hearthstone Disguised Toast Video: Hearthstone Needs Better Patch Notes

4 posts in this topic


Disguised Toast's latest video addresses his views on Hearthstone's Patch Notes, and why he feels they should be improved.

As someone who regularly writes about the Patch Notes, this video ties in with my thoughts on the matter pretty well. Toast takes some real examples to show why it is important that we get more information.

Part of the fun of playing Hearthstone is discovering how all of the interactions work. This can currently be annoying if an interaction is bugged and we are not aware that it is a bug. I don't believe anyone expects a game to be bug free, but if the Patch Notes were more carefully written, the ability to tell what is a bug and what is not would be greatly improved. This is turn would allow us to enjoy the discovery of weird interactions and not have to then check with the community to see if it was meant to happen.

I would be interested to hear what other people think about this. 

1 person likes this

Share this post

Link to post
Share on other sites

I'd say it's worth a mention, I doubt it takes more time to write the code than to write the changes on the patch notes.

It may seem fringe stuff but when you plan to crash a token into a freezing, resummon it and evolve everything using all your mana, you don't want for that to be the moment when you discover your token's cost was upped up by one (granted you can read the mana cost on the card, but reading and Hearthstone player rarely go together).

I still fail to understand why Frothing takes 3 damage from Lightbomb, are you telling me he takes damage, the ability triggers and THEN the damage is inflicted? I fail to see the logic here!

1 person likes this

Share this post

Link to post
Share on other sites

3 damage seems a hilarious amount for it to take. The previous interaction _could_ have been logical. The current one is mind blowing.

2 people like this

Share this post

Link to post
Share on other sites

I absolutely agree with Toast. Everything Blizzard does should be crystal clear and digestible - that's one of their game designing priorities, their game dev bushido.

A lot of things and interactions in Hearthstone aren't clear and that's obviously bad. The most obvious example is Deathrattles - who can figure it out on their own? It was never explained anywhere in the game. There is no such thing as an actual tutorial on game mechanics or a comprehensive rulebook, and that is bad. Knowing how Deathrattles work gives an actual strategic edge to the player, which I believe should not be a hidden information at any point. Implement a small number next to skull-and-bones to show the order of triggering, maybe?

Magic : The Gathering has it clear - a whooping 350 pages rulebook that officially explains how everything works - keywords, game phases, triggers - you name it, they have it. Basically every player worth his salt knows at least basic principles, and there are tons of authorized judges who know all the rules and study them looking "Unstoppable Force vs Immovable Object" memes (there are a ton of these, actually). And if you don't know the rules, you can always google them. And find them on an actual WotC site, not Reddit or Hearthhead that are run by fans, not developers.

Magic Online is a gold standard for a buggy mess, but that's a whole another story.

My point is, I've been playing this game since Beta and I still don't know why does my Avenge sometimes procs that way it buffs a 0 health minion and it doesn't die. I don't know why does Fronthing Berserker takes 3 damage from Lightbomb. I don't know why does Sylvanas Windrunner steals Yogg-Saron spells when she dies. I desperately want to discover the truth, and do so using Hearthstone.exe, not Twitter, YouTube and Reddit. And I bet I'm not the only one.

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By L0rinda
      This week's Tavern Brawl is Captain Blackheart's Treasure. It is the fourth time that this Brawl has been used.
      Captain Blackheart's Treasure was most recently used as the  63rd Tavern Brawl, in late August. This week is the 72nd Tavern Brawl, so as you can see, it is a pretty quick repeat. In this Brawl you are given a deck full of Bloodsail Raiders, and each turn are offered a choice of three cards to put into your hand.
      As always, I would remind people that I feel this is a more skillful Brawl than it first appears. It teaches a lot about planning ahead, and also tempo in general. Given that players can play this Brawl with no cards of their own, I am a big fan of this Brawl from a design standpoint.
      Captain Blackheart's Treasure was originally designed to showcase the Discover mechanic for The League of Explorers. It actually made its debut late however, as it was withdrawn due to technical issues.
    • By Damien
      This thread is for comments about our Midrange Tempo Warrior Wild deck.
    • By Damien
      This thread is for comments about our Arcane Giant Grim Patron Warrior Wild deck.
    • By Damien
      This thread is for comments about our Midrange Purify Priest Wild deck.
    • By L0rinda
      The Hearthstone Championship Tour enters the final phase today, October 26, with the Hearthstone World Championship.
      After a long year of qualifying events, the World Championship is finally here. The sixteen qualifiers will be playing for their share of a million dollar prize pool, with $250,000 going to first place.  There will be four groups of four players, and the top two from each group will advance to the single elimination knockout stage. Each match will be played as the best of seven Conquest. The groups and players' deck archetypes are listed below.

        Cydonia: Malygos Druid, Secret Hunter, Tempo Mage, Mid Shaman, C'Thun Warrior
        Thijs: Malygos Druid, Secret Hunter, Questing Rogue, Mid Shaman, Zoo Warlock
        Handsomeguy: Malygos Druid, Secret Hunter, Malygos Rogue, Mid Shaman, Control Warrior
        Jasonzhou: Malygos Druid, Miracle Rogue, Mid Shaman, Zoo Warlock, Nzoth Warrior

        Bbgungun: Token Druid, Secret Hunter, Tempo Mage, Mid Shaman, Zoo Warlock
        Naiman: Malygos Druid, Tempo Mage, Face Hunter, Mid Shaman, Yogg Warrior, 
        Che0nsu: Malygos Druid, Secret Hunter, Mid Shaman, Zoo Warlock, Dragon Warrior
        Hamster: Token Druid, N'Zoth Murloc Paladin, N'Zoth Preist, Mid Shaman, C'Thun Warrior

        Amnesiac: Malygos Druid, Face Hunter, Tempo Mage, Mid Shaman, Control Warrior
         DrHippi: Malygos Druid, Face Hunter, Tempo Mage, Yogg Warrior, Mid Shaman
        Yulsic: Malygos Druid, Mid Hunter, Tempo Mage, Mid Shaman, Zoo Warlock
        Breath: Malygos Druid, Face Hunter, Tempo Mage, Mid Shaman, Yogg Warrior

        HotMEOWTH: Malygos Druid, Face Hunter, Tempo Mage, Mid Shaman, C'Thun Warrior
        Pavel: Malygos Druid, Tempo Mage, Malygos Rogue, Mid Shaman, C'Thun Warrior
       DDaHyoNi: Malygos Druid, Secret Hunter, Tempo Mage, Mid Shaman, Yogg Warrior
        OmegaZero: Token Druid, Tempo Mage, Totem Shaman, Zoo Warlock, Dragon Warrior
      There will be one match from each group per day, and the first match starts at 18:00 CEST on 26 October, live on Twitch.