all enemies with in yards over 7 sec.
Of the three here, Anger Management is the go-to choice. Ravager can be taken for AoE situations. It's worth noting that the over time effect of Ravager is affected by your haste.
This is one of the most discussed topics I come across. I considered putting this in the "F.A.Q." section but, in my opinion, it is so important that I gave it it's own section. Stat weights are pretty straight forward for an Arms Warrior. Before I get to that, however, let's look at the stats and how they directly affect our warrior, shall we?
Strength: This is our main stat. All your pieces, save trinkets, will have this stat on it. Critical Strike: This stat increases our chance to make our attacks critically hit which means more damage. We love doing more damage! Haste: This stat directly affects attack speed. Mastery: Our mastery buff is Mastery: Colossal Might. It increases the damage of your Colossus Smash by %, and causes it to increase damage you deal to the target by an additional % (% is based on the amount of mastery you have.) Versatility: Versatility increases damage done and decreases all damage taken. Now that we know what our stats are - what are their weights? As stated, it's pretty straight forward. Initially it is Mastery -> Versatility -> Haste -> Critical Strike. Pretty simple, right?
Important Note: Stat weights change constantly based on your gear. It is highly recommended that you download and use the latest version of Simulation Craft to gauge your personal stat weights as you obtain new gear. Over time you may see a need to gear toward one stat over another as you approach certain percentages. This is a somewhat complicated concept and the above priority is for general knowledge and purpose. The best way to get the most out of your warrior is to, again, use Simulation Craft to determine your stat weights.
Single Target Rotation
The single target rotation is influenced based on your talent choices. In the Arms specialization you can have two types of builds - one that is leaned toward passive play (Dauntless, Fervor, In For The Kill, etc) or you can have an active one (Overpower, Rend, etc) The below priority is assuming you have the selected talents, however, which is centered around the Focused Rage build.
Colossus Smash Execute (Sub 20% HP / Proc off Ayala's Stone Heart) Mortal Strike (Regardless of Focused Rage stacks in the presence of Tactician Procs) Focused Rage (To a maximum of 3 stacks) Slam Warbreaker is to be used to either extend Colossus Smash or apply it to gain the benefits of Shattered Defenses (Artifact Trait). It is especially useful when you are AoEing mobs as it applies your Colossus Smash debuff to all targets hit.
You have one cooldown to consider as well, as an Arms Warrior. That cooldown is Battle Cry. For the Arms specialization, it allows the use of abilities for free with Deadly Calm talented for 5 seconds. In addition to this, your Artifact allows (with Corrupted Blood) all damage done during Battle Cry to be additional shadow damage over 6 seconds.
The biggest problem you'll come across is using Focused Rage when you already have 3 stacks of it. Make sure you're monitoring your stacks. Mortal Strike is to be used when it's available, regardless of the amount of stacks you have. If Focused Rage comes up to 3 stacks and Mortal Strike is not available to spend them, go to your next prioritized ability.
Multiple Target Rotation
It's important to note that if you are doing a multiple target rotation you should have changed talents from the ones recommend above if the targets are able to be stacked together. You will change the Tier 1 / Level 15 talent from Dauntless to Sweeping Strikes. If the targets are spread out or cannot be stacked for a duration of time then Dauntless will still be your talent of choice.
Depending on the amount of time the multiple targets live depends on how much you deviate from the single target rotation as well as if they're stacked or not. Assuming that you have 2 - 3 mobs that are stacked you would use the following AoE abilities:
Bladestorm Cleave Whirlwind Take note of the improved Cleave. For each add you hit with it, up to 5 maximum, it'll increase your damage of your next Whirlwind by 20%. (5 adds hit = 100% increased Whirlwind Damage).
Lastly, while your abilities are on CD in the AoE situation you can prioritize your single target rotation. Use a little forethought - if an add is not going to last for 15 seconds or more do not use Rend; use other priorities. Additionally, I would not take the GCDs to apply rend to more than 3 targets - prioritizing those of most importance.
Below you will find the recommend path of leveling up your Artifact weapon. It's a pretty straight forward process with each step being colorized for convenience. Below the image you will find a numbered list as well. Keep in mind that this is a path to get the most out of your weapon in a raiding environment. Ultimately the Artifact is going to be maxed out anyway, so feel free to level it how you see fit.
It should be self-explanatory that your Artifact weapon will be unlocked with Warbreaker. You should proceed to spec your artifact as such:
1. Shattered Defenses: (Wowhead Link): Total AP: 3,250
Thoradin's Might Crushing Blows Will of the First King Exploit the Weakness Shattered Defenses 2. Corrupted Blood of Zakajz: (Wowhead Link): Total AP: 30,200
Tactical Advance Precise Strikes Corrupted Blood of Zakajz 3. Focus in Battle: (Wowhead Link): Total AP: 87,620
Many Will Fall Focus in Battle 4. Unending Rage: (Wowhead Link): Total AP: 155,200
5. One Against Many: (Wowhead Link): Total AP: 326,430
6. Deathblow: (Wowhead Link): Total AP: 739,170
7. Void Cleave: (Wowhead Link): Total AP: 417,560
8. Touch of Zakajz: (Wowhead Link): Total AP: 2,210,860
9. Defensive Measures: (Wowhead Link): Total AP: 1,245,840
Once this path is completed, the rest of your AP traits will go into Unbreakable Steel.
1. Focused Rage + Hamstring:
This macro is used to fish Tactician procs during Battle Cry. Thanks to the patch on 10/25/2016, Hamstring once again can proc Tactician.
#showtooltip /cast Battle Cry /cast Focused Rage /cast Hamstring
The only addon that I really deem significant is TellMeWhen. This addon, in a nutshell, is a simpler version of Weak Auras. It can track just about anything, is customizable based on current spec, and is useful for tracking important buffs, debuffs, dots, etc. I use this for every single one of my characters and all specs.
7/17/2016: Original Post
7/19/2016: Updated Post to reflect similarities in IV's Guide on Talents and Stat weights where needed.
7/31/2016: Updated for recent simulation results in talent choices and stat priority. Also updated Addons.
8/27/2016: Added Artifact path information.
9/4/2016: Updated Stat Priorities, Rotation, Artifact Path, and Macros.
9/18/20126: Updated Links of Interest, Stat Priorities, & Rotation Priority sections.
9/27/2016: Updated FAQ and Macros sections.
10/26/2016: Updated Macros section.
Bough of Corruption
We've all looked at it once or twice and thought "what great potential". Some may even have looted it, and thought "WHOOP", only to be crushed by performance. Theres a reason its not on the top of best-in-slot lists, it does a measly 5-600k damage in the same space Wriggling Sinew puts out 2M.
No more! After todays patch, flamestrike damage got a +15% damage increase - suppose to make it compete more with living bomb. I decided to test it out in HoV regular mythic for the Kara quest, so I specced for Flame Patch. I wore bough of corruption too, just for the mastery with the ignite cleave. And suddenly I see crazy amounts of poisoned dreams (the name of the debuff given by the trinket) - it seems as if flame patch counts as a spell, causing poisoned dreams to proc each tick! (Or, according to Skada - nearly every tick. Maybe it has a (pretty short) cooldown on each target). Here is a Skada report from a pack of 4 risen lancer / risen swordsman dudes in Black Rook Hold, where poison dreams activated on my first fireball:
Poisoned Dreams: 2,44M (19,8%)
Flamestrike: 2,01M (16,3%)
Phoenix Flames: 1,84M (15%)
Flame Patch: 1,59M (12,9%)
Now, during the pull I cast 3 flame strikes, which might be too much (I forgot if double flamestrike also causes double flame patch?). But poisoned dreams activated 50 times! It dealt more damage than my actual spells. I replicated similar numbers many times during the normal mythic runs I did just for the karazhan attunement quest line.
"But Thraundil - who cares about cleave in mythic dungeons?"
Well, lots of people. This is applicable to keystone dungeons too, where pulling big numbers on trash is equally, if not more important. Sustained cleave during bolstering in particular. Bough of corruption, compared to other "cleave" trinkets such as Figurehead of the Naglfar, is miles ahead. Figurehead cant cleave, so its fixed damage - my 855 version is just shy of 700k.
But here comes the interesting part - a part I hope you all would like to contribute to in the form of in-game testing, the most true test there is. Target dummy in class halls and cities are aparently too close to one another - the poisoned dreams are spreading amongst them, and I have not entered a proper raid yet since making this small discovery. But suppose this. Spec flame patch.
Run a regular rotation. Standard rune + combust spell useage. But save 1 rune of power charge. When poisoned dreams proc on the isolated boss, it will start with 1 stack (5425 dmg per tick), and then ramp up to 10 stacks (54250 dmg per tick) over 20 seconds. Which means that if you cast rune of power followed by a flame strike at say 6 stacks, you get the optimum effect.
Quick theoretical number crunch. During rune, my pyro crits around 450k + like 90k ignite damage. Sub this for a flamestrike (one testcast gives me 240k flamestrike (a crit) and 200k flame patch, call it around 400k dmg total on average including ignite), the damage loss is not huge. But the gain? Flamestrike, aftershock and 8 ticks of flame patch, all ticking poisoned dreams. Average stack 8 for the duration is 10 * 8 * 5425 * 1,5 (rune of power is the 1,5 modifier) = 627k damage. This is disregarding crits entirely. And yes, the ticks crit, so also benefitting from golden trait. So its easily a million damage. (Lining up with combustion is utopia since the proc of Bough is unpredictable).
Some data from Smashspite the Hateful (black rook hold mythic):
Pyroblast 4,52M (24,2%)
Ignite 3,89M (20,8%)
Fireball 2,08M (11,1%)
Maddening Whispers 2,07M (11,1%)
Poisoned Dreams 2,0M (10,7%)
This is the result from Wriggling Sinew used in conjunction with combustion (Maddening Whispers), and Bough of Corruption procing twice during the encounter, both times I did what I outlined above, casting a rune then flamestrike at 6 stacks of poisoned dreams. The boss died well before the 2nd flame patch ran its full course, or the damage would be higher. The fight lasted 1 min 34 seconds.
Could this be a thing? I know it carries no critical strike rating, and mastery actually comes in as the 'worst' stat on singletarget dps. But could this be a thing? Can we come together and test this out on farm bosses over the next few days and see if Bough of Corruption actually has a use? Wriggling Sinew is best in slot because it combines crit with a sick proc effect, but it seems as if Bough could actually provide the same up-front damage - or maybe even more in some situations that I havent even thought of yet.
Lets find some use for this trinket, shall we? I am Tadtiq on EU Hellscream if anybody wants to discuss outside forums ;)
Union is an alliance guild on the PVE server Uldum, we are currently 4/7 mythic and looking to add 1 mage and 1 warlock to our ranks. Union has been around since Vanilla and has had the same core of raiders for years. We pride ourselves on raiding just 10 hours per week and being able to maintain top 150 US throughout the last tiers of raiding. We raid:
Tuesday 8-11 EST (5-8 PST)
Thursday 8-11 EST (5-8 PST)
Sunday 7-11 EST (4-8 PST)
We are looking for a mage that not only parses high, but has good survival instincts and always comes prepared to each raid.
Hit me up in game: Stormcaster#1629