Blainie

wow What are Vantus Runes in Legion?

19 posts in this topic

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Have you encountered those long nights of wiping on the same boss, completely unable to meet that harsh DPS requirement? Fear not, Vantus Runes might be able to help you get that little bit of extra damage in Legion!

What is a Vantus Rune?

A Vantus Rune is a new addition to the game and is made by players that have the Inscription profession. These items will allow a player to choose a certain boss in the raid tier and gain 1000 Versatility when fighting that boss. That sounds pretty amazing doesn't it?

Each player can only use one Vantus Rune per week and it will last for the entire week, giving you the buff against that particular boss.

So why is this so important? Firstly, this could be a huge boost to guild's progression on certain bosses. While there is a certain delicacy in choosing which boss to use it on each week, your guild will gain a big boost to their number output, meaning certain bosses will become easier when they are "runed". 

Secondly, this fills the major hole that the removal of many glyphs could have caused for scribes in the game. While scribes won't need to make Vantus Runes for the first boss of an instance, there is no doubt that guilds will need them for progressing the final bosses of a raid, regardless of difficulty. 

How can I make a Vantus Rune?

Obviously, you'll need inscription to do this. There are three ranks to every Vantus Rune recipe, with them costing less materials each time. In order to obtain the recipe for the first time, you'll need to actually kill the boss you are crafting the rune for.

Once you have done so, you'll need to kill the boss again for rank 2 of the rune recipe, which will allow you to reduce the materials slightly.

For rank 3, the criteria does change depending on the rune in question. Here's a full list of where each rank 3 recipe comes from:

Name Raid Source
Cenarius EN Wardens Reputation - Revered
Dragons of Nightmare EN Inscription World Quest
Elerenthe Renferal EN Inscription World Quest
Il'gynoth, Heart of Corruption EN Inscription World Quest
Nythendra EN Inscription World Quest
Ursoc EN Inscription World Quest
Xavius EN Inscription World Quest
Chromatic Anomaly NH Fishing in Azsuna
Grand Magistrix Elisande NH Achaeology Reward from Highborne
Gul'dan NH Quest: Vantus Mastery
High Botanist Tel'arn NH Court of Farondis Reputation - Revered
Krosus NH Court of Farondis Reputation - Revered
Skorpyron NH Court of Farondis Reputation - Revered
Spellblade Aluriel NH The Wardens Reputation - Revered
Star Augur Etraeus NH The Wardens Reputation - Revered
Tichondrius NH World Boss Drop (Ana-Mouz)
Trilliax NH Court of Fardonis Reputation - Revered

The materials required for crafting each rank of the runes are as follows:

Raid Rank Roseate PigmentRoseate Pigment Sallow PigmentSallow Pigment
EN 1 15 5
EN 2 15 4
EN 3 15 3
NH 1 25 3
NH 2 20 3
NH 3 15 3

That's everything on the basics of Vantus Runes and how to make them. Make sure to keep an eye out for them ahead of those grueling nights of raid wipes!

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Just now, M4kot said:

Scribes unite.

Agreed. I finally feel more useful than making druids into an orca :D

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My scribe isn't one of the toons I typically raid with. Will the techniques for these drop in LFR?

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30 minutes ago, PrizmPaladin said:

My scribe isn't one of the toons I typically raid with. Will the techniques for these drop in LFR?

I'll confirm this and update ASAP!

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I want to make sure I'm understanding this right.  Do you craft the rune for a specific boss and it can only be used for that raid boss?  Or you craft a generic item that the user decides which boss to use it on?

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28 minutes ago, ghostdeini said:

Do you craft the rune for a specific boss and it can only be used for that raid boss? 

That's exactly that! If you craft a Vantus Rune : Cenarius, it's only for Cenarius.

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It is good to see they made the profession relevant with the removal of glyphs.  It'll be interesting to see how the market for these change as more and more progress causing the runes to be almost useless.  Though there will always be those looking to pad their dps meters and logs... 

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Will you have to be an Inscriptionist to find the recipes?  I see that one of them requires fishing and my Inscriptionist doesn't fish.

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i dropped inscription for Alchemy.... Not sure if i made the right decision. Perhaps i need to reswitch again  xD

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Do individual players use these or is it a raidwide buff? Will the raid leader just use one rune per week that covers everything? Or does every raider need to stock up on vantus runes?

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9 minutes ago, Mistmoore said:

Do individual players use these or is it a raidwide buff? Will the raid leader just use one rune per week that covers everything? Or does every raider need to stock up on vantus runes?

From what I found, it seems to be an individual buff so every raider will need to stock up vantus runes... Depending on guilds, raiders will need to stock up by themselves or guild will mass produce them.

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13 hours ago, Blainie said:

Agreed. I finally feel more useful than making druids into an orca :D

That, sir, is a difficult feat to accomplish, indeed!

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So if I'm understanding this correctly, the idea of the rune is to help you kill a boss that has been particularly difficult to defeat, resulting in a whole evening of wipes.  But in order to craft the rune, you have to first BEAT the boss that has been wiping your raid all night long.  Am I missing something here?

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10 hours ago, Blondietoo said:

So if I'm understanding this correctly, the idea of the rune is to help you kill a boss that has been particularly difficult to defeat, resulting in a whole evening of wipes.  But in order to craft the rune, you have to first BEAT the boss that has been wiping your raid all night long.  Am I missing something here?

I am not quite certain, but if you get the recipe after you've killed the boss on normal, it'll help your heroic/mythic progression! But someone has to confirm that.

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17 hours ago, Ariecho said:

Will you have to be an Inscriptionist to find the recipes?  I see that one of them requires fishing and my Inscriptionist doesn't fish.

I believe so, yes.

12 hours ago, Blondietoo said:

So if I'm understanding this correctly, the idea of the rune is to help you kill a boss that has been particularly difficult to defeat, resulting in a whole evening of wipes.  But in order to craft the rune, you have to first BEAT the boss that has been wiping your raid all night long.  Am I missing something here?

Yes, you have to beat the boss first to craft it. It does mean that you can simply kill it on normal to help progressing a harder difficulty though.

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One observation from me. Surely a realm first guild will just smash all the bosses and list all the runes on the AH? Not sure I'm that happy with these to be honest. I understand it's good for teams that have been stuck for weeks but I can see these being posted week 2 raiding. Also it becomes more of a juggle to decide how many players use what rune each week and trying to 'save' players rune free to progress on the next boss. 

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28 minutes ago, Peelyon said:

One observation from me. Surely a realm first guild will just smash all the bosses and list all the runes on the AH? Not sure I'm that happy with these to be honest. I understand it's good for teams that have been stuck for weeks but I can see these being posted week 2 raiding. Also it becomes more of a juggle to decide how many players use what rune each week and trying to 'save' players rune free to progress on the next boss. 

Admittedly, yeah, at the start you might see top guilds doing it. At the same time, it won't just be the realm first guild clearing normal/heroic in the first week. 

Also remember, these runes are always going to be useful. Guilds progress at different rates, so you'll always have people needing runes for the first boss on mythic, the fifth boss, the last boss, whatever. Demand will change as the expansion moves ahead.

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      After creating or editing a bouquet you can use it in the HoT icons assignments.

       
      BUFFS
      As you've may have noticed, VuhDo has a separate Buff frame as part of the package. Personally, I don’t believe there is any need for VuhDo to show your buffs. I use WeakAuras to trace my mandatory buffs (on myself and others) and you should have something similar. So, I advise that you go to the ‘Buffs’ tab → General → Uncheck ‘Enable.’ If you want to play with it later - feel free to do so.
       
      DEBUFFS
      Extremely useful in raids. You can see most of the debuffs by default in your healing frames, but sometimes the addon is not updated yet for a new raid zone or the authors wouldn’t add some debuff that you want to trace. In this section you can add or remove any debuff / buff / proc that is applicable to a player.

      Go to Debuffs→ Custom Type buff / debuff  Spell ID in the line (you can find Spell ID on Wowhead in the address line. For example: “http://www.wowhead.com/spell=642/divine-shield”- Spell ID for the Divine Shield is 642). Now it will appear in the (de)Buff list. Tick the appropriate positions if you want to see stacks or timers for the debuff. Tick 'Bar Color' if you want to see a specific debuff in some different from the default color and pick the color from palette. Click ‘Save’ Do not click ‘Apply all’ or you’ll rewrite the defaults of all the debuffs.
      If you want to remove some buff / debuff / proc from the list, choose it from the dropdown menu and click ‘Delete’.
      There is an option for a complete reset of your custom debuff settings.  This can be done under 'VuhDo Options > Tools > Reset > Buffs/HoTs > Custom Debuffs' but beware you will loose all the debuff settings you customized.
       
      PROFILES
      If you ever wanted to save your VuhDo configuration for more than one toon / spec / raid size / encounter type or to share what you have with other VuhDo users, this is the place for you.
      Saving profiles for different specs / toons:
      Go to VuhDo Options->Tools Tab->Profiles.

      On the left side in 'Profiles' part you will see a line '...or enter profile name' with some name already typed in. Change it to a name that will make you remember what exactly you are saving here. I normally use a toon name with encounter type or a toon name with a group size, but if you are going to store profiles for different specs, it may be a good idea to mention a spec too.
      I stopped on profile naming in such a details because the default name is a bit weird - it's just made of a chain of nicknames for every toon you ever saved this profile for, so after having 2-4 toons in the chain it almost impossible to understand what exactly is stored there.
       
      Type a new name for your profile and press 'Save' Button. Do not confuse 'Save' with 'Apply' or you will cancel all the changes you made.
      After saving a profile, you can choose in the central part of the Tab the activation type: by group size and / or by spec. You will be able to choose it only after profile is saved, so don't be surprised if you are not able to check anything there.
      If you want to make this profile a default for all the new characters on the account, check 'Default Profile' button.
      Loading and deleting a profile:
      If you don't want VuhDo to activate profiles for you automatically or you want to load some specific profile for a new toon, go to the 'Select a profile' dropdown menu, choose whatever you need from there and hit 'Apply'.
      To delete a profile, choose it from the same dropdown menu and hit 'Delete'.
      Settings:
      Two useful buttons: 'Quiet mode' allows you to get rid of Confirmation Dialog spam, 'Lock' prevents an accidental overwriting of a profile.
      Key Layouts:
      An important note: Spell assignments are not saved in Profiles. To save, load or delete Spell and HoTs assignments you should go to Tools->Key Layouts:

      Export and share profiles:
      You can export selected features, share or receive profiles from other VuhDo users.
      To be able to receive a profile you have to go to 'Tools->Share->Receive Data' and tick 'Enable'.
      To share a profile you should click on a button 'Share' in the 'Send Profile' area. A new window will pop up: a dropdown menu with a line where you can type specific player's name and server. The dropdown menu will show your online guildies and people you are in group / raid with (disregarding of them having or not having VuhDo).

       
      Here's an example of my VuhDo profiles:
      I made a UI screenshot with opened talent tree and VuhDo HoT assignments.
      Key Layouts (how I assign spells to mouse): remember they are configured separately from the main setup and you have to import them separately too in Tools->Key Layouts->Import

      In 5-man HoT icons I track only my HoTs because obviously there are no other healers. Threat and personal CDs people may use are being tracked through Indicators (General->Advanced->Indicators). In this bouquet everyone should add his group specifics if you are aiming for Mythic+: I found a bit redundant to keep there damage mitigation abilities for all the classes.
      Regarding the Hot Keys you see on the screen - it may be a bit confusing because I don't really use all of them but:
      1,2,3 - dps abilities
      = - Tranq
      F1 - Barkskin
      F2 - Dash
      F4 - Inner
      F - Efflorescence
      G - shapeshift
      Q - Artifact spell
      D - Ironbark mouseover macro
      J - Cenarion Ward mouseover macro
      E,H - interrupts
      T - Flourish
       
      The raid setup:
      I'm raiding Mythic so my healing frames are tuned for 20-man.

      As you can see, HoT icon section changed - now I track what other healers are doing too so we wouldn't overlap with the healing and I'm be sure that assigned damage mitigation spells are used.
      The actual strings to import are in this separate thread because it's technically problematic to update them here in guide.
       
      I have to say that there are loads of options that I didn’t speak about here. But I tried to keep it short and basic.
      I always can answer any of your questions about VuhDo or you can continue to dig it by yourselves.