Sign in to follow this  
Followers 0

heroes Blue Posts: Mount Speed, Party Size in Hero League, Undocumented Patch Notes

1 post in this topic


We have an interesting selection of Heroes of the Storm blue posts with topics ranging from mount speed, party size and MMR in Hero League to undocumented patch notes, mostly concerning Auriel.

One of the most notable changes from the Gamescom build is that mount speed will be reduced from 40% to 30%. BlizzCooper explained the design process behind this change on the official forums:

Blizzard LogoBlizzCooper

Hey everyone,

We know there's been some discussion around the Mount Speed changes that were seen in the Gamescom build. In case you are not aware, we have reduced Mount Movement Speed from 40% to 30%, and also adjusted a number of equivalent powers. These changes will be coming into the PTR next week, and we're excited to see how you guys feel after playing with them.

We wanted to give you guys some insight into why we are making this change, so Alex Neyman, one of our Game Designers, wrote the following:

“Heroes of the Storm is a team brawler, and we aren’t trying to change that. From all of our internal testing, this change had a minor (healthy) impact on the number of viable strategic options and interesting choices that players can make during a game.

With that being said, our goals with reducing mount speed are:
Slowing down the 2-4 man early game gank squads on bigger maps

  • Hopefully this will allow prolonged 1v1 and 2v2 matchups when there are no battleground events up more often. You can still gank, it just won’t always be as effective, and therefore you’ll need to make harder decisions on whether it’s worth it or not.

Making map-wide team positioning matter more

  • If you commit resources to a Mercenary camp at the top of the map, you might be later to a Tribute spawn on the bottom. This will encourage more interesting strategic choices, forcing you to choose which of the minor objectives (like Mercenaries or Minion waves) are important, or potentially split up your team to get multiple done at once and still reach a map event on time.

Making recognition of the enemy team’s location on the map more significant

  • With slightly slower mounts, when an opponent disappears from view his radius of places he could potentially be is smaller, allowing more informed decisions. Which, ultimately, rewards better play and mastery of the game.

That’s briefly summarizing a few of the potential gains that slowing down mount Movement Speed should provide. It’s important to note that there are also downsides if we take it too far, but tuning Heroes’ capability to travel the map is an important part of balancing the game. Theoretically, saying “we’re reducing damage because we think burst is too high” doesn’t mean that we want to completely remove Assassin’s capability to kill someone. The same way, slowing down mounted movement speed slightly doesn’t mean that we don’t want you to quickly traverse the map. Just slightly slower! And we think that we’re getting closer to the perfect balance of the two.

Right now sticking together as 4 or 5 post level 10 is probably the correct decision 90% of the time. Our goal is to get this to maybe around 80%. Some concrete examples of the difference these mount changes make:

  • The time to run from Cursed Hollow’s top lane to bottom Tribute will be increased from 18.5 to 20 seconds while mounted, with a direct route.

  • The time to run from Sky Temple’s bottom lane to the top temple will be increased from 22 to 24 seconds while mounted, with a direct route.

To provide some insight into how we do design, sometimes we test extremes to see if the direction is even worth pursuing before settling on something that feels appropriately tuned. One such example was increasing the mounting cooldown from 4 seconds to 80 seconds, but the Movement Speed was increased from 40% to 80%. Ultimately we didn’t like the extreme change this made to Heroes of the Storm, but it make us think about where we were on the map more often. We really enjoyed that, so we wanted to bring a slightly tamer version of it to live.

We think that we’ll all still be enjoying those epic 5v5 brawls we’ve all come to love. We just might split up one or two more times between the big fights so that we can get all the minor objectives we’d like before the next big team event will start.”


This change has caused mixed reactions from the community. The discussion was taken to Reddit, where Community Manager Trikslyr had some clarifications to make.

Blizzard LogoTrikslyr

I wonder how will this affect the likes of Rehgar and such, since he can have 40% currently with the lvl 1 talent.

Many movement speed traits/etc, have been reduced to reflect the change. For example, Rehgar and Falstad have been tuned to make sure they are in line with the alterations. (source)

What about Brightwing and Dehaka? Even if you increase the cooldown, can they still teleport directly in from anywhere on the map?

In some cases, like Dehaka, there wasn't a change. He can still Brushstalk at the same rate of speed that we've all come to know. More details to come with the PTR, and you'll get to try out the changes for yourself.

The balance team took the time to dig through every interaction and make sure adjustments were made where needed. With that being said, if you do see something on the PTR that feels off, feel free to give us the feedback. We'll be keeping an eye out. (source)

Moving on to a different topic, MMR and party size in Hero League are two heavily debated topics among fans of Heroes of the Storm. The team has no plans to change party size in HL, but it still is an issue they are monitoring closely. Once again, the idea of MMR resets was shot down.

Blizzard LogoSpyrian

We know that party size in Hero League is a pretty heavily debated topic in the community. We've also had frequent and lengthy discussions on this internally. (The latest being as recent as last week!) In all cases there are those who passionately argue that Hero League should be limited to Solo Queue, but also those who would prefer to keep Duo Queues, or even expand the limit to three-player parties.

We don't currently have plans to make changes to the party sizes allowed in Hero League, but know that it's an active discussion we're monitoring both internally and in the community.

As far as MMR is concerned, we still have no plans to implement complete resets. However, we are still going to increase uncertainty with each new ranked season, much like we did for season 1.


Lastly, it looks like the team missed a couple of patch notes when they were drafting the August 24 balance update post. The expanded free hero rotation for Training and Versus A.I. games is no more. They also missed out changes to Auriel's level 4 talents; here they are:

Blizzard LogoBlizzard Entertainment

Level 4
  • Majestic Span (Q)
    • Radius increase reduced from 20 to 15%.
  • Heavy Burden (E)
    • Increased the Slow amount from 35 to 40%
  • Repeated Offense (E)
    • Reduced the number of hits required to complete the quest from 10 to 6
    • Bonus for quest completion increased from 100 to 140. The total bonus damage will remain at 200

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  
Followers 0

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      A balance update has been deployed dealing with Samuro and various hotfixes.
      Samuro nerfs are finally here and some changes have been made to bring down his obnoxious win rate. Aside from that, today's balance update fixes some gameplay bugs, but there are no changes for other Heroes.
      Blizzard Entertainment

      Base Maximum Health decreased from 1750 to 1650 Base Health Regen decreased from 3.64 to 3.44 Abilities
      Mirror Images (Q) Cooldown increased from 16 to 18 seconds Mirror Image timed life increased from 16 to 18 seconds Windwalk (E) Movement speed bonus reduced from 30 to 25% Illusion Master (R) Illusion damage bonus reduced from 20 to 15% Talents
      Level 20 Three Blade Style (R) Mirror Image timed life increased from 32 to 36 seconds BUG FIXES
      Heroes, Abilities, and Talents
      Chen – Fixed an issue causing Fortifying Brew shields to not persist indefinitely after completing the Freshest Ingredients quest talent. Samuro – Fixed an issue causing Mirror Images to deal an extra swing of Samuro’s full damage if their attacks landed just as the Mirror Images expired. Samuro – Fixed an issue causing Samuro to deselect himself after entering Lt. Morales' Medivac Dropship. User Interface
      Fixed an issue causing an "Unmet Requirements" message to pop up when in a party queued for Heroes Brawl. Removed an inaccurate line from the Punisher Arena's Info Panel at the queue screen. Fixed an issue causing Heroes Brawl score screens to incorrectly display Hero level ups and gold grants when certain conditions were met. Miscellaneous
      Fixed an issue where players could receive an "Installation Damaged" error message when launching the 64-bit client. (Source)
    • By Stan
      Hallow's End is coming to the Nexus. There's a 50% XP bonus, new portrait and bundles.
      Hallow's End Event (Oct 25 - Nov 8)
      The event is here and with it come a few perks to enjoy!
      +50% XP Bonus
      Granted in all game modes during the event except Training and Custom Games. New Event Quest & Portrait
      Playing 15 games in any mode except Training, Custom Games & Heroes Brawl during the Hallow's End event will award the Deputy Valla portrait.
      Spooktakular New Bundles

      Two new bundles have been added, but keep in mind they will be removed when the event ends on November 8.
      Hallow's End 2016 Bundle
      Valla & Deputy Valla Skin Xul & Scarecrow Xul Skin Eye Pad mount The mount may return as an individual item in the future. Hallow's End 2016 Ultimate Bundle
      Arthas & Crimson Count Arthas Skin Falstad & Buccaneer Falstad Skin Tychus & Infested Tychus Skin Valla & Deputy Valla Skin Xul & Scarecrow Xul Skin Headless Horseman's Charger & Eye Pad mount (Source)
    • By Stan
      Ten new Heroes await in this week's Free-to-Play Hero Rotation. Weekly Sales contain new Hallow's End bundles and prepare for some Samuro nerfs!
      Free-to-Play Hero Rotation: October 25 - November 1, 2016
      The following Heroes have been added to this week's rotation:
      Raynor Muradin Xul Uther Kharazim Johanna Jaina (Slot unlocked at Player Level 5) Greymane (Slot unlocked at Player Level 7) Sgt. Hammer (Slot unlocked at Player Level 12) Nova (Slot unlocked at Player Level 15) (Source)
      Weekly Sales Reminder
      Weekly Sales include new Hallow's End bundles, click to explore.
    • By Stan
      The hype is real and Samuro enters the Nexus! Hallow's End will start on October 25.
      Blademaster Samuro brings a lot of nostalgia. Heroes Brawl, on the other hand, pure madness! The following content is brought with the latest patch:
      Blizzard Entertainment
      Hallow’s End Arrives October 25!
      50% XP Bonus! The Nexus will be haunted by a 50% XP bonus from October 25 until Hallow’s End concludes during the week of November 8! Hallow’s End Event Quest Quest: Play 15 games during Hallow’s End in any mode except Custom Games, Training, or Heroes Brawl. Reward: Deputy Valla Portrait NEW HERO: SAMURO
      Samuro, the last remaining blademaster to wear the banner of the Burning Blade, is on a warrior’s pilgrimage in search of vengeance and redemption for this fallen clan. It will be a long journey, but he has sworn an oath to restore his clan’s honor.
      Advancing Strike Basic Attacks against enemy Heroes increase your Movement Speed by 25% for 2 seconds. Basic Abilities
      Mirror Image (Q) Create 2 Mirror Images that deal 30% of your damage and have 50% of your current Health. Images last up to 16 seconds, and only 2 can be active at once. Critical Strike (W) Your next Basic Attack within 8 seconds will be a Critical Strike, dealing 50% increased damage. This also applies to Mirror Images and does not break Wind Walk. Passive: You and your Mirror Images deal a Critical Strike every 4th Basic Attack. Wind Walk (E) Enter Stealth for up to 8 seconds or until you attack, use an Ability, or take damage. While Stealthed, your Movement Speed is increased by 30% and you can pass through other units. Damage taken during the first 1 second will not break Wind Walk. Heroic Abilities
      Bladestorm (R) Become an unstoppable whirlwind, dealing moderate damage to nearby enemies every second for 4 seconds. Illusion Master (R) Switch places with the target Mirror Image. Passive: You can control Mirror Images separately or as a group, and they deal an additional 20% of your damage. NEW GAME MODE: HEROES BRAWL
      Heroes Brawl is an action-packed new game mode that breaks all the rules and offers a fresh take on Heroes of the Storm's gameplay each week. Learn more by visiting the Heroes Brawl website.
      The Basics Heroes Brawl offers three distinct match types, with endless possibilities for twisted rulesets and wild mechanics each week: Arenas: Pick one of three randomly selected Heroes, and then duke it out against the enemy team to complete objectives. The first team to complete the objective twice will claim victory. Mutators: Wild rulesets and unique mechanics change the way you play on Battlegrounds you’re already familiar with. Single-Lanes: One-lane Battlegrounds with no objectives, Mercenaries, or Hearthstone to distract you from destroying the enemy Core. Click the Brawl Info button in the lower-left corner of the screen to learn detailed information about the currently active Brawl. How to Brawl
      Find Heroes Brawl in-game by heading to the Play screen, click Brawl on the far left side of the navigation bar, then queue up and have a blast! Anyone can dive into the action! Heroes Brawl is not restricted by account level or the number of Heroes owned, and you can queue up alone or in a party of any size. The current weekly Brawl will also be available through Custom Games - though replays, observer mode, and score screens may not function as expected for some of the unique Brawl types. Heroes Brawl custom games will also discard Hero drafts and pre-selections once players enter the match. Reap the Rewards
      Participate in three Brawls each week to receive in-game rewards! Hover the cursor over the Weekly Rewards icon in the lower-left corner of the Brawl screen for a breakdown of the available rewards each week. ART
      The following Heroes have received additional facial animation polish: E.T.C. Illidan Valla Diablo has received additional idle animation polish. Battlegrounds
      Core attacks have received update visual effects in order to better visually indicate that they deal splash damage. Cannonballs that fire on the minimap for Blackheart’s Bay have received visual effects polish. Sky Temple has received additional optimization polish. Heroes, Abilities, and Talents
      The following Heroes have received custom Hearthstone animations: Diablo E.T.C. The following Heroes, Abilities, and Talents have received updated visual effects: Cleanse (Talent) Gul’dan: Fel Flame (Q), Corruption (E) Illidan: Evasion (E) Lunar Illidan: The Hunt (R) SHOP
      New Bundles Hellblade Samuro Bundle – Available until November 1, 2016 Hallow’s End 2016 Bundle – Available from October 25 until November 8, 2016 Hallow’s End 2016 Ultimate Bundle – Available from October 25 until November 8, 2016 The following Bundles will be added to the in-game Shop on October 18 and have no planned end-date: Nexus Challenger Bundle Nexus Conqueror Bundle Removed Bundles The following bundles will be removed from the in-game Shop on October 18: Starter Bundle Triumph Bundle New Hero 
      Samuro has been added to the in-game Shop. Mounts
      New Mounts Hellboar Eye Pad – Available exclusively with purchase of either Hallow’s End 2016 bundle. This mount may return to the game as an individual item at a later date. Returning Mounts Marshal’s Outrider Removed Mounts Crimson Hare Skins
      Hellblade Samuro Master Samuro Scarecrow Xul – Available starting October 25 Deputy Valla – Available starting October 25 Price Reductions
      Greymane’s prices have been reduced to $8.49 USD and 7,000 Gold. Rexxar’s prices have been reduced to $6.49 USD and 4,000 Gold. SOUND
      New voiceover lines have been added that will play when a player is promoted into a new League Tier. Draft Mode
      Sound effects and voiceover will now play when entering Lost Cavern Draft Mode via Custom Games. USER INTERFACE
      A “New Player Chat” channel has been added. New players will automatically join this channel upon logging into Heroes of the Storm until they reach account level 20. Daily Win Bonus
      The first game that players win each day will now award 50% bonus XP and Gold for that match. This bonus applies to all game modes except Brawl, Custom Games, and Training. A First Win of the Day icon has been added to the top navigation bar, which will activate whenever a First Win of the Day bonus is available. In-Game UI
      Hover the cursor over the VS icon found in the top-center of the screen to display the amount of XP earned by each team from various sources, including: Takedowns, Mercenaries, Structures, and more.  XP Bonuses
      Friend Bonus Playing Heroes with a friend will now award 25% bonus XP. Party Bonus  The XP bonus earned by playing in a party now scales based on the number of party members: 2 Players: +25% 3 Players: +33% 4 Players: +42% 5 Players: +50% Game Mode Bonus Playing ranked games will now award an XP bonus: Hero League: +25% XP Team League: +50% XP XP Bonuses Stack Additively Playing in a party with one friend will still award a total of 50% bonus XP, just as it did before, but playing with additional party members will now award even more XP. Playing Team League in a full party with at least one friend and an active Stimpack will now award a total of 225% bonus XP. The “Available XP Bonuses” icon in the top navigation bar will activate when players are receiving any of the bonuses mentioned above. Hover the cursor over this icon to display a tooltip that offers a full breakdown of all active and inactive XP bonuses. Play Screen
      Hovering the cursor over each game mode on the Play Screen navigation bar will now display a tooltip that briefly describes that mode. Versus A.I. Training mode has been moved into Versus AI on the Play screen. A “Versus A.I. Options” interface has been added to the left side of the Versus A.I. screen. Use the buttons to switch between Training, A.I. Teammates, or Co-op modes. Use the Difficulty Slider to select the desired skill level of A.I. allies and opponents in A.I. Teammates and Co-op modes. Training mode A.I. difficulty is set to beginner, and cannot be changed. Suggested Play Mode The Play Screen navigation bar will now suggest a game mode to new players. Level 1 – 10: Versus A.I. Level 11 – 20: Quick Match Level 20+: Heroes Brawl (If the weekly rewards have not yet been earned.) Hover the cursor over the suggested mode icon to display a tooltip that explains why a mode is suggested. Profile
      Match History The Match History tab can now be filtered by Heroes Brawl matches using the dropdown menu in the upper-right corner. Each game in the Match History list will now display Hero names and portraits for each Hero selected during that game. Profile Summary Heroes Brawl stats have been added to the Profile Summary screen that will track the number of Brawls won and weekly rewards earned. Statistics The Statistics tab can now be filtered by Heroes Brawl stats using the dropdown menu in the upper-right corner. MVP and Commendations
      MVP and Commendations can now be skipped using the new Exit button added to the lower-left corner of the screen. The duration of the MVP and Commendations screen now lasts 50 seconds. A timer has been added to the lower-right corner of the screen that will count down the final 10 seconds of the MVP and Commendations screen. Commendations Bulwark will now take the number of deaths into account in order to focus this Commendation on the efficiency of damage soaked, rather than total damage taken. The tooltip for Bulwark will now display the player’s total deaths during the match in addition to damage soaked. Slight adjustments have been made in order to better balance the Dominator and Painbringer Commendations. Abathur was previously a little too likely to receive the MVP award. Slight adjustments have been made to bring him in line with other Heroes. BUG FIXES
      Corrected a number of typos and tooltip errors across several aspects of the game. A.I.
      Medivh: Enemy AI players will now avoid teammates that are under the effects of Medivh’s Polybomb. Lt. Morales: Can now properly detonate Displacement Grenade near enemies. Art
      Chen: Keg models that appear when casting Storm, Earth, Fire using any of Chen’s Skins are no longer missing certain visual effects. Illidan: The visual effects for The Hunt will now properly display on the Ability’s target during replays. Greymane: The Worgen model will no longer remain on screen while viewing end-of-game Stats and Talents pages. Battlegrounds
      Braxis Holdout: Neutral Raven Mercenaries will no longer clip into the terrain after being knocked back. Braxis Holdout: Fixed an issue in which Zagara’s Mutalisk could cause a captured Archangel to exhibit pathing issues. Braxis Holdout: Fixed an issue in which a captured Archangel could target enemy Heroes with its Bullet Storm Ability. Garden of Terror: Shielding a Structure will no longer prevent a Garden Terror's bonus siege damage from being applied. Infernal Shrines: Fallen Shaman Mercenaries will now prioritize attacking enemy Structures over Walls. Heroes, Abilities, and Talents
      Damage Reduction: When two damage reduction effects, such as Resistant (25%) and Hardened Shield (75%), are simultaneously applied to a Hero, the larger effect will no longer be overridden by the lesser effect. Anub'arak: The Cocoon overlay will now display correctly for enemies affected by Cocoon. Auriel: The Piercing Lash Talent tooltip now correctly states that Detainment Strike will only pierce Heroes, rather than all enemies. Auriel: Enemy Heroes will no longer occasionally be Stunned by Detainment Strike when knocked away from terrain. Auriel: Quest progress for the Repeated Offense Talent will now be correctly tracked in the Stats panel. Azmodan: Globe of Annihilation’s range indicator is now visually consistent with indicators used by other long-range Abilities. Greymane: The Go for the Throat indicator will no longer visually persist above Heroes who have post-death forms, such as Uther or Leoric, after they are killed. Illidan: Fixed an issue that could occasionally cause Illidan to fly back to his death location if he was killed while using Dive. Kharazim: Will no longer automatically resume attacking enemies after using Radiant Dash to dive to an ally. This fix also applies to Illidan’s Friend or Foe and Kerrigan’s Adaptation Talents. Leoric: Minions will no longer path around Leoric when he is in Undying form. Medivh: The damage over time effect from Xul’s Poison Nova will no longer be visually removed from Medivh’s Health bar after traveling through a Portal with the Mage Armor Talent. Rexxar: A delay will no longer occur between repeated Misha, Focus! casts. Sgt. Hammer: Re-casting Orbital BFG just as the first missile re-enters the Battleground will no longer cause the new missile to follow the previous path. Sylvanas: The Death Recap tooltip for Wailing Arrow now correctly displays the Ability’s description. The Butcher: Hamstring will now correctly deal bonus damage to non-Heroic targets after learning the Cheap Shot Talent. Zagara: The Stasis overlay will no longer appear on the screen when Zagara’s Mutalisk enters Zeratul's Void Prison. Sound
      Illidan: Voiceover that plays while casting The Hunt is now only audible for Illidan and his target. Illidan: High pitched ambient sounds that play while casting The Hunt are no longer audible for the target’s allies. Lower-pitched ambient sounds will still play for all players and observers. User Interface
      Death Recap: Fixed an issue in which a Heal effect could occasionally appear to be the killing blow in Death Recap notifications. Replay: Selecting a Hero during a Replay will no longer prevent the Hero Portrait and Status Bars from switching correctly when attempting to view a different Hero’s perspective using hotkeys. Observer: Warhead counters will now update properly in the Observer interface on Warhead Junction. (Source)
      Let me know how you like Samuro & Heroes Brawl so far!
    • By Stan
      Remember the European Nexus Games 2016 Infographic from a week ago? Tempo Storm created one for North America.
      Astral Authority are the winning team and there are some interesting facts about the tournament, such as shortest match duration, Hero popularity, ban rate and maps played.