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At least two new skins are coming, for Mei and D.Va and we get to see a sneak peek of them.
The Year of the Rooster is coming to OW and Blizzard have started teasing it already, if you can call straight up announcing the release date a tease. We don't know much more about it other than it will feature at least two new skins for Mei and D.Va, but it seems likely it'll be on par with all the other events so far and have more than just that. If not, it could be the first of a new type of smaller-scale theme event that comes around more frequently (or only for very special occasions), which isn't a bad idea either. In any case, here are the two new skins and teaser videos, courtesy of the official OW twitter and its Korean counterpart:
Meanwhile, Jeff Kaplan is set to deliver a keynote speech at the 2017 DICE Summit titled "Overwatch: How Blizzard Created a Hopeful Vision of the Future".
<Mercy> - Tichondrius US 7/7M 2/3H 5/10N Is recruiting for progression minded raiders Mythic EN/ToV/Nighthold. We raid 3 nights a week. Tuesday 9-12 AM, Friday 9 PM - 12 AM, and Saturday 10 PM - 1 AM. Times are in EST
Raiding will be treated as semi-hardcore during progression. Food, flasks, potions, and repairs will be furnished by the guild.
Some groundwork for raiding
We will not hold your hand when it comes to playing your class. If you need help there are multiples of your class in guild, guides online, and guides ingame. Play your class competitively or someone else will.
We expect that raiders will be ready 15 minutes before start time when invites are sent out. Repeated absences will result in loss of raid spot.
Be able to accept constructive criticism. If you mess up, be prepared to fix your mistake. If you are doing something wrong be prepared to hear advice and be able to correct the mistakes. We DO NOT condone outright criticism and bashing on other players.
No attitudes during raiding period. If you have a problem take it to /w and deal with it there. If you do not agree with something say it, but don't have an ego. We are all progressing together and someone who is sour ruins the fun for everyone.
If this sounds like a guild you are interested in, give Andromïna-Tichondrius (Andromina#1630), Mwally-Tichondrius (Mwally7#1354), Vakker-Tichondrius (Vakker#1219), Sinso-Tichondrius (Toxic#1293), or Tahkenn (Tahken#1388)
Currently in need of 4-5 Ranged (Prefer DIRELY a Spriest, Arcane Mage, and a MM Hunter.
Dev goals for Sombra, Roadhog's hook, D.Va and Ana thoughts, how the PTR is not just for community feedback on the changes, why there's no PTR on consoles and more.
The big Roadhog and D.Va changes on the PTR recently, as you'd expect caused a civilized, calm and measured discourse in the OW community, without any overreactions or hyperbole whatsoever. So mild was the reaction that Jeff Kaplan felt the need to restate the purpose of the PTR and that changes done there aren't necessarily the end of the world. Of Overwatch.
The actual details go into other purposes of the PTR other than community feedback on changes, goals or Sombra, Roadhog's hook, how D.Va is doing "too much" right now, small Ana changes, why there isn't a PTR on consoles and more:
A small patch mainly just fixing Mercy's "rez you while you're still falling off the map and then you fall again and die" bug and some Sombra reaching unintended locations bugs. Geoff Goodman also explained the reasoning and intentions behind the current changes to D.Va on the PTR.
Josh Engen (source)
New Feature: Simple Checkout
Purchasing Loot Boxes has never been easier. Our streamlined system gives players access more payment options from directly within the Overwatch client.
Decreased the volume of passing cars on the Oasis background in the Hero Gallery
Fixed a bug that was allowing Mercy to resurrect players that had fallen off the map to their death
Fixed a bug to prevent the garden point on Oasis from being contested/captured from the second-floor walkway above it Fixed a bug that allowed Sombra to reach unintended locations on several maps
Geoff Goodman (source)
This is great feedback, thanks.
Keep in mind her spread didn't actually change, but her shots 'fill in' her spread more evenly now, meaning her damage per shot is generally more consistent. For example, in the video provided from the live game, if you take that same shot multiple times you'll see a greater diversity in damage results than you would on the PTR, because sometimes some of those bullets would just miss. Overall though, the change to her damage is intended to be a small nerf.
As for her health/armor, the bottom line is shes intended to be weaker vs faster firing weapons (and shotguns), such as Reaper and Tracer. The game is a lot healthier when heroes have strengths and weaknesses versus other heroes. As she was, it was common to hear people ask 'What do I do about D.Va?'. People often would try to use Zarya or Roadhog, since they both have the potential to deal high damage and pierce her Matrix, but even those answers were marginal at best. Heroes like Reaper that are generally supposed to be good at taking down tanks weren't very effective because of all the armor they had to get through. With lowered armor, she now has more legitimate counters and she still counters many heroes and abilities in the game, especially considering her Defense Matrix wasn't touched.
I understand that people feel like she may be too weak overall after these changes, and if that turns out to be the case we'll look at helping her out. That said, that help isn't likely to come back in the form of a bunch of armor, since that would just put us back the problems we had to begin with. We'll be watching her impact closely after these changes.
The ongoing saga of Hook 2.0 continues on the PTR as Roadhog gets closer and closer to not violating the space-time continuum, getting less broken hooks and less problems with people peeking around corners being un-targetable. Ana got a duration buff to the previously nerfed Biotic Grenade and Sombra got a significant cooldown reduction on Hack as well.
Geoff Goodman (source)
We're about to push a new build to the PTR with some new changes:
- Added some more line of sight checks towards the left/right of a potential hook target. This means it should be easier to hook someone who is sticking halfway out of a doorway, or behind a thin pole, etc. These checks are also used for the persistent line of sight check, so if a hook target moves behind a slim object like a stump or a lightpole, they won't be released anymore.
- Hooked targets are now slowed heavily while they are stunned, even if they are in the air. This means if someone is strafe jumping away from you and you land a hook, they are a lot less likely to slide out of line on sight, breaking the hook.
- Fixed a bug that could allow you to hook someone and pull them behind you if you spun around before the hook landed.
- Biotic Grenade duration reduced from 5s to 4s
- Hack cooldown reduced from 12s to 8s
Thanks for the feedback so far! Hopefully we'll have this new patch up very soon so you guys can check it out and let us know what you think.
Here's the big issue that is addressed in these fixes:
Previous PTR patch notes.